Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 75 Metascore
    • 70 Critic Score
    Balancing discipline and freedom, and showcasing creativity within constraints, it demonstrates that you can shape your own path through life, while suggesting ways you might build upon everything you learn along the way. [Issue#399, p.118]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    It is a breath of fresh air to play a game that doesn't merely use its science-fiction setting as attractive window dressing, its outstanding writing and voice acting more than compensating for its visual shortcomings. [Issue#399, p.116]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    This dark world - frequently illuminated by its eccentric characters and cheeky dialogue - is so captivating that the slight loss of late-game momentum is easily forgiven. [Issue#399, p.114]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    As revolutions go, RKGK is perhaps a little too well-mannered for its own good. [Issue#399, p.112]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Homeworld 3 isn't quite the homecoming we had hoped for. At worst competent, at best exceptional, it has been crafted with evident care, though the originals still cast a shadow as dense as a black hole's event horizon. [Issue#399, p.108]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    What is for sure is that over its six-hour span we're engrossed in Still Wakes The Deep far more often than not. [Issue#399, p.100]
    • Edge Magazine
    • 81 Metascore
    • 40 Critic Score
    By turns astonishing and insufferable, there is as much here to make your eyes roll as widen. Even the moments when Hellblade II delivers nigh-unparalleled visual spectacle (see 'Giant steps') are soured by the fact that our involvement in these set-pieces so often feels incidental. For long stretches, it's akin to watching someone else play, only occasionally - and always unwillingly - handing back the controller. We can't help but return to that old chestnut about the interactive experience being a conversation between designer and player; there is an irony that in this, of all games, we're scarcely able to get a word in edgeways. [Issue#399, p.104]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    If Indika won't be everyone's tempo, it proves you can work small miracles when you dare to shed familiar habits. [Issue#398, p.122]
    • Edge Magazine
    • 60 Metascore
    • 60 Critic Score
    At once expanded yet stripped back (or focused, if you're feeling generous), Luminous might not quite be Endless Ocean as we knew it, but it retains enough of the series' distinctive signature that it's worth taking the plunge. [Issue#398, p.120]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    There are points of interest here, but they're scattered too far and wide to make this a worthwhile excursion. [Issue#398, p.118]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    What follows is positively giddying, in the manner of a well-tuned ghost train or haunted house, provoking chuckles and squirms at the same time. [Issue#398, p.116]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    While it can be trying, Tales of Kenzera remains a piece of classy engineering, supported by evocative landscapes, meaty audio effects and a score that combines traditional Bantu sounds with modern electronica. [Issue#398, p.114]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    These smart updates to the classic RPG formula mean the wilfully archaic design choices that remain in place stand out all the more. [Issue#398, p.110]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    The fascination of those lingering unknowns is part of why Basso's remarkable indie debut takes up residence in your brain when you're not playing it. But on a more fundamental level, it is simply a beautifully constructed, wonderfully characterful adventure, one that marks the blossoming of a major talent. [Issue#398, p.98]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    For all its cinematic aspirations and borrowings, though, it's clear the Swedish studio's heart firmly belongs to videogames. [Issue#398, p.104]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    There are flashes of brilliance in Stellar Blade, still, most often sparked by the titular weapon. But it's too broad and with that a little underdone. If only Eve's initial clarity of purpose had been more contagious. [Issue#398, p.106]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    As an empowering journey, Showtime proves THIS princess doesn't need a plumber to rescue her; you sense its intended audience will crush a grape as Peach follows suit. [Issue#397, p.122]
    • Edge Magazine
    • 63 Metascore
    • 40 Critic Score
    This disappointing reboot is best left, well, alone. [Issue#397, p.118]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    Sure, occasionally it beats you up just because it can. [Issue#397, p.116]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    It's like watching penguins in an Attenborough documentary turning from ungainly waddlers into torpedoes. [Issue#397, p.114]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Those seeking strategic depth may find Bulwark wanting, but if you're happy to kitbash without consequence then Sala's atmospheric world is worth a return visit. [Issue#397, p.112]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    As narrative adventures go, this is like the wonky piece of pottery we find after packing up Tess's things: handsomely rendered but misshapen and disappointingly empty. [Issue#397, p.110]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Sharper humour would have helped make these folk more endearing to us, too. [Issue#397, p.108]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Children of the Sun wears that rawness like a badge of honour, its rough edges not sanded down but rather made so jagged as to draw blood. [Issue#397, p.106]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Direct comparisons don't do Ronin any favours. Its grappling is reminiscent of Sekiro, but the procedure never feels as urgent or dynamic as it does in From's game. Its combat follows rhythms previously explored in the Nioh series and also Wo Long, but it rarely feels any more refined, nor more satisfying... But it is consistently charming. [Issue#397, p.102]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    The game's greatest triumph is in delivering a truly singular vision. This is not the work of a team in thrall to trend or fashion, its designers given the opportunity to build from their own imagining instead. At a time when many rival studios are guided by the whims of focus testing and audience pandering, it has resulted in a game with one elusive quality. Dragon's Dogma 2 is, more than anything else, unforgettable. [Issue#397, p.98]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    It might seem unfair to complain of maddening repetition, given the subject matter, but it turns out not every trope of game benefits from being trapped in a loop. [Issue#396, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Inkulinati might be deeply silly, but it's equally smart - a game set in the margins that deserves to be properly illuminated. [Issue#396, p.121]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Diverting and wonderfully weird as it may be, but Side Order doesn't supplant Octo Expansion as the series' singleplayer peak. [Issue#396, p.119]
    • Edge Magazine
    • 57 Metascore
    • 30 Critic Score
    From its questionable (albeit largely ignorable) microtransactions to its inconsistent lore, Foamstars feels about as sturdy and enduring as the substance that powers it. [Issue#396, p.118]
    • Edge Magazine

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