Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 80 Metascore
    • 80 Critic Score
    Masterful use of haptics and audio ensures that when your finger, so often an unstoppable force, meets an immovable object, you hear AND feel it. To play is to experience the pleasure of successfully picking a lock, or cracking a safe, or perhaps even repairing a watch: there is a constant sense of tension and release, as you find ways to free those gummed-up gears, to oil that rusted sliding-bolt mechanism, to feel the click of that tumbler dropping into place. [Issue#390, p.139]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    As dating-centered RPGs go, we know a spot, and it's not here. [Issue#390, p.136]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    In reckoning so candidly with the conflicting emotions we've experienced over the past few years, Mediterranea Inferno achieves a purgative potency few of its peers can match. [Issue#390, p.135]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    A fine effort, then, but a new Chrono Trigger it is not - and directly inviting such a comparison only highlights the areas in which it falls short. [Issue#390, p.133]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    By the final reckoning, we're invested in how it all shakes out; perhaps the biggest surprise of all is that the titular weapon is not, in fact, Gunbrella's most powerful asset. [Issue#390, p.132]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    Its thesis - that a multiplicity of cultures leaves a society profoundly enriched - has never seemed more urgent and vital. [Issue#390, p.130]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Between the extra sparks of mechanical invention and visual humour, Mortal Kombat 1 offers perhaps NetherRealm's most persuasive argument yet to take the plunge. [Issue#390, p.128]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    If the Crew's ultimate fate is to be a kind of racing game variety pack, the role seems to suit it. [Issue#390, p.126]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    For all its wondrous mimicry, Lies of P can't quite match the master's ambition. A remarkable feat of craftsmanship and engineering it may be, but never quite a real boy. [Issue#390, p.124]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Few focused action-adventure games spin a yarn as well as CD Projekt does here, likely keeping you uncertain about your choices to the end. [Issue#390, p.120]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Crucially, though, it understands that such grandeur means little if what lies beyond doesn't reward both your curiosity and the lengths to which you've gone to unlock it. On that front, Cocoon is a triumph. [Issue#390, p.116]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    In spite of these shortcomings, Starfield exerts a curious gravitational pull: there is a pleasant mindlessness to it that means it can easily become a black hole for your free time. But if it's not a BAD game, it's an achingly unambitious one, failing in what should be one of the foundational aspects of any space exploration game (see Post Script). True, we've come a long way in six decades. But zoom in on the recent history of games - and that of its maker - and you're forced to concede that we've not covered much distance after all. For Bethesda, this isn't so much a giant leap as barely a small step. [Issue#390, p.112]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    A little too much is left to chance. [Issue #389, p.123]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Whether you're truly getting to co-author Fortuna's story isn't always clear, but then divination is an ambiguous practice - and here, a terrifically enjoyable one. [Issue#389, p.121]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    As a cathartic climactic performance ensures Worm Drama get to say farewell to Volcano High on their own terms, the eruption of emotion is likely to be reflected on your side of the screen, too. [Issue#389, p.119]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    And while its camera and controls are a huge improvement over its predecessors, the odd hiccup still persists. But most of the time, with the soundtrack - a mix of laidback house, hip-hop, and funk - doing its thing in the background, and the world gradually opening up to you, it's easy to fall into a pleasant trance for long stretches. [Issue#389, p.118]
    • Edge Magazine
    • 59 Metascore
    • 50 Critic Score
    If its creators can dig out the rot in its foundations, there is at least plenty to build upon here. [Issue#389, p.116]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    If it doesn't always satisfy the more animal parts of our brain, En Garde! keeps the higher functions entertained, and provides some solid laughs. [Issue#389, p.114]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    And herein lies Immortals' most fundamental problem: Aveum's skies might crackle with occult energy, but the game beneath them is distinctly lacking in REAL magic. [Issue#389, p.112]
    • Edge Magazine
    • 60 Metascore
    • 40 Critic Score
    As the credits roll, and we once again consider what Fort Solis is, the Steam blurb reminds us of another thing it isn't. A "riveting thriller", after all, requires thrills - and those, like the station's employees, are conspicuous by their absence. [Issue#389, p.110]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Our pilgrimage is one marked by the cuts and bruises we accumulate along the way, yet we find ourselves encouraged by a familiar mantra: how sweet the pain, indeed, when it is our own. [Issue#389, p.106]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Certainly, it provides exhilarating depths for those willing and sufficiently talented to reach them, but the game's narrow and unforgiving constraints will repel far more than it entices. [Issue#389, p.102]
    • Edge Magazine
    • 96 Metascore
    • 100 Critic Score
    Baldur's Gate 3 leaves you with as many ideas it it does memories. That, surely, is the soul of roleplaying. [Issue#389, p.98]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    These fascinating windows into the lives of people unwittingly close to the end are your reward for being thorough. [Issue#388, p.123]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    It may not be quite as picture-perfect as we'd hoped for, but Viewfinder's most memorable vignettes will surely earn it a permanent slot in your brain's own photo album. [Issue#388, p.121]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    They may unplug the servers, but those connections will never be fully severed. [Issue#388, p.120]
    • Edge Magazine
    • 80 Metascore
    • 60 Critic Score
    Sadly, the mixed results even apply to our canine friend, whose limitations clash against the design of many bigger bosses. [Issue#388, p.118]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    A potent tactical cocktail, but one that's best enjoyed with earplugs. [Issue#388, p.116]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    The Vault is best left to its long and drifting exile. [Issue#388, p.114]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It demands your full attention at every moment, something that was equally true of Mimimi's previous two games. [Issue#388, p.108]
    • Edge Magazine

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