Edge Magazine's Scores

  • Games
For 4,041 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4041 game reviews
    • 92 Metascore
    • 90 Critic Score
    So full and comprehensive is this modernised SquareSoft RPG, in fact, that beyond finishing the story, the trilogy finale may struggle to justify itself. But that's the future's problem, of no concern as we feast on the spread in front of us. In a triple-A climate where development costs spiral and content often replaces craft, the generosity and ambition of Rebirth is a convincing argument that, once in a while, too much is exactly what you want. [Issue#396, p.102]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    As a whole, it's remarkably cohesive, a compound puzzler that should be added to your collection with express speed. [Issue#395, p.123]
    • Edge Magazine
    • 52 Metascore
    • 40 Critic Score
    This may not suffer the indignity of being delisted, but it's highly unlikely anyone will remember it in a decade's time. [Issue#395, p.122]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    As Sid Meier once said, games are a series of interesting decisions. Well, Balatro has those in spades - and hearts, clubs and diamonds besides. [Issue#395, p.120]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    After eight years in development - initially under PlatinumGames - this long journey has had a happy ending. [Issue#395, p.118]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a game that requires serious commitment. [Issue#395, p.116]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It remains to be seen whether Bandai Namco's game can achieve what Street Fighter 6 hasn't quite managed, and bring in a new generation of players, but this is the first time in decades that these longtime rivals have felt so well matched. [Issue#395, p.114]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Ultros remains a fully formed Metroidvania. [Issue#395, p.112]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Yet there is heart in Banishers, and it beats strongest in the doomed romance at its centre. There's emotional heft in its ending, too. [Issue#395, p.110]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    The game's crafting and customisation systems work together to form an incredible sense of ownership. [Issue#395, p.108]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    But there's no denying that this feels like straightforward filler, granting rewards without ever feeling rewarding. Much like the brainwashed metahumans the game asks us to put down, we expect the highs of this reluctant forever game are already behind it. [Issue#395, p.104]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    It feels rare to play a game that coheres so completely around its protagonist and his value system; rarer still given those values are puppyish enthusiasm, unquestioning compassion and the unashamed pursuit of interactive entertainment. [Issue#395, p.100]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There is genuine character in its presentation, too, from the four distinct jingles that follow successful sprints to the anticipation-heightening Cambridge chimes that precede a new run, the leaderboards celebrating the 'top five brave cats' and the game-over text - 'It's cooooooold!' - that somehow mollifies the frustration of a run prematurely ended. It's a reminder that good ideas are timeless. Another 40 years from now, we suspect it won't have aged a day. [Issue#394, p.107]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    With a little more mechanical variety, this might've been a minor classic. [Issue#394, p.106]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Go Mecha Ball can be as frustrating as it is exhilarating. [Issue#394, p.104]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    For better and worse, they conjure fond reminiscences of the originals and the developer that made them. [Issue#394, p.102]
    • Edge Magazine
    • 86 Metascore
    • 60 Critic Score
    Too often, what's on offer feels like a succession of incomplete experiments - the shoulders of giants on which other VR games might build. [Issue#394, p.100]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The Finals offers plenty of sound and fury, but what makes it worth coming back to is what all that signifies. [Issue#394, p.94
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    The most satisfying effort from Ubisoft Montpellier since Rayman Legends. In a rebirth of this calibre, death is a moot point. [Issue#394, p.98]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    Narrative designers everywhere should be taking notes from a psychological horror that gets well and truly inside your head. [Issue#393, p.123]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Even in such a tired genre, Turnfollow's capacity for emotional storytelling is remarkable indeed. [Issue#393, p.122]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite its futurist Wikipedia aspirations, Neurocracy today feels more like falling down the Wayback Machine. [Issue#393, p.121]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    We find ourselves absorbed by Boulder's story, enough to witness all the grisly premature ends that meet him before he finally gets his hard-won feelgood finale. [Issue#393, p.120]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Too erratic for its own good. [Issue#393, p.119]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    But while it might be unreasonable to expect EVERY VR title to advance the medium, surely it's not too much to ask that a game develops an idea or two beyond its own first hour? [Issue#393, p.118]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    It has all the hooks you'd associate with a streaming service binge-watch...But American Arcadia has something to say, too. [Issue#393, p.116]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    But if it feels rather like a rough draft (moreso, even, than the original Assassin's Creed), then we'll be fascinated to see if this VR incarnation gets any fraction of the iterative treatment long enjoyed by its predecessors. [Issue#393, p.112]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    The Anacrusis simply feels like "Left 4 Dead" - its formula almost unchanged in 15 years - in a sequinned disco jumpsuit. [Issue#393, p.110]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    As gorgeous as it is, though, even a pair of 3D glasses wouldn't make the action any more entertaining to sit through. [Issue#393, p.106]
    • Edge Magazine
    • 49 Metascore
    • 40 Critic Score
    It's a pity, since there is the kernel of an engaging hack-and-slash here, but its best ideas are squandered, and eventually bludgeoned into submission by the relentless monotony of the action. With a campaign that barely stretches beyond six hours and minimal replay value here, there's only one person being robbed here, and it's not the Sheriff. [Issue#393, p.114]
    • Edge Magazine

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