Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
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4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
While the specificities of lead developer Abhi's lived experience give Venba its distinctive flavour, they serve a story with which anyone can identify. [Issue#387, p.123]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
Despite its leisurely atmosphere, Dordogne is a more serious story than you might anticipate. [Issue#387, p.122]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
Between the taut design and violent screenshake, Roto Force feels like the kind of game Vlambeer would still be making were it still around. [Issue#387, p.121]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
Still, we reflect, while launching all our problems into the sea one by one, it makes a nice change from pointing and shooting. [Issue#387, p.120]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
This is a game of contradictions, then. It's an impressive exercise in mystery construction that often cringes at its own geeky strengths, masking its intelligence behind juvenile posturing. But at the same time its technical shortcomings rob it of that swagger, its anime stylings lacking the gloss you'd expect from the cocksure tone. Much can be forgiven when you're submerged in its waterlogged crimes, but you never quite shake the sense that Master Detective Archives is raining on its own parade. [Issue#387, p.118]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
Trepang2 may not know many tunes, but it truly commits to those it does. [Issue#387, p.116]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
The best Alien-licensed game not made by Creative Assembly. [Issue#387, p.114]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
It's both startling and amusing to see a rival expressing annoyance, befuddlement or smugness. [Issue#387, p.110]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
It's disappointing mostly because its strongest elements, from its dialogue to its excellent soundtrack (see "Radio ga ga"), are packaged within a limp rerun of its superior predecessor, providing scant few reasons to face the ghosts of the past a second time. [Issue#387, p.112]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
The creative aims are clear and well-met: to create a Final Fantasy game with a more serious and grounded story, a more fashionable battle system and more mature world in which magic and monsters exist, and their effects on human ambitions and systems of power. On these counts, Final Fantasy XVI's gamble is a success. But whether this is a game to inspire passion among a new generation, in the way the high points of the series did, is debatable. [Issue#387, p.106]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
We don't mind seeing behind the scenes, since in a way the whole game is just that storycrafting system on a larger canvas. [Issue#386, p.123]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
It's testament to What The Car? that we're prepared to repeat the majority of challenges until we've earned a golden crown. [Issue#386, p.122]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
It's hard not to lament the potential wasted here. [Issue#386, p.120]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
As much as Firmament highlights the skills and importance of industrial labourers, then, it also brings with it some of the tedium of the real work - which surely wasn't part of the blueprint. [Issue#386, p.118]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
And in declining to make any kind of meaningful statement about its environmental themes, After Us only demonstrates that, like its protagonist, it has nothing to say for itself. [Issue#386, p.116]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
The bunker thus feels genuinely coherent as a place, and alongside a vividly oppressive monster, that's enough to ensure this latest bout of Amnesia is one we won't easily forget. [Issue#386, p.114]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
The game's world of desperate survival is much more effectively painted through its mechanics. [Issue#386, p.112]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
This isn't old school for old school's sake, it's a reminder that there's more to reviving classic material than nostalgia. Sometimes, it's about showing the modern industry where it lost its way. [Issue#386, p.108]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
This game has not so much been created to advance the beloved series but to prepare the ground for its next generation. As sequels go, think more civil disturbance than raising hell. [Issue #386, p.104]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
This is not only a kinetic, exciting and gloriously refined interpretation of the most storied fighting game series, but also the most generous and expansive offering yet. Here is a game that pays tearful tribute to its past, while determinedly seeking out a new and young audience - mindful, no doubt, that its future resides in their hands, be they practised or otherwise. [Issue #386, p.100]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
Though perhaps it's the constraints that give this striking noir - the most invested we've been in the Tron universe for 40 years - such a strong identity of its own. [Issue#385, p.122]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
Here, though, each death is just another opportunity for a punchline. [Issue#385, p.121]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
The most significant addition is Quen marine Seyka, with whom Aloy forms a bond that goes beyond friendship. Yet the two fight more often than they flirt, and the need to either level or stock up between story missions means they don't spend enough time together for the would-be emotional climax to fully land. [Issue#385, p.120]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
Fights descend into muddled brawls, as blobs of mobs smack into each other until one side keels over. [Issue#385, p.118]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
Minus the combat, Benedict Fox is Metroidvania reduced to its most basic form, where all that matters are the platforms you can reach and the doors you can open. [Issue#385, p.116]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
In short, Darkest Dungeon II is everything you could hope for. [Issue#385, p.114]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
It's a sensitively told story that's brought in to land with a thunderous final chapter, delivering suspense, spectacle, and a deeply moving resolution. [Issue#385, p.112]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
Amid those undeniable influences, this emerges as a bona fide original: one that fully merits a place alongside the other gems in Enhance's gold-tier catalogue. [Issue#385, p.110]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
Survivor manages to leave us wondering what could possibly be left for a sequel - and surprisingly eager to find out. [Issue#385, p.106]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
There's something here: a glimmer of promise, the kind of idea that surely shone bright in the game's original conception. But the realities of development have resulted in a game that, like a misjudged Translocator leading only to a dead drop, falls well short of the imagined outcome. [Issue#385, p.102]- Edge Magazine
Posted May 18, 2023