Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 83 Metascore
    • 70 Critic Score
    For all its high points - and they're well worth celebrating - Stray feels small but imperfectly formed. [Issue#375, p.102]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    By its publisher's standards, this is lower-division fodder. [Issue#374, p.123]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    It's a pity Poinpy's audience is limited to those who haven't been put off by Netflix's recent price hikes, because this is a game that helps to justify keeping that subscription rolling. [Issue#374, p.122]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    After that initial sugar rush, Shredder's Revenge inevitably feels a little thin. [Issue#374, p.121]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    If this were a physical card game, we suspect it's be the kind people buy booster packs for solely to admire the art within, and never to play with. [Issue#374, p.120]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    To attempt to build a shooter as grand as Gradius V takes some courage; Team Ladybug has the talent as well as the guts. [Issue#374, p.119]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite its flaws, we're compelled to return. [Issue#374, p.118]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Despite these imperfections, The Quarry still delivers a deliciously hammy horror tale, filled with personality and humour. [Issue#374, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    With superior spoils for S-rank performances, all that strategy nonsense is fully justified. [Issue#374, p.114]
    • Edge Magazine
    • 67 Metascore
    • 40 Critic Score
    To see it submit to mobile gaming's worst tendencies, rather than make any effort to be different, to be better, is galling. It may be flashy and efficient as both a Diablo game and a mobile game, but Immortal offers little that is bold, ambitious or innovative. Instead, its structure and pacing is designed with one goal in mind: to squeeze as much cash out of every player as it can. [Issue#374, p.110]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Neon White's story might revolve around a bunch of dead people in the afterlife, but when its magic is upon us it's hard to recall a game that has made us feel quite so alive. [Issue#374, p.106]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Captivatingly clever. [Issue#373, p.123]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    Every now and then, there's a flash of ingenuity. [Issue#373, p.122]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Feels high-stakes even before the opening bet reaches three figures. [Issue#373, p.120]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Silt remains grimly unsettling, and there's a sprinkling of ingenuity in many of its puzzles, but it's not as powerful as it promises to be. [Issue#373, p.118]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Rebellion's not reinventing the wheel, then, but there's an admirable clarity of focus here from a studio clearly confident in its handiwork. [Issue#373, p.116]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    Too often feels like a predetermined narrative that's indifferent to your involvement. [Issue#373, p.114]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    We'd suggest it might be time to lay the "Dead by Daylight" formula to rest, but you know how these things go in horror movies: it'd only rise again as soon as our backs were turned. [Issue#373, p.112]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It's handsomely shot, produced and scored, solidly acted. [Issue#373, p.108]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    It all adds up to a remarkable mixture of emotions, seldom encountered in a commercial videogame: kinetic thrill and the satisfaction of optimising your time, but also mounting claustrophobia, empathy for co-workers, and a sense that somewhere out among the stars there's a kinder society waiting to be riveted together. [Issue#373, p.104]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    That past half-decade, then, was evidently time well spent. Barring one or two lingering frustrations, where certain randomised elements combine to produce inescapable hazards, this feels like Cuphead distilled: an amalgamation of the best bits of the base game, with few of its shortcomings. Naturally, it's an exhilarating showcase of the Moldenhauers' breathtaking art and animation... [Issue#373, p.100]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There's little, then, in the way of meaningful deduction; rather, you're rewarded more for being thorough. [Issue#372, p.123]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It doesn't always hang together perfectly, but its earnest affection for its subject proves an effective adhesive, and perhaps the best compliment we can pay Kaiju Wars is that it persuasively captures the thrilling, manic energy of the best monster movies. [Issue#372, p.121]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    It may lack the elegant simplicity and playfulness of Engare, but Tandis succeeds as a meditative plaything that once again encourages us to see the beauty in geometry. [Issue#372, p.119]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    Trek To Yomi's combat fails to match its visual swagger. [Issue#372, p.118]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    That scale is emphasised in two expertly staged boss fights that provide a much stronger climax, and a conclusion to Quill's story that seems definitive. [Issue#372, p.117]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    Most importantly, the old jokes are still funny. [Issue#372, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    The solution to the game's own internal puzzle, then, is to slot something else into the gap, to connect those disparate edges. [Issue#372, p.114]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Citizen Sleeper doesn't shy away from weighty topics, and excels in managing to explore these while feeling intensely personal. [Issue#372, p.112]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    It's telling that, as our getaway car peels away to safety with ten seconds remaining, our first instinct is to try again. [Issue#372, p.110]
    • Edge Magazine

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