Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 73 Metascore
    • 70 Critic Score
    Unbound is ultimately and encouraging statement of intent, demonstrating that Criterion is not afraid to tinker with established formula. [Issue#380, p.114]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    In its moment-to-moment play, Darktide is the closest any game of its ilk has come to replicating the original cooperative joys of Left 4 Dead. It's ferocious, frenetic and often very funny. But without Left 4 Dead's advantage of novelty, Fatshark must find other ways to hold your attention through its relatively few missions. [Issue#380, p.112]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    The Callisto Protocol's biggest misfire as a story is in failing to establish a similar rapport between player-character and world. Whatever concluding themes the plot may reach for, Lee is ultimately just a tourist here, clubbing and blasting his way through an edifice that only ever exists as an escape route. [Issue#380, p.104]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Midnight Suns deviates from the XCOM format in many ways, the biggest of which is eschewing dice rolls in favour of a deck of cards. [Issue#380, p.100]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    What should be a straightforward tale of coming to terms with loss introduces a few too many complexities and characters, muddling its attempts to explain what happens when we shuffle off this mortal travelator. [Issue#379, p.123]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It's an irresistible way to spend two minutes. [Issue#379, p.122]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    The game simply folds in extra complications. [Issue#379, p.121]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    Playful touches abound. [Issue#379, p.120]
    • Edge Magazine
    • 70 Metascore
    • 30 Critic Score
    A game that never feels comfortable giving you full command of its star. We're left feeling blue, but not in the way Sonic Team intended. [Issue#379, p.118]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    As much as The Chant contains a solid action adventure, then, it could do with more suitable clothing. [Issue#379, p.116]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    Between a legacy it can't quite shake and a jumble of borrowed mechanics that fit neither the format nor the fantasy, Gotham Knights simply isn't it. [Issue#379, p.114]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    Modern Warfare II's problems are old ones, then, as are its strengths. But there are fewer of the latter than in 2019's reboot, and that should concern fans. [Issue#379, p.112]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    A coup de theatre that leaves us bowled over. One for gaming's history books? That's something upon which Pentiment's players can surely agree. [Issue#379, p.108]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    Outbursts of light and colour and shape, simple enough that they have the potential to become iconic. [Issue#379, p.104]
    • Edge Magazine
    • 94 Metascore
    • 70 Critic Score
    The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time. [Issue#379, p.100]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Beneath this joyously aimless frolicking flows a gentle undercurrent of melancholy, which comes to the fore during the game's bittersweet finale. You're asked beforehand whether you're ready to go; it says much for this fuzzy, wistful daydream of a place that leaving it behind proves a surprising wrench. [Issue#378, p.123]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    With a wealth of weapons, unlockable characters, hidden relics and buff-providing cards, Galante has adopted the kitchen-sink approach to fleshing out his game. [Issue#378, p.121]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    The triumphs, however, will have you punching the air: accept that they are sometimes extremely hard-won and you might well consider this a keeper. [Issue#378, p.120]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    It's the kind of scrappy contender you want to root for, but while its battle camera keeping you at a distance proves a smart move, the same can't be said for its story. [Issue#378, p.119]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The perspective might be different, but practically everything else from those games has its analogue here. [Issue#378, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth pushing through a few early stumbles for the wry smile and inner warmth it leaves. [Issue#378, p.117]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Rusty Lake is smart enough to keep things brief. [Issue#378, p.114]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    This disquieting, disorienting place leaves us as properly rattled as we've been by a videogame since Immortality. [Issue#378, p.114]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    While it doesn't do enough to earn a place in the halls of Valhalla, there is still pleasure to be had in sprinting and fighting through these Elysian fields. [Issue#378, p.112]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    This is one of the smartest and most substantial thirdperson action games you'll play. [Issue#378, p.100]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    As a piece of world-building as assured as this feels like it deserves something more dynamic - something like a BioShock or a Deathloop, with you cast as an agent of chaos in an alien ecosystem. [Issue#378, p.110]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Given a new lease of life by those whip-smart changes, in the moment-to-moment Overwatch 2 sings. [Issue#378, p.108]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    Where a little Innocence went a long way, this gloomy, protracted Requiem proves that a lot doesn't always stretch so far. [Issue#378, p.104]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It turns out that Mario+ Rabbids still has the capacity to surprise us after all. [Issue#378, p.96]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    This sense of verite is the game's greatest strength. [Issue#377, p.123]
    • Edge Magazine

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