Edge Magazine's Scores

  • Games
For 4,041 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4041 game reviews
    • 77 Metascore
    • 80 Critic Score
    The result, Llamasoft's best game since Polybius, is dazzling in every sense of the word. [Issue#382, p.114]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    What emerges from the emotional wreckage is a paean to human resilience in the face of catastrophe, one that amply rewards your own perseverance. [Issue#382, p.113]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    The Hellfighters' story is one worth hearing - even if Valiant Hearts hits a few bum notes in its telling. [Issue#382, p.112]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Fascinating. [Issue#382, p.110]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    More striking are the zero-gravity sections. [Issue#382, p.108]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Technical issues aside, it shows that a sci-fi action adventure can tell a dramatic, gripping tale by zeroing in on the minutia of the next giant leap, and the weight of uncertainty behind every small step. [Issue#382, p.106]
    • Edge Magazine
    • 57 Metascore
    • 40 Critic Score
    It's true, they don't make 'em like this any more. Unfortunately, Wanted: Dead only demonstrates why not. [Issue#382, p.104]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    Away from its story missions, Forspoken feels short of ideas, and even the narrative runs out of steam. [Issue#382, p.102]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    In its still somehow unique blend of humour and heart, spectacle and introspection, that Like a Dragon roars loudest. It may be nine years late, but we're glad it got here in the end. [Issue#382, p.94]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    Settling into Hi-Fi Rush's groove might require a recalibration - in your head, if not the latency settings - and the rewards are more intermittent than we'd like, but when they come, they're considerably greater than the occasional cheer from a non-existent audience. [Issue#382, p.98]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    Broadly speaking, Lone Ruin's stern challenge feels broadly well-pitched, but it's unfair just often enough to gradually sap your will to continue - and when a bug leaves us outside a room's boundaries with no hope of return, our patience evaporates with it. [Issue#381, p.107]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    When the climactic concert rolls around, you'll be unlikely to complain about the touching yet hopeful note on which it goes out. [Issue#381, p.106]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    This is the finest alternative sports game since Windjammers 2. [Issue#381, p.105]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Not quite a serious Pokemon challenger, then, but with pressure on The Pokemon Company to bring in an experienced development partner for future titles, this is a fine calling card for Tose. [Issue#381, p.104]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    As it currently stands, the charm of those inventive crafting mechanics can wear off, with progression in the later stages stretched particularly thin. With some further additions stirred into the mix, Potion Craft could yet get closer to reaching its full, heady potential. [Issue#381, p.102]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    It can be hard to separate what is ironically bad and what is just, well, bad. [Issue#381, p.100]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There is a lingering sense that Jett's ultimate form lies somewhere between The Far Shore's guided storytelling and the hands-off puzzling here, but this generous and welcoming expansion is deserving of any time given over to it. [Issue#381, p.98]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no denying that the fire burns a little less brightly than before. [Issue#381, p.92]
    • Edge Magazine
    • 76 Metascore
    • 90 Critic Score
    When was the last time a game managed to pierce your heart with its third or fourth dialogue choice? [Issue#381, p.96]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The game's first half in particular demonstrates real clarity of vision. [Issue#380, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Capturing the seat-shifting tension of cinema's finest vehicular pursuits, Swordship perhaps lacks the longevity of other Roguelikes - though this sprint isn't a marathon, but an exhilarating sprint. [Issue#380, p.122]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Evil West has no delusions of grandeur; it simply wants to give you a thumping good time, and on that front it fully delivers [Issue#380, p.120]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    By tentatively introducing new concepts, The Devil In Me at least sets up an exciting cliffhanger for a second two, where we hope to see their potential fulfilled. [Issue#380, p.118]
    • Edge Magazine
    • 57 Metascore
    • 40 Critic Score
    GORE might have worked had it followed the remit of the original PS2 Gungrave to deliver an intense couple of hours, before focusing on polish and score-chasing replay value. As it is, the moments when you gorge on the excesses of Grave's ordnance are spread thinly between slabs of frustration and tedium. [Issue#380, p.116]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Unbound is ultimately and encouraging statement of intent, demonstrating that Criterion is not afraid to tinker with established formula. [Issue#380, p.114]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    In its moment-to-moment play, Darktide is the closest any game of its ilk has come to replicating the original cooperative joys of Left 4 Dead. It's ferocious, frenetic and often very funny. But without Left 4 Dead's advantage of novelty, Fatshark must find other ways to hold your attention through its relatively few missions. [Issue#380, p.112]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    The Callisto Protocol's biggest misfire as a story is in failing to establish a similar rapport between player-character and world. Whatever concluding themes the plot may reach for, Lee is ultimately just a tourist here, clubbing and blasting his way through an edifice that only ever exists as an escape route. [Issue#380, p.104]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Midnight Suns deviates from the XCOM format in many ways, the biggest of which is eschewing dice rolls in favour of a deck of cards. [Issue#380, p.100]
    • Edge Magazine

Top Trailers