Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,234 out of 4015
-
Mixed: 2,350 out of 4015
-
Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
-
- Critic Score
With all the colour and oddness Date Everything musters, it can't overcome the fact that it treats its characters like objects. [Issue#413, p.122]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
True, Splitgate 2 does a decent job implementing the fundamentals of a firstperson shooter, and occasionally makes a deeper impression with flourishes that can't be found elsewhere. But in moving too far towards established tastes, it more closely resembles what its creators profess to fight against. [Issue#413, p.120]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Rematch, especially with friends, is an immediate, exhilarating caricature of football. Its pared-down mechanics inject joy back into a sport that's been hollowed out, both in real life through surrender to capital and geopolitics, and as simulation, in the gears of service-game profit-making machines. [Issue#413, p.118]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
It helps, too, that the story is surprisingly engaging. [Issue#413, p.116]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
It's an amusingly quirky notion, but it wears thin as you empty bullets into pile after pile of stationary stationery. [Issue#413, p.114]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Its world feels considered. There are decent performances from its cast among the graphical artefacts, and zippy pacing that respects your time and conjures a sense of playing the Schwarzenegger role that never was. But it's been released in a technical state that makes it impossible to enjoy its ideas, with core components of its action left underdeveloped. For the player, that's frustrating. For those who made it, surely, it's heartbreaking. [Issue#413, p.112]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
The Alters is unique in how it explores trust, regret, choice, self-sacrifice, labour and autonomy through its characters every bit as much as its pylon puzzles. [Issue#413, p.110]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
As an open-world game, it might be too light for some, but World earns the suffix in other entertaining ways. [Issue#413, p.106]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
This is a grand, unwieldy behemoth of a sequel, buckling under the weight of its features and bombast. In lacking a sense of direction, though, it sometimes delivers in unexpected ways. [Issue#413, p.102]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Beyond breaking a set challenge score for each level, the prospect feels more like an endurance challenge than a great deal of fun. Strange Scaffold thus shows once again that it has no shortage of slick ideas. With this hook, though, we need a little more to keep us on the line. [Issue#412, p.123]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
When it's embracing the ridiculous, Deliver At all Costs shines like a thrashing, paint-dipped monster fish. [Issue#412, p.121]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
If patience is required, though, it's equally repaid. Playing as the Sandfox remains inherently pleasing, along with the game's story and atmosphere. A little post-launch care could see it truly shine. [Issue#412, p.120]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
So while Monster Train 2 can initially seem more like an expansion than a sequel, it favours potency over a reimagining of the basics, using trusted design as a basis for even more excessive combat creations. It's all about bigger, weirder kinds of damage. If, that is, you're prepared to think like a mad scientist. [Issue#412, p.118]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
The Precinct may boil policing down to a numbers game, but they never add up to much. [Issue#412, p.116]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Above all, there's something fortifying in the game's message, however awkwardly it's delivered: keep walking; there's always a way out of the darkness. [Issue#412, p.114]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
No but(t)s about it: Takahashi's most complete-feeling game since Katamari sees him operating in a mode that suits him... down to the ground. [Issue#412, p.112]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Despite its shortcomings, then, Revenge Of The Savage Planet turns out to be a game that was worth saving. [Issue#412, p.110]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
MercurySteam's worldbuilding adds clutter, not depth, obstructing a concept that's left feeling embryonic. [Issue#412, p.104]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Unfortunately, the solution it has landed on is missing some essential thing that has always made Doom work, another concept you wouldn't necessarily associate with this series: elegance. [Issue#412, p.104]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Whatever the project's origins, the result is a thrilling blend of ideas, a game that, despite its fashionable and familiar components, feels wholly unprecedented. Moreover, Nightreign firmly establishes the studio's designers as not only masters of their own domain, but now a new, hitherto undiscovered realm. [Issue#412, p.100]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
There's an interesting personal story here, yet when it comes to the work itself, we can't help but feel we've gone a little too far back in time. [Issue#411, p.123]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Yet despite these conveniences, Junkster never stops feeling awkward and clumsy to pilot. [Issue#411, p.122]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Still, the bits of level you ARE meant to interact with are as high-quality as ever. [Issue#411, p.121]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
What keeps you playing, though, are two aspects of Minter's games that can always be relied upon: his enthusiasm for spinning ideas in hundreds of different ways, and his essential good taste. [Issue#411, p.120]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Unlike in a game such as Limbo, the main challenge is not finding solutions to puzzles but performing them. [Issue#411, p.118]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Tempest Rising doesn't revolutionize the genre, but nor does it depend on nostalgia. And if there's a gap waiting for the Veti to arrive, it's immensely gratifying to fill it with a gratuitous quantity of tanks. [Issue#411, p.116]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
At first glance, Post Trauma appears to be a meaningful iteration on a familiar formula, but in practice it's more like a cover of a favourite song on the radio. You tap your foot, but you long for the original. [Issue#411, p.114]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
For all that it celebrates tight spaces, Skin Deep is anything but claustrophobic. [Issue#411, p.112]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Stick with Bloom & Rage through the hard times, though, and you might well be ready to take comfort in that lie. [Issue#411, p.110]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Fatal Fury may have to think again before taking on another fight. [Issue#411, p.108]- Edge Magazine
Posted May 16, 2025