Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
A fragile container for a tale of such inestimable value, and what ought to be universally welcoming instead must be approached with caution: come expecting revelation on an emotional level, not a mechanical one. [Jan 2014, p.121]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
The game's unflinching depiction of wartime suffering is particularly unsettling in a medium that commonly focuses on pyrotechnics and headshots. [Jan 2014, p.118]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Escape's one resounding achievement, it seems, is that it has somehow managed to be an even poorer game than Dead Island: Riptide. [Jan 2014, p.116]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
There's much to admire and to enjoy, but we've come to expect more from a developer of EAD Tokyo's calibre. [Jan 2014, p.114]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
While a smattering of minor blemishes mean it shines a bit less brightly than 2014's other headline acts, it's not less essential for it. [Jan 2014, p.112]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Assuming you're simply content with content, Ubisoft busies you with donkey work. [Jan 2014, p.110]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
At release, it offers a staggeringly beautiful world filled with unfinished systems, ugly cash grabs, and a string of missed opportunities. [Jan 2014, p.108]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
The most ambitious game BioWare has ever made. [Jan 2014, p.104]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Far Cry 3 asked for the definition of insanity, and its sequel answers it. [Jan 2014, p.100]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
To give in to its spell, you just need to let go. [Christmas 2014, p.123]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Fantasia is a novel twist on the music name, then, but one lacking the sprinkling of Disney magic its title promises. [Christmas 2014, p.122]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Sure, Platinum has made flawed games before, but nothing nearly so bland or as uninspiring as this. [Christmas 2014, p.120]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Very much a sidewards step for the series rather than a bold leap forwards for its kind. [Christmas 2014, p.118]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
There's still much enjoyment to be found in the interim grinding between boss fights, but Lords Of The Fallen's greatest sin is that all feels rather soulless. [Christmas 2014, p.116]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
After a clumsy opening, The Evil Within hits its stride towards the end and the fist act and the tension rarely lets up. [Christmas 2014, p.114]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Advanced Warfare is still Call of Duty, but it's more playful, knowing and refreshing than COD's been in years. [Christmas 2014, p.112]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
As an accessible, powerful game-building tool, LBP 3 is remarkable, and offers more scope than we dared to expect. [Christmas 2014, p.108]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Best approached as you would any caffeinated energy drink. In small gulps, it offers an exhilarating sugar rush, but too much will leave you with a headache. As such, it's best consumed in moderation. [Christmas 2014, p.104]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
Irritations never last long in Smash 3DS, sandblasted away by the winningly varied combat and the sheer torrent of ways to enjoy it. [Dec 2014, p.122]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]- Edge Magazine
Posted Nov 5, 2014 -
- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It's a shame that the terrain you wander through as you do all this is so visually substandard. [Dec 2014, p.116]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
A classy, inventive adventure with an absorbing story. [Dec 2014, p.114]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It's a shame that Forza's much-vaunted AI tech proves an ill fit for open-world racing. [Dec 2014, p.112]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
For all its successes, the fact remains that even after significant delays, what's been delivered is far from finished. [Dec 2014, p.110]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
What is most amazing of all is that despite its litany of weird little problems, Destiny is fantastic, its combat up there with the very best, the thrilling rhythm of its battles still not fading the 30th time through, and it has no single systemic problem that is not fixable. [Dec 2014, p.106]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
Unlike the creature at its centre, Isolation isn't structurally perfect, but it is brilliantly hostile in a way that's likely to shock many players. [Dec 2014, p.102]- Edge Magazine
Posted Nov 5, 2014 -
- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
The game's fusion of rhythm-action and RPG never quite fits as neatly as you'd hope. [Nov 2014, p.115]- Edge Magazine
Posted Oct 6, 2014