Edge Magazine's Scores

  • Games
For 4,041 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4041 game reviews
    • 82 Metascore
    • 80 Critic Score
    As a game, it has problems. Indoor spaces will struggle to contain more than a few players (the maximum is seven) and with no rules governing conduct, smaller players are at a natural disadvantage if competition escalates. Still, as a statement of intent it is extraordinary, and feels characteristic of what Sportsfriends sets out to achieve – a realisation that simplicity and good company are the root ingredients of enjoying games, and that far from being decisive, visual sophistication might actually be entirely irrelevant.
    • 51 Metascore
    • 30 Critic Score
    Baffling design decisions and over-reliance on the same tricks further mar this already unpleasant journey.
    • 88 Metascore
    • 90 Critic Score
    It has, through painstaking effort, upgraded the card duel into a thoroughly modern form. It has resisted the dark lures of free-to-play, and has made deep systems simple to parse without neutering them. In short, Hearthstone is borderline alchemy, turning physical systems into digital gold.
    • 71 Metascore
    • 50 Critic Score
    Players who seek the traditional fantasy MMOG experience may find something of value in TESO, because it has evidently been built with them in mind. But it is difficult to imagine many others investing hundreds of hours in a place this bland, in a formula this familiar, and in a game this demanding of both your time and your money.
    • 82 Metascore
    • 50 Critic Score
    It’s a game that, for all the intricacy of its systems and the charm of its painterly world, feels oddly empty.
    • 80 Metascore
    • 70 Critic Score
    As it is, his 3DS debut is too uneven to be essential, but too charming for fans to miss.
    • 78 Metascore
    • 60 Critic Score
    This inability to decide where World Tour lies among the many paths the series has taken previously is the game’s true problem. It demonstrates both why Camelot is so trusted by Nintendo, and why it has been stuck making sporting spinoffs for so long. Camelot seems unsure of whether it would prefer to be held by the hand or simply set free, and ends up putting the player in that same awkward middle ground.
    • 65 Metascore
    • 50 Critic Score
    It’s a cheap thrill, a shallow way to connect input with outcome that doesn’t, in the end, compensate for Pocket Football Club’s lack of responsiveness elsewhere.
    • 73 Metascore
    • 70 Critic Score
    NES Remix 2’s superior selection of games means it should maintain your interest longer than its predecessor; only rarely will you curse the controls that mean the more exacting platforming challenges can be infuriating to master.
    • 75 Metascore
    • 80 Critic Score
    It can be too obtuse at times, but the rewards are quite unlike anything else in games: the music peaks, a laser beam rockets off into the sky, and you turn, heading off after that distant synth, in search of your next project deeper in the neon unknown.
    • 80 Metascore
    • 80 Critic Score
    While it attempts to blend FMX, quad bikes and more familiar Trials action, the new elements sit uneasily with the old. Trials has always been about precision and skill, traits that are blunted or obfuscated by four-wheel drive and fussy inputs.
    • 60 Metascore
    • 50 Critic Score
    Rivals’ biggest problem is that its chances of success are inexorably bound to the performance of the device around which it is designed.
    • 64 Metascore
    • 50 Critic Score
    Free-to-play works when you earn the trust of your players over time, but RedLynx instead prods you at every opportunity to remind you that you haven’t paid for your game yet. Even so, once dredged from beneath the cloying mass of microtransactions that suffocate it, Trials Frontier isn’t a bad game as such. It is, however, a very bad Trials game.
    • 76 Metascore
    • 50 Critic Score
    As a whole, Mercenary Kings is a case study in the perils of Early Access. The need to provide a steady flow of content to early buyers has birthed a glut of superfluous systems and a swollen set of missions – the wrong sort of substance to accompany Robertson’s style.
    • 89 Metascore
    • 80 Critic Score
    As an enigmatic whisper of a narrative concludes in delightful, uplifting fashion, you’ll likely be left wanting more.
    • 73 Metascore
    • 70 Critic Score
    Banished is a rare technical achievement, pure in design and of purpose. Its many deaths almost always feel fair, and the battle up to self-sufficiency is gripping. But the absence of a long game beyond this early toil makes it hard to find reasons to settle down here, except for the views, especially if you’ve established yourself on these frosty plains before.
    • 87 Metascore
    • 80 Critic Score
    This may be the age of the single-screen brawler, but TowerFall is among the most feature-rich of its kind.
    • 86 Metascore
    • 80 Critic Score
    It’s a thoroughly successful evolution of the twitch shooter, broadening its scope both upwards and outwards as well as expanding its toolset.
    • 80 Metascore
    • 70 Critic Score
    As an open-world game, Second Son feels emaciated. There’s little to do in the way of side missions, and what is here becomes repetitive, unlikely to sustain interest beyond a single playthrough. Approach it as an action game that just happens to be set in a nonlinear environment and it makes more sense, but its not-inconsiderable achievements take effort to uncover.
    • 75 Metascore
    • 90 Critic Score
    If it’s a demo, Ground Zeroes is the best demo ever; if it’s a prologue, it sets up the story so well you’ll spend the next year thirsting for revenge; and if it’s a tutorial, the systems it teaches are so intriguing that the prospect of spending an entire game with them is irresistible. Ground Zeroes is a resounding success in every respect bar its price tag, but value is relative. Fourteen hours in, we’re still learning.
    • 79 Metascore
    • 70 Critic Score
    Though the necessities of catering to two different audiences mean that it perhaps never quite reaches the heights of either of the pair’s best individual outings, as the credits roll, you’ll likely experience a hollow feeling, the emptiness that only the best stories leave behind.
    • 80 Metascore
    • 80 Critic Score
    It’s surprisingly tactical.
    • 43 Metascore
    • 20 Critic Score
    Basic combat is dismal, turgid stuff, yet accounts for almost all the action.
    • 72 Metascore
    • 60 Critic Score
    Though the stage design is carefully plotted to the last pixel, there’s little room for deviation – and none for the ultimate three-star prize. As such, it’s a case of brute-forcing the solution over dozens of repeated attempts, a process that feels less engaging here than in some of its peers.
    • 65 Metascore
    • 40 Critic Score
    Arzest has laid an egg here, but not of the golden variety.
    • 63 Metascore
    • 50 Critic Score
    On a console where tried and tested ideas continue to dominate, it would be wrong to entirely dismiss an experiment like this, even if the result is only fleetingly worthwhile.
    • 91 Metascore
    • 90 Critic Score
    For all its little tweaks, Dark Souls II is, foremost, a game made for Souls players. It is a game that asks everything of you and gives so much back, keeping its cards close to its chest, and revealing them only to those prepared to die and die again. It is made to be played for hundreds, if not thousands, of hours as you try new builds, explore PVP and experiment with covenants, all the while slowly peeling back the layers of its lore.
    • 81 Metascore
    • 70 Critic Score
    Sadly, the technical turbulence that has blighted previous episodes remains – the QTE-powered action beats, though well staged, are hobbled by pauses and awkward transitions, even on PC.
    • 76 Metascore
    • 50 Critic Score
    Sadly, any gains made here are squandered by woolly controls, a dearth of feedback and infuriating inaccuracy even with aiming assist dialed up to maximum.
    • 82 Metascore
    • 80 Critic Score
    So, yes, their irreverent take on the medium may have a few technical shortcomings, but you’ll usually be grinning far too much to care.

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