Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
For all its little tweaks, Dark Souls II is, foremost, a game made for Souls players. It is a game that asks everything of you and gives so much back, keeping its cards close to its chest, and revealing them only to those prepared to die and die again. It is made to be played for hundreds, if not thousands, of hours as you try new builds, explore PVP and experiment with covenants, all the while slowly peeling back the layers of its lore.- Edge Magazine
- Posted Mar 11, 2014
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- Critic Score
Sadly, the technical turbulence that has blighted previous episodes remains – the QTE-powered action beats, though well staged, are hobbled by pauses and awkward transitions, even on PC.- Edge Magazine
- Posted Mar 7, 2014
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- Critic Score
Sadly, any gains made here are squandered by woolly controls, a dearth of feedback and infuriating inaccuracy even with aiming assist dialed up to maximum.- Edge Magazine
- Posted Mar 5, 2014
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- Critic Score
So, yes, their irreverent take on the medium may have a few technical shortcomings, but you’ll usually be grinning far too much to care.- Edge Magazine
- Posted Mar 4, 2014
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- Edge Magazine
Posted Feb 27, 2014 -
- Critic Score
Lords Of Shadow 2 is clunky, ugly and deeply misguided. It’s a game that sees the lord of the damned as a vehicle for rat-powered linear stealth, and that takes a future-Gothic London setting and then sets the action in tower blocks and sewers.- Edge Magazine
- Posted Feb 25, 2014
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- Critic Score
Thief is far from the disaster that many feared it would be, and fans who take the time to customise their settings ahead of their first playthrough will find a rewarding world here to pick clean. Nevertheless, it’s still difficult to shake the feeling that, for all his dexterity, Garrett has stumbled in his attempt to gain access to a new generation.- Edge Magazine
- Posted Feb 24, 2014
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- Critic Score
It’s a B-movie game in every sense, but approach it with sufficiently lowered expectations, and you may just be pleasantly surprised.- Edge Magazine
- Posted Feb 21, 2014
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- Critic Score
Sadly, that fresh new take on combat is hamstrung by a camera that can’t keep up with the elaborate effects, animations and blistering speed.- Edge Magazine
- Posted Feb 20, 2014
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- Critic Score
Tengami’s world is as rich and stimulating as any you’re likely to find on iOS, but there’s something missing. Like an origami crane, it’s an admirable piece of craftsmanship, but the result remains rather flimsy and lightweight.- Edge Magazine
- Posted Feb 20, 2014
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EDF was never about careful aiming or strategic cover or any of the other things that drive modern shooters, though – it’s about superior firepower earned through RPG grind, but 2025 has made the happy grind gruelling.- Edge Magazine
- Posted Feb 18, 2014
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- Edge Magazine
- Posted Feb 18, 2014
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- Critic Score
During Tropical Freeze’s most exacting sequences, you may yearn for Mario’s reliability, but the bludgeoning force of Retro’s presentation is enough to carry a powerful, if traditional, platformer over the finish line.- Edge Magazine
- Posted Feb 17, 2014
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- Critic Score
Yet even with another cliffhanger to keep you on tenterhooks until Episode Three, it wouldn’t be a surprise to see audience interest starting to wane, particularly if Telltale continues to treat us more as viewers than as players.- Edge Magazine
- Posted Feb 14, 2014
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- Critic Score
There’s a great twitch game beneath this hostile exterior, but Ragequit can’t afford to test players’ endurance on so many levels if its niche shooter is to thrive.- Edge Magazine
- Posted Feb 13, 2014
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- Critic Score
This is twitch gaming at its finest, with beautifully tuned thumbstick controls and a pulsing rave soundtrack that only seems to focus the mind more sharply.- Edge Magazine
- Posted Feb 12, 2014
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- Edge Magazine
- Posted Feb 10, 2014
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- Critic Score
Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.- Edge Magazine
- Posted Feb 7, 2014
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- Critic Score
A curious game about exploiting systems and psychology. The discussions surrounding it deal in politics and morality, because it’s a game about Rohrer’s response to a controversial real-world issue. Yet The Castle Doctrine’s notoriety ends up feeling like another fakeout – a disconnected conceptual commit gate at the entrance of an often-frustrating sandbox puzzler.- Edge Magazine
- Posted Feb 6, 2014
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- Critic Score
The only occasionally clumsy element in Surge Deluxe’s otherwise efficiently streamlined processes is you – or, rather, your big fat finger. Tracing lines between blocks obscures the screen, which can make quick, precise movements difficult, especially between narrow gaps.- Edge Magazine
- Posted Feb 5, 2014
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- Critic Score
Unepic is a perfectly serviceable platform-RPG, but Unremarkable might have been a more apposite title.- Edge Magazine
- Posted Jan 31, 2014
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- Critic Score
Octodad: Dadliest Catch asks you to overlook an awful lot more than plot holes.- Edge Magazine
- Posted Jan 30, 2014
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- Critic Score
Pulling off tricks in OlliOlli – each precision twist, rotation and flick of the Vita’s left analogue stick – feels as satisfying for your fingers to negotiate as any fighting game finishing move. So even if you’re terrible at the game, even if you can’t land a single trick or grind, even if your scores barely creep into triple digits, your avatar’s tumbling faceplant will still imprint the outline of a grinning mouth in the pavement.- Edge Magazine
- Posted Jan 21, 2014
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- Critic Score
The constant flow of new sights and well-thought-out puzzles that make up the bulk of the game provide more than enough motivation to see this rescue attempt through to the end.- Edge Magazine
- Posted Jan 17, 2014
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- Critic Score
Nidhogg is not about lengthy stage lists, improvable online systems, fussy control mapping or AI. Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.- Edge Magazine
- Posted Jan 16, 2014
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- Critic Score
It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements.- Edge Magazine
- Posted Jan 15, 2014
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- Critic Score
All but shorn of their narrative context, the missions can feel rather inconsequential, disconnected from the truncated plot and lacking the variety and invention of some of the 3DS game’s later missions.- Edge Magazine
- Posted Jan 15, 2014
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- Critic Score
Double Fine’s adventure is confident and charming, the studio feeling its way to a comfortable mid-point between the desires of adventure-game fans and its own motivation to move the genre forward – even if only by a small increment.- Edge Magazine
- Posted Jan 15, 2014
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- Critic Score
At a base level, this is simply too forgettable to give players a good enough reason to return. Perhaps it would be different if Zombie had been more lenient with its economy, allowing you to try more before committing to buy.- Edge Magazine
- Posted Jan 10, 2014
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- Critic Score
Strip out the poor parkour and clunky melee and all you’re left with is a shooter, and a workmanlike one at that.- Edge Magazine
- Posted Jan 10, 2014
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