Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Nintendo’s nervousness around punishment, for fear of putting off newcomers, continues to undermine ALBW’s attempts at novelty.- Edge Magazine
- Posted Nov 14, 2013
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- Critic Score
The cinematic videogame thriller depends on budget and craft. Remove these ingredients and the thinness of the underlying design is shown up. The Farm 51 has neither the money nor the talent to compete on this well-furrowed ground. Deadfall Adventures is a poor man’s imitation, a thoroughly bad videogame and one which, most frustratingly, is bad in uninteresting ways.- Edge Magazine
- Posted Nov 13, 2013
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- Critic Score
Despite its flaws, however, Overdrive captures the essence of its progenitor, though it also serves as a reminder that the much-missed Bizarre Creations isn’t coming back.- Edge Magazine
- Posted Nov 12, 2013
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- Critic Score
It resembles nothing more than a Skinner box, eventually rewarding your endless hours of button pressing with a short, amusing skit or a familiar face from the Star Wars universe. While some will no doubt be snared by its insidious little feedback loops, we can only reiterate Ackbar’s grave warning: it’s a trap.- Edge Magazine
- Posted Nov 12, 2013
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It’s a perfectly serviceable adventure that you’ll play through with few frustrations, but will likely have forgotten by the following morning. Ratchet and Clank’s story ends, then, not with a bang, but with a half-hearted shrug.- Edge Magazine
- Posted Nov 11, 2013
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- Critic Score
This is still a fine – and visually opulent – auto-runner, but it’s bloated, too; a little restraint would have gone a long way.- Edge Magazine
- Posted Nov 7, 2013
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- Critic Score
The Stanley Parable is brave. It’s brave because it offers the freedom to define the parameters of your experience. It’s brave because it’s willing to explore the ways in which games manipulate players, and to extrapolate that point into a discussion of the way we are all manipulated by the structures of real life. It’s brave because it’s willing to make fun of itself.- Edge Magazine
- Posted Nov 6, 2013
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- Critic Score
Let all the vision-obscuring dust settle and it transpires that Battlefield 4 is a more conservative sequel than we were led to expect.- Edge Magazine
- Posted Nov 6, 2013
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- Critic Score
Many will be satisfied by the simple existence of a COD game on the day next-gen hardware launches, but this is a missed opportunity nonetheless. The studio that defined the console FPS in the current generation has declined to do the same here. By the time it gets another chance, it may be too late.- Edge Magazine
- Posted Nov 5, 2013
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Sokobond introduces complexity via level furniture that breaks bonds or lets you adjust the position of bonded atoms, but even the basic chambers provide ingenious challenges. Forget chemistry: it takes alchemy to produce a puzzle game as refined and smart as this.- Edge Magazine
- Posted Nov 3, 2013
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- Critic Score
There’s a good game here, but that game was built and finished two years ago. Origins adds little to its mechanics and nothing to the mythology. The story of a raw and inelegant Batman in his early years is better told on the big screen and the printed page, rather than in a raw, inelegant game in a generation’s twilight years.- Edge Magazine
- Posted Oct 29, 2013
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- Critic Score
Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin’s Creed game to date.- Edge Magazine
- Posted Oct 29, 2013
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Dual Destinies is an Ace Attorney game, all right, and that’s perhaps the best result anyone could have hoped for.- Edge Magazine
- Posted Oct 24, 2013
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This Arkham Origins is a brawny, brainless offering, then, that takes one aspect of the series and remixes it for iOS in a way that should temporarily scratch that Batman itch ahead of the main event.- Edge Magazine
- Posted Oct 23, 2013
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There’s a familiar, welcoming charm to Wii Party U, which offers an evening spent in the company of nice-but-quiet friends. We wouldn’t blame you, however, if you snuck out to visit the more vibrant party hosted by Wario or Bumpie next door.- Edge Magazine
- Posted Oct 23, 2013
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Sonic games, and platformers in general, have always been about memorising the lay of the land, but rarely have mistakes been so costly or heavily punished, and it says much that one retailer’s preorder bonus consists solely of 25 additional lives.- Edge Magazine
- Posted Oct 18, 2013
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Simogo’s greatest triumph, perhaps, is to intensify the potency of the written word. In using its text both as narrative and as geography – and through its impressively restrained use of illustration and sound – it generates an almost unrivalled sense of place.- Edge Magazine
- Posted Oct 17, 2013
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- Critic Score
140 is a magnetically moreish experience: delicately balanced and well thought-out. If this is what the programmer can achieve during the downtime from his day job, Playdead’s enigmatic second project can’t come soon enough.- Edge Magazine
- Posted Oct 16, 2013
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- Critic Score
And while The Walking Dead had its share of technical problems, here they’re even worse, with lengthy loading times on 360 fracturing the pace and some several-second freezes completely killing the tension during fight scenes.- Edge Magazine
- Posted Oct 11, 2013
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- Critic Score
It’s a game designed to intentionally test your stamina and patience, meaning that if you fail to prepare yourself for Hookball’s relentless pace and harsh difficulty, then prepare to fail.- Edge Magazine
- Posted Oct 10, 2013
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- Critic Score
This is a game that takes its fantasy as seriously as it needs to be, which is to say both lightly and with rigour in homage to the communal games that make up videogames’ heritage. But it’s also a real original.- Edge Magazine
- Posted Oct 10, 2013
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- Critic Score
It lacks the original’s elegance and surprise, but as F2P spin-offs go, this isn’t nearly as villainous as you might expect.- Edge Magazine
- Posted Oct 9, 2013
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- Critic Score
This is a far more systemically diverse game than Heavy Rain, and its story is certainly more believably told through Holmes, Dafoe and a fine supporting cast. Yet this is a game almost entirely bereft of tension, one in which failure goes largely unpunished and is almost always inconsequential. There is emotion here, but it’s felt passively, as spectator instead of player.- Edge Magazine
- Posted Oct 8, 2013
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- Critic Score
Rain’s core ideas remain frustratingly underdeveloped throughout, and it comes off more like a watercolour sketch than the oil painting that was promised.- Edge Magazine
- Posted Oct 7, 2013
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- Critic Score
Make no mistake: this is a pair of games that will lead to formative moments in young lives, moments of the kind that will inspire a lifelong passion for the medium.- Edge Magazine
- Posted Oct 4, 2013
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- Critic Score
In the games’ improved communication features, too, X and Y are truer to their narrative’s ethos: the joy of sharing moments of beauty and surprise with others. It’s a delightful message to send to a new generation of players, many of whom are just starting out on their own gaming journey.- Edge Magazine
- Posted Oct 4, 2013
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- Critic Score
With no meaningful equivalent to the communal goals and tactical layovers that gave Planes a stay of execution, once the paywall stalls your progress like leaves on the line, there’s little reason to continue. Even for those who’ve ‘supported’ NimbleBit with regular IAP donations, you suspect the Bux stop here.- Edge Magazine
- Posted Oct 3, 2013
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Flying Wild Hog has re-imagined a cult classic while maintaining Shadow Warrior’s unique personality in a shamelessly flawed and flimsy shooter concerned more with laughs and blood-letting than balance, and the team’s bold embrace of the game’s roots goes a long way to excuse the game’s problems.- Edge Magazine
- Posted Oct 2, 2013
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- Critic Score
There’s no sense of strength or weight to your actions despite how extravagant the carnage becomes.- Edge Magazine
- Posted Oct 1, 2013
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- Critic Score
The breasts get in the way. Dragon’s Crown’s 30GG bosoms have made any discussion of the game impossible without first acknowledging that, yes, those things are preposterous. While art director George Kamitani’s assertion that he exaggerates male characters’ masculine characteristics to the same extent holds water, the saucy fairy and spread-legged female monk don’t help combat the suggestion that Dragon’s Crown is wantonly objectifying women.- Edge Magazine
- Posted Sep 27, 2013
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