Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
The main quest’s predefined battles do throw up enemy combinations that require more complex tactics, but there’s no denying that, having breached the fourth wall, Behold Studios’ charming game is content to head back inside the building.- Edge Magazine
- Posted Jun 27, 2013
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Magrunnner’s story is confidently told, and it’s a welcome point of divergence in a game that’s too in thrall to the title that popularised this genre. The Mag Glove’s no less capable of sustaining a game than the Portal Gun – it’s quite possibly better suited to experimental, player-authored solutions. But it needs its own game, not just to be inserted into the framework of another.- Edge Magazine
- Posted Jun 25, 2013
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In its shrewd monetisation aspects and as a watered-down but sturdy entry in the series, Revolution unarguably achieves its goal. The King Of Iron Fist Tournament is now closer than it’s been for a long time to its arcade roots, but the sense of friendly competition has been replaced with an initially hostile, rich versus poor and, at times, pay-to-win atmosphere.- Edge Magazine
- Posted Jun 25, 2013
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The game never judges you, offering no morality system despite the frequent dilemmas and difficult choices its systems organically generate. But it certainly tests you. This is as close as we’ve come to putting our lazily daydreamed zombie survival plans into effect.- Edge Magazine
- Posted Jun 24, 2013
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At its best, New Super Luigi U is an exhilarating test of skill, but on occasion it dangerously approximates a fan-made ROM hack, mistakenly believing that an increased enemy count equates to satisfying design. Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this.- Edge Magazine
- Posted Jun 24, 2013
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Attempting to explore the Eastern Front thematically proves misjudged, while persistent unit stupidity is wearing thin after seven years and four games. Counteracting that are the core mechanics, which are as enjoyable as ever, and there are smart new missions to test series veterans. It’s not a glorious revolution, then, but COH2 is a solid continuation of the finest WWII RTS around.- Edge Magazine
- Posted Jun 21, 2013
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This core loop of planning and upgrading defences while plugging the gaps in your frontline is enriched by art that imbues surprising amounts of character into your microscopic soldiers, and sound design that turns the clash of swords and crackling fizz of magic spells into a compulsive symphony.- Edge Magazine
- Posted Jun 17, 2013
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This is a puzzle-platform game pared down to its base essentials, with a sweet, simple tale and an artfully imagined world wrapped around that core. [July 2013, p.122]- Edge Magazine
- Posted Jun 12, 2013
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Given his rich history, Wario deserves better than this. [July 2013, p.116]- Edge Magazine
- Posted Jun 12, 2013
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- Critic Score
Fortunately, it has a reliable stream of Gilbert gags, puns, and musical numbers to fall back on, ensuring that just as the challenge eases off, the charm comfortably picks up the slack.- Edge Magazine
- Posted Jun 10, 2013
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If Fuse had been made by a lesser known studio, it would simply be forgettable, but set against the expectations of a new game from the house of Rachet & Clank and Resistance, it’s a crushing disappointment.- Edge Magazine
- Posted Jun 7, 2013
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With Dust, CCP promised something that had never even been attempted before, and it delivered. Dust takes place in Eve. The setting is the same, the currency is the same, and the corporations can hold players from both universes. It’s just not enough. Because without Eve, there’s no point to Dust, a bland free-to-play FPS that can’t even capture the continent-spanning scale of PlanetSide 2, despite having a whole galaxy to play with.- Edge Magazine
- Posted Jun 7, 2013
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Like all great puzzle games, you’re beholden to the whims of fortune, forcing you into leaps of faith that often prove frustratingly fatal. But like all great puzzle games, Stickets’ surface simplicity is merely a cover for mechanics of astonishing depth and longevity.- Edge Magazine
- Posted Jun 5, 2013
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Naughty Dog has delivered the most riveting, emotionally resonant story-driven epic of this console generation. At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald.- Edge Magazine
- Posted Jun 5, 2013
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Even in its current form, there’s a wealth of ideas and a set of powers that few games twice this length manage to pack in.- Edge Magazine
- Posted Jun 4, 2013
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Animal Crossing: New Leaf has a revitalising new flavour, and in 3DS it’s finally found the ideal place to settle down and make its home.- Edge Magazine
- Posted Jun 4, 2013
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Schlocky and silly in places, but potent and reflective in others, Nilin’s tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star. While the world building isn’t on a par with the best – hampered by a civilian population as robotic as its metal cohorts – a rich backstory and architectural detail make Neo-Paris a place worth visiting.- Edge Magazine
- Posted Jun 3, 2013
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All in all, the setting is perfect for a puzzle game built around existential despair...Its clever, creepy and macabre.- Edge Magazine
- Posted May 31, 2013
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It froths with colour and confidence, revelling in its influences as you grind your way to the top. And make no mistake, it is a grind – one best taken in short doses and requiring the basest of mental activity but one that has enough content, unlocks and options to compensate.- Edge Magazine
- Posted May 30, 2013
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It’s a solid concept, but Honeyslug struggles to develop it in any meaningful way.- Edge Magazine
- Posted May 29, 2013
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Codemasters had a hard act to follow in Grid, but with this sequel it’s delivered a dazzling package that can proudly take its place among the best racing games of this generation. It not only smooths off nearly all of the awkward edges that have plagued the studio’s ongoing attempts to cohere its racing games with driver-focused storylines, but it does so with enough pomp and spectacle to send current-generation hardware off with a memorable bang.- Edge Magazine
- Posted May 28, 2013
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It may not be enough to rouse those with shooter fatigue, but this is a terrific genre piece: there’s a pleasing sense of weight and feedback in its gunplay, levels are snappy and replayable, while collectible cards offer an education in the real history of the era.- Edge Magazine
- Posted May 28, 2013
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Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.- Edge Magazine
- Posted May 23, 2013
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Last Light’s pacing – switching as it does between tight tunnels and wide-open abandoned spaces, explosive gunfights and creeping horror, stealth and socialising – could have felt disconnected in the hands of a less-talented developer. Instead it lends its world uncommon depth. The trade-off for a distinctive personality, of course, is that Last Light is occasionally unyielding, but the desire to see what waits in its next tunnel remains a powerful draw throughout.- Edge Magazine
- Posted May 22, 2013
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The game is at pains to highlight its lack of tutorials or explanations, but outside an intriguing opening, its conundrums are unlikely to leave you stumped for long, a result of the ship's compactness and the robot's inability to carry more than one item at once.- Edge Magazine
- Posted May 21, 2013
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It’s a game that leads by example, never keeping still while making sure you do likewise, and is every bit as essential now as it was 12 months ago.- Edge Magazine
- Posted May 21, 2013
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Only a sense of familiarity dogs an otherwise engaging diversion: the Minis cover a lot of ground in these 180 levels, but at times it’s well-worn territory they’re walking.- Edge Magazine
- Posted May 16, 2013
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Those expecting a tale on par with Atlus’ remarkable RPG may be disappointed, then, but Persona 4 Arena’s thoughtfully designed combat system has been well worth the wait.- Edge Magazine
- Posted May 10, 2013
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Haunted Hollow’s charismatically ghoulish visuals can, at times, make for a cluttered board, and its decision to hide certain units and items behind micro-transactions grants those who pay more tactical breadth. Accept this last point in particular and there’s fun to be had with Haunted Hollow, but Firaxis’ creepy monsters can’t quite compete with its extra-terrestrial threats.- Edge Magazine
- Posted May 10, 2013
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Simply for the harrowing elegance of this risk-reward proposition, Impossible Road’s lone developer Kevin Ng deserves to have his pockets paved with gold.- Edge Magazine
- Posted May 9, 2013
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