Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
There’s a polish here that belies the game’s browser origins, even if the Vita-specific additions – a tilt-controlled camera, rear touch for aiming grenades – are little more than token gimmicks.- Edge Magazine
- Posted Feb 22, 2013
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- Critic Score
Persona 4 Golden is full of surprises. Perhaps the biggest is that a console JRPG is so well suited to portable play, and that a four-year-old PS2 game is, by some distance, Vita’s best game to date.- Edge Magazine
- Posted Feb 22, 2013
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- Critic Score
This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.- Edge Magazine
- Posted Feb 21, 2013
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- Critic Score
While Rising’s combat is hugely satisfying to experiment with, and a sight to behold when played well, it’s undermined by technical issues and a singleplayer campaign that peters out just as you think it’s getting going. There’s replay value here, and for Platinum’s most devoted fans it won’t matter if the game is five or 50 hours long, but others will, rightly, feel a little short-changed.- Edge Magazine
- Posted Feb 19, 2013
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- Critic Score
Food Run may be unapologetically old-fashioned – right down to its use of impossibly jaunty stock music – but game design this smart never goes out of style.- Edge Magazine
- Posted Feb 14, 2013
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- Critic Score
This is a game for those who grew up in Hyrule but spent more time in Lordran in recent years. Some finicky platforming also frustrates, but then Link didn’t get an auto-jump until Ocarina Of Time.- Edge Magazine
- Posted Feb 13, 2013
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- Critic Score
While the beauty and evocative nature of Kairo’s world has survived the transition from its original PC form to iOS unscathed, the controls have not. Movement is flighty and unwieldy, and in desperate need of a sidestep.- Edge Magazine
- Posted Feb 6, 2013
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- Critic Score
The sense of immersion is about as unparalleled as you can get without an Oculus Rift strapped to your head. But the campaign feels overlong and stretch marks begin to appear towards the end of the roughly 20-hour adventure. This game could have benefited from some strategic dismemberment of its own, performed by a shrewd editor who knows how to sever redundant limbs.- Edge Magazine
- Posted Feb 5, 2013
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- Critic Score
Antichamber is many things – a remarkable technical achievement, a smart subversion of its genre, a game that plays you as much as you play it – but you're more likely to respect it than enjoy it.- Edge Magazine
- Posted Feb 1, 2013
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- Critic Score
With a defined beginning, four distinct seasonal environments and an affecting, surprising conclusion, there's no question that Proteus is a game. But if there's one concern, it's whether this is an island that's worth revisiting once you've seen all it has to offer. In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won't dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus.- Edge Magazine
- Posted Jan 30, 2013
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- Critic Score
Its foundations aren't sturdy enough to hold any longterm weight. [Feb 2013, p.110]- Edge Magazine
Posted Jan 29, 2013 -
- Critic Score
This series offered some of the most memorable hours we spent holding a gamepad during 2012. [Feb 2013, p.102]- Edge Magazine
Posted Jan 29, 2013 -
- Critic Score
At its best, Orgarhythm's disparate ingredients coalesce into scenes of thrilling tribal warfare, a winningly eclectic soundtrack stirring your men to march into battle. Too often, however, you end up feeling like your fragmented cabal: disorientated, frustrated and battered into submission by an unforgiving enemy, with little reason to keep on fighting.- Edge Magazine
- Posted Jan 25, 2013
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- Critic Score
As a platformer it's not Ravenous' best, and as a puzzle game Infestor doesn't quite provide enough material for its parasitic premise to build on.- Edge Magazine
- Posted Jan 24, 2013
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- Critic Score
Like its titular star, the game tends to transform, flipping from triumphant to frustrating, and back again.- Edge Magazine
- Posted Jan 24, 2013
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- Critic Score
Tokyo Crash Mobs might not be the best version of Puzz Loop around, but in allowing us to briefly abandon our traditional British reserve, it becomes one of the most satisfying variants we've played.- Edge Magazine
- Posted Jan 23, 2013
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- Critic Score
The lack of instruction here is telling: Lucky Frame wants people to discover the joy of making music for themselves, and this stylish and entertaining curio represents a fine place to do so.- Edge Magazine
- Posted Jan 22, 2013
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- Critic Score
Approached as the latest work from one of the industry's favoured fathers, The Cave could seem like a tourist trap, packed with old ideas to lure in passers-by. Taken for what it is – a simple, characterful adventure game from an independent developer – it offers just enough to be worth the price of admission.- Edge Magazine
- Posted Jan 22, 2013
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- Critic Score
Temple Run 2 is a beautiful looking, natural extension of the series that never breaks stride for a second. The game's only liability is that, as beautiful as its environments may be, their unceasing repetition can eventually grow wearisome. Like a child hearing about the concept of living in heaven for eternity and asking, won't I get bored?- Edge Magazine
- Posted Jan 22, 2013
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- Critic Score
Level-5 and Studio Ghibli's contributions are harmonious. As a game, Ni No Kuni builds upon classic JRPG foundations, eschewing the evolutions of Xenoblade Chronicles and Final Fantasy XII. But the assured flair with which Level-5 has implemented each of the game's classic components combines with Ghibli's masterful storytelling to deliver a JRPG that's quite unlike any other.- Edge Magazine
- Posted Jan 18, 2013
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- Critic Score
A cynical, if predictable approach to monetisation also sours the experience.- Edge Magazine
- Posted Jan 16, 2013
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- Critic Score
For the moment, though, SOE's MMOG is a remarkable achievement. Games like it often have to sacrifice visual fidelity for performance, but PlanetSide 2 looks stunning, even on medium settings.- Edge Magazine
- Posted Jan 16, 2013
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- Critic Score
The only sour note is the way the game keeps even the most skilled players at a severe leaderboard disadvantage until they've unlocked – or purchased – the final playable character.- Edge Magazine
- Posted Jan 15, 2013
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- Critic Score
This is the best entry in its genre since Bayonetta, and might just be the best game Ninja Theory has made to date.- Edge Magazine
- Posted Jan 14, 2013
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- Critic Score
It's undeniably a one-trick pony, then, but it's a good trick, performed with flair and polish. Those inclined to correct grammatical howlers in friends' Facebook missives will find this a far less confrontational way of sating their inner pedant.- Edge Magazine
- Posted Jan 10, 2013
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- Critic Score
Captivating, strategic and, despite the monstrous aliens, oddly welcoming. [Jan 2013, p.102]- Edge Magazine
- Posted Jan 9, 2013
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- Critic Score
Handsomely uncluttered, if more than a little austere, this is a modish, elegant puzzler.- Edge Magazine
- Posted Jan 9, 2013
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- Critic Score
It's a smart concept, skilfully realised in the main, and yet it's compromised by a truly boneheaded piece of design: the default perspective offers such a limited view of the field of play that you're forced to squeeze the zoom button throughout to make it playable, with no option to toggle it.- Edge Magazine
- Posted Jan 8, 2013
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- Critic Score
It's a game that tries to be everything, in other words, yet through the sheer all-encompassing nature of its irreverence finds an identity of its own.- Edge Magazine
- Posted Jan 8, 2013
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- Critic Score
There's enough warmth and wit here to make Middle Manager Of Justice one of the more palatable exercises in building a game around waiting and offering micro-transactions to skip the wait, but sadly all our spider-senses detect is a missed opportunity.- Edge Magazine
- Posted Dec 20, 2012
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