Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
The original HOTD: Overkill is no holy grail of the genre, but it did spice up the ailing niche with some eccentricity and zany thrills. To see it massacred in this way is a shame both for the series and for iOS newcomers whose first taste of this most guilty of pleasures will be a sour one.- Edge Magazine
- Posted Apr 30, 2013
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It’s a brave game that dares to weaken players in one way as it empowers them in another. Comcept may be wrong in thinking Monster Hunter would be better if it was just about hunting monsters, but Soul Sacrifice is courageous and thematically bold enough to distinguish itself from the clones that have followed in the wake of Capcom’s phenomenon. As with Inafune’s recurring criticisms of Japan, however, it proves repetition isn’t always the best way to make a point.- Edge Magazine
- Posted Apr 30, 2013
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Few games are as initially opaque as Starseed Pilgrim, and few offer as rich a dawning sense of discovery in return.- Edge Magazine
- Posted Apr 26, 2013
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- Critic Score
Star Trek has more bugs crawling on it than a Fear Factor contestant. Sometimes the results are amusing, as in the turbolift example, but frequently they just make life a drag.- Edge Magazine
- Posted Apr 26, 2013
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This welcome focus on spectacle – and the highly recognisable cast – makes Injustice more accessible than most modern fighting games, but there’s plenty to appeal to seasoned players.- Edge Magazine
- Posted Apr 25, 2013
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The steadily dwindling friend tallies on our post-run leaderboards are convincing proof that Runner’s sharpest edges remain intact.- Edge Magazine
- Posted Apr 24, 2013
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Even ignoring all those failings – something at which Dead Island fans will have had plenty of practice – Riptide’s biggest flaw is that it never justifies its existence in terms of plot or new ideas. It’s not simply yesterday’s game, but a time capsule from 2011, a time when zombies weren’t as overplayed and games such as Far Cry 3 and Borderlands 2 weren’t around to cast their long shadows over the action.- Edge Magazine
- Posted Apr 24, 2013
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It may not be the game of stealth the blueprints and lingo of red exclamation marks suggest, but Monaco’s loot and scoot play has a winning personality that’s all its own.- Edge Magazine
- Posted Apr 24, 2013
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A level design and stylistic triumph but often a frustrating puzzler for the wrong reasons, They Need To Be Fed 2 is a good iOS game. But it could become a great game if it mimicked its hero and jumped to other platforms.- Edge Magazine
- Posted Apr 24, 2013
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Evoland’s short length means the conceit never tires, and it does provide a rather brilliant excuse for the game beneath being rather unoriginal. Sadly, Evoland’s barebones take on turn-based battles leads to some other unnecessary padding – but this is still a pleasant walk down memory lane.- Edge Magazine
- Posted Apr 19, 2013
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It may not take the genre into uncharted waters, and occasionally stumbles into cliche, but Gemini Rue is an accomplished homage that rivals the very titles that influenced it.- Edge Magazine
- Posted Apr 19, 2013
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It’s formulaic, then, but sticking with what you know doesn’t often produce such satisfying results.- Edge Magazine
- Posted Apr 18, 2013
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Awakening offers an excellent game of strategy, but it’s the relationship system that makes it.- Edge Magazine
- Posted Apr 16, 2013
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Popcap’s latest digital narcotic is a particularly potent concoction, building on a game we’ve all idly wasted quiet working hours on with an adorable aquatic theme and a ticking clock to make it extra moreish. Be prepared to spend, however, if you don’t want the hit to wear off quickly.- Edge Magazine
- Posted Apr 15, 2013
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The artwork goes some way to redeeming The Other Brothers; for all the detail to be found in the backgrounds and sprites, everything moves fluidly, but ultimately this is still a platforming game on the wrong platform.- Edge Magazine
- Posted Apr 12, 2013
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- Critic Score
A bigger problem still is the absence of a motivation to work with other players. Objectives are usually thinly disguised fetch quests or encounters where you must defend a character, usually Cass, against waves of enemies.- Edge Magazine
- Posted Apr 12, 2013
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It’s a solid formula, of course, and like its wrestler star Drinkbox’s game is dressed up luridly and with flair – but this entertaining romp is more about the costume than what’s beneath it.- Edge Magazine
- Posted Apr 12, 2013
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The presence of IAP can’t prevent Fearless Wheels from ultimately delivering a robust and worthwhile ride for those looking for the colourful bursts of shallow play its minute-long tracks encourage.- Edge Magazine
- Posted Apr 11, 2013
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It’s a great shame, because with tighter controls Frogmind’s charismatic debut would be a memorable one, but as it is it lacks the power to draw you back into its world.- Edge Magazine
- Posted Apr 8, 2013
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Bright, colourful and mostly dismissive of current trends, it’s clear The Behemoth wants to delight players with every moment of its latest performance. That it succeeds in only most of those moments is still a remarkable achievement.- Edge Magazine
- Posted Apr 5, 2013
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Like so many similar games, Zombie Road Trip makes you question why you’ve sunk two hours into it rather than BioShock Infinite, but you grudgingly admit to enjoying the ride nonetheless.- Edge Magazine
- Posted Apr 5, 2013
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- Critic Score
The improvements are largely cosmetic, with everything about this sequel – from the menus to the maps – more polished and user friendly, springing to life on Retina-equipped iOS devices with bursts of colour and character.- Edge Magazine
- Posted Apr 4, 2013
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Nimble Quest is cute and compelling, but it’s also a cynical complication of a classic design.- Edge Magazine
- Posted Apr 3, 2013
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Toki Tori 2 deserves praise for asking its players to take a leap of faith; it’s just a pity it’s not always prepared to follow them over.- Edge Magazine
- Posted Apr 3, 2013
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Goat Up 2 wears its influences on its sleeve – from Pac-Man to Portal – and its attempt to blend the immediacy and pace of the former with the brain strain of the latter is a unique, effective proposition.- Edge Magazine
- Posted Apr 3, 2013
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It’s simply baffling that it manages to make so many mistakes within such a well-worn template.- Edge Magazine
- Posted Apr 2, 2013
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There’s a workmanlike simplicity to the core of Arcen’s game, one that lets down the powerful atmosphere suffusing it.- Edge Magazine
- Posted Mar 28, 2013
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- Critic Score
It’s refreshingly exacting about timing, though too forgiving when it comes to grading – you can miss several prompts, take plenty of damage and still earn gold.- Edge Magazine
- Posted Mar 28, 2013
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- Critic Score
That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.- Edge Magazine
- Posted Mar 25, 2013
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The representation of the xenomorphs is the game’s most damaging failure. They’re just not dangerous enough, reduced by a first mission deluge into a swarm of targets bearing the shape of a familiar, once-horrific symbol of death. But they have none of that pop icon’s grace or deadliness.- Edge Magazine
- Posted Mar 24, 2013
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