Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Admittedly, there's little here to quicken the pulse, and some of later objectives are troublingly fiddly, with sensitive motion controls and increasingly intricate level design proving uncomfortable bedfellows. But otherwise this is an unusually clever, polished and robust eShop release that offers several hours' worth of dizzy delights.- Edge Magazine
- Posted Dec 20, 2012
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It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.- Edge Magazine
- Posted Dec 19, 2012
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Embracing and supporting a community project like this is still a commendable move, and one that Mega Man's passionate fans may see as encouraging. But only his most die-hard followers will be willing to overlook such unwelcome, avoidable flaws.- Edge Magazine
- Posted Dec 19, 2012
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- Critic Score
Where COD maintains a smooth 60fps, Warfighter gets a nosebleed trying to put out 30fps. Modern Warfare boasts near-instant restarts after death; here, lengthy loading times merely add to the frustration.- Edge Magazine
- Posted Dec 19, 2012
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This is a whirlwind romance, a week-long fling rather than a lasting love, like Lumines or Tetris. But for those first few days, the sparks will fly fast and frequently; you won't be able to keep your hands off it.- Edge Magazine
- Posted Dec 18, 2012
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- Critic Score
A bold experiment, then, if not a perfectly balanced or successful one.- Edge Magazine
- Posted Dec 12, 2012
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- Critic Score
There's tactical depth, then, but it's squandered on a game that doesn't understand the importance of balance.- Edge Magazine
- Posted Dec 12, 2012
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- Critic Score
Being among the first of the console MOBAs, Guardians Of Middle-Earth could've been a gentle introduction to an intimidating genre, providing a welcoming hand for players new to the MOBA, but a split focus between accessibility and complexity means neither genre greenhorns nor greybeards will end up feeling truly satisfied.- Edge Magazine
- Posted Dec 11, 2012
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- Critic Score
As it stands, you can only cast your actors and dress your sets, so Unlimited doesn't quite live up to its name, but for those willing to span the game's structural deficiencies with their imagination, it's intensely rewarding.- Edge Magazine
- Posted Dec 7, 2012
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- Critic Score
Sluggish loading times tend to cause frame-rate hiccups at the outset of a multiplayer game, and such issues are exacerbated in the busier environments with a full complement of players.- Edge Magazine
- Posted Dec 6, 2012
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It's a surprisingly tense juggling act, in other words, and while some will lack the patience required to climb its steep learning curve, the stress is worth it for the soaring sense of accomplishment you'll feel at the end of a hard day's work.- Edge Magazine
- Posted Dec 5, 2012
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Where 999 gave you a more passive role in proceedings, Virtue's Last Reward makes you a key participant in its twisted tale – and that serves to make its mysteries that much more invigorating to unravel.- Edge Magazine
- Posted Dec 4, 2012
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Yes, QatQi is a roguelike with words, and by the time it dawns, this ferociously smart game will have you hooked.- Edge Magazine
- Posted Dec 4, 2012
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- Critic Score
One day you sense Shin'en will make a game that plays as good as it looks. Until then, this is a polished and attractive shooter that you'll likely have a reasonably entertaining few hours with before forgetting it ever existed within a month. An ideal launch game, then.- Edge Magazine
- Posted Dec 3, 2012
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Lego TLOTR is, despite its many flaws, still broadly enjoyable. It has charm, it has its moments and the series holds an undeniable attraction for kids both actual and inner. It's a Lego game, in other words. But it's bloated, too, full of half-formed, shoddily executed ideas and frustrating glitches.- Edge Magazine
- Posted Nov 29, 2012
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- Critic Score
There's enough charm here for Little Inferno to get by, but sometimes you might consider taking its advice and stop feeding the flames.- Edge Magazine
- Posted Nov 27, 2012
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- Critic Score
There are small gripes – having to use an undo button rather than pick tiles back off the grid irks in 'standard' scenarios, for instance – but they slowly melt away in the face of such eclectic gameplay. Seating arrangements have rarely felt so intelligent, knowing, or inventive.- Edge Magazine
- Posted Nov 23, 2012
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- Critic Score
There's an unexpected clarity to solo play that's lost amid the tumult of human competition, but what's never obscured – and what stands as its great accomplishment – is its fond and intricate celebration of all things PlayStation.- Edge Magazine
- Posted Nov 22, 2012
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- Critic Score
Intelligent Systems takes great care to shape its RPG for portable play. The world is divided into Super Mario Bros-style levels that each pack a tidy little narrative. Levelling is removed in order to keep these vignettes grind-free. And it's all wrapped up in Nintendo's typically hilarious localisation.- Edge Magazine
- Posted Nov 22, 2012
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- Critic Score
Far Cry 3's main missions are nothing special in and of themselves, and include one or two exhausting slogs and limp stealth sections, but the campaign does a better job than Far Cry 2's storyline when it comes to providing an alternative to the open emergence of the player-authored escapades.- Edge Magazine
- Posted Nov 21, 2012
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- Critic Score
As a package, it's generous and deep, but Sumo has fallen victim to its own success. While enjoyable in their own right, boats and planes simply can't match the moreish handling of the karts.- Edge Magazine
- Posted Nov 19, 2012
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- Critic Score
Contracts redeems Absolution, but it doesn't absolve it. The game has taken a unique formula and diluted it, allowing the fashionable trappings of other stealth titles to intrude upon a series that has always confidently eschewed convention.- Edge Magazine
- Posted Nov 18, 2012
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- Critic Score
A smart and engaging exploration of what Nintendo's strange new machine can muster. Historically, thirdparty releases on a console launch day have been chequered and timid affairs made by inexperienced teams fearful of losing their footing on unknown terrain. When Ubisoft Montpellier's ZombiU works in smart union with its host console, however, it frequently delights.- Edge Magazine
- Posted Nov 18, 2012
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- Critic Score
The Power Of Two may have fewer technical issues than its predecessor, but it's a less adventurous, less courageous, and overall less interesting game. It struggles to make you care about its world, and as a result its one big idea – that of the Wasteland reacting to your choices – feels decidedly flaccid.- Edge Magazine
- Posted Nov 17, 2012
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- Critic Score
Beyond the obvious aesthetic appeal of the jump to HD, New Super Mario Bros U doesn't make a particularly convincing case for Nintendo's new console, and there's very little here that couldn't have been done on Wii. But if it isn't a great showpiece for the console, it may have to settle for being a very good Mario game, perhaps the finest of the plumber's side-scrolling adventures since his 16bit heyday.- Edge Magazine
- Posted Nov 16, 2012
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- Critic Score
Could Nintendo have made similar cuts, sliced out singleplayer, and left us with the perfect party game? The shadow of missed opportunity occasionally looms over Nintendo Land, but as with any good theme park, there are moments where you'll yell, scream and laugh yourself silly. Just add friends.- Edge Magazine
- Posted Nov 16, 2012
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The unspoken promise of Sony's portable is console quality on the move, but a thoroughly bloodless version of a massive franchise only feels like going back on that word. This wasn't what Jack Tretton had in mind when he talked about having "a triple-A shooter in the palm of your hands". Rather, Declassified is a single A: awful.- Edge Magazine
- Posted Nov 15, 2012
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Fussy collision detection and what can only be deliberate slowdown are perhaps nods too far to the 48k era, yet the developer's ageing tools have sculpted something that feels surprisingly new. Not bad for what looks like the oldest game on Vita.- Edge Magazine
- Posted Nov 15, 2012
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For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen.- Edge Magazine
- Posted Nov 15, 2012
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Any time you're ready to lose yourself to some head-down, three-chord fun, whether you're playing on Vita or PS3, When Vikings Attack is waiting to show you a real cool time.- Edge Magazine
- Posted Nov 15, 2012
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