Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
The thrill of the chase is still present, then, even if we've come to expect something a little more subversive from Adult Swim.- Edge Magazine
- Posted Aug 20, 2012
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- Critic Score
More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.- Edge Magazine
- Posted Aug 17, 2012
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- Critic Score
It's a smart iOS game that reduces a sport to its basic elements like this - and an even smarter one that can then turn those elements into something that feels entirely new. Three points.- Edge Magazine
- Posted Aug 16, 2012
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- Critic Score
Should a game about surviving an alcoholic, abusive parent be fun? Probably not. But it gains nothing from being wearying and frustrating.- Edge Magazine
- Posted Aug 16, 2012
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- Critic Score
So while the campaign's filled with visual pleasures and colourful tricks, it's in the stark white spaces of the editor that Sound Shapes really dazzles, stepping away from the museum of hallucinations that all rhythm action games offer and threatening, at times, to become a genuine musical instrument in its own right.- Edge Magazine
- Posted Aug 15, 2012
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- Critic Score
You'll find well-executed entertainment here, some moments worth fighting for, but without the glue of a good script or the polish of a blockbuster to hold its disparate parts together, Sleeping Dogs feels as trapped as its hero. It's incapable of committing fully to the action movie thrills it seems so enamoured of, perhaps due to the resources that have been siphoned away to fuel its open-world obligations and scale.- Edge Magazine
- Posted Aug 15, 2012
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- Critic Score
There's a pleasingly wide range of enemies to fight. [Sept 2012, p.110]- Edge Magazine
Posted Aug 8, 2012 -
- Critic Score
Isn't a hard game, but it is occasionally a taxing one. [Sept 2012, p.108]- Edge Magazine
- Posted Aug 8, 2012
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- Edge Magazine
Posted Aug 8, 2012 -
- Critic Score
It's a long, repetitive grind that fails to reward your efforts. [Sept 2012, p.100]- Edge Magazine
- Posted Aug 8, 2012
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- Critic Score
The most satisfying stages give you a generous toolset with which to experiment, but one too many involves painstaking repositioning of a few items.- Edge Magazine
- Posted Aug 2, 2012
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- Critic Score
Anarchy Reigns sits awkwardly, then: its balanced multiplayer mode means a fixed moveset and an unremarkable singleplayer campaign, while the high online player count means matches too often descend into scrappy pileups. Neither its on- or offline offerings are essential, but Platinum has shown that an online brawler can work. It's rough around the edges, sure, but it's a proof of concept to build on.- Edge Magazine
- Posted Aug 1, 2012
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- Critic Score
The frame-rate occasionally chugs, but little else can truly hold Mr. Dreamer back. This is a confident twist on a popular genre, and a case study in how a good idea needs little embellishment.- Edge Magazine
- Posted Jul 31, 2012
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- Critic Score
For the game's opening third, this all works brilliantly as you move through claustrophobic, yet forgiving, urban environments. But a trip to the city sewers further down the line places platforming over survival and reveals that Deadlight's controls just aren't up to the task.- Edge Magazine
- Posted Jul 31, 2012
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- Critic Score
While Neversoft's course design holds up, its objectives sadly don't; setting high scores is as thrilling and rewarding as ever, but we're less forgiving of being asked to collect five objects dotted around a level without a right-stick camera than we were at the turn of the millennium.- Edge Magazine
- Posted Jul 25, 2012
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- Critic Score
Moops isn't a bad idea for a iOS title, then, but it's extremely poorly implemented. For a game about bug hunting, it's failed to catch enough of its own.- Edge Magazine
- Posted Jul 24, 2012
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- Critic Score
It's a simple rhythm-action title at its core, with a set of bolted-on RPG mechanics of little worth. But then players aren't here for those mechanics, they're here for the memories. Bearing that in mind, Theatrhythm Final Fantasy achieves exactly what it sets out to do.- Edge Magazine
- Posted Jul 16, 2012
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- Critic Score
Despite its lunges for the mainstream, in other words, The Act has forgotten one of the most important things about escapist cinema and cartoons: they generally don't require this much effort.- Edge Magazine
- Posted Jul 12, 2012
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- Critic Score
Its prudence, that veil of simplicity masking a system of astonishing possibility and depth, makes it one of the purest fighting games on the market today.- Edge Magazine
- Posted Jul 11, 2012
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- Critic Score
Suda is an undisciplined designer. As with his comedy, he throws every idea at his game design, hoping something will stick. He's an artistic, if idiosyncratic, thinker, so invariably some ideas do succeed, but the assault of jokes, ideas and vignettes ends up as unwieldy as it is characterful. The result is a game in which there's as much to celebrate as to berate, as much to admire as there is to admonish.- Edge Magazine
- Posted Jul 11, 2012
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- Critic Score
There's an overall level of polish to Inversion that shows a developer improving its skillset. Though the game never fully stretches its ambitious premise beyond the confines of the cover shooter genre, it's a game with the noblest of intentions: to provide wall-to-wall, or, rather, floor-to-ceiling, entertainment.- Edge Magazine
- Posted Jul 11, 2012
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- Critic Score
It's not bad at all, but it's not different. It might add to Skyrim, but it doesn't enrich it in doing so.- Edge Magazine
- Posted Jul 6, 2012
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- Critic Score
Above all else, it's an infectiously cheery game that marches to a very different tempo. In that respect, Beat The Beat might just be the perfect swansong for Wii.- Edge Magazine
- Posted Jul 6, 2012
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- Edge Magazine
- Posted Jul 5, 2012
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- Critic Score
Fantastic Four and Captain America-themed tables complete a package of rare value on the eShop; this may not be the finest version of Marvel Pinball you can buy, but Nintendo's store can only benefit from more third-party offerings of similar quality.- Edge Magazine
- Posted Jul 5, 2012
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- Critic Score
Spelunky digs its way so deeply into your brain and often pops up when you're busy playing something else. You'll flashback when another game's arsenal reminds you of just how powerful Yu's simple toolset is, or when another level designer tries and fails to encourage a different approach and reward convoluted strategies.- Edge Magazine
- Posted Jul 4, 2012
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- Critic Score
It's the misjudged reuse of ideas like this that makes the game feel like a classic '80s rock song being played by the band's contemporary line-up.- Edge Magazine
- Posted Jul 3, 2012
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- Critic Score
With global events offering in-game rewards for communities who team up to service a single destination, it has a shifting short-term goal to keep you checking in, but you may struggle to justify your continued involvement in the long game.- Edge Magazine
- Posted Jun 28, 2012
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- Critic Score
It draws you in after your first few taps of the screen, and it's smart enough to keep things brief, topping off a short campaign with an endless mode and a limited selection of unlockables.- Edge Magazine
- Posted Jun 26, 2012
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- Critic Score
It would also be an overstatement to call it profound: in any other medium such themes would hardly be revelatory, and although The Line is a thoughtful and well-intentioned game, the level of its writing is carefully engineered to be accessible to those expecting a brainless bullet exchange. Even so, it is brazen in its critique, and a rarity besides. It may not be subtle, but it engages with problems that the bellicose ilk of Modern Warfare and Medal Of Honor have yet to acknowledge.- Edge Magazine
- Posted Jun 26, 2012
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