Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Its keen sense of drama is as authentic as it is exhilarating: arcing a 40-yard free-kick around the wall and into the top corner in the last-minute of a cup final is as thrilling a moment as you'll witness in any FIFA match. It's hardly the beautiful game – its visuals are perfunctory at best – but Simon Read's creation smartly captures the capitalism, the artistry and the sheer, glorious unpredictability of its subject.- Edge Magazine
- Posted May 10, 2012
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- Critic Score
Colourful, crafty, and cheerily free of ambitions, it's the perfect companion for a drowsy early morning commute.- Edge Magazine
- Posted May 9, 2012
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- Critic Score
You'll trudge endlessly around the forest, cursing your protagonist's languid walk speed as you wander from one already visited landmark to the next in the vague hope of triggering the next bit of scripting in a narrative which goes out of its way to confuse the player.- Edge Magazine
- Posted May 7, 2012
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- Critic Score
Schneider's presentational style may be a little sterile for some tastes, but while his games may not have the same force of personality as Minter's, he demonstrates an equally astute mind for augmenting existing genres.- Edge Magazine
- Posted May 3, 2012
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- Critic Score
Ronimo has made an ingenious Trojan horse by delivering the structure and systems of a cult PC genre on consoles, wrapped in the glamour of classic console gaming. Rather than alienate the wrong audience, Awesomenauts could – and should – make plenty of converts to its cause.- Edge Magazine
- Posted May 1, 2012
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- Critic Score
Occasionally gripping but frequently unfulfilling, Sniper Elite V2 comes in at a heavy price for a package that's all gore and little reward.- Edge Magazine
- Posted May 1, 2012
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- Critic Score
Fable Heroes' appeal is all Fable, rather than its elaborations on the well-worn, side-scrolling brawler. Played in a group, there's a knockabout charm in vying to emerge the victor, but unlike those gold coins there's not quite enough longterm value beneath the outer sheen.- Edge Magazine
- Posted Apr 30, 2012
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While undoubtedly nectar of the gods for series fans, the incremental tweaks and polishes to the game's mechanics that a decade of sequels grants make it by far the most rewarding and investible Musou game to date for all-comers.- Edge Magazine
- Posted Apr 26, 2012
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- Critic Score
Crytek's landed on the App Store, then, but it's only half of the company: the wrong half.- Edge Magazine
- Posted Apr 25, 2012
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- Critic Score
It purports to be a cross between pinball and puzzle game, but lacks the bells and whistles or tactile joy of the former, while the conundrums are nothing more than busywork.- Edge Magazine
- Posted Apr 25, 2012
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- Critic Score
Its clumsiness of presentation and lack of explanation might be partly excused as aesthetic choices that enrich even as they frustrate. But perhaps its truest accolade is in returning the horror of survival itself to the survival horror genre.- Edge Magazine
- Posted Apr 24, 2012
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- Critic Score
There's a dazzling seamlessness to every aspect of Prototype 2. You feel it as you traverse the world, sprinting powerfully up buildings, bounding high into the air just as you reach the lip of the roof and then transitioning with a tap of the right trigger into a glide that will take you to the next rooftop.- Edge Magazine
- Posted Apr 24, 2012
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- Critic Score
This isn't a deep game by any means, but it's colourful, noisy, and approaches iOS's limitations with cunning.- Edge Magazine
- Posted Apr 23, 2012
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- Critic Score
Though it occasionally goes pear-shaped as an adventure game due to the stinginess of its feedback, Botanicula is never less than a breath of fresh air.- Edge Magazine
- Posted Apr 21, 2012
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- Critic Score
Those seeking a healthy eating plan are advised to look elsewhere: this is more likely to encourage consumption of hallucinogens than fruit and vegetables.- Edge Magazine
- Posted Apr 18, 2012
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- Critic Score
As always, the perception of good value lies with you, but even without a penny paid this is still one of the most fluid, elegant, and strategically rich online shooters available. It's a beautiful game to play – in the elaborate motion of its tactics as much as its bright, crisp worlds.- Edge Magazine
- Posted Apr 18, 2012
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The ambitious, exacting craftsmanship of Evolution goes a long way to ensuring that every person who gives the game a proper chance will be seduced into becoming precisely such a fan. [May 2012, p.106]- Edge Magazine
- Posted Apr 16, 2012
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- Critic Score
A little slicker, and Pandora's Tower could have provided a surprisingly effective alternative in the character-action genre. Its blend of pointer controls and button-based combat begs to be further explored. But as it is, this a clunky action title – albeit one with a flicker of genuine emotion at its heart.- Edge Magazine
- Posted Apr 13, 2012
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- Critic Score
The Splatters ultimately feels as much like the heir to Trials HD as to Rovio's feathery world-beater. Maybe it belongs on XBLA after all.- Edge Magazine
- Posted Apr 12, 2012
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- Critic Score
It can't have the same gobsmacking impact as its inspiration, but this is a simple, engaging and occasionally baffling journey in its own right, with plenty of hooks to snare the newcomer.- Edge Magazine
- Posted Apr 12, 2012
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- Critic Score
Pig & Bullet is certainly an amusing distraction, but Spiceworx's thin veneer of polish can't hide the simplistic Flash game lurking beneath.- Edge Magazine
- Posted Apr 11, 2012
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SpeedThru is a game best experienced in short bursts, not least because the startling image depth may prove a strain for tired eyes. Still, this is further evidence of the eShop's relevance in the face of strong competition from Nintendo's peers.- Edge Magazine
- Posted Apr 11, 2012
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- Critic Score
The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement.- Edge Magazine
- Posted Apr 11, 2012
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- Critic Score
It's the tutorials that stick in the mind: Skullgirls' real win is via Zaimont grasping that fighting games needn't be easier to play, but should be easier to understand.- Edge Magazine
- Posted Apr 10, 2012
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It says a lot that a dancing game is the best thing on offer in this muddled, cynical package. For the most part, Kinect Star Wars feels ill-conceived: kids will be bored, and adults will be embarrassed.- Edge Magazine
- Posted Apr 6, 2012
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- Critic Score
The series' daily challenges return, and the team's flair for simple, yet interesting, map design remains undiminished. Refinement's never quite as exciting as reinvention, of course, but with so little to fix, Rodeo's clearly spent its development time rather wisely.- Edge Magazine
- Posted Apr 4, 2012
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Warp tends to the lightweight - almost a confection - but as with anything that offers this sort of energetic sugary high, sometimes it's good to be left wanting more.- Edge Magazine
- Posted Mar 30, 2012
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- Critic Score
As far as plot-twist clichés go, Downpour trots out all of the usual suspects.- Edge Magazine
- Posted Mar 29, 2012
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It's another shining example of a European developer handling Japanese IP with care, remixing and refreshing the genres Japan's native developers often struggle to enhance and honour.- Edge Magazine
- Posted Mar 29, 2012
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- Critic Score
Rovio's latest is an evolution that feels considerably more ambitious than previous updates.- Edge Magazine
- Posted Mar 28, 2012
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