Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
With its pulsing, ever-changing playing fields and foppish rhythm-action audio elements, one of the main reasons to play Fractal is simply to enjoy its wonderful aesthetics.- Edge Magazine
- Posted Nov 21, 2011
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- Critic Score
Overkill couldn't, for whatever reason, give Payday the development time it needed for its rough edges to be sanded down, but it remains a game with great potential.- Edge Magazine
- Posted Nov 21, 2011
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- Critic Score
While this elegant underwater world may be a little too twee for some players, then, there are still plenty of reasons to dip into Bit Blot's inventive genre piece. Aquaria's as personable on the iPad as it was on the PC and Mac, and now you can cross the oceans on your morning commute.- Edge Magazine
- Posted Nov 16, 2011
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- Critic Score
Ultimately, Gamelion's lacklustre effort serves as a helpful case study for anybody interested in investigating why no-one's ever made a successful platform game about a character with almost no body weight before.- Edge Magazine
- Posted Nov 16, 2011
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- Critic Score
In a world whose sales charts are regularly topped by ever-more-homogenised military shooters and action games, playing Origins feels like stepping into an alternate reality in which the 16bit era evolved by increasing in fidelity, not dimensions.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
Unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
Ultimate's new characters, improved online offering and Heroes And Heralds make for a generous package given its budget price-point, and once it clicks, it dazzles.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. It's a game that always feels tactical, and a game that – even now – has the capacity to surprise.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
It's a detour into new territory that will satisfy co-op players as it maintains, rather than distills, the essence of its ancestry. [Dec 2011, p.122]- Edge Magazine
- Posted Nov 10, 2011
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- Critic Score
It homes in, with a clockmaker's precision and a playful gleam in its eye, on what Mario does best.- Edge Magazine
- Posted Nov 10, 2011
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These moments are why you play Skyrim, because in the instance of breathless excitement, triumph or discovery, you invest completely in its world.- Edge Magazine
- Posted Nov 10, 2011
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- Edge Magazine
- Posted Nov 9, 2011
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- Critic Score
An emphatic, feature-packed and sometimes stunning final act.- Edge Magazine
- Posted Nov 8, 2011
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- Critic Score
For the majority of Tintin's adventure you'll be happy to kill time hopping and skipping across its gorgeous stages, but unlike the contours of Hergé's timeless stories, there's no hidden treasure to be found beneath its dazzling veneer.- Edge Magazine
- Posted Nov 7, 2011
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- Critic Score
A reminder of both what you adore and abhor in a series that's had its simple joys diluted by flash-in-the-plan iterations and ideas.- Edge Magazine
- Posted Nov 3, 2011
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Natsume's anaemic offering is a bit of a Halloween zombie, in other words. It's shambling, it's barely animated, and you really ought to avoid it.- Edge Magazine
- Posted Nov 2, 2011
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Add the odd cruelly-placed save point, and you've got an adventure that occasionally explores the agonies, as well as the ecstasies, of gaming's past. At least it's honest.- Edge Magazine
- Posted Nov 2, 2011
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- Critic Score
As audiovisually accomplished as any game has been, at least on PC, its deference to prescribed spectacle is an assiduous realisation of blockbuster gaming tastes, with an increasing reliance on 'video' rather than 'game'. EA wants Battlefield 3 to be all things to all people, and it's right in thinking that the addition of a singleplayer duck shoot doesn't detract from its other substantial offerings. But in this act of imitation, and limitation, it disregards the choice and tactical empowerment which make the series near-peerless and preciously idiosyncratic in multiplayer.- Edge Magazine
- Posted Oct 28, 2011
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Festival Of Blood has plenty of ideas, very few of which are its own, but such is the way of the open-world superhero game. Where it succeeds is in casting aside the main game's mechanics in favour of fast, graceful movement around one of the most generous worlds available on the download services.- Edge Magazine
- Posted Oct 28, 2011
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This is without doubt the most comprehensive entry in Nippon Ichi's once-trailblazing series, packaging its accumulated ideas alongside a clutch of innovations of its own. And yet repetition has dulled the appeal, with the complexities acting as a tall barrier to newcomers while the innovations are simultaneously too meagre to sate any but the most eager devotee.- Edge Magazine
- Posted Oct 27, 2011
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- Critic Score
The inclusion of a food journal, detailing the ingredients you've used and those that haven't yet been found, will be manna for completists in another sparky, generous and amusing offering from Adult Swim.- Edge Magazine
- Posted Oct 27, 2011
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- Critic Score
It's a breezily entertaining flight through seven coloured environments, though it never quite generates the same feeling of mastery as its inspiration: reaching the Violet Zone for the second time isn't as significant an achievement as diving down to the undulating surface of Island 9.- Edge Magazine
- Posted Oct 25, 2011
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- Critic Score
Squids is clever, but it's a cleverness that can slowly give way to devious manipulation: the game has fallen for the easy money of microtransactions, and it's fallen hard.- Edge Magazine
- Posted Oct 24, 2011
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- Critic Score
The present console cycle is expected to last nearly a decade, and there will inevitably be developers advocating the need for more sophisticated tools. But just like Machu Picchu, the Pyramids and every other engineering marvel of antiquity, Uncharted 3 will stand as a reminder to future generations of gamers that enough problem-solving imagination can turn any old trowel into a magic wand.- Edge Magazine
- Posted Oct 24, 2011
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How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.- Edge Magazine
- Posted Oct 21, 2011
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It's too easy and basic for adults and likely too mellow for children drawn in by its bubbly aesthetic. It's a shame, because Okabu's is a quietly charismatic world, one destined to be overlooked thanks to its grind of an opener and failure to match its visual vigour with mechanics that haven't been used better elsewhere.- Edge Magazine
- Posted Oct 19, 2011
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- Critic Score
The seamless integration of voice commands into a polished, thoughtful upgrade is Harmonix's slick finishing move. Dance Central 2 is a typical music game sequel – it works better, offers more, yet feels fundamentally the same – but it's a practised improvement to an already eye-catching routine.- Edge Magazine
- Posted Oct 16, 2011
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So if Arkham Asylum was defined by its limits, Arkham City is a careful, considered exercise in stripping those limits away. Its open city lets players be a different kind of Batman to the stealthy predator of Asylum – this is the Batman of dropped smoke pellets and theatrical getaways, the Batman with an ear to the ground for the strong picking on the weak, and the Batman who floats above the city with a gothic majesty.- Edge Magazine
- Posted Oct 14, 2011
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It's brash and beautiful, and in looking outside its own boundaries has found fresh ways to keep you coming back to the danger zone.- Edge Magazine
- Posted Oct 12, 2011
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- Critic Score
On balance, the fourth Forza gets things right. The franchise has earned its place at the forefront of console racing sims and has done more for advancing the social/online element than any of its rivals.- Edge Magazine
- Posted Oct 11, 2011
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