Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
A convincing example of how 
motion control can breathe new life into a niche genre. 
More than that, it's a masterclass in audio design and the emotive power of CG imagery.- Edge Magazine
- Posted Jun 15, 2011
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- Critic Score
We at least have a chance to marvel at the hectic cost of ambition, and to be mystified, once more, at the strange, stupid, painful things that some of us will do for love.- Edge Magazine
- Posted Jun 14, 2011
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- Critic Score
Like a horse swishing its tail with futile persistence, Hunted never manages to rid itself of bugs.- Edge Magazine
- Posted Jun 13, 2011
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- Critic Score
The game's second half descends into a fiasco...One thing's for certain: if there's a great action game in Infamous 2, no one's actually built it yet.- Edge Magazine
- Posted Jun 9, 2011
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- Critic Score
Forget the artful placeholder nature of the title, then: the rotating octopus character moves through a meticulous game built with a rare sense of poise.- Edge Magazine
- Posted Jun 8, 2011
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- Critic Score
Rather than creating a character, you're stuck as the brooding, white-haired monster slayer Geralt. Anyone who enjoyed the role last time will be happy to bear with him while the game meanders to its point. Anyone else will need an extraordinary level of patience.- Edge Magazine
- Posted Jun 3, 2011
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- Edge Magazine
- Posted Jun 2, 2011
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- Critic Score
A vast, almost encyclopaedic look at the united nations of rally, Dirt 3 doesn't feel definitive despite America – it wouldn't feel definitive without it.- Edge Magazine
- Posted May 23, 2011
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- Critic Score
The extra depth is arresting – combatants plunge from one part of a stage to the next, crashing through glass and tumbling down stairs. While its 3D arenas arguably make for a more fitting showcase of 3DS's capabilities than launch title Super Street Fighter IV 3D Edition, the two share a further thrill as you turn the 3D off and watch the framerate double.- Edge Magazine
- Posted May 19, 2011
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- Critic Score
Nonetheless, LA Noire is a success story. Over its 20-hour-plus length, it cuts a cross-section through the moral, social and geographical landscape of a city that carefully treads the line between a plausible '40s LA and the morally bankrupt City of Angels found in hardboiled fiction.- Edge Magazine
- Posted May 18, 2011
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- Critic Score
Nonetheless, LA Noire is a success story. Over its 20-hour-plus length, it cuts a cross-section through the moral, social and geographical landscape of a city that carefully treads the line between a plausible '40s LA and the morally bankrupt City of Angels found in hardboiled fiction.- Edge Magazine
- Posted May 18, 2011
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- Critic Score
But if you can ignore the plain looking game world and suspect AI and buy into the mercenary fantasy, there's enough fortune and glory here to give a warlord reason to make it a home.- Edge Magazine
- Posted May 16, 2011
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- Critic Score
Brink is not revolution. It might not even be evolution of the kind the FPS needs. If anything, it's an ideas board: a fun enough game in the short-term, but more valuable in the long run to better and brighter thieves.- Edge Magazine
- Posted May 12, 2011
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- Edge Magazine
- Posted May 11, 2011
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- Critic Score
If, like us, you're the kind of nerd who gets worked up by good interface design, Anomaly's swiftly accessed tactical map and upgrade overlays may just leave you misting up your monitor or touchscreen. [June 2011, p.103]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Darkspore remains a humdrum deep-space Diablo, but one doomed to be defined more by what it's missing than what it offers. [June 2011, p.98]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Builds on the gothy charm of its predecessor, refining its hit-chaining combat and dialling up the scope of its artistic ambition. [June 2011, p.102]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
As a follow-up to Section 8, it delivers much the same experience as its predecessor, albeit repackaged in a more wallet-friendly, downloadable form. [June 2011, p.94]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
The engagements of Red River are a nuanced and precise art, one entirely at odds with the hollow cockiness of the cast and one that underscores the real war going on between Operation Flashpoint's essence and its new macho attitude. [June 2011, p.90]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
While fans will revel in the HD sheen of its signature gore, long-standing cynics and newcomers alike will find a game that, just as it did 19 years ago, pales in comparison to its more fluid, graceful peers. [June 2011, p.95]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
After some hit-and-miss experimentation, SOCOM needs refreshing, and this more aggressive approach is aiming in the right direction, even if it isn't a direct hit. [June 2011, p.93]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Whether there truly is a demand for the high-fidelity thrills found on other formats among shooter-starved Wii owners is largely academic, because Conduit 2 - like its predecessor - just isn't up to the task of providing them. [June 2011, p.92]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
With your monster ally at your side, it offers glimpses of something more intriguing, but its most interesting idea is the one that feels frustratingly underexplored. [June 2011, p.101]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's essentially the slowest side-scrolling shoot 'em up you'll ever play, demanding you laboriously guide a submarine to the end of each level while avoiding damage and destroying evil submarines whose perfidy knows no bounds and warrants no backstory. [June 2011, p.97]- Edge Magazine
- Posted May 8, 2011
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- Critic Score
The choice to bring six armies to the pretend tabletop leaves Retribution short on one playthrough, but overflowing with things to do in comparison with its predecessors. [May 2011, p.95]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Swapping a picture-perfect landscape for New York's urban sprawl could have been disastrous, but Crytek has found variety in the setting, guiding the player through blue-grey skyscrapers, leafy green parks, rooftops at sunset and industrial harbours. [May 2011, p.90]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
A cycle of challenges that never transcend routine. If this is what new technology does to old heroes, perhaps they're best left in the past. [May 2011, p.97]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's a reminder that 'accessible' - along with 'Project', 'Gotham', 'Grid' and 'arcade' - isn't such a dirty word after all. [May 2011, p.92]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Though still unique, Patapon's crisp, minimalist art design and central mechanic is no longer a strong enough draw to excuse its repetitiveness and price tag. [May 2011, p.99]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
With its extravagant art direction, Samurai Warriors was the obvious franchise for Koei to debut on Nintendo's new platform. The surprise is how well the simple combat and new ideas work as a portable experience. [May 2011, p.105]- Edge Magazine
Posted May 8, 2011