Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 69 Metascore
    • 70 Critic Score
    It's engaging and, if the controls can be forgiven, a satisfying sampler of RTS thrills for the uninitiated. [Feb 2011, p.100]
    • 64 Metascore
    • 40 Critic Score
    Its stripped-back beat-matching will leave you tapping your foot - but out of impatience as much as approval of its grimy dubstep. [Feb 2011, p.103]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    How apt that interactivity and fiction should finally merge in a fiction about interactions. The dead are restored, and the genre with them. [Feb 2011, p.103]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    There's a solid adventure title here, but it's spread thin over a densely written airport thriller. [Feb 2011, p.102]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    The game's excellent controls and stream of grisly scares make it the current standard for survival horror, and it now boasts eruptions of blockbusting action that rival this generation's biggest games. [Feb 2011, p.94]
    • 79 Metascore
    • 80 Critic Score
    It's clever without being intimidating, delicate without being volatile, and immediate without a sense of panic. [Feb 2011, p.99]
    • 60 Metascore
    • 40 Critic Score
    MicroBot is a technically accomplished but sterile experience. As the game settles into a rut, its stylistic strengths lose more and more ground to the sluggish combat, uninspiring upgrades and repetitive stages.
    • 62 Metascore
    • 40 Critic Score
    MicroBot is a technically accomplished but sterile experience. As the game settles into a rut, its stylistic strengths lose more and more ground to the sluggish combat, uninspiring upgrades and repetitive stages.
    • 91 Metascore
    • 90 Critic Score
    It provides a revolution, but only inside its own idiosyncratic attitude and aesthetic. Sackboy remains Sackboy, and he won't convert those who didn't like the way he behaved in LBP. And for all the fascinating flexibility of its toolset, clearly this is still a framework: you can stamp a creation with your own style, but the overall vibe will ultimately be Media Molecule's. For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.
    • 75 Metascore
    • 60 Critic Score
    Raskulls is many things – racer, puzzler, platformer – but it struggles to be all these things at once, or to do them equally well. Beneath the charming, brightly coloured exterior, there's a fascinating twist on the block-based puzzler at Halfbrick's game's heart – but you might just miss it when blasting through at high speed.
    • 81 Metascore
    • 60 Critic Score
    Southend's spatial puzzler is clever enough to survive such a heavy-handed dose of focus-grouped fancy: you won't need to love it in order to appreciate some of its better tricks. [Jan 2011, p.103]
    • 38 Metascore
    • 30 Critic Score
    It's hard to come away from this without a sense of persecution. It isn't just that it's a poor game, it's that it thinks it's good enough to survive on the coat-tails of its license - and that you won't have the wherewithal to discriminate. [Jan 2011, p.99]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    Housemarque has certainly put in the effort, but the twin-stick shooter might simply be more rewarding when you're skidding over the smooth-scrolling surface of one of Super Stardust's wraparound arenas than stumbling through darkened alleyways with a tangle of undead shambling after you. [Jan 2011, p.100]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    What we're left with is an update that is out of date, a reimagining without enough imagination. To be this simplistic, the game needed a masterful melee system and a range of inspiring enemies; it tries, but it doesn't fully deliver on either count. [Jan 2011, p.98]
    • Edge Magazine
    • 59 Metascore
    • 50 Critic Score
    What we're left with is an update that is out of date, a reimagining without enough imagination. To be this simplistic, the game needed a masterful melee system and a range of inspiring enemies; it tries, but it doesn't fully deliver on either count. [Jan 2011, p.98]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Platforming only ever threatens to be acceptable, lacking both the freedom and finesse that further development time might have granted, while the lightcycle sections - well, there might not be any way of saving them. [Jan 2011, p.96]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Although the basic joy of rolling realistic water around might be short-lived, it's bolstered by the far greater satisfaction of solving the game's intuitive, well-paced puzzles. [Jan 2011, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Epic Mickey may not always be entirely satisfying to play, but it's still enormously interesting to wander around with an eye open for the detailing. [Jan 2011, p.92]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    In taking away direct control Miniland Mayhem has intensified the appeal to players' protective instinct which exists at the heart of the series. [Jan 2011, p.103]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Bar a handful of bosses, Dark Dawn is a pushover, never requiring you to brave the combat's depths. Yes, it grants breathing room for testing unlikely combinations, but we'd have liked to put our mastery to the test. [Jan 2011, p.101]
    • Edge Magazine
    • 55 Metascore
    • 50 Critic Score
    Rather than gradually introduce the many plates you have to spin, it puts them all into action at once, starting with 20 near-identical walkover levels and then spiking brutally when it assumes you've worked everything out. [Dec 2010, p.101]
    • Edge Magazine
    • 53 Metascore
    • 60 Critic Score
    The subtlety of these exchanges suggests that a strategy game of some greatness exists beneath the cumbersome framework, and we trust Stardock, a developer of proven diligence and passion, to continue refining it. [Nov 2010, p.93]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout. [Dec 2010, p.92]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Plenty of games can be as awkward or frustrating as Dead Rising 2, but none are as insanely, violently, engagingly bonkers. [Nov 2010, p.88]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    It's a vehicle that may win over more action fans than true-bloods, but its plagiaristic tendencies represent a shrewd way of ensuring that the series gets a firm footing outside of the 2D realm. [Nov 2010, p.84]
    • Edge Magazine
    • 55 Metascore
    • 50 Critic Score
    All good clean fun, then, but it's not really anything we haven't seen before. [Nov 2010, p.95]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It remains an early PS Move highlight, but one that can't boast the charm or accessibility of its Wii rivals, despite the improved tech. [Nov 2010, p.92]
    • Edge Magazine

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