Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,234 out of 4015
-
Mixed: 2,350 out of 4015
-
Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The game's intended target audience is likely to respond to the beautifully animated pets with squeaks of delight, though exposure to the Edge test family did result in two children vying for the attention of a camera that would one accept one of the little terrors at a time. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
- Critic Score
A more joined-up package than many games of its type. Unfortunately, it's just a rather limited one. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
- Critic Score
A collection of ideas executed with variable success, which at times coalesce to form an effective whole, and at others feel like flashy distractions from an otherwise unambitious central formula. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
- Critic Score
This is Dungeon Keeper by way of Viva Pinata - building a devilish defence against do-gooders by massaging a delicate and extremely elaborate ecosystem. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
- Critic Score
There are things to admire here, and The Ball's simple challenges ensure a pleasant, if casual engagement, enhanced by the skilful drawing of this subterranean world. [Dec 2010, p.96]- Edge Magazine
Posted Nov 23, 2010 -
- Critic Score
No game since Wii Sports has done so much to capture Nintendo's mixture of initial accessibility, entertainment value and wide appeal. [Christmas 2010, p.95]- Edge Magazine
Posted Nov 22, 2010 -
- Critic Score
When Dance Central works, the feeling is borderline euphoric - in the blood-pumping, serotonin-inducing way that only dancing can be - as you find yourself stringing moves you learnt individually into coherent routines. [Christmas 2010, p.94]- Edge Magazine
Posted Nov 22, 2010 -
- Critic Score
With the exception of fleeting moments, the game's milquetoast mechanics don't cut it - watching a superspy and being one are very different things. [Christmas 2010, p.88]- Edge Magazine
Posted Nov 22, 2010 -
- Critic Score
The game's parts are by turns novel and enjoyable, but when played in longer bursts feel repetitive. Brotherhood is Assassin's Creed II 2, its new mechanics feeling more like extensions of an existing form than innovations. It's a greatest hits disc, then, a weighty, good-value deal that plays the series' best bits – but there's the constant danger that you've heard them before.- Edge Magazine
- Posted Nov 18, 2010
- Read full review
-
- Critic Score
Guwange appears the most accessible of Cave's late-90s output, even if the latter stages of the game, particularly in the two extra modes featured in this update, will require a combination of dedicated practice and natural skill to overcome. [Oct 2010, p.98]- Edge Magazine
Posted Nov 12, 2010 -
- Critic Score
The concept may be a worthwhile shot in the dark, but its choppy execution is straight to video.- Edge Magazine
- Posted Nov 8, 2010
- Read full review
-
- Critic Score
It's a system that very naturally sets up some excellent multiplayer modes, and this is one of an elite few that can truly even the odds between players at different difficulty levels.- Edge Magazine
- Posted Oct 26, 2010
- Read full review
-
- Critic Score
The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.- Edge Magazine
- Posted Oct 25, 2010
- Read full review
-
- Critic Score
The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.- Edge Magazine
- Posted Oct 25, 2010
- Read full review
-
- Critic Score
Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.- Edge Magazine
- Posted Oct 22, 2010
- Read full review
-
- Critic Score
Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.- Edge Magazine
- Posted Oct 22, 2010
- Read full review
-
- Critic Score
Like the movies that doubtless inspired it, Shank ultimately has more style than substance. It looks fantastic but it's hardly a lengthy game, and it does little to trouble your brain. As throwaway entertainment goes, though, it's solid popcorn stuff.- Edge Magazine
- Posted Oct 21, 2010
- Read full review
-
- Critic Score
Sonic 4 is neither straightforwardly heinous nor a glorious return to form. It's a beautiful homage, and on balance an enjoyable one, but things aren't as uncomplicated as you might hope.- Edge Magazine
- Posted Oct 21, 2010
- Read full review
-
- Critic Score
Enslaved's greatest achievement is standing out in the crowded field of me- too, colour-sapped videogame apocalypses, serving as a vibrant oasis in the otherwise murky brown wastes.- Edge Magazine
- Posted Oct 20, 2010
- Read full review
-
- Critic Score
As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]- Edge Magazine
Posted Oct 20, 2010 -
- Critic Score
The result is competent and complex, but not convincing enough to raise any significant emotion other than impatience. It feels like a clockwork approximation of football, lacking the grace, variety and scope of FIFA.- Edge Magazine
- Read full review
-
- Critic Score
The inadequacies of the PSP camera shatter what little illusion is conjured. At one point, Brian Blessed whispers. All is not right in the world. [Jan 2010, p.96]- Edge Magazine
-
- Critic Score
Whatever its bias or excisions, MOH rejects the sort of gung-ho globetrotting baloney seen in Modern Warfare, and makes an honest attempt not to trivialise the lives of US soldiers, creating an air of sober authenticity which is unusual among shooters.- Edge Magazine
- Read full review
-
- Critic Score
An experience lacking flavour, with a transparent design, the game shares many qualities with its elemental subject matter. It is entering a super-competitive environment, and its premium DLC will need to be something special to turn things around.- Edge Magazine
- Read full review
-
- Critic Score
As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]- Edge Magazine
-
- Critic Score
F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II.- Edge Magazine
- Read full review
-
- Critic Score
Reach is a fine conclusion to Bungie's stewardship of the series, but that's what stops it from being anything more. Halo felt like the future. Reach is merely a brilliantly engineered present.- Edge Magazine
- Read full review
-
- Critic Score
Headstrong's effort shows a developer of some calibre, with a clutch of decent ideas, bowed beneath the weight of a multimedia franchise and hobbled by family friendly obligations. Its execution is uneven besides, but the challenge is so light that its flaws are largely irrelevant - and, unfortunately, that applies to the game's few triumphs too.- Edge Magazine
- Read full review
-
- Critic Score
The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in its ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. [Oct 2010, p.95]- Edge Magazine
-
- Critic Score
In miring the action in a crayon-written plot and applying the brakes to anything going too fast, the screaming thrills it does provide are the exception, not the norm. [Oct 2010, p.97]- Edge Magazine