Edge Magazine's Scores

  • Games
For 4,041 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4041 game reviews
    • 68 Metascore
    • 60 Critic Score
    There are things to admire here, and The Ball's simple challenges ensure a pleasant, if casual engagement, enhanced by the skilful drawing of this subterranean world. [Dec 2010, p.96]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    No game since Wii Sports has done so much to capture Nintendo's mixture of initial accessibility, entertainment value and wide appeal. [Christmas 2010, p.95]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    When Dance Central works, the feeling is borderline euphoric - in the blood-pumping, serotonin-inducing way that only dancing can be - as you find yourself stringing moves you learnt individually into coherent routines. [Christmas 2010, p.94]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    With the exception of fleeting moments, the game's milquetoast mechanics don't cut it - watching a superspy and being one are very different things. [Christmas 2010, p.88]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    The game's parts are by turns novel and enjoyable, but when played in longer bursts feel repetitive. Brotherhood is Assassin's Creed II 2, its new mechanics feeling more like extensions of an existing form than innovations. It's a greatest hits disc, then, a weighty, good-value deal that plays the series' best bits – but there's the constant danger that you've heard them before.
    • 76 Metascore
    • 80 Critic Score
    Guwange appears the most accessible of Cave's late-90s output, even if the latter stages of the game, particularly in the two extra modes featured in this update, will require a combination of dedicated practice and natural skill to overcome. [Oct 2010, p.98]
    • Edge Magazine
    • 55 Metascore
    • 50 Critic Score
    The concept may be a worthwhile shot in the dark, but its choppy execution is straight to video.
    • 86 Metascore
    • 80 Critic Score
    It's a system that very naturally sets up some excellent multiplayer modes, and this is one of an elite few that can truly even the odds between players at different difficulty levels.
    • 77 Metascore
    • 70 Critic Score
    The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.
    • 74 Metascore
    • 70 Critic Score
    The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.
    • 84 Metascore
    • 60 Critic Score
    Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.
    • 82 Metascore
    • 60 Critic Score
    Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.
    • 71 Metascore
    • 60 Critic Score
    Like the movies that doubtless inspired it, Shank ultimately has more style than substance. It looks fantastic but it's hardly a lengthy game, and it does little to trouble your brain. As throwaway entertainment goes, though, it's solid popcorn stuff.
    • 72 Metascore
    • 60 Critic Score
    Sonic 4 is neither straightforwardly heinous nor a glorious return to form. It's a beautiful homage, and on balance an enjoyable one, but things aren't as uncomplicated as you might hope.
    • 82 Metascore
    • 80 Critic Score
    Enslaved's greatest achievement is standing out in the crowded field of me- too, colour-sapped videogame apocalypses, serving as a vibrant oasis in the otherwise murky brown wastes.
    • 82 Metascore
    • 60 Critic Score
    As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    The result is competent and complex, but not convincing enough to raise any significant emotion other than impatience. It feels like a clockwork approximation of football, lacking the grace, variety and scope of FIFA.
    • 69 Metascore
    • 50 Critic Score
    The inadequacies of the PSP camera shatter what little illusion is conjured. At one point, Brian Blessed whispers. All is not right in the world. [Jan 2010, p.96]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Whatever its bias or excisions, MOH rejects the sort of gung-ho globetrotting baloney seen in Modern Warfare, and makes an honest attempt not to trivialise the lives of US soldiers, creating an air of sober authenticity which is unusual among shooters.
    • 59 Metascore
    • 30 Critic Score
    An experience lacking flavour, with a transparent design, the game shares many qualities with its elemental subject matter. It is entering a super-competitive environment, and its premium DLC will need to be something special to turn things around.
    • 84 Metascore
    • 60 Critic Score
    As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II.
    • 91 Metascore
    • 90 Critic Score
    Reach is a fine conclusion to Bungie's stewardship of the series, but that's what stops it from being anything more. Halo felt like the future. Reach is merely a brilliantly engineered present.
    • 58 Metascore
    • 50 Critic Score
    Headstrong's effort shows a developer of some calibre, with a clutch of decent ideas, bowed beneath the weight of a multimedia franchise and hobbled by family friendly obligations. Its execution is uneven besides, but the challenge is so light that its flaws are largely irrelevant - and, unfortunately, that applies to the game's few triumphs too.
    • 78 Metascore
    • 80 Critic Score
    The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in its ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. [Oct 2010, p.95]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    In miring the action in a crayon-written plot and applying the brakes to anything going too fast, the screaming thrills it does provide are the exception, not the norm. [Oct 2010, p.97]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Other M dabbles in cinematic tricks and sensational set-pieces, but its strength is in the foundations: it builds an enveloping 3D world from straight lines and right angles, and ups the gears of its rewarding basics constantly. It offers an uncluttered slice of sci-fi action, a singular take on the thirdperson adventure, and a combat system of pared-down beauty.
    • 71 Metascore
    • 60 Critic Score
    Murky, muted visuals and a lack of ground detail let the game's presentation down, but the satisfying combat and customisation - especially when you unlock the Tune menu, which lets you add custom parts to your aircraft - do their best to hold your attention despite the frequently repeating missions. [Oct 2010, p.99]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    Its battle system still provides an excellent alternative to the rigid chess boards of many a strategy RPG, but one which feels compromised rather than optimised for its new setting. [Oct 2010, p.88]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    It's in Mafia II's second act that it takes a real dive, and familiarity plunges into cliché. When the writers run out of literary coal, there's little to keep you on the rails, and nowhere to take a time-out. It descends into a festival of stereotypes and expletives, laying waste to the hints of narrative depth proffered earlier and offending beyond justification as it ticks the down-and-dirty genre boxes.

Top Trailers