Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
This is a whisper of what the IP has to offer videogames rather than a realisation, and there's no disguise in the universe that can hide that. [Aug 2010, p.94]- Edge Magazine
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- Critic Score
The gems that this sequel is connecting - the RPG and match-three puzzler - still need one more to complete the chain: character. [Oct 2010, p.94]- Edge Magazine
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The game could do with a more flexible camera. When the tentacle outgrows the screen in Snake you find yourself failing for collisions you can't even see. [Aug 2010, p.98]- Edge Magazine
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Wrist ache is inevitable, but it's the imprecision of the strength gauge that ends up causing the most pain. [Sept 2010, p.103]- Edge Magazine
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- Critic Score
Its concept feels almost thrown together. [Sept 2010, p.103]- Edge Magazine
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Thoughtfulness pulls Toy Story 3 form the Pixar game mire. [Sept 2010, p.101]- Edge Magazine
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- Critic Score
Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date.- Edge Magazine
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- Critic Score
The game's frustrations are notable, but never spoil the appeal of controlling that indefatigable little guy. [July 2010, p.100]- Edge Magazine
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- Critic Score
The game is its own worst enemy, as its fully featured hands-on action never quite sits comfortably with roleplaying combat. [July 2010, p.99]- Edge Magazine
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Not bad for the unlikely sequel to a game hardly anyone played. [Sept 2010, p.96]- Edge Magazine
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- Critic Score
Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.- Edge Magazine
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- Edge Magazine
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Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96]- Edge Magazine
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Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]- Edge Magazine
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This isn't a game that redefines the genre: this is one that rolls it up and locks it away.- Edge Magazine
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- Critic Score
So much of Aqua, though, feels merely like the crude payoff to a tank rush, your fire moving from one stubborn target to the next until victory is declared. [Aug 2010, p.99]- Edge Magazine
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Ultimately, Alan Wake is every bit as compulsive and satisfying as the fiction on which it riffs, but it also runs the risk of being equally forgettable. It’s a game that delivers the requisite number of twists, turns and thrills, but the only real revelations take place on those scattered manuscript pages.- Edge Magazine
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GTAIV's modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.- Edge Magazine
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- Critic Score
GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.- Edge Magazine
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Much like a summer movie blockbuster, Split Second offers thrills galore, but there's a hint of glossy superficiality to it, too...Yet there are few games in the genre that create quite so many sharp intakes of breath and instances of unintentionally barked profanity as this one, and sometimes that's what racing gaming is all about. [June 2010, p.96]- Edge Magazine
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Continues the series' longstanding struggle with combat mechanics. [July 2010, p.98]- Edge Magazine
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Commander Video needs to be the bigger rectangle and step aside for the two final planned installments. [July 2010, p.103]- Edge Magazine
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At its best it's an engaging spectacle, but when it falters Lost Planet 2 is a gamble that doesn't pay off. [June 2010, p.94]- Edge Magazine
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While refinement might be the best way to make a good game better, it certainly isn't the best way to justify the cost of a second sequel in as many years. [June 2010, p.101]- Edge Magazine
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A curiosity. An inferior imitation of a two-decade-old series, it's nevertheless delivered with obvious affection for its inspiration and considerable charm of its own. [June 2010, p.105]- Edge Magazine
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The game, though, is the same enjoyable knockabout romp that it ever was, and Gameloft has thankfully made no attempt to shoehorn touch-screen controls in unnecessarily. If you feel a burning urge to spend 500 points to relive some small part of your lost youth, you won't be disappointed.- Edge Magazine
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- Critic Score
There's loads to do here. [June 2010, p.105]- Edge Magazine