Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 94 Metascore
    • 90 Critic Score
    A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values.
    • 94 Metascore
    • 90 Critic Score
    A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values.
    • 86 Metascore
    • 90 Critic Score
    Its sheer assuredness in mechanics, spectacle and often situation are unlikely to be surpassed for some time.
    • 70 Metascore
    • 40 Critic Score
    Ultimately, World Rally is not a bad game, just entirely unnecessary.
    • 78 Metascore
    • 70 Critic Score
    Robotic and methodical, and firmly in second place. [Dec 2009, p.97]
    • Edge Magazine
    • 86 Metascore
    • 50 Critic Score
    It is so often calamitous that its few charms are either squandered or obscured. [Christmas 2009, p.96]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Despite being all about the numbers, FM2010 rises above them to be unexpectedly cruel, kind, and even visceral at times. [Christmas 2009, p.104]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Turns out that Tekken's big new idea for online play is rather underwhelming: you can customise your outfit and fight with it on. [Dec 2009, p.103]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    It's a shame to see what could have been. [Dec 2009, p.99]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    All things considered, it’s about the best game called ‘DJ Hero’ we were ever likely to see. It deserves extended play.
    • 92 Metascore
    • 90 Critic Score
    Grid still offers the most on-track excitement (and better car damage), and the forthcoming GT5 already looks graphically superior, but anyone looking for the most rewarding console driving experience to date has found their ride.
    • 87 Metascore
    • 70 Critic Score
    The puzzles themselves can feel gimmicky and detached, as though inclusion was more important than integration. [Dec 2009, p.92]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Runic Games has created something bright and punchy, if a touch aimless, which makes up for the lack of personality (and multiplayer) with a beaming smile and lots of encouraging pats on the back. [Feb 2010, p.90]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    Alluringly lurid, but ultimately disposable. [Dec 2009, p.92]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Tropico is as vibrant and capricious as the setting, and never dry or formulaic in the way that other management games can tend to be. [Christmas 2009, p.106]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    Added depth and nuance are the guiding principles for this spectacular follow up. [Nov 2009, p.100]
    • Edge Magazine
    • 34 Metascore
    • 30 Critic Score
    Partial blame can be laid on the less-than-stellar CG film Astro Boy adapts, but considering High Voltage so vocally invoked Omega Factor during development, it is not unfair to hold the game to a higher standard. It doesn't come close. [Jan 2010, p.96]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    It's a dazzling experience, combining carefree spectacle with careful score attack, a game that's as concerned with its looks as the precision of its underlying mathematical systems. [JPN Import; June 2009, p.94]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    The perfect candidate for the 100th WiiWare game, LostWinds is on the verge of outgrowing the service it almost single-handedly redeems. [Dec 2009, p.101]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    The game’s depth is matched by a generous breadth of modes and options.
    • 85 Metascore
    • 80 Critic Score
    But the puzzles themselves are nearly an unmitigated joy.
    • 82 Metascore
    • 70 Critic Score
    Brutal Legend has the looks and the attitude, and a hefty chunk of original and engaging content to go with it. Whenever it goes near a stage, though, it begins to fall apart. [Dec 2009, p.94]
    • Edge Magazine
    • 96 Metascore
    • 90 Critic Score
    Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.
    • 80 Metascore
    • 70 Critic Score
    But what of the gamers who have paid WayForward’s bills, the Contra lovers and Shantae fan clubs? They're rewarded with extreme difficulty spikes, enacted by the amorphous lovelies of a Miyazaki film. A Boy and his Blob panders to the Wii’s unique audience all too well, dividing itself, and its impact, in the process.
    • 69 Metascore
    • 40 Critic Score
    Sparsely scattered save points, un-skippable animations and cutscenes, and repeated locations and boss fights are anachronisms that will frustrate and alienate all but the most ardent traditionalist.
    • 39 Metascore
    • 40 Critic Score
    A frustrating experience, though thankfully not a long one. [Dec 2009, p.103]
    • Edge Magazine
    • 50 Metascore
    • 40 Critic Score
    A Witch's Tale is the teacher who says 'look, but don't touch.' [Sept 2009, p.97]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92]
    • Edge Magazine
    • 63 Metascore
    • 70 Critic Score
    It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.
    • 59 Metascore
    • 70 Critic Score
    It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.

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