Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
When you're playing a Ninja Gaiden game and not dying until the eighth chapter, it doesn't bode well for the future of the series as we know it. Oh, and the camera's still rubbish. [Nov 2009, p.100]- Edge Magazine
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- Critic Score
There are some interesting ideas here, but in practice the game is overloaded with cut corners and blunting repetition. [Mar 2010, p.97]- Edge Magazine
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- Critic Score
Despite the game's uncluttered arenas, the camera regularly manages to find a way to flip out and point you in the wrong direction. [Dec 2009, p.101]- Edge Magazine
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The amount of material here, familiar though some of it is, and the consummate presentation means that this is the most exhaustive Katamari to date, if not the finest. [Nov 2009, p.97]- Edge Magazine
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- Critic Score
ODST doesn’t quite take Halo into unfamiliar territory, but it does show how robust and adaptable the core of the game is – and, more importantly, stands on its own two feet as a spin-off that’s better than the vast majority of original games.- Edge Magazine
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- Critic Score
Some cool things happen to crazy people in A2M's Wet, but unfortunately there are times in between where you're actually expected to play it. [Nov 2009, p.99]- Edge Magazine
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- Critic Score
For a game that covers everything from drift events to time trials and eliminators, not to mention bumper-to-bumper tuning options, a top-tier physics model and authentic handling, Shift has enough precision and purpose to give anyone pause. [Nov 2009, p.98]- Edge Magazine
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- Critic Score
It delivers on 5th Cell's unlikely conceit far more capably than expected, and fulfills a blueprint so bizarrely ambitious almost nobody believed it was possible. [Nov 2009, p.92]- Edge Magazine
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Zuma's simple ingredients have once again brewed up a surprisingly powerful brand of magic. [Nov 2009, p.104]- Edge Magazine
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A game that's more than the sum of its parts. [Dec 2009, p.98]- Edge Magazine
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The early promise is blunted, however, when too many cooks arrive and you're left relying on potshots and memory games. [Christmas 2009, p.106]- Edge Magazine
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It's accomplished in its execution, but threatens to segregate the platform just as Harmonix seemed to be opening it up to all-comers. [Nov 2009, p.103]- Edge Magazine
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- Critic Score
Is Muramasa a luscious concept art gallery rudely interrupted by swordplay, or just a ponderous Ninja Gaiden clone. Whatever the case, it doesn't wholly succeed. [July 2009, p.99]- Edge Magazine
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- Critic Score
Mini Ninjas offers an assortment of simple pleasures and its tooth-rottingly sweet presentation wholly endears – but it isn’t sustained, and in places falls disastrously below the watermark.- Edge Magazine
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From the patchwork fields of the Dover coastline to the unforgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. [Oct 2009, p.97]- Edge Magazine
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- Critic Score
Codemasters is as attuned to track-building and racecraft as it has ever been. [Oct 2009, p.92]- Edge Magazine
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Ingenious, experimental and entirely polarising, games like ColorZ show that WiiWare continues to take the road less travelled. In doing so, the platform’s most poignant offerings reveal something a little bit magical - a fleeting glimpse of the soul lurking within the machine.- Edge Magazine
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- Critic Score
Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]- Edge Magazine
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An accomplished effort that is every inch the Soul Calibur of the home consoles, just squeezed on to a smaller screen. [Oct 2009, p.98]- Edge Magazine
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Guitar Hero 5 does stand as the most accessible version of the game concept to date, presenting a significantly tidier, more intuitive menu to get you playing sooner. [Nov 2009, p.103]- Edge Magazine
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At least building the game around a mountain ascent avoids survival horror cliché. Instead of stepping bravely into the murk you are motivated forwards by the peak's promise. [Oct 2009, p.98]- Edge Magazine
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- Critic Score
"Holy Metacritic, Batman! They've finally bothered to dedicate considerable time and resources to putting you in a decent videogame!" [Oct 2009, p.86]- Edge Magazine
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It revitalises both old and recent characters and, despite the basic environments having the odd clunky element in their geography, triumphantly succeeds as a new breed of fighting game. [Oct 2009, p.90]- Edge Magazine
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The new control system may ultimately be an upgrade Samus Aran never really needed, but this is still the best – and most logical – Wii reissue from Nintendo to date.- Edge Magazine
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No other game catches the exhilaration of mental exercises, while doing just enough to smooth over their occasional frustrations, in quite the same way as Layton. [Nov 2009, p.104]- Edge Magazine
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Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark.- Edge Magazine
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For all its foibles, Raven's brand of brazen, aimless carnage is a gruesome thrill with just enough dynamism in each battle to keep its anachronistic heart beating. [Oct 2009, p.88]- Edge Magazine
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- Critic Score
Even when you disregard the charmless character, ignore the relentless music and eventually manage to tame the handling, something comes along to spoil the party - an odiously placed bump on the road that causes an unnecessary spin, the sudden inability to respawn even when off the track, resulting in a lost race... the list goes on. [Jan 2010, p.90]- Edge Magazine
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Over the Top has tempered its obvious ambition with skill and understanding, and the result is a game that’s refreshingly quick to take flight.- Edge Magazine
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- Critic Score
If there's a benefit to the game's focus on local co-op multiplayer, it's that players can stand suicide watch over each other for when the awfulness of it all finally overwhelms them. [Oct 2009, p.97]- Edge Magazine