Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
The original title won fans for its shocks and surprises; the second takes no risks. While its ultraviolence is slick and satisfying, its shtick has calcified. [Apr 2010, p.92]- Edge Magazine
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- Critic Score
With its robust clan support MAG still offers a cooperative experience on a rare scale for bands of dedicated players willing to weather the unnecessary confusions and ungenerous structure of the early game. For the rest, MAG rarely deals out the empowerment and clarity of purpose that other team shooters, like the forthcoming Battlefield: Bad Company 2, offer from the get go. It’s not quite ‘welcome to the suck’, but gamers may wonder if MAG’s a battle worth fighting.- Edge Magazine
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- Critic Score
It shows that this most predictable of genres is still capable of throwing out interesting surprises. [Mar 2010, p.97]- Edge Magazine
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- Critic Score
Somehow, Dark Void just about rises above its faults, but it's hardly at rick of flying too close to the sun. [Feb 2010, p.86]- Edge Magazine
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- Critic Score
This is as good as you'll find on DSiWare at the moment, and it'll likely stay that way until Q-Games comes up with another mini-marvel. [Feb 2010, p.95]- Edge Magazine
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- Critic Score
It’s still a classic, then, but one you’d be wise to play in brief installments. And with no real plot to lose yourself in, no breadcrumbs to follow, and very little else to bother yourself with besides headshots, perhaps this is Serious Sam as he’s always meant to be encountered – as a palate-cleansing blast of pure four-colour chaos to enjoy between other courses.- Edge Magazine
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- Critic Score
As adequate an expression of the genre as it is, it somehow can't quite conjure those high notes of enthusiasm - akin to the way in which a whiteboard diagram of demographics and key features fails to inspire heart palpitations. [Feb 2010, p.84]- Edge Magazine
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Smarter, faster pacing could have made all the difference. When it isn't intentionally hobbled, the combat is spectacular and unique. [Feb 2010, p.88]- Edge Magazine
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- Critic Score
A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board. [Christmas 2009, p.90]- Edge Magazine
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- Critic Score
For all its polish, Reflect Missile has managed to retain the loose energy of a quirky prototype: a 500 Nintendo Point exercise in pure mechanics that is lithe – and slight – enough to suggest that a talented designer may have knocked the whole thing up over an inspired series of lunch breaks.- Edge Magazine
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Stray from the beaten track and Crystal Bearers is a different game...That it is so oddly buried is inexplicable, but you can't deny the fun of excavation. [Feb 2010, p.94]- Edge Magazine
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- Critic Score
Repetitive and simplistic, Alien Breed Evolution may remain true to its inspiration, but this first episode does no more than reinforce Team 17's reputation for serviceable but uninspiring updates of past glories. [Feb 2010, p.91]- Edge Magazine
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Shooter feels accomplished and robust, a rounded and consistently enjoyable achievement. [Jan 2010, p.94]- Edge Magazine
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The Saboteur is an awesome display of clichés, stereotypes, shortcuts and failures in logic. [Jan 2010, p.86]- Edge Magazine
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Smart Remote-pointer-based controls and Mason's nimble pace around the snowy locales ensure Shattered Memories is not a disagreeable six hours, but it is very rarely scary or spooky. [Feb 2010, p.93]- Edge Magazine
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- Critic Score
Spirit Tracks' aging tricks continue to carry you cack into the narcotic realms of pure ritual, until you're deep in the caverns yet again, holding the magic yellow boomerang once more, and wondering what quirky brilliance it will bring with it this time. [Christmas 2009, p.92]- Edge Magazine
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Quietly competent to the very end, Avatar's certainly not the disaster you may have feared, but it can feel patronising, pompous and a little unnecessary. [Jan 2010, p.84]- Edge Magazine
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Even if the DNA of its forebears is barely apparent, such a bold, brilliant transformation certainly involves something a little like magic. [Dec 2009, p.100]- Edge Magazine
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- Edge Magazine
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It's easy to assume that Gyromancer is a clone of Puzzle Quest...The truth, perhaps, is that it's simply an improvement on the formula. [Jan 2010, p.98]- Edge Magazine
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- Critic Score
It's easy to assume that Gyromancer is a clone of Puzzle Quest...The truth, perhaps, is that it's simply an improvement on the formula. [Jan 2010, p.98]- Edge Magazine
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- Critic Score
Certainly, Ubisoft Montreal has succeeded in welding a game to what once felt like a proof of concept, and without overshadowing its many strengths. Much devolves into mere stuff – one sword is much like another; a painting’s easily bought and just fills a hole in the wall – and once the story is over there’s little reason to replay it. At the end of it all, though, you’re left with that setting, those cities, and Ezio, and they lend the experience a substance that endures.- Edge Magazine
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Fun fan fodder, but hardly revelatory. [Christmas 2009, p.102]- Edge Magazine
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The root problem is that the board controller is poorly conceived. The notion of mimicking while stationary an activity entirely reliant on motion is deeply flawed. [Jan 2010, p.88]- Edge Magazine
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If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south.- Edge Magazine
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In the original, full-sized LBP, creating more than a few seconds of playable level was a significant and time-consuming effort. Here, with slightly reduced options and at a near microscopic scale, it's much, much harder. [Jan 2010, p.93]- Edge Magazine
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- Critic Score
If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south.- Edge Magazine
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- Critic Score
The sport's on-track jousting is potentially some of the fastest and most exhilarating source material around, but by default developers appear to struggle to present it in anything other than a dry and overly technical fashion. [Jan 2010, p.91]- Edge Magazine
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What it didn't factor into the design is that kleptomaniacs rarely bother collecting items without emotional gravitas, and this oversight becomes immediately obvious when you compare Rumble to its source material. [Jan 2010, p.98]- Edge Magazine
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- Critic Score
Despite the lack of ingenuity on display, NSMB Wii's thrash of four players does bring uproarious anarchy to the sofa for short periods of time. [Dec 2009, p.86]- Edge Magazine