Edge Magazine's Scores

  • Games
For 4,041 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4041 game reviews
    • 79 Metascore
    • 60 Critic Score
    A functional, pared-down JRPG and a feisty but flawed translation of the side-scrolling beat 'em up into the third dimension. [Apr 2010, p.94]
    • Edge Magazine
    • 49 Metascore
    • 50 Critic Score
    A few hairy moments in, and any attempt to get back under your skin is redundant. Mostly this is because the game's resident evil is largely incapable of harming you, and any sense of jeopardy is lost. [Apr 2010, p.97]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Tight ink limitations force creative solutions, but once learnt, certain tricks undermine the action. [Feb 2010, p.94]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Compared to its Wii counterpart - as generic a movie-licensed collect 'em up as you'll see - the DS version is swollen with ideas. [Apr 2010, p.98]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Open about the toys you can play with in the final stages of research, strategy in Supreme Commander 2 is pure – worked out before the battle begins and maintained as a line under your tactical moves.
    • 72 Metascore
    • 70 Critic Score
    The battles, meanwhile, are engaging despite their simplicity, and it's beautiful to watch each turn play out. [May 2010, p.102]
    • Edge Magazine
    • 54 Metascore
    • 40 Critic Score
    While the more conventional controls make for a more satisfying experience, they also expose the painful ordinariness of the game. [May 2010, p.102]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    When you do surrender to Echoshift's world of relaxation, time management, and jarring cruelty, however, time - like your many lives - files by. [May 2010, p.104]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    Heavy Rain pulls off its branching narrative by donning blinkers and sprinting down the chosen routes. Countless permutations of each scene are allowed, safe in the knowledge that they will never be addressed again.
    • 81 Metascore
    • 80 Critic Score
    Napoleon ultimately feels like the more successful younger brother to Empire. It fundamentally shares its DNA, for better and worse, but has learned from its mistakes, and has stayed trim and buff.
    • 63 Metascore
    • 40 Critic Score
    It's the cutest game we've seen in a while, but not nearly as good as it looks. [July 2010, p.105]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    The game is sumptuously constructed - its spindly and grotesque sense of caricature is a delight and the lively score is maddeningly hummable. [Apr 2010, p.97]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    A hastily assembled three-in-one anachronism which proves just one thing: that terrifying and terrible are not mutually exclusive. [Apr 2010, p.93]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    A hastily assembled three-in-one anachronism which proves just one thing: that terrifying and terrible are not mutually exclusive. [Apr 2010, p.93]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    A hastily assembled three-in-one anachronism which proves just one thing: that terrifying and terrible are not mutually exclusive. [Apr 2010, p.93]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    The plot lacks the slight unpleasantness that tinted Wright's best cases. There are still killers, but their motivations are more straightforward. [Mar 2010, p.98]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The details of each individual victory may fade with time, but you’ll never forget the fractal patchwork rippling beneath you, or the stormy static of the clouds that clash overhead.
    • 88 Metascore
    • 80 Critic Score
    Most of all, BioShock 2 has one quality that makes us much more hopeful for the future of the series and its inevitable onward growth as one of gaming’s big franchises: it shows the capacity of Rapture to utterly change itself for the telling of a new tale, while somehow remaining the same.
    • 75 Metascore
    • 60 Critic Score
    Dante’s Inferno fails to rise above its peers, the punishment for which is not damnation, merely a place in limbo.
    • 59 Metascore
    • 50 Critic Score
    It's not lazy and unworkable, then, merely pleasant, compromised, and irrelevant. [Mar 2010, p.98]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    This is a game with ambitions that now outstrip the confines of an atrophying engine, but beneath the exterior lies a world rich in atmosphere - the credible and pervading horror of a landscape drawn with unusual finesse. [Mar 2010, p.95]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    White Knight Chronicles is competent and solid without ever being beautiful or, you'll find yourself realising with a scratch of the head 15 hours in, particularly enjoyable. [Apr 2010, p.99]
    • Edge Magazine
    • 96 Metascore
    • 90 Critic Score
    With the first instalment, BioWare built a universe of words – a deeply convincing multicultural sprawl you could read about without ever quite getting to touch. Here, you’re inside it from the start – and the view is often dazzling
    • 84 Metascore
    • 70 Critic Score
    The original title won fans for its shocks and surprises; the second takes no risks. While its ultraviolence is slick and satisfying, its shtick has calcified. [Apr 2010, p.92]
    • 76 Metascore
    • 60 Critic Score
    MAG
    With its robust clan support MAG still offers a cooperative experience on a rare scale for bands of dedicated players willing to weather the unnecessary confusions and ungenerous structure of the early game. For the rest, MAG rarely deals out the empowerment and clarity of purpose that other team shooters, like the forthcoming Battlefield: Bad Company 2, offer from the get go. It’s not quite ‘welcome to the suck’, but gamers may wonder if MAG’s a battle worth fighting.
    • 56 Metascore
    • 60 Critic Score
    It shows that this most predictable of genres is still capable of throwing out interesting surprises. [Mar 2010, p.97]
    • Edge Magazine
    • 59 Metascore
    • 60 Critic Score
    Somehow, Dark Void just about rises above its faults, but it's hardly at rick of flying too close to the sun. [Feb 2010, p.86]
    • Edge Magazine

Top Trailers