Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,234 out of 4015
-
Mixed: 2,350 out of 4015
-
Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Unite doesn’t offer the kind of transformation at its higher levels that you might expect – the essential purpose is the same throughout: kill monsters, craft new shin pads out of dino-bladders, and swap your pig’s wings for a magician’s hat. Nonetheless, these simple motivations give way to a huge depth of execution which empowers and requires four players.- Edge Magazine
- Read full review
-
- Critic Score
With a little more in the way of technical polish and a few more hours of playtime thrown in, this would have been one of the best film-based games of all time. [July 2009, p.90]- Edge Magazine
-
- Critic Score
As a script, Flower, Sun And Rain is, for at least two thirds, hugely witty and effortlessly mad, eliciting enough regular laughs to cover for the game's otherwise painfully tedious forms of interaction. [JPN Import; Dec 2008, p.96]- Edge Magazine
-
- Critic Score
Let's Tap isn't merely innovative, it's an original concept applied over five distinct types of game that works extremely well. [Mar 2009, p.90]- Edge Magazine
- Read full review
-
- Edge Magazine
-
- Edge Magazine
-
- Critic Score
Black Sigil's big-picture rewards are too fleeting and familiar to justify the considerable effort. [Sept 2009, p.101]- Edge Magazine
-
- Critic Score
The poor relation of its canceled 360 and PS3 brothers. This is a stripped-down version of a game that never was, offering only fleeting glimpses of a magnificent concept through a console and engine that could never, even with four more years to work at it, have handled it. [Aug 2009, p.98]- Edge Magazine
-
- Critic Score
Rock Band: Unplugged’s heart is genuine and soulful, evidence perhaps that, in game-making as much as music-making, it pays to never forget one’s roots.- Edge Magazine
- Read full review
-
- Critic Score
Far more than just a quirky and adept multiplayer romp, then, Swords & Soldiers has found a deeply satisfying sweet-spot where chaos and control are almost perfectly balanced, and the result is a game that towers above everything else WiiWare currently has to offer.- Edge Magazine
- Read full review
-
- Critic Score
Granted, this is hardly the most drastic of sequels, but it didn’t need to be: instead, it stands as an indicator that, even as the DSi heads ever deeper into the online space, on some level at least, it’s still business as usual.- Edge Magazine
- Read full review
-
- Critic Score
In many ways, Trash Panic represents the kind of inventive, inimitable Japanese release that comes all too infrequently – but here, such creativity has not been enough to turn an interesting idea into a brilliant one.- Edge Magazine
- Read full review
-
- Critic Score
For its fights alone Knights In The Knightmare is a worthy effort, another semi-successful attempt to find the sweet spot for stylus-driven roleplay. [July 2009, p.101]- Edge Magazine
-
- Critic Score
Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.- Edge Magazine
- Read full review
-
- Critic Score
Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.- Edge Magazine
- Read full review
-
- Critic Score
If there’s one great story in The Sims 3, it’s of how the biggest game in the world continues to act like it, expanding in some respects, shrinking in others, but always evolving. And it’s about EA learning more and more how to act like the world’s biggest developer, the production values, build quality and feature set here being almost overwhelming.- Edge Magazine
- Read full review
-
- Critic Score
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97]- Edge Magazine
-
- Critic Score
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97]- Edge Magazine
-
- Critic Score
Just when the whole thing seems in danger of becoming a cold study in design brilliance, however, the on-screen clock comes into its own, raising the game’s temperature by turning each challenge into a speed-runner’s dream.- Edge Magazine
- Read full review
-
- Critic Score
The concept at the core of Yosumin Live is robust, but it fails to hold up under extended play. Either Square Enix has happened upon a brilliant mechanic that has yet to fully bloom or one that it has been unable to sustain. The scant progression Yosumin has made in its transition from webgame to XBLA release indicates that perhaps it is the latter.- Edge Magazine
- Read full review
-
- Critic Score
The game's ambition far outstrips its creator's abilities: damned by execution rather than intent, but damned nonetheless. [July 2009, p.99]- Edge Magazine
-
- Critic Score
The game's ambition far outstrips its creator's abilities: damned by execution rather than intent, but damned nonetheless. [July 2009, p.99]- Edge Magazine
-
- Critic Score
At its best, Infamous is an amped-up Crackdown - a game about bounding across a cityscape, discharging your enemies however you please. Even if ropey execution impedes its appeal, Infamous still has this essential spark. [June 2009, p.88]- Edge Magazine
- Read full review
-
- Critic Score
The game's ambition far outstrips its creator's abilities: damned by execution rather than intent, but damned nonetheless. [July 2009, p.99]- Edge Magazine
-
- Critic Score
Undisputed can be complex one moment and crude the next, the dominant ‘full mount’ position (the holy grail of ground-and-pound fighters) far too achievable against even experienced opposition.- Edge Magazine
- Read full review
-
- Critic Score
While the fattened numbers - levels, game types, building tools - are the products of mere evolution, the lean, focused fun is new to the mix. [July 2009, p.94]- Edge Magazine
-
- Critic Score
So wasteful of its source material that it should be held up as an example of how not to handle this kind of production. [July 2009, p.101]- Edge Magazine
-
- Critic Score
The overriding impression is of a game that's physically too big for its action. [June 2009, p.88]- Edge Magazine
- Read full review
-
- Critic Score
The most comprehensive remake Nintendo has ever undertaken. [July 2009, p.94]- Edge Magazine
-
- Critic Score
A simple bloodsport, and only a rudimentary level-up system affords any sense of progression. [Aug 2009, p.106]- Edge Magazine