Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 45 Metascore
    • 40 Critic Score
    The fun is spread far too thin. [Sept 2010, p.94]
    • Edge Magazine
    • 45 Metascore
    • 30 Critic Score
    Glitchy. [Sept 2010, p.99]
    • Edge Magazine
    • 70 Metascore
    • 40 Critic Score
    Jett Rocket's mistakes remind us of the N64 days, when developers were feeling their way through Nintendo's brave new 3D world. [Aug 2010, p.99]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Sin And Punishment 2's real value lies in the (now online-enabled) hi-score tables and a brilliant risk/reward scoring system. [Christmas 2009, p.94]
    • 76 Metascore
    • 50 Critic Score
    This is a whisper of what the IP has to offer videogames rather than a realisation, and there's no disguise in the universe that can hide that. [Aug 2010, p.94]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    The gems that this sequel is connecting - the RPG and match-three puzzler - still need one more to complete the chain: character. [Oct 2010, p.94]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    The game could do with a more flexible camera. When the tentacle outgrows the screen in Snake you find yourself failing for collisions you can't even see. [Aug 2010, p.98]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Exquisitely presented. [Sept 2010, p.100]
    • Edge Magazine
    • 54 Metascore
    • 30 Critic Score
    Wrist ache is inevitable, but it's the imprecision of the strength gauge that ends up causing the most pain. [Sept 2010, p.103]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Its concept feels almost thrown together. [Sept 2010, p.103]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Thoughtfulness pulls Toy Story 3 form the Pixar game mire. [Sept 2010, p.101]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date.
    • 86 Metascore
    • 70 Critic Score
    The game's frustrations are notable, but never spoil the appeal of controlling that indefatigable little guy. [July 2010, p.100]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    The game is its own worst enemy, as its fully featured hands-on action never quite sits comfortably with roleplaying combat. [July 2010, p.99]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Not bad for the unlikely sequel to a game hardly anyone played. [Sept 2010, p.96]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.
    • 82 Metascore
    • 80 Critic Score
    A triumphant toolset attached to a decent stab at the karting genre
    • 82 Metascore
    • 80 Critic Score
    Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]
    • Edge Magazine
    • 98 Metascore
    • 100 Critic Score
    This isn't a game that redefines the genre: this is one that rolls it up and locks it away.
    • 61 Metascore
    • 30 Critic Score
    So much of Aqua, though, feels merely like the crude payoff to a tank rush, your fire moving from one stubborn target to the next until victory is declared. [Aug 2010, p.99]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimately, Alan Wake is every bit as compulsive and satisfying as the fiction on which it riffs, but it also runs the risk of being equally forgettable. It’s a game that delivers the requisite number of twists, turns and thrills, but the only real revelations take place on those scattered manuscript pages.
    • 95 Metascore
    • 90 Critic Score
    GTAIV's modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.
    • 95 Metascore
    • 90 Critic Score
    GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.
    • 82 Metascore
    • 80 Critic Score
    Much like a summer movie blockbuster, Split Second offers thrills galore, but there's a hint of glossy superficiality to it, too...Yet there are few games in the genre that create quite so many sharp intakes of breath and instances of unintentionally barked profanity as this one, and sometimes that's what racing gaming is all about. [June 2010, p.96]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Atlus's surgery sim is in rude health. [July 2010, p.103]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Continues the series' longstanding struggle with combat mechanics. [July 2010, p.98]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    The game's major flaw, however, is its brevity. [July 2010, p.105]
    • Edge Magazine
    • 76 Metascore
    • 50 Critic Score
    Commander Video needs to be the bigger rectangle and step aside for the two final planned installments. [July 2010, p.103]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    At its best it's an engaging spectacle, but when it falters Lost Planet 2 is a gamble that doesn't pay off. [June 2010, p.94]
    • Edge Magazine

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