Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's simple, enjoyable, and in wisely steering clear of trying anything grand or complex, is an enjoyable if self-contained success. [May 2010, p.97]- Edge Magazine
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- Critic Score
It's simple, enjoyable, and in wisely steering clear of trying anything grand or complex, is an enjoyable if self-contained success. [May 2010, p.97]- Edge Magazine
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You can call it feature creep or over-ambition, but it's the surfeit of content that almost buries the game's achievements. [June 2010, p.100]- Edge Magazine
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You can call it feature creep or over-ambition, but it's the surfeit of content that almost buries the game's achievements. [June 2010, p.100]- Edge Magazine
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- Critic Score
This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101]- Edge Magazine
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It's a shame the drama doesn't punch at the same weight (as the visuals). [June 2010, p.105]- Edge Magazine
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- Critic Score
What it does have is bundles of charm, a gorgeous art style, and enough bite-sized chunks to last many a journey. [July 2010, p.104]- Edge Magazine
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- Critic Score
It's just a shame that this unique combination of still-alivers didn't result in something truly innovative.- Edge Magazine
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- Critic Score
It's just a shame that this unique combination of still-alivers didn't result in something truly innovative.- Edge Magazine
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- Critic Score
It manages to be that rarest of things: a Wii game that you've just got to try online. [May 2010, p.98]- Edge Magazine
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- Critic Score
Its flaws stand out in the short singleplayer campaign, and its tail end relies too much on the gunplay that the game otherwise relegates to a begrudging last resort. But when it hits its stride, the environments unlock the player’s tactical ambitions in away that is truly empowering, launching you between shadow and light, discretion and aggression.- Edge Magazine
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- Edge Magazine
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- Critic Score
There's wild west fun to be had within these simplistic charms, but it's unlikely to replace your favoured multiplayer shooter. [June 2010, p.103]- Edge Magazine
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- Critic Score
Our concern is that the game doesn't quite have the depth to sustain interest over a period of months, and an apparent uninterest in providing anything other than straight combat will compound the problem. And yet, at US$9.99, Plain Sight boasts a price that's as minimalist as its visual style. As such, a game this novel can only be a tempting prospect.- Edge Magazine
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- Critic Score
The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]- Edge Magazine
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The simple attack-defend volleyball games are the true beauty of Zack Island, frequently raising the pulse as you battle to deliver that killer blow. [May 2010, p.104]- Edge Magazine
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For those of us with purer nail-hitting, dog-poking and badger-stomping in mind, the pleasure will have to remain in the doing.- Edge Magazine
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- Critic Score
A fizzing treat that refuses to ever dissolve away entirely, Alien Zombie Death is pacy, mean-spirited, and delightful.- Edge Magazine
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- Critic Score
Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]- Edge Magazine
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- Critic Score
Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]- Edge Magazine
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- Critic Score
Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]- Edge Magazine
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- Critic Score
After the first game, the series was in need of a rethink; now all it needs is refinement. [May 2010, p.94]- Edge Magazine
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The darling of the indie scene for so many years, it's a pleasure to see the game proving itself all over again. [June 2010, p.98]- Edge Magazine
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Fat with content, melodrama and fun, few DS games can match its ambitions. [Apr 2010, p.98]- Edge Magazine
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Tiberian Twilight finds the series at a crossroads, with its glory days gone and its future uncertain. [May 2010, p.100]- Edge Magazine
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Metro is at its best deep underground, away from the demands of a modern action game and engrossed in the cultures that cling to its tunnels, the atmosphere boosted by subtitled Russian and the writing and voice-acting creating fascinating windows into a struggling world. [May 2010, p.99]- Edge Magazine
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- Critic Score
The stuff of legend, then? Indeed. Although, perhaps fittingly, one with nothing new to say. [Apr 2010, p.88]- Edge Magazine
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For all the spectacle of Resonance's gunfights, the game feels restrictive. It's a strategy game in which your tactical options are limited to one or two reliable strategies, and an RPG in which character development is chained to similar lines. [May 2010, p.96]- Edge Magazine
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- Critic Score
Without the brutal challenge, it's a game that will take mere hours to finish and even fewer to forget. [May 2010, p.101]- Edge Magazine
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- Critic Score
FFXIII takes brave risks with the series’ foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.- Edge Magazine
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