Fallout 3: Mothership Zeta Image
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68

Mixed or average reviews - based on 24 Critic Reviews What's this?

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5.6

Mixed or average reviews- based on 122 Ratings

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  • Summary: Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction - outer space. Meet new characters and join with them in a desperate bid to escape the Aliens'Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction - outer space. Meet new characters and join with them in a desperate bid to escape the Aliens' clutches. To do so, you'll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative - to fight your way to the bridge of the ship and secure your escape. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 8 out of 24
  2. Negative: 1 out of 24
  1. A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
  2. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
  3. Despite the addition of some interesting characters, it really is a shame that Fallout 3’s steady addition of downloadable content had to end on this sour note because there was plenty of room for interesting ideas.
  4. PC Gamer UK
    64
    Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
  5. Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.
  6. Mothership Zeta is not as shabby as Operation: Anchorage, but it still not worth neither money, nor time.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 4 out of 16
  2. Negative: 8 out of 16
  1. Nov 19, 2021
    10
    One of the best games to the series and an All-time Classic. Also, the last Decent Fallout Game!
  2. Feb 20, 2019
    8
    This dlc is so crazy, it makes me love it. Aliens kidnapping people? Toshiro samurai? Count me in. It's short, but fun. Pickens approves!
  3. AlexV
    Aug 10, 2009
    6
    There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs. Expand
  4. TomM.
    Aug 11, 2009
    4
    Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas. Expand
  5. Nov 22, 2014
    3
    Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around theSeriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. But if you decide to go raider hunting and get bored, you can always just go do something else. Mothership Zeta forces you to do nothing except kill aliens for hours. Yay. The aliens have no personality, no motivations, no nothing except a big head and a desire to kill you. There are other humans in Mothership, but they don’t really do anything. They don’t help you, they aren’t interesting, and you’ll probably just ignore them. Other than the alien weapons you’ll pick up in the first 10 minutes, there’s not any cool loot. There aren’t any side quests: there’s nothing to do except escape the ship. That is, there’s nothing to do in this DLC except get it over with. Which raises an obvious question: why bother? Expand
  6. FacuCaro
    Aug 7, 2009
    3
    En cuanto a lo que la redacción de Meri dice (compartido por varios lectores, según veo) olvidaron decir que la duraciónEn cuanto a lo que la redacción de Meri dice (compartido por varios lectores, según veo) olvidaron decir que la duración puede variar de acuerdo al modo de juego que usemos. Si exploramos bien la nave y usamos el modo sigiloso, sin duda dura más. Terminarlo en 2 o 3 horas es para alguien que no para de correr y tirar tiros para todos lados. Yo lo terminé entre 4 y 5 horas y vamos... después de todo tan corto no es para una expansión si tenemos en cuenta que el COD 5 se puede terminar en 5 hs con dificultad Veteran como en mi caso.
    Pero en fin, en cuanto al juego es sin duda la peor de todas las expansiones. Bethesda quizá debería pensar en otras cosas más que aliens flacuchos y abducciones trilladas (como quizá sugiere la redcción al principio de la nota) y avocarse a cosas más originales. El diseño de ningún modo es innovador... claro, se me dirá que es distinto con respecto a todo lo que significa Fallout, pero el escenario interior de una nave alienígena es todo lo que cabe esperar de una mala película yanqui como el día de la independencia, es decir, nada, la reproducción de un estereotipo.
    Para serles sinceros, queridos Fallouteros, yo no me conformo con un par de armitas y unos bichos poco inteligentes (SPOILER!!! cuando lleguen a la sala final se darán cuenta de lo que les digo, sólo vean la silla principal y miren quién está sentado como si no pasara nada en la nave FIN DEL SPOILER!!!), el argumento es un verdadero desperdicio...correr...correr....correr....... escapar de la nave! bueno y algo más? se interactúa en algún momento con los alienígenas?.... pues no, usted corra y escápese del lugar nomás porque como verá, a los alienígenas los estereotipos los pintan siempre (o casi siempre) enemigos de la raza humana y por lo tanto lo quieren matar asi que devuelva la misma moneda y váyase, fin del argumento.
    La incorporación de un samurai y la armadurita bonita, sí, es gracioso pero nada más que para mirarse un rato (si es que uno decide matar al tipo ese) pero en cuanto a defensa no tiene nada que hacer en comparación a las armaduras del enclave.
    En fin, un escenario bonito plagado de salas y pasillos para escapar (no hubiera sido más interesante parar, de algún modo, en alguna parte de algún planeta extraterrestre?... bueno en fin esto no es Star Wars ni yo estoy en Bethesda).
    Chicos, una decepción verdaderamente sobre todo teniendo en cuenta qeu oficialmente se ha anunciado que es muy posible que esta sea el último DLC para Fallout 3, quedando muchas cuetiones por resolver (quizá lo veamos en Fallout 4 porque el New Vegas, como se ha dicho, no será la "secuela" del 3...).
    Por último, creo que antes de lanzar una expansión podrían pensarse un poco más el argumento y quizá hacerla un mopo más duradera, como Point Lookout (aunque mi preferida fue The Pitt) y dejar de vendernos a los jugadores estos productos de mala calidad con argumentos que se le pueden ocurrir a un chico que no sabe hablar.
    Un saludo a todos los decepcionados como yo, jeje, esperemos que si sacan un próximo DLC esté a la altura de otros o del juego original.
    (Cita: este análisis lo publiqué también en Meristation)
    Expand
  7. Dree
    Aug 4, 2009
    2
    Mothership Zeta proves the reason why Bethesda need to stop making DLC for Falllout 3. This DLC pack contains a beautiful textures sets, but Mothership Zeta proves the reason why Bethesda need to stop making DLC for Falllout 3. This DLC pack contains a beautiful textures sets, but that is about it. The whole quest takes place inside of alien ship, which has very bland interiors. There is no story, no plot, no unique dialogue, no "oh snap" moment, no replay value, and there are few techincal errors and overall, it left me a feeling that I wasted my money. Expand

See all 16 User Reviews