- Publisher: Bethesda Softworks
- Release Date: Aug 3, 2009
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 122 Ratings
User score distribution:
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Positive: 28 out of 122
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Mixed: 57 out of 122
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Negative: 37 out of 122
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- Most helpful
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Nov 22, 2014
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AlexVAug 10, 2009There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs.
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Feb 20, 2019This dlc is so crazy, it makes me love it. Aliens kidnapping people? Toshiro samurai? Count me in. It's short, but fun. Pickens approves!
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TomM.Aug 11, 2009Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas.
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DreeAug 4, 2009
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JanKAug 6, 2009One of the best DLC for F3. Nice Graphics and a cool Story.
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AndrewTAug 8, 2009
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Nov 19, 2021One of the best games to the series and an All-time Classic. Also, the last Decent Fallout Game!
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DanielV.Aug 5, 2009I looked forward to this addon for such a long time, and I am quite disappointed. Very linear, the new weapons are certainly nothing to be excited about, and there is absolutely no Good/Evil pathways in Zeta. All the other addons are terrific, but I really can't say that about this one.
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RickZAug 5, 2009Boring environment, a so so story and the authentic Fallout 3 ambiance is missing. I enjoyed the three predecessor DLCs. Compared to them, this one does not have very much to it.
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FacuCaroAug 7, 2009
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ALoneWandererWellingtonSep 1, 2009
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Mar 3, 2012A passable dlc with a interesting premise and some corridor roaming. It's basically the same as a big underground area - with lot's of generic doorways and whatnot. The presentation and story bits of the dlc make it worthwhile.
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Jul 14, 2015
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May 25, 2022Меня похитили иноплонетяне но агенты малдор и скаллли не пережили мирового ядерного пожара и мне уже никто не поможет как и этому куску кала
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Mar 14, 2023It plays not bad (5/10), but the level design is incredibly boring (3/10), and the whole idea of aliens in the world of Fallout in a non-ironic context is absolutely terrible (0/10).
Awards & Rankings
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Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
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Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
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Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.