- Publisher: Bethesda Softworks
- Release Date: Aug 3, 2009
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 122 Ratings
User score distribution:
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Positive: 28 out of 122
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Mixed: 57 out of 122
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Negative: 37 out of 122
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- Most helpful
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AlexVAug 10, 2009There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs.
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RickZAug 5, 2009Boring environment, a so so story and the authentic Fallout 3 ambiance is missing. I enjoyed the three predecessor DLCs. Compared to them, this one does not have very much to it.
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Mar 3, 2012A passable dlc with a interesting premise and some corridor roaming. It's basically the same as a big underground area - with lot's of generic doorways and whatnot. The presentation and story bits of the dlc make it worthwhile.
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May 25, 2022Меня похитили иноплонетяне но агенты малдор и скаллли не пережили мирового ядерного пожара и мне уже никто не поможет как и этому куску кала
Awards & Rankings
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Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
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Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
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Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.