- Publisher: Bethesda Softworks
- Release Date: Aug 3, 2009
- Also On: PlayStation 3, Xbox 360
- Critic score
- Publication
- By date
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A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
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Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
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At the beginning the new setting is quite good, but the dlc is too linear and the story is quite boring. Just for Fallout fans.
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The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
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Hefty chunks of Mothership Zeta feel formulaic and repetitive, yet the sting of the expansion's low points is countered somewhat by the impeccable presentation, smartly-implemented sci-fi vibe, and a few entertaining twists.
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Mothership Zeta offers new opponents, weapons and areas. Whether the expansion pays homage to Mars Attacks, Aliens and Star Wars or most of the important elements have been copied from them, it's fun nonetheless.
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Quotation forthcoming.
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We have found ourselves in a situation of victory after abduction by a strange alien species.
Awards & Rankings
User score distribution:
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Positive: 28 out of 122
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Mixed: 57 out of 122
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Negative: 37 out of 122
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Feb 20, 2019This dlc is so crazy, it makes me love it. Aliens kidnapping people? Toshiro samurai? Count me in. It's short, but fun. Pickens approves!
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Nov 22, 2014
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AlexVAug 10, 2009