Metascore
68

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 24
  2. Negative: 1 out of 24
  1. A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
  2. Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
  3. At the beginning the new setting is quite good, but the dlc is too linear and the story is quite boring. Just for Fallout fans.
  4. The result is a game that looks great, ends well, but at times, leans too heavily on formulaic game mechanics.
  5. Hefty chunks of Mothership Zeta feel formulaic and repetitive, yet the sting of the expansion's low points is countered somewhat by the impeccable presentation, smartly-implemented sci-fi vibe, and a few entertaining twists.
  6. Mothership Zeta offers new opponents, weapons and areas. Whether the expansion pays homage to Mars Attacks, Aliens and Star Wars or most of the important elements have been copied from them, it's fun nonetheless.
  7. We have found ourselves in a situation of victory after abduction by a strange alien species.
User Score
5.6

Mixed or average reviews- based on 122 Ratings

User score distribution:
  1. Positive: 28 out of 122
  2. Negative: 37 out of 122
  1. Feb 20, 2019
    8
    This dlc is so crazy, it makes me love it. Aliens kidnapping people? Toshiro samurai? Count me in. It's short, but fun. Pickens approves!
  2. Nov 22, 2014
    3
    Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around theSeriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. But if you decide to go raider hunting and get bored, you can always just go do something else. Mothership Zeta forces you to do nothing except kill aliens for hours. Yay. The aliens have no personality, no motivations, no nothing except a big head and a desire to kill you. There are other humans in Mothership, but they don’t really do anything. They don’t help you, they aren’t interesting, and you’ll probably just ignore them. Other than the alien weapons you’ll pick up in the first 10 minutes, there’s not any cool loot. There aren’t any side quests: there’s nothing to do except escape the ship. That is, there’s nothing to do in this DLC except get it over with. Which raises an obvious question: why bother? Full Review »
  3. AlexV
    Aug 10, 2009
    6
    There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they There are some good bits like the alien weirdness (often funny), but mostly it's one long dungeon crawl experience. Wish they wouldn't do these combat orientated DLCs. Full Review »