- Publisher: Bethesda Softworks
- Release Date: Aug 3, 2009
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 122 Ratings
User score distribution:
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Positive: 28 out of 122
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Mixed: 57 out of 122
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Negative: 37 out of 122
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- Most helpful
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Nov 22, 2014
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TomM.Aug 11, 2009Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas.
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DreeAug 4, 2009
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AndrewTAug 8, 2009
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DanielV.Aug 5, 2009I looked forward to this addon for such a long time, and I am quite disappointed. Very linear, the new weapons are certainly nothing to be excited about, and there is absolutely no Good/Evil pathways in Zeta. All the other addons are terrific, but I really can't say that about this one.
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FacuCaroAug 7, 2009
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Jul 14, 2015
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Mar 14, 2023It plays not bad (5/10), but the level design is incredibly boring (3/10), and the whole idea of aliens in the world of Fallout in a non-ironic context is absolutely terrible (0/10).
Awards & Rankings
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Aliens, cowboys, robots, zombies (sorta), and samurais are included and do spice up the experience, but if you really want to crank up the craziness, Bethesda, we'll need some pirates and vikings, too.
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Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
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Design flaws include a bizarre decision to cordon off most of the ship after completion, locking away any unique items you previously overlooked. Much of the game commendably favours stealth players but the rest can feel shambolic.