Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
Quarrel DX is the funniest and most stylish word game around, with layers of strategy that go down so deep it sometimes feels you're just scratching the surface. Even without multiplayer this is an essential purchase. With multiplayer, it could take over the world – or, at the very least, be the thinking person's Angry Birds.- Edge Magazine
- Posted Sep 1, 2011
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- Critic Score
If Rock of Ages eventually runs out of variety, it never runs out of charm. The game has a magnificent sense of momentum throughout, tugging you downhill towards the enemy's gates and upwards through the strata of Western culture. It is an oddball offering in every sense.- Edge Magazine
- Posted Sep 1, 2011
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- Critic Score
One of the best games on iOS, a testing blend of strategy and crisis management with a sharp tux and a winning smile.- Edge Magazine
- Posted Aug 31, 2011
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- Critic Score
It sends traditional multiplayer mores into a dizzying spin and, bolstered by a cheery script and amicable tone, creates ever-evolving thrills across the course of the singleplayer campaign.- Edge Magazine
- Posted Aug 30, 2011
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- Critic Score
Occasionally, the glow of sheer ambition nudges polish-related problems away from the light, allowing a few glorious moments to gaze upon what EYE could've been. But un-met ambition isn't enough.- Edge Magazine
- Posted Aug 25, 2011
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- Critic Score
iBlast Moki 2, with its slightly bland charm, unremarkable origins and questionable English, isn't going to be the next Angry Birds. But while playing, you occasionally think it should be.- Edge Magazine
- Posted Aug 24, 2011
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- Critic Score
The only black mark is for the controls: the on-screen buttons feel reasonably responsive most of the time, but you'll experience a definite stickiness when things heat up.- Edge Magazine
- Posted Aug 24, 2011
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- Critic Score
Is it better than Flick Kick Football? It lacks the purity of Pik Pok's original, and isn't nearly so charming. But where Flick Kick lapses into formula after you reach a high enough score, Flick Soccer gets even more challenging – and in full flow, it can provide a magical experience.- Edge Magazine
- Posted Aug 24, 2011
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- Edge Magazine
- Posted Aug 23, 2011
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- Critic Score
From its sluggish, restrictive start, Human Revolution opens into a world of scintillating possibility in which your actions' significance reaches far into the future. And with something like that difficult future approaching fast, Human Revolution achieves a rare accolade: it's not just a great game, but a timely one.- Edge Magazine
- Posted Aug 22, 2011
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- Critic Score
It's a potent return to form for Takahashi, then, a glowing comeback for the Japanese RPG, and an injection of creativity for some tired hardware. Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder.- Edge Magazine
- Posted Aug 18, 2011
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- Critic Score
It's never worse than pleasant, and the evergreen villages, the jaunty swagger of its cows and donkeys and the peaceful expansion of your city are exactly the kind of recharging experiences Taylor talked about providing four years ago. It's only a shame that the repetition, and a lack of anything to look forward to, mean that you eventually realise your grass still needs to be cut.- Edge Magazine
- Posted Aug 17, 2011
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- Critic Score
But the lack of crispness in the controls undermines everything else here, and too often does the same to the player.- Edge Magazine
- Posted Aug 16, 2011
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- Critic Score
The laser-like focus on the personal side of management is to the exclusion of all else – the lack of a match engine is one thing, but there's no detail whatsoever to the football your team is playing.- Edge Magazine
- Posted Aug 16, 2011
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- Critic Score
The game's underlying sense of humour and its obvious affection for giant robots save it from feeling ordinary. [Sept 2011, p.110]- Edge Magazine
Posted Aug 13, 2011 -
- Critic Score
Zombie Gunship obviously has its influences, but it works them into something surprising: a slow-mo high-score shooter, a grainy panorama of survival horrors, and a greater sense of an undead horde than the rest of the App Store's zombie shooters put together.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
It arrives fully formed, with a challenge and aesthetic that's beautifully intertwined and finely crafted. Joyous.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
A beautiful disappointment – a great look in search of a great game to go with it. The genre template may be rock solid, but the end result is an adventure that's been strung across a fault line.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
Prose With Bros is irresistible: the interface is clean and simple, voting is snappy, and the algorithm producing each game's jumble of words delivers perfectly innocent but eminently corruptible English every time.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
A smart idea, executed in a very controlled fashion, but could do with letting its hair down occasionally.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
It's a tribute to Me Monstar that, despite lasting a good few hours, you want more.- Edge Magazine
- Posted Aug 4, 2011
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- Critic Score
Unusual, startlingly innovative and engaging. Its nuanced storytelling offers something few games have been able to meaningfully achieve – true conundrum, with little indication from the game telling you what you're supposed to do to be 'good'. Frustrating, beautiful and bizarre, Catherine stays with you.- Edge Magazine
- Posted Jul 29, 2011
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- Critic Score
Solatorobo's short attention span is occasionally 
its undoing – good ideas and mechanics are dropped 
as readily as bad – and the button-mashing combat 
can occasionally fatigue, but this is an adventure both 
epic and bite-sized, with the kind of charm that 
makes its weaknesses easy to forget, and hard 
not to forgive.- Edge Magazine
- Posted Jul 27, 2011
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- Critic Score
QuBit is only held back by itself: as a linear drive-into-things score attack game, it's a great one. But it never quite unfolds in the way that the very greatest do – a Space Giraffe or Geometry Wars – to reveal layer after layer of variation.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
It's totally faithful, and if you're of a certain age worth it without question for the nostalgia hit and sheer fizz of the nutty robots and explosions.- Edge Magazine
- Posted Jul 26, 2011
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- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
If the Old West is anything, it's a giant myth, and one that the Call Of Juarez games have always embodied. What The Cartel replaces this with – a mishmash of 
The Shield and conspiracy theories – is a much less substantial vision, played out within a world with no real resonance to it.- Edge Magazine
- Posted Jul 25, 2011
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- Critic Score
Old hands will still find much of the personality and singular vision of the franchise intact, but it's the newcomers, ironically, who might find Insect Armageddon a jarring mix of old-fashioned thrills and modern gameplay trends.- Edge Magazine
- Posted Jul 22, 2011
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- Critic Score
Ms Splosion Man might have done little to fix the 
first game's flaws, but it confidently follows up on its raucous appeal.- Edge Magazine
- Posted Jul 20, 2011
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