Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
Its biggest adventure to date isn't flawless, but the Dark Knight is far from one to underestimate. [Aug 2015, p.106]- Edge Magazine
Posted Jul 17, 2015 -
- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
A whole lot better on phones than it is on 3DS. [July 2015, p.115]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
A quiet game within which burns a fierce revolutionary spirit. [July 2015, p.114]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
It's a high-stakes heist simulator with no time for malice aforethought. Stealth's just one tool in your roll bag. [July 2015, p.112]- Edge Magazine
Posted Jun 21, 2015 -
- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
It may not be the most refined of strategy games, but it's an entertaining, accessible and outstandingly polished example of its type. [July 2015, p.108]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
The most comprehensive and involving driving simulator we've seen on consoles in years. [July 2015, p.106]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
Your achievements in the game stem from legitimate advancements in your understanding of physics. [July 2015, p.102]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
[CD Projekt's] reputation as a studio of remarkable technical prowess has been tarnished a little, however noble its intentions. [July 2015, p.98]- Edge Magazine
Posted Jun 21, 2015 -
- Edge Magazine
Posted May 20, 2015 -
- Critic Score
Collaborative play transforms the challenge. [June 2015, p.122]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
Where the game partially redeems itself is in its hammy tone, and variety of inventive guns and missions. [June 2015, p.120]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
It's a pity that it has exited development before it was fully evolved. [June 2015, p.118]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
A staggering display of imagination, design and performance. [June 2015, p.116]- Edge Magazine
Posted May 20, 2015 -
- Edge Magazine
Posted May 20, 2015 -
- Critic Score
There's no denying that Obsidian's soul was in the effort. [June 2015, p.110]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
Netherrealm has taken a number of welcome steps forward with Mortal Kombat X, but no momentum is gathered, because it's stopped in its tracks by an avalanche of needless distractions, some miserable netcode and - oddly, for a game so obsessed with death in all its grisly forms - poor execution of decent ideas. [June 2015, p.106]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
Proves that what works as a prototype does not necessarily translate to a final product. [May 2015, p.123]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
In terms of reaching its clearly defined goals, it is a triumph. [May 2015, p.122]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
It's a real treat to examine the craftsmanship of the models in close-up, while the soundtrack is one of Kirby's best to date. [May 2015, p.120]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
Beyond its undoubted visual appeal, Ori doesn't quite have enough ideas of its own to set itself apart from the genre classics of which its developer is so clearly enamoured. [May 2015, p.118]- Edge Magazine
Posted Apr 24, 2015 -
- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
A dazzling work of dank, abject horror that cements Miyazaki as one of the all-time greats. Sixteen months after PS4's launch, the new generation has finally begun. [May 2015, p.112]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
It feels like just that: a lower-budget sideshow to the glitzy main event. [May 2015, p.108]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
It's much like Twitter itself - raucous and ridiculous, funny but infuriating. [Apr 2015, p.122]- Edge Magazine
Posted Mar 30, 2015 -
- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
Feels like a proof of concept for a much more substantial, and refined, counterpart. [Apr 2015, p.120]- Edge Magazine
Posted Mar 30, 2015 -
- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
At launch, it feels neutered, and far too inconsistent to establish a lasting dominance on the multiplayer scene. [Apr 2015, p.110]- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
Despite the obvious talent at work here, the studio has chosen to bury The Order's potential under a fug of dissociative, QTE-focused game design that's as stifling as the smog that creeps through its Victorian streets. [Apr 2015, p.106]- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
There's less motivation to persevere in erecting a monument to your skill when there's no one around to see it. [March 2015, p.112]- Edge Magazine
Posted Mar 10, 2015 -
- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
Few games reward your investment in such exhilarating fashion. [March 2015, p.108]- Edge Magazine
Posted Mar 10, 2015 -
- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
The locales in Life is Strange feel much less like rigidly framed theatrical scenes and more like real places. [March 2015, p.102]- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
It collapses entirely when it comes to combat. [Feb 2015, p.122]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
Not every layer of Talos finds its mark, but the discourse created by navigating them is a brain-taxing process to match the genre's greats. [Feb 2015, p.120]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
Rather than expanding on what came before, too often it punishes the committed player, their weapons rendered obsolete, their best gear reset, their flair for teamwork hamstrung by aggressive mobs. [Feb 2015, p.118]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
While the game delivers its smooth-edged package efficiently enough, it never manages to raise the pulse like its predecessor, and like an ancient tomb, close inspection reveals some worrying cracks. [Feb 2015, p.114]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
Fans of Westeros will likely be delighted by Telltale's exploration of a formerly undocumented northern clan, but there's nothing here yet to match up to the greatness of The Walking Dead. [Feb 2015, p.112]- Edge Magazine
Posted Feb 7, 2015 -
- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
While moments of genuine beauty exist, they occur in the context of a game that otherwise simply cannot compete with its contemporaries when it comes to visual presentation - a symptom, perhaps, of the seven-year development cycle. [Feb 2015, p.104]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
A fragile container for a tale of such inestimable value, and what ought to be universally welcoming instead must be approached with caution: come expecting revelation on an emotional level, not a mechanical one. [Jan 2014, p.121]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
The game's unflinching depiction of wartime suffering is particularly unsettling in a medium that commonly focuses on pyrotechnics and headshots. [Jan 2014, p.118]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Escape's one resounding achievement, it seems, is that it has somehow managed to be an even poorer game than Dead Island: Riptide. [Jan 2014, p.116]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
There's much to admire and to enjoy, but we've come to expect more from a developer of EAD Tokyo's calibre. [Jan 2014, p.114]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
While a smattering of minor blemishes mean it shines a bit less brightly than 2014's other headline acts, it's not less essential for it. [Jan 2014, p.112]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Assuming you're simply content with content, Ubisoft busies you with donkey work. [Jan 2014, p.110]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
At release, it offers a staggeringly beautiful world filled with unfinished systems, ugly cash grabs, and a string of missed opportunities. [Jan 2014, p.108]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
The most ambitious game BioWare has ever made. [Jan 2014, p.104]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Far Cry 3 asked for the definition of insanity, and its sequel answers it. [Jan 2014, p.100]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
To give in to its spell, you just need to let go. [Christmas 2014, p.123]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Fantasia is a novel twist on the music name, then, but one lacking the sprinkling of Disney magic its title promises. [Christmas 2014, p.122]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Sure, Platinum has made flawed games before, but nothing nearly so bland or as uninspiring as this. [Christmas 2014, p.120]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Very much a sidewards step for the series rather than a bold leap forwards for its kind. [Christmas 2014, p.118]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
There's still much enjoyment to be found in the interim grinding between boss fights, but Lords Of The Fallen's greatest sin is that all feels rather soulless. [Christmas 2014, p.116]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
After a clumsy opening, The Evil Within hits its stride towards the end and the fist act and the tension rarely lets up. [Christmas 2014, p.114]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Advanced Warfare is still Call of Duty, but it's more playful, knowing and refreshing than COD's been in years. [Christmas 2014, p.112]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
As an accessible, powerful game-building tool, LBP 3 is remarkable, and offers more scope than we dared to expect. [Christmas 2014, p.108]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Best approached as you would any caffeinated energy drink. In small gulps, it offers an exhilarating sugar rush, but too much will leave you with a headache. As such, it's best consumed in moderation. [Christmas 2014, p.104]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
Irritations never last long in Smash 3DS, sandblasted away by the winningly varied combat and the sheer torrent of ways to enjoy it. [Dec 2014, p.122]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]- Edge Magazine
Posted Nov 5, 2014 -
- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It's a shame that the terrain you wander through as you do all this is so visually substandard. [Dec 2014, p.116]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
A classy, inventive adventure with an absorbing story. [Dec 2014, p.114]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It's a shame that Forza's much-vaunted AI tech proves an ill fit for open-world racing. [Dec 2014, p.112]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
For all its successes, the fact remains that even after significant delays, what's been delivered is far from finished. [Dec 2014, p.110]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
What is most amazing of all is that despite its litany of weird little problems, Destiny is fantastic, its combat up there with the very best, the thrilling rhythm of its battles still not fading the 30th time through, and it has no single systemic problem that is not fixable. [Dec 2014, p.106]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
Unlike the creature at its centre, Isolation isn't structurally perfect, but it is brilliantly hostile in a way that's likely to shock many players. [Dec 2014, p.102]- Edge Magazine
Posted Nov 5, 2014 -
- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
The game's fusion of rhythm-action and RPG never quite fits as neatly as you'd hope. [Nov 2014, p.115]- Edge Magazine
Posted Oct 6, 2014 -
- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
An uneven season finishes on a high. [Nov 2014, p.110]- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
There is a tremendous amount going on, to the point that it's all too easy to miss a mission-critical SOS. [Nov 2014, p.108]- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
A conservative sequel, one that drills down into the bedrock of what The Sims has always been. [Nov 2014, p.104]- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
Sega's loss is Nintendo's gain: Bayonetta, twirling away from a gigantic demon's maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic. [Nov 2014, p.100]- Edge Magazine
Posted Oct 6, 2014 -
- Critic Score
The craftsmanship is easy to admire, but 1001 Spikes can be a hard game to love. [Sept 2014, p.117]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
Supernauts is both too limited to succeed as a town-builder and frustratingly restrictive as a creative tool, while its superhero interludes are disempowering and dull. [Sept 2014, p.116]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
For all its delightful art and writing, the cold logic in its Gordian design is unrelenting. [Sept 2014, p.115]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
There's a whiff of trial and error at times, but no puzzle's Eureka moment comes by accident. [Sept 2014, p.114]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
A love letter to the NES era, Shovel Knight is punishingly difficult, a game of quick reflexes and exacting precision. [Sept 2014, p.112]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
A colourfully written and often funny game, but one that doesn't deviate much from the fantasy rulebook, an area where a more substantial break from the past would have been welcome. [Sept 2014, p.108]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
Boss fights aside, Ubosoft's consideration for its subject matter throughout is striking. [Sept 2014, p.104]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
Infinity is extremely limited, both in terms of what little content it offers and your ability to access it. [Aug 2014, p.119]- Edge Magazine
- Posted Jul 16, 2014
- Read full review
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- Critic Score
It’s the combination of this collective roleplay with direct competition that makes the game so compulsive. As such, Blade Symphony is as close as you are likely to get to the fantasy of slowly becoming a master swordsman.- Edge Magazine
- Posted Jul 4, 2014
- Read full review
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- Critic Score
The revelatory finale will leave you winded, but also heartened by Krillbite’s assertion that firstperson horror needn’t be confined by crumbling walls and straitjackets.- Edge Magazine
- Posted Jul 1, 2014
- Read full review
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- Critic Score
For your money, however, this is the best new MMOG since Guild Wars 2 and arguably the most feature complete an MMOG has ever been on launch.- Edge Magazine
- Posted Jun 30, 2014
- Read full review
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- Critic Score
Crucially, Autosport’s career structure and nuanced vehicle handling combine to alleviate any potential frustration for players weaned on effortless victories.- Edge Magazine
- Posted Jun 27, 2014
- Read full review
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- Critic Score
It feels, in other words, an awful lot like classic Street Fighter, and praise doesn’t come much higher than that.- Edge Magazine
- Posted Jun 27, 2014
- Read full review
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- Critic Score
But content is no substitute for quality, and while Sniper Elite III might have made for an engaging design document, it isn’t much of a game.- Edge Magazine
- Posted Jun 26, 2014
- Read full review
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- Critic Score
A nice core bit of gameplay tarted up with unnecessary pretensions and stretched too thin, even over its short playtime. It feels like a minigame from a bigger title – specifically, those minigames from God of War and Dead Space 2 in which you guide a plummeting hero through falling debris. What it doesn’t feel like is a full a game – let alone the artsy indie hero Sony would like it to be.- Edge Magazine
- Posted Jun 17, 2014
- Read full review
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- Critic Score
This is a remarkably assured game for such a young studio, the work of a small team that knows exactly what it wants to do and executes it almost without error.- Edge Magazine
- Posted Jun 16, 2014
- Read full review
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- Critic Score
A delightfully strange and often surprising piece of work; it’s more plaything than game, perhaps, but the smiles it generates will be broad and frequent.- Edge Magazine
- Posted Jun 6, 2014
- Read full review