Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 67 Metascore
    • 100 Critic Score
    I always have been, whether it's the writings on T.S. Eliot and Poe, films from The Cabinet of Dr Caligari through to Blade Runner, the music of Nick Cave, or games like I Am Setsuna and, now, Crystar. That Crystar manages to be so layered and nuanced with that theme makes it all the more impressive. FuRyu continues to be the publisher to watch for anyone who likes their games with a bit of genuine artistic credibility.
    • 67 Metascore
    • 90 Critic Score
    While I probably enjoy Katana Kami more as a cultural work than a game, such as it is, that’s so much more important to me anyway.
    • 67 Metascore
    • 60 Critic Score
    There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
    • 67 Metascore
    • 80 Critic Score
    There’s not much wrong with We Happy Few that can’t be fixed with some patches, and regardless of what happens there, the game has a narrative that is brave, intelligently crafted, and so incredibly poignant.
    • 67 Metascore
    • 80 Critic Score
    Despite being limited in scope and the very definition of a cult game, Deception IV: Blood Ties is a darkly comic and entertaining game.
    • 67 Metascore
    • 90 Critic Score
    The biggest problem that DioField Chronicle faces is probably its theme. Post Elden Ring, Dark Souls, Game of Thrones, the new Lord of the Rings TV series, and all the rest, you’ve got to wonder whether dark Euro-fantasy is starting to wear thin on audiences. With that being said, the elevated presentation and abstract qualities of the game will hopefully help it find an audience even among those that are bored of the standard approach to the genre, and the relatively fresh take on real-time combat will hopefully help intrigue people. When you consider that 2022 has arguably been the best year of all time for the sheer quantity of excellent JRPG releases, the fact that DioField Chronicle comes across as a fresh and different approach to all of them is a truly impressive feat.
    • 67 Metascore
    • 90 Critic Score
    While I don’t think Criminal Girls 2 goes anywhere near far enough to be the extreme Sadean experience that it clearly wants to be, at least we have a game that achieves something down that path. Art needs extreme experiences, and genuinely extreme experiences (aside from those laden with gore) are rare indeed in this industry. Kudos to NISA for not only taking a chance on the first Criminal Girls, but backing up its faith that people do appreciate this kind of experience by localising the second too.
    • 67 Metascore
    • 50 Critic Score
    If there was forward momentum on the subsequent chapters, or some kind of guarantee that the story will actually be completed, then Corpse Party 2 would be essential. I love this series for its sublime use of horror language and the pictures it paints with words rather than relying on (just) the visual grotesque. But this "latest" entry into the franchise only gets to be great if it's actually finished.
    • 67 Metascore
    • 50 Critic Score
    As the latest burger off the production line, Gotham Knights is fine. It ticks all the boxes, name-drops all the right characters, has the right voice actors, and is a big, expensive project that looks and plays like it should. At the end of the day, though, you’re still eating a greasy burger with no nutritional value whatsoever. While it’s fine to say “yeah but sometimes that’s fun,” there is a point where we need to acknowledge that this is all some people eat. That’s not healthy and I, for one, am sick of superhero nonsense being such a vacuum of talent producing such mindless output, when the games industry (and Hollywood) could be doing so much more.
    • 67 Metascore
    • 100 Critic Score
    Nights of Azure is such a progressive, artful and rich experience that, much like other masterpieces such as Nier of Pandora’s Tower, is so incredibly special as much for its flaws and individuality as what it does well.
    • 67 Metascore
    • 50 Critic Score
    The problem that Total Wars: Battles faces is that it is just far too aggressive in demanding players cough over real money or be content with a snail’s crawl of a game. And this, it’s difficult to keep the momentum going after those spectacular early impressions.
    • 67 Metascore
    • 90 Critic Score
    The mark of any great simulator or strategy game is if it encourages emergent storytelling - if you care enough about what you're doing for it to form little stories in your head. Port Royale 4 did that for me. From my obsession with becoming a global coffee baron, through to the nightmare armada of pirates I built up that would surely have terrified every boat or town that saw it bearing down on them, Port Royale has the flexibility, complexity and visual splendour that you will want to take it, and play it on your own terms, using your own strategies. That the game allows you to do that while remaining accessible to complete beginners is all the more impressive.
    • 67 Metascore
    • 60 Critic Score
    Voltron VR Chronicle would have been far better if it was limited to being a “VR experience” rather than a VR game. An episode of Voltron like any other, but one that you watch from inside the cartoon’s world rather than through a TV.
    • 67 Metascore
    • 100 Critic Score
    I cannot thank the developer enough for The Town of Light. Not only are we beginning to acknowledge the injustices our ancestors committed, we are exploring how to prevent it from happening again by telling these important stories instead of burying them.
    • 67 Metascore
    • 70 Critic Score
    It’s fast paced arcade shooter style is a ton of fun, and considering the types of leaps and bounds it brought to the FPS genre, it’s no wonder that it managed to succeed all those years ago.
    • 67 Metascore
    • 90 Critic Score
    Yes, White Day is an older game, but as far as the horror genre goes, and how it's evolved into something I place little value in, that’s actually a benefit. Given how few people have even known what this game is to date, the extra exposure that it will get from a re-release will mean that, hopefully, a new legion of fans will discover it, because it does deserve that. It’s a masterpiece in building tension and in the way that it plays within the classical approach to horror, without relying on jump scares and endless bloodshed.
    • 67 Metascore
    • 60 Critic Score
    Technical issues and a lack of training to ease in newer players conspire to hold the title back from being as good of a game as it should be.
    • 67 Metascore
    • 80 Critic Score
    It's a clever mix of sentimentality and satire, structured in a way that's quite unusual for JRPGs. With most games in the genre, the end boss is the goal and triumph. The Longest Five Minutes is a love letter to the genre that wants you to remember that you're meant to enjoy the journey in a JRPG, too, and I certainly walked away from this game with a renewed appreciation for the spirit of adventure in these games itself.
    • 67 Metascore
    • 70 Critic Score
    Dex
    I ended up having a lot of fun with Dex, though playing it through at the same time that I was reviewing The Technomancer was a bit unfortunate for it. In belonging to the same narrative genre as a game that will be right up there with my favourites this year, Dex’s pulpy and limited narrative was disappointing. Thankfully, as an RPG/platformer, it still largely works, and will certainly help you kill off a rainy weekend or two.
    • 67 Metascore
    • 50 Critic Score
    It’s clean and works, but it’s a game that is difficult to see people getting long-term value out of it.
    • 67 Metascore
    • 70 Critic Score
    Shiness: The Lightning Kingdom is both an amazing nostalgic trip to an older generation of gaming as well as a breath of fresh air with its fast paced and solid combat mechanics. It's rare for a developer to take martial arts and really try and do the philosophy and flow of them justice in a game, and for that Shiness is a most welcome addition to the RPG library.
    • 67 Metascore
    • 90 Critic Score
    Shining Resonance Refrain might not be a classic example of the genre, but it gets the most important components of the genre right – the characters and the storytelling – and backs it up with some gorgeous art and a perfectly competent combat system.
    • 67 Metascore
    • 100 Critic Score
    This "reward" that Romance of the Three Kingdoms offers is subtle and nuanced. This is a niche game and I would very much expect its sales to be much lower than what its rival achieved. It's the better experience, though, from a particular perspective. If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
    • 67 Metascore
    • 60 Critic Score
    Nevaeh is easy-playing stuff. It takes familiar, comfortable genre conventions and splices them together in a way that is imminently playable. With such a strong, compelling art style it would have been nice to see the developers push the artistry a little further, either to subvert or confirm the fairytale themes in a compelling way, but you're not going to regret your time playing this one. Not by a long shot.
    • 67 Metascore
    • 50 Critic Score
    The biggest pity is that the developers were so modest in their scope. Perhaps this little experiment is just to test the waters and get some money together for a more ambitious second project. I hope so, because Toree 3D has a lot of potential to be a more full-featured homage to B-tier platformers. As it stands here, though, it's a moment or two of fun. Nothing more, nothing less.
    • 67 Metascore
    • 70 Critic Score
    That Conan Chop Chop is supposedly a Conan title is a reminder that Conan is the only rival to Dungeons & Dragons as the most poorly used license in video games. It's time to give someone else a go, Funcom. It also fails completely as a single-player adventure, so if you were considering it for yourself, look to any of the other roguelikes out there instead. However, I still think there is a role here that the developers have delivered on. There aren't many multiplayer-orientated roguelikes, and you can certainly have a lot of fun with this over a weekend of beers and button-mashing. It's not going to last long beyond the hangover and will be rotated out of the library quickly enough, but it's still a moreish good time while it lasts.
    • 67 Metascore
    • 80 Critic Score
    You’ll need to love old school dungeon crawlers like Wizardry to get much out of these games, and if you do like those kinds of games you know that you’ll love these (and you would have likely played them on the PSP before anyway). There’s nothing wrong with any of this. It’s pure comfort food for the genre faithful, and it’s a particularly generous and well-layered slice of cake.
    • 67 Metascore
    • 70 Critic Score
    It’s made me into a fan of Fate. If that’s not a sign of a quality game, then nothing is.
    • 67 Metascore
    • 90 Critic Score
    By enforcing a system of communication and bond development amongst its characters, Ar nosurge: Ode to an Unborn Star achieves what great novels and only the most lovingly crafted virtual experiences can: it offers the opportunity to not only interact with the characters but to, possibly, form memorable relationships with them as well.
    • 67 Metascore
    • 100 Critic Score
    With a comprehensive tutorial system, Romance of the Three Kingdoms is the best fit game for people new to the genre to wrap their minds around it. Equally, for more experienced strategy fans, the superb balance that made the historical events the game is based on so fascinating also make for the near-perfect strategy game.
    • 67 Metascore
    • 80 Critic Score
    An RPG that is more about building an army and then leading it into battle is in many ways so much more interesting than an RPG where you’re in control of a one-man army and in pursuit of personal power. I only hope that the release of this game, now, means that there is more Mount & Blade coming, because there really is nothing else like it out there.
    • 67 Metascore
    • 90 Critic Score
    This isn’t a game which cracks easy jokes about weed culture; it doesn’t underestimate the finesse involved in the craft; but it also doesn’t shy away from criticising the shadier aspects of the industry either. It’s a truly fascinating look into a mythologised trade, and it’ll be a test for the most seasoned of tycoon fans.
    • 67 Metascore
    • 90 Critic Score
    Neptunia ReVerse is clearly a "first-run effort" by Idea Factory to take the tools of the PlayStation 5 and see what they can do with them. It's perhaps a less ambitious effort than what Idea Factory made as its launch on PlayStation 4 (Omega Quintet), but putting that aside, this is a genuinely good game, worth the time of any JRPG fan, and by its very nature the perfect introduction to the entire series for new players with the new console. The additions that have been made here make it even more complete and also worth a replay for the Neptunia faithful. And if nothing else having an excuse to watch Neptune and the other girls run around in swimwear costumes for a few hours is always worth the investment.
    • 67 Metascore
    • 80 Critic Score
    I had a lot of enjoyment with Hotel Sowls, which lasted for its entire run time and never overstayed its welcome. Its one of those games which cares about quality over quantity, and the control over tone and mood which Studio Sott exhibits is genuinely admirable. This game goes highly recommended to the inquisitive, the curious, and those for whom your standard video game characters and settings are proving just a tad predictable. You won’t have any idea what’s up ahead in this hotel.
    • 67 Metascore
    • 100 Critic Score
    Shenmue 3 won't disappoint fans of the first two. But that's almost secondary to the real story here. Shenmue 3's real strength is in the way that it suggests a different way of looking at the very storytelling of videogames. It challenges the idea that a game's value is in it aspiring to be "cinema", and it provides a pretty compelling argument for the alternative, too. On a personal note, as a fan of both theatre and Shenmue, this game is effortlessly my pick of what has been a very good 2019 for the creative side of videogames.
    • 67 Metascore
    • 70 Critic Score
    The developers really tried with an exceptionally difficult genre. AI Limit won’t be remembered alongside FromSoftware or Koei Tecmo’s work in the genre, but it’s also by no means a poor effort. It’s like the work that a student who really understands the source material produces. It might only be a shade of the master’s work, but you can’t help but hope they get another swing at it, because they’re on the cusp of breaking out and carving out something brilliant with its own identity.
    • 67 Metascore
    • 80 Critic Score
    Garrett is a wonderful character, and the city and plot of Thief hold all kinds of potential, the game looks gorgeous on the PlayStation 4 and is mechanically very tight, but all of that potential is dampened by the developer's somewhat overzealous desire to dictate just how the game should be played.
    • 67 Metascore
    • 90 Critic Score
    Travis Strikes Back: No More Heroes isn’t the Lollipop Chainsaw remaster that I’ve been begging Goichi Suda to produce each year over the last four TGS' when I've caught up with him, but it’s a stylish, energetic, amusing and surrealistic return to Suda’s most popular character and “world.” Yes, it might have been a vanity project for a guy that wanted to indulge his love for retro and indie games, but I’ve had a cracking time watching Suda show off just how much of a nerd he really is.
    • 67 Metascore
    • 90 Critic Score
    It pushes more boundaries and is a sharper satire than the other games in the series, as fine as they are, and that marks this one out as something special indeed.
    • 67 Metascore
    • 90 Critic Score
    This is, genuinely, the first time I’ve ever been hooked on an online-orientated competitive game.
    • 67 Metascore
    • 50 Critic Score
    One might be quick to dismiss CounterSpy as nothing more than a half-broken stealth game, but you’d be remiss for doing so. I for one prefer to look at it as a half-working stealth game, one that has passion and enthusiasm where it counts. Dynamighty may not have hit a home run the first time around, but based on the love of the medium of the team there, I wouldn’t count them out just yet.
    • 67 Metascore
    • 90 Critic Score
    The narrative is on the light-side, but that makes it perfect for short bursts at a time. By the time I came to the end of Miitopia, I found it slightly emotional to say goodbye to my companions of more than a decade, but it was truly worth the ride.
    • 67 Metascore
    • 70 Critic Score
    Strike Force Foxx offers cheap and amusing shooting fun that is executed wonderfully. Additional polish would have propelled it further, but its flight plan is both safe and enjoyable as is. This is also one of the better Choplifter clones you’re going to find on a portable, so there’s that.
    • 67 Metascore
    • 60 Critic Score
    Cube Creator 3D was an interesting attempt to bring the Minecraft experience over to the Nintendo 3DS. While not offering anything overly new, it gets the interface right and makes use of the hardware well.
    • 67 Metascore
    • 70 Critic Score
    It’s charming nonsense, and with plenty of additional options to replay levels to challenge yourself further, it won’t be a game you’re done with in a hurry either, once it has its hooks into you.
    • 67 Metascore
    • 90 Critic Score
    As I wrote in my review of A-Train on the 3DS: "I feel like sending a copy and a 3DS to our (then) Prime Minister, Tony Abbott, to point out to him that public transport grows cities, not the roads he is obsessed with building." A-Train: All! Aboard! Tourism is the same wonderful blend of genuinely enlightening and deeply rewarding simulation gameplay that will both make you realise the value of mass transit, and help you to understand just how hard it is to get all of it right. Even the cute anime aesthetic, which initially seems so out of place for something so complex, eventually makes sense, too. The Japanese have an understanding of the value of mass transport to a degree that perhaps eclipses any other nation. It's something that has become a source of pride to the Japanese culture, and the anime aesthetic simply solidifies the confidence that the developers have that the Japanese are the ones whose idea of public transport is most worth paying attention to.
    • 67 Metascore
    • 40 Critic Score
    Legrand Legacy is, in the end, a very playable JRPG. Sadly it's also one of marginal appeal, even to those who grew up playing old JRPGs back in the 32-bit era.
    • 67 Metascore
    • 60 Critic Score
    Despite a lack of originality and questionable controls I found myself coming back to Giga Wrecker Alt to tackle that puzzle, overcome that boss or just explore its world. If you are looking for a ground breaking new entry in Game Freak's reserve or something similar to the Pokémon titles then this may not be the title for you. However, Game Freak's team has stepped out of their comfort zone and developed a game with some rather satisfying qualities which may just tide you over.
    • 67 Metascore
    • 80 Critic Score
    There’s a place for this kind of game, though, and thanks to the great sense of humour, Maglam Lord remains a delight from start right through to its end. It’s a kind of comfort food that operates within the expectations of the genre, and so, while someone who is not familiar with JRPGs will find it all confounding, if you do appreciate the nuances and of the genre it’s going to entertain you a great deal.
    • 67 Metascore
    • 80 Critic Score
    Overall, however, the roster of events is good and varied, and there are more to come.
    • 67 Metascore
    • 80 Critic Score
    Football Manager is for people that care for an excess in spreadsheets and data, and for all its shoddy presentation and poor optimisation on the Vita, it's absolutely brilliant at all of that.
    • 67 Metascore
    • 60 Critic Score
    There is still room for improvement as some small tweaks to the in-city travel and chaotic combat would go a long ways towards improving the product as a whole, but the game we have now is still one that I easily sunk a lot of hours into.
    • 67 Metascore
    • 40 Critic Score
    If only the rest of the game could live up to those visuals. Crossing Souls works just fine as a vessel for rose-tinted '80s nostalgia, but shallow storytelling and gameplay that shifts from uninteresting to outright frustrating ensures that it never gets to be anything more than that.
    • 67 Metascore
    • 60 Critic Score
    Ultra Age is a middle of the pack action thing that has the basic mechanics of the genre down, but doesn’t do anything to stand out, and it has some real balancing issues. but struggles to balance difficulty progression as well as pushing boundaries in the genre. Unfortunately for the developers, this is one genre in which we are spoiled for choice, both in terms of finding challenging games to enjoy, and complex, thought-provoking experiences.
    • 66 Metascore
    • 80 Critic Score
    You probably came for the retro nostalgia, but in Save me Mr Tako! you'll get something far more robust.
    • 66 Metascore
    • 60 Critic Score
    Sparkle 2 may certainly be a game that has been played a hundred times before, but as it is on the PlayStation 4, it is truly a treat. The pick up and play aspect shines and the difficulty curve is spot on. It does get repetitive though, so short bursts are recommended. And I just can't get over how disappointing the lack of multiplayer is.
    • 66 Metascore
    • 80 Critic Score
    A truly classy, inventive game.
    • 66 Metascore
    • 60 Critic Score
    As a puzzler, Yuso is definitely a mixed bag. It has wonderfully cute aesthetics that are pleasing to the eye, Yuso is an attractive game for sure. The implementation of the puzzles leaves a bit to be desired, some puzzles feel very clever, some are very easy, and some are too difficult, to the point that they require trial and error to pass.
    • 66 Metascore
    • 60 Critic Score
    There's still a game in there that can delight, but it is a lot of work to align yourself with the vision now.
    • 66 Metascore
    • 60 Critic Score
    Recipe for Disaster, thankfully, was anything but. Yes, it was in-depth to the point of seeming complicated for me; but it’s hard to judge if that’s because the tutorials don’t explain things well enough or if it’s just my brain not linking the obvious together. Like I said, I need things shoved down my throat and even then I might not remember what to do. It also lacks a bit of charm, especially compared to games like Cat Café Manager. Regardless, all in all, it’s a solid game and I’d expect fans of management sims to gobble it up (see what I did there?)… but I’m left wondering if it might not be a hair too complex to really be enjoyed.
    • 66 Metascore
    • 70 Critic Score
    The Last Days of Old Earth is one of those lighter weight strategy games that can scratch a quick itch to unwind after a long day (beer and all), but is not the sort of game you will sit down with for an entire afternoon.
    • 66 Metascore
    • 90 Critic Score
    Nights of Azure 2 is a really lovely game, and I don’t really play it for the combat anyway. Rooted in various theatrical styles that give it an aesthetic and tone that I find so appealing, it’s not the kind of game that could ever hope to find mainstream acceptance, but that’s not unusual for Gust JRPGs. The things that it does well: the characterisation, the melodramatic - but not in a pejorative sense - storytelling and the general artfulness of it all, are the reasons I played the last one, and this new one doesn't disappoint with any of that.
    • 66 Metascore
    • 60 Critic Score
    If you own a 3DS and somehow don't own either Smash or Kirby Triple Deluxe, Kirby Fighters Deluxe offers a passable platform-fighting game with an excellent sense of style.
    • 66 Metascore
    • 40 Critic Score
    Unfortunately a lack of personality and gameplay that doesn't live up to its promises have left Ironclad Tactics dead in the water.
    • 66 Metascore
    • 80 Critic Score
    Happy Home Designer isn't going to dethrone Animal Crossing: New Leaf as the number one game in your 3DS' play log – not by a long shot. In taking away the scant few of the franchise’s stressors, however, it becomes a profoundly therapeutic life simulator that respects and rewards every millilitre of creative juice you pour into it. It’s a stop-gap on the road to Wii U/NX but a detour that won't soon be surpassed.
    • 66 Metascore
    • 90 Critic Score
    The expanded Utawarerumono franchise might never elevate beyond the most niche of niche properties, but it is a wonderful, positive contribution to video games, and Monochrome Mobius continues translates this from a blend of visual novel and tactics to a traditional JRPG with complete success. This is a beautiful, heartfelt and sweet little game that, at around 30-40 hours, doesn’t outstay its welcome. It also reminds you that sometimes a determination to tell a good story really is better than AAA-blockbuster production excesses and flashy and overly complex gameplay gimmicks alike.
    • 66 Metascore
    • 60 Critic Score
    Wrack is fairly similar to the games many of us have played at some point or another, albeit with a cel-shaded art style and a tweaked combat system thrown in for good measure.
    • 66 Metascore
    • 70 Critic Score
    Those new to the series should strap in and hold on tight - it’s one heck of a wild ride - but AiRace veterans might want to let this one stay in the pits.
    • 66 Metascore
    • 60 Critic Score
    There's no denying that Archangel is pretty, but in every other way it's a case of unfulfilled potential.
    • 66 Metascore
    • 70 Critic Score
    It is strong at establishing an atmospheric story, aided by outstanding graphics and a highly talented, very natural voice cast who know not to over-act. It falls short on some technical fronts (translation, some over-familiar tropes and cumbersome narrative viewpoints), but these do not decisively mar the enjoyable experience.
    • 66 Metascore
    • 50 Critic Score
    The split between aesthetic pleasure and unforgiving gameplay will be what drives the spear between whether this game is a worthwhile buy or not. There are a few things which the developers get absolutely right, and as a product of a small-team it’s fun to simply celebrate the sheer joy with which Lichtspeer was made. There’s value in the art, the style, the writing and the magic when it all comes together. As much as I enjoyed all that, however, I can’t say that this is a game which plays well.
    • 66 Metascore
    • 70 Critic Score
    Most of the people reading this review will not carry with them the positive burden of Ogre’s historical heritage. To them, it’ll be just another turn based strategy game, and therefore for them it’ll be harder for me to recommend Ogre over competitors offering a nicer, smoother, experience. However, if you are an old timer like yours truly, or if you simply love turn based strategy enough to never miss a chance (like yours truly), potentially also seeking a tool with which to saw the seed of strategy with friends and family, I’d say: let this Ogre trounce you.
    • 66 Metascore
    • 70 Critic Score
    Whatever platform you play Roguebook on, its sheer quality helps elevate it to the top of a genre that has become far too overused over the past five years. The precision balancing and depth of the gameplay, the entertaining design and varied exploration elements combine to overcome the fact that you’ve probably played what Roguebook is offering a few times over by now.
    • 66 Metascore
    • 70 Critic Score
    While the graphics are nothing special and the controls may give you a hard time despite the game being controller-compatible, the story and gameplay are well worth an entire playthrough at least once.
    • 66 Metascore
    • 100 Critic Score
    The story at the heart of it all is one of the most moving and heartfelt tales I’ve ever seen in a game, and that’s a huge achievement. The best part is that Mel Kishida is just getting started—if this is his directorial debut, I can’t wait to see what the future has in store.
    • 66 Metascore
    • 90 Critic Score
    Operation Abyss is a thematically unique dungeon crawler, with some great systems underpinning it, and some of the best level design in the genre to date. And for all that, it's a real, genuine triumph.
    • 66 Metascore
    • 60 Critic Score
    You have to be a rally game fan to enjoy WRC 6 much, but if you are, then I suspect you’ll appreciate the authenticity the game offers that other, more general interest rally gamers, like Dirt, do not offer.
    • 66 Metascore
    • 70 Critic Score
    It does not cover everything, such as the DX+ version of the Championship edition, but what is here is enjoyable. Most of the games have aged well and that is a pretty good testament to how great these titles were in the first place.
    • 66 Metascore
    • 80 Critic Score
    Fairy Fencer F probably will not gain the same kind of following that the more satirical Hyperdimension games have garnered over the years, but it is by all rights a solid effort that manages to surprise in pleasant ways while still providing some familiar mechanics that make the title approachable.
    • 66 Metascore
    • 90 Critic Score
    The Shapeshifting Detective is proof that FMV titles can be done extremely well.
    • 66 Metascore
    • 60 Critic Score
    It's unfortunate that the action is too pacy for the Switch controls and there wasn't more attention paid to strategic depth, balance, and how the games various systems would interact with one another, because Golem Gates had all the potential to be something truly amazing.
    • 66 Metascore
    • 80 Critic Score
    Dark Alliance II is an excellent way to spend some time and a game that, in its vinyl vintage years, continues to be entertaining for reasons beyond nostalgia. If you’re looking for a “Diablo-like” with some interesting level design, a streamlined and efficient approach to questing, and some great water effects (seriously), then you’ll get a good run out of this one.
    • 66 Metascore
    • 70 Critic Score
    With dozens of characters drawn from the series and a full ten courses, Everybody’s Golf Hot Shots does act like a celebration of the series to date. However, it’s also painfully clear that this game comes from a new developer trying to find their place with such a venerable series. HYDE was timid to try to be too innovative, but at the same tim,e clearly struggled to achieve the same precision from the previous developers. Unlike Clap Hanz’s Easy Come Easy Golf, HYDE’s game actually wants to challenge players and require skill. And I’m quite sure that a patch or two will get the game to where it needs to be. For now, however, as enjoyable as Everybody’s Golf Hot Shots is, it’s just a touch too frustrating for its own good.
    • 66 Metascore
    • 70 Critic Score
    My concerns with DC Super Hero Girls: Teen Power sit with it as a property. I know this is a wildly controversial thing to say, but I don't really believe that Marvel and DC are appropriate for children. If the hundreds of implied and explicit deaths per movie or show weren't enough to convince you of that, then the inherent moral lessons from these properties should because there's a lot more there to digest, interpret and come to terms with than people generally think about. Making all that baggage cute, as DC Super Hero Girls: Teen Power does, might make it palatable to a young audience, but it still needs to be questioned. That being said, at least it's not Call of Duty, which way too many people buy for their kids, and as I said at the start, both Nintendo and the developer deserve a lot of credit for producing a game specifically designed for young girls that isn't an egregious example of shovelware. This thing plays well and is fully featured, and that is a sadly uncommon thing for this demographic.
    • 66 Metascore
    • 60 Critic Score
    The game despite the obvious padding is a great length for both casual gameplay and for someone who wants to finish it in one sitting. The misfiring humour and weak standard of the environments however make for a poor narrative, and generally, an experience that isn’t particularly memorable.
    • 66 Metascore
    • 70 Critic Score
    It’s just too bad that the same admiration wasn’t applied to characteristics beyond how the motorcycles look and feel.
    • 66 Metascore
    • 80 Critic Score
    This is one of the finest JRPGs on the iPad, with production values that equal, if not exceed, other 2D animated masterpieces such as Dragon's Crown or Child of Light. It's a game that will more appeal to players who grew up with JRPGs on the Super Nintendo and so appreciate the lost of art minimalist narrative exploration, but it is nevertheless a tight, strategic, and deeply enjoyable JRPG that I hope spins into something much more grand as the revenue starts rolling in from this first release.
    • 66 Metascore
    • 80 Critic Score
    Games like Hidden Agenda are what we need to see more of. The game itself isn’t perfect, but it is a perfect example of games that try new ways to tell a story. Full credit to Sony for trying something new with the mobile phone linking system.
    • 66 Metascore
    • 80 Critic Score
    If you consider yourself an adult, say anywhere between the ages of 18 and yet-to-expire, I dare say that you are burdened by an inner-child, a nostalgic whisper that reminds of a simpler lifestyle, fantastical expectations, and games that made you feel adventurous, alive.
    • 66 Metascore
    • 60 Critic Score
    Once you get in the swing of it, F1 2016 on mobile and Apple TV is a good, low-priced alternative to the console version. For the more casual racing game fans, it’s the better, more accessible option. For the people who play games on the go, it’s worth noting that neither the Vita nor the 3DS gets an F1 game this yes, so this is your only option. And it’s always nice to have a quality game release on Apple TV.
    • 66 Metascore
    • 70 Critic Score
    Not every game needs to be innovative, however, to provide thoughtful entertainment, and Period: Cube most certainly provided me with that in good measure.
    • 66 Metascore
    • 80 Critic Score
    This is still an excellent little game, and it’s a good fit for the Switch’s portable functions.
    • 66 Metascore
    • 60 Critic Score
    It’s a pointless time waster, but it’s a fun way to relax the mind with something mindless in short burst.
    • 66 Metascore
    • 70 Critic Score
    What’s really hard to shake about Berserk is the feeling that Koei applied the wrong template to it. With the Nioh engine now having proven itself, I would rather Koei had held onto the IP a little longer and married Berserk’s dark narrative to Nioh’s gameplay structure.
    • 66 Metascore
    • 90 Critic Score
    It's a pity that a lot of players have been so fixated on the perceived gameplay weaknesses of each of the games in this trilogy, because in doing so they've really missed the broader philosophical richness of the story of Lightning and her ragtag crew of allies and antagonists. Ironically, those people will also find Lightning Returns: Final Fantasy XIII the weakest game in the series, when thematically speaking, it's actually the most powerful.
    • 66 Metascore
    • 40 Critic Score
    Chaos Code just doesn't offer anything.
    • 66 Metascore
    • 50 Critic Score
    Sadly there just isn't much more to Dengeki Bunko than this. It is an exceedingly limited, albeit pretty 2D anime fighting game, with very little appeal beyond the fact you can have the little sister from Oreimo beat up the Sword Art characters. While a fun concept, the modern fighting game needs much more than that.
    • 66 Metascore
    • 70 Critic Score
    If you appreciate arcade or racing simulations that aren’t just about speed or horsepower but rather the balance, control, and rhythm it takes to manipulate them, MXGP would make for a most reliable partner at the starting line.
    • 66 Metascore
    • 60 Critic Score
    Barring performance, predictable design and somewhat low production values, Bridge Constructor is still by all means a proficient puzzle game. Successfully latticing wood and metal and cabling to ferry lorries across a steep ravine feels great, and especially if you managed to cut costs and earn a high score. Furthermore, mechanics and optimisation which encourage player experimentation and reward creative thinking makes Bridge Constructor a satisfying journey for puzzle fans on the PS4.
    • 66 Metascore
    • 100 Critic Score
    A strong contender for my favourite game in 2018 to date.

Top Trailers