Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 72 Metascore
    • 50 Critic Score
    On one level I am sure that there will be people that appreciate that, after all this time, they finally have a Stargate SG1 game. I just can’t help but see it as a missed opportunity on every level. Stargate was, at its core, a narrative-driven (not action) show about exploring the stars, meeting alien species and embracing science over religion. A more grounded take on Star Trek, basically. An isometric RPG in the vein of Disco Elysium would have certainly been harder to produce, but much more appropriate to the ideology and intent of Stargate than this stealth tactics title. It’s well-crafted and were it not carrying the license it would have been much easier to enjoy. Painted as it is, however, it’s far too dissonant and incoherent to be the celebration of the property that it needed to be.
    • 72 Metascore
    • 70 Critic Score
    RollerCoaster Tycoon 3 is a delight on Nintendo Switch. It's the ideal pick-up-and-play game for those commutes, it's also the kind of game that you can play while also doing something else, like watching a movie or TV show. And it's the kind of game that, if you want it to, can occupy hour upon hour of your time. The Nintendo Switch is steadily building up a library of excellent simulators, but even among them, RollerCoaster Tycoon 3 might be the most playable, blissfully entertaining of them all.
    • 72 Metascore
    • 50 Critic Score
    King Arthur: Knight’s Tale is a high-quality tactical RPG, mechanically, but that’s overshadowed by an dismal narrative, setting and characterisation. At no point does anything in this game suggest that the developers had the slightest interest in doing the Arthurian legends justice (or even respect). This is the end result of the entire industry being motivated around content rather than artistic integrity. King Arthur: Knight’s Tale sure has a lot of best-practice dark fantasy, as the developers chase after all the financial success that other dark fantasy content products have received. If only anyone who worked at the development studio actually picked up Le Morte d’Arthur and learned something about what they were “adapting” to video game form first. They may have realised what a mistake they were making with this game then.
    • 72 Metascore
    • 80 Critic Score
    The long-and-short of Fairy Tail 2 is that it’s a perfectly competent JRPG by one of the true specialists of the genre. It’s not going to be remembered as Gust’s finest work, and is more of a play-and-forget experience. This is a year that has given us everything from Final Fantasy VII Rebirth to Metaphor, a mind-blowingly good remake of Romancing SaGa 2 and, arguably, the finest Yakuza game yet with Like A Dragon: Infinite Wealth. In comparison to all of that Fairy Tail’s by-the-numbers approach will seem routine. But it’s also got all the hallmarks we come to expect from Gust – this is comfort food gaming for JRPG enthusiasts, using strong material well. Sometimes, that’s all you need.
    • 71 Metascore
    • 70 Critic Score
    I don't want to sound too harsh with this game, because it does have that beautiful ability to make the hours fly by. I just can't see this being more than a flash in the pan kind of game that's going to lose its appeal far more quickly than it deserves.
    • 71 Metascore
    • 80 Critic Score
    What Tamsoft nailed was the core action brawler gameplay loop. This game plays every bit as well as anything else Tamsoft has created, and the Hyperdimension coat of paint over the top is just gravy.
    • 71 Metascore
    • 90 Critic Score
    On the other hand, Matrix Games revived a niche and nearly forgotten 22-year-old game to deliver Brigandine: The Legend of Runersia. This may well be just a foundation to build on, assuming there's an audience for it. I certainly hope there is, because this series could go very, very far yet.
    • 71 Metascore
    • 60 Critic Score
    Works because the game tickles our minds based on a time when our imaginations were their most fertile: childhood. I know my toys often waged large-scale war with one another all over the living room and this game captures that in its level and character design as well as the central narrative revolving around a young boy and his nightmares.
    • 71 Metascore
    • 70 Critic Score
    Amid the Ruins did do a nice job in setting up a finale.
    • 71 Metascore
    • 80 Critic Score
    Yes, it’s incredibly provocative. Yes, it’s incredibly satisfying. Yes, it’s titillating, but in no way does it sacrifice the importance of mechanical mastery for shock value. Takaki has created a beast that caters to some pretty specific tastes, and the unapologetic delivery of the franchise’s latest offering should be admired regardless of whether or not your idea of a good time involves busty Japanese girls.
    • 71 Metascore
    • 70 Critic Score
    Lords of Xulima is strictly for the more masochistic of gamers. Its merciless difficulty that only exponentially spikes the further you play should come as a dream come true for fans who like the ultimate in ball-kicking.
    • 71 Metascore
    • 80 Critic Score
    A Block and a Hard Place is my absolute favourite episode in the Minecraft Story Mode tale to date, and I certainly look forward to what surprises may be coming my way when the conclusion is released.
    • 71 Metascore
    • 80 Critic Score
    The underlying cause of the Disney magic is at times hard to pin down, but for my mind it's a combination of great, unique characters, nostalgia and an endless stream of wonderful, quality, animated movies.
    • 71 Metascore
    • 70 Critic Score
    Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
    • 71 Metascore
    • 100 Critic Score
    Bound isn’t going to be an eSport, and doesn’t really care about that. Nor is Bound for people looking to unwind after a hard day’s work with passive entertainment. There’s nothing wrong with games being either of those things, but Bound is for a third audience; it’s for the people that want something thoughtful, meaningful, and intelligent.
    • 71 Metascore
    • 90 Critic Score
    There’s not much more I can say about Amnesia without going heavy on the spoilers, and part of the reason it has been re-released on Switch is so people can experience them for the first time. However, what’s important here is that Amnesia: Memories is a well-written visual novel, and in so many ways epitomises the qualities of what you might expect from a “classical” otome game. For that reason alone, genre fans, and anyone interested in learning about it for the first time, owe it to themselves to check this game out.
    • 71 Metascore
    • 70 Critic Score
    For now, though, this is a fine multiplayer experience to have sitting on the PlayStation 4.
    • 71 Metascore
    • 80 Critic Score
    These games aren’t interested in the darker aspects of the human psyche, the vulnerabilities and existential questions which impart the lingering sense of dread that lasts after the story is told. No, The Dark Pictures so far has been all about popcorn-horror, the kind where the viewer screams and jumps before remembering that everything’s all right after. They’re not elegant, but they’re not trying to be - and that’s perfectly acceptable, especially if it’s what the player knows what they’re getting into. And as much as I’d wanted the next Dark Pictures title to take a more cerebral approach to horror, I’m happy to welcome a well-crafted witch-themed slasher game all the same.
    • 71 Metascore
    • 60 Critic Score
    It’s difficult to recommend Tomb Raider I-III Remastered as a thing that people should play. The games in the collection – especially the first one – are classics, though they’re not classics for the way they pushed gameplay or storytelling forward. They’re quite deficient in these areas. Tomb Raider is a classic because it helped redefine the nature of what a digital character could be. Sure, we had Mario and the Final Fantasy characters well before Tomb Raider, but those were closer to mascots. In Lara Croft we had a kind of human-proxy superstar for the first time. To many people, the gameplay didn’t matter. Not when rumours were spreading of nude codes for this new superstar.
    • 71 Metascore
    • 90 Critic Score
    It one of the most immediately playable games at release I’ve ever encountered, with very few bugs or design flaws. You, dear reader, now have the power to become an all-powerful Overseer yourself. It would be a mistake not to.
    • 71 Metascore
    • 80 Critic Score
    This latest one is the most accessible and easy to follow yet, but it is still a spreadsheet simulator, and it services a very niche audience.
    • 71 Metascore
    • 70 Critic Score
    Clea 2 is a confident step forward for a developer that has an original, interesting idea and set about turning it into something playable. It might lack the intensity of some of the horror games that it resembles, but its quiet moodiness and subtle challenges make it an interesting curiosity for those with a few hours to spare.
    • 71 Metascore
    • 80 Critic Score
    I am the target audience for Demon Slayer: Sweep The Board in that I’m both a Demon Slayer fan and the three Mario Party titles on the N64 Virtual Console on Switch are (by a significant margin) my most played titles on it. I got everything that I expected out of this game and had a lot of fun with it right throughout. In fact, with Mario Party itself in a weird kind of limbo of diminishing returns of late, perhaps we do need a new property to pick up the baton.
    • 71 Metascore
    • 70 Critic Score
    The Mega Man Legacy Collection 2 is a great re-release of the seventh through tenth entries, but it could have been much more, and it feels a little cynical that it's not. While there are the four games, the boss rushes and other challenges to be completed, this entry just leaves the impression that there should have been ‘more’ of everything.
    • 71 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is authentic to the anime, does a good job with the narrative retelling, and is meticulous at giving you all your favourite characters to brawl around with. I can’t see a Bleach fan picking this up and not having some immediate good fun with it. I just can’t see them still having fun with it a year from now, and while the Bleach star may have faded a little from a decade or whatever ago, I do think that there was more that could have been done with it than this.
    • 71 Metascore
    • 80 Critic Score
    It is a digital combination of an extremely difficult board game and deck builder, combined with some zany creatures and topped off with some insane levels of difficulty. Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
    • 71 Metascore
    • 90 Critic Score
    As a relatively low-price collection of three retro JRPGs that will last you for a long time (if only because each offers dozens of hours of classic grinding), the Collection of SaGa is obviously niche in terms of its demographic, but these are games that are very easy to love. It would have been nice to have some of the features that more comprehensive retro collections have – digital art books, histories, music players and so on, but no-frills or not these are valuable, pioneering pieces of video game history, and they’re both worth owning and persevering with.
    • 71 Metascore
    • 60 Critic Score
    If you've ever enjoyed a Metroidvania before, then you'll probably enjoy Cathedral. The fewer of the genre that you've played the better, however, as the lack of original creativity will wash over you easier with less experience and fewer points of comparison among Cathedral's peers. Otherwise, it's a perfectly competent example of the genre. It's just a pity that the Metroidvania genre, in particular, is so over-saturated that we just didn't need more of it.
    • 71 Metascore
    • 60 Critic Score
    Soldner-X 2: Final Prototype is fine as a Vita game. There are better shoot-em-ups out there for the handheld though, and I could only recommend this to the SHMUP diehards. The levels are a tad too long for a handheld game which holds it back somewhat, and unfortunately it doesn't do much to push the genre forward.
    • 71 Metascore
    • 80 Critic Score
    For all my quibbles regarding Tales of Xillia 2 from a general design standpoint, it still manages to shake up the series’ formula in the right ways.
    • 71 Metascore
    • 80 Critic Score
    Reading back through this review it sounds negative, but that’s because I’m coming to it from the perspective of someone who generally plays single-player and is passionate about the skill tester side of rhythm games. Samba de Amigo is one of those rare rhythm games that isn’t expressly for me. I do love its quality as a party game, and a drinking game, and so it’ll stay firmly in my Switch’s memory. It’s just that, even despite the cracking soundtrack, it’s also not going to join the rotation of rhythm games I use to de-stress and tune out of the world with.
    • 71 Metascore
    • 90 Critic Score
    Far bigger in scope than any of its predecessors, Megadimension Neptunia VII has nevertheless managed to retain its focus over what fans enjoy about the series most; its humour and its fan service.
    • 71 Metascore
    • 70 Critic Score
    The most heartwarming thing about this game is its a tribute to the lead developer's sadly deceased dog companion. For that reason alone anyone who has ever had a beloved pet really owes it to themselves to experience this one.
    • 71 Metascore
    • 80 Critic Score
    Serious Sam remains the perfect foil to all the self-serious and often toxic shooters that we see today. All three games (and the two DLC expansions) that are contained in this collection are pure, unmitigated fun, and there's not a single (admittedly high-quality) rendition of Ronald Reagan across any of them. Not coincidentally, while I've already deleted that CoD off my hard drive, the Serious Sam Collection will stay on my Switch for quite some time to come. In short bursts - particularly on the commute after a hard day's work - there's nothing more cathartic.
    • 71 Metascore
    • 70 Critic Score
    I don’t want to spoil anything, but simply saying “Greek Tragedy” covers a lot, if you follow me. Clearly, you’re going to get the most out of Sokobos if you already love Sokoban as a core concept, but I could have wished for a slightly deeper story behind it all.
    • 71 Metascore
    • 90 Critic Score
    Story of Seasons: Pioneers of Olive Town is wholesome. It's a little naive in the way it presents the "grass is always greener on the other side" perspective on country living, but this series has been kicking around since the Super Nintendo and always gets away with it, on account of being so sweet and good-natured that it's impossible not to love.
    • 71 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 71 Metascore
    • 100 Critic Score
    The real strength of Gray Dawn lies far from its decent controls, its ability to run economically on a PC whilst looking amazing, and its employment of psychological horror tropes to get your heart rate up. The proof is all in the Christianity-flavoured pudding. I have never played any other game quite like this which uses all the trappings of religion in a way that subverts our everyday conceptions of it.
    • 71 Metascore
    • 70 Critic Score
    Far Cry New Dawn while being a great experience feels more like an expansion to Far Cry 5 than it does its own stand alone title. This is not a bad thing, but if it had to be compared? It would be like saying New Dawn is equivalent to The Witcher 3’s Blood & Wine which was a great addition to the main title.
    • 71 Metascore
    • 80 Critic Score
    For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through. Even after the open world shenanigans and tedious emphasis on combat wore me down, I carried on at the thought of finding out more about characters who at that point were starting to feel like real people. And at the centre of it all, is Deacon St. John – a callous, cold-blooded ex-biker ex-military mercenary, but he’s got an enormous heart, and that makes all the difference. The whole game is a joy to play, because of the optimism which he and his friends build up over the course of what is otherwise a bleak and empty landscape. And this is more than a fitting summary for Days Gone – a zombie game in 2019 featuring open-world mechanics we’ve all seen before – but like Deadon, the team at Bend Studio have got an enormous hearts, and, just like with Deacon, that makes all the difference.
    • 71 Metascore
    • 70 Critic Score
    That ending notwithstanding, Kona is a trip worth taking. It’s a beautiful, moody showcase of the snowy wilds of northern Canada, and a slow-burning mystery steeped in atmosphere. Play it for the journey, not the destination.
    • 71 Metascore
    • 70 Critic Score
    As long as you’re patient, there’s a lot to enjoy in Gothic 2, from the quest structure, to the scope of the world, and detailed plot, the world is filled with secrets and discoveries to make. It is clear to this day that were Gothic 1 provided the vision, Gothic 2 is when Piranha Bytes really converted. To this day you could argue that this is the team’s finest work, and the closest it has ever come to climbing out of the “Eurojank” space to simply sit next to Bethesda, BioWare and Obsidian in the upper echelons of the genre (historically, at least).
    • 71 Metascore
    • 90 Critic Score
    In effect, Legend of Mana is less interested in being a JRPG as it is a story of immersion. You’re given these truly beautiful, art gallery-worthy environments to explore, these eclectic, memorable characters to interact with, and a narrative that is broken up into a series of vignettes that keeps the overall game feeling vibrant and energetic. Perhaps the best comparison I can draw with Legend of Mana is to that of the most beautiful picture book version of Aesop’s Fables you could imagine. Without being religiously heavy-handed, this game has a way of sharing wonderful little stories of morality and humour, and it’s certainly going to be rolling around in my head for some time to come entirely because of the quality of those stories.
    • 71 Metascore
    • 70 Critic Score
    It’s unfortunate that Sand Land isn’t quite up to the standard that one of Japan’s all-time great artists deserves. It’s not that it’s a bad game. It’s very entertaining, especially when you start messing around with the tank battles. It’s just nothing more than a well-made licensed tie-in, something that you’ll forget soon after you play it, and never feel the need to return to. It really does look great, though. Akira Toriyama is going to be missed.
    • 71 Metascore
    • 70 Critic Score
    The Fall of the Dungeon Guardians offers up familiarity while still managing to work in some new wrinkles for the genre and is a welcome addition to the genre, despite some of its other shortcomings.
    • 71 Metascore
    • 70 Critic Score
    What it is is a challenging fantasy game with a good sense of progression that is entertaining to play, even if it's got no chance of being remembered as a classic like Demon's Souls and Dark Souls are.
    • 71 Metascore
    • 90 Critic Score
    Toukiden is the most beautiful and playable "Monster Hunter clone" to date.
    • 71 Metascore
    • 70 Critic Score
    Despite these irritants, The Escapist remains light-hearted fun. It's not an especially meaningful or rich gaming experience (and of course, it doesn't try to be either), and it won't be remembered a decade from now as a classic, but it's honest entertainment that does on some level tap into one of the more enduring subsets of the crime fiction genre.
    • 71 Metascore
    • 70 Critic Score
    A few new wrinkles such as the team-up attacks and the really cool audio part of the presentation are quite welcome, and I think these superhero games lend themselves to the TT Games better than most genres due to the large number of unique skills. It's reliable fun, but we keep saying this - TT Games needs to start bringing some genuinely original new ways of looking at LEGO, or the scores will start to fall as people get very tired of doing the same thing over and over again.
    • 71 Metascore
    • 90 Critic Score
    It’s a pity that there will be some (or many) who will inevitably dismiss Death’s End re;Quest as an anime fan service game, because it has a smart core under those trappings. As a blend of visual novel and JRPG, and as a blend of science fiction and conspiracy thriller that has a good, sharp bite to it, I would have to say this is the most inherently interesting game that Compile Heart has created to date.
    • 71 Metascore
    • 60 Critic Score
    There’s something quite mesmerising as to how such complexity can be played out almost effortlessly by people who practice enough at the game to get good at it, but, frankly, everyone is better off waiting for next year's Street Fighter V.
    • 71 Metascore
    • 100 Critic Score
    From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
    • 71 Metascore
    • 90 Critic Score
    Fairy Tail is pure comfort food for people who, like me, count the JRPG as the favourite genre. It lacks the subversive intelligence of a NieR: Automata or Final Fantasy VII Remake. It also lacks the rich refinement of a Persona 5 or the epic scope of a Trails of Cold Steel. Even in comparison to Gust's own titles, it lacks the rich character development of Atelier or the sheer beauty of Blue Reflection. But Fairy Tail has one thing in spades; it's joyous, and it's the right kind of frivolous. It's a celebration of an anime that I can only assume is both silly and fun in its own right and that works as the perfect promotion for Fairy Tail: I really want to watch the anime now. Fairy Tail isn't going to be on any of my game of the year lists, but not every release needs to be pitched at those lists to be well and truly worthwhile. Fairy Tail being the game that reminded me why I loved JRPGs in the first place is more than enough.
    • 71 Metascore
    • 70 Critic Score
    Relics of War may not play like other 4X games that you’re used to, but it treads a perfectly acceptable path of its own that fills the stomach, albeit not quite to satisfaction.
    • 71 Metascore
    • 60 Critic Score
    For its flaws Aragami is my kind of stealth game, and I had a good time with it. After spending a bit more time studying Japanese literature, and perhaps a couple of field trips to Japanese castles, graveyards and shrines to really understand how Japanese storytelling should look and feel, I really think an Aragami 2 could be something special.
    • 71 Metascore
    • 80 Critic Score
    If you’re going to play Farpoint, then be absolutely sure that you get the lightgun. It adds everything to the experience, making the game one of the most immersive and fundamentally enjoyable shooters that I’ve ever played.
    • 71 Metascore
    • 70 Critic Score
    Supporting a good, albeit simple narrative between the four protagonists, Croixleur Sigma provides a solid, fast-paced, three dimensional roguelike brawler experience.
    • 71 Metascore
    • 80 Critic Score
    It’s not high-octane or revolutionary fare by any means, but Swim Out has a quiet beauty that gives it more in common with chess than Tetris, and that sort of thing is hard to come by nowadays.
    • 71 Metascore
    • 100 Critic Score
    For such a bright, happy, cute game, the core of what Happy Birthdays tells us is both potent and important. This is a game about environmentalism, respect for the ecosystem, and it's a chance to watch the form that evolution takes in a palatable and enjoyable manner. Wada's most famous work, Harvest Moon, did a remarkable job of highlighting the life of a farmer to people who may have never comprehended what a country lifestyle might look like, so too has he made the basic idea of evolution accessible to people of all ages in Happy Birthdays. This game's predecessor was remarkable. This game itself is a remarkable evolution of that original vision.
    • 71 Metascore
    • 90 Critic Score
    There is a superb foundation here for what could become one truly special franchise.
    • 71 Metascore
    • 70 Critic Score
    So while SD Gundam G Generation Cross Days may not be for everyone, I would definitely recommend it to fans of the series and fans of turned based tactics. With all of the series and side stories available to play, not to mention the sheer number of available units, there is more than enough to keep you busy for a long while... and this is just the start. This one has a season pass, and the promise of adding even more suggests that this game may well become a hobby in its own right.
    • 71 Metascore
    • 90 Critic Score
    As a 15th anniversary celebration of an incredibly marginal series here in the west, but a far more popular one in Japan, the Touch Detective 3 + The Complete Case Files collection is just blindingly good value. Each game combines classically entertaining and surrealistically funny point-and-click mechanics with memorable characters and some delightfully eccentric moments. This is in so many ways a perfect example of the heart and soul of Japanese game development.
    • 71 Metascore
    • 60 Critic Score
    The Gap is in an intriguing and compelling idea. Unfortunately, it’s underdeveloped, and structured in a way that undermines something critical for any psychological thriller: if you’re not connected to an invested in the characters, then you’re not going to care about what they’re going through enough for it to chill you. The Gap also comes across as something that is badly trying to be analysed in intellectual terms, but fails to land on a distinctive theme that it can call its own. It’s great to see projects like this, from a games-as-art perspective, but it’s not one of the finest examples of that, either.
    • 71 Metascore
    • 100 Critic Score
    Like most movies of the thriller genre when you go and replay the game you will likely find things you missed and understand things a lot more but even if you play it only once it does a good job of explaining everything and has a very satisfying ending (regardless of which one you end up getting).
    • 71 Metascore
    • 80 Critic Score
    When I find that my complaints largely have to do with wishing there was more content in a game that is already perfectly sufficient, I know that I’ve had a good time. It feels strange to call Pac-Man World a “classic,” but the numbers don’t lie. The original game sold 1.5 million units, was well-received by critics and justified a number of sequels. Bandai Namco is most justified in trying this on to see if there’s room to revive the Pac-Man World property with new games, and based on the quality of this, I’d like to see what a new Pac-Man World looks like down the track.
    • 71 Metascore
    • 90 Critic Score
    Explicit narrative aside, I found Stranger of Sword City to be a real winner of a dungeon crawler.
    • 71 Metascore
    • 80 Critic Score
    While there are a lot of standard features for its genre, God Eater 3 is far from standard. Where once this was one of the genre's pretenders, sitting quietly on handheld consoles and developing a small, but dedicated audience, it now looks like Bandai Namco has a series that belongs with Toukiden and Monster Hunter at the very front of the stage.
    • 71 Metascore
    • 70 Critic Score
    Driveclub is a fun racing game that takes a little getting used to but lacks some of the options I would have expected from a modern racing game.
    • 71 Metascore
    • 90 Critic Score
    So it’s deliberately bad, then. And as a bit of irony, it’s so utterly delightful for that. I’d never recommend that someone looking for a genuine MMO or MMO-like experience actually play this - you’ve got Final Fantasy XIV for that - but for silly, ridiculous, self-deprecating humour, backed by gorgeous character and environment art, and a fast, fluid, and genuinely entertaining combat system, I’ve had such a good time with Cyberdimension Neptunia that I can’t help but love it.
    • 71 Metascore
    • 60 Critic Score
    Hexologic is beautiful in its zen minimalism. The soundtrack is gorgeously relaxing, the beautiful aesthetic makes wonderful use of crisp lines and white space to be the kind of thing I'd happily point design students to as a way of doing interfaces and modern chic properly. That beauty is backed up with an elegant, efficient, and clever logic foundation, and as a result it's all very classy and the kind of experience you can enjoy with a glass of good red wine. It's just disappointing that Hexologic didn't prove testing enough on the intellect to be a truly spectacular example of a puzzler.
    • 71 Metascore
    • 60 Critic Score
    I appreciate that multiplayer is a big deal in the Souls games, but this is the first time From Software has crafted a piece of DLC content that focuses almost entirely on that multiplayer experience, and I think this will fall flat with plenty of other Souls fans.
    • 71 Metascore
    • 70 Critic Score
    Uno
    As with many classic board and card games, Uno isn’t perfect. It’s driven by luck, games tend to go overlong, and Ubisoft’s no-frills approach is workable, but workmanlike. Despite that, I do really enjoy the core game of Uno in short bursts, and for people who regularly play online with family and friends (and can thus do away with the occasionally irritating random players), this is a great, low-cost way to spend a Saturday evening together when separated by distance.
    • 71 Metascore
    • 70 Critic Score
    Excellent-sized rosters, and even with only two buttons available the developers have done a great job in making each of them feel distinct to play with. This is particularly important with King of Fighters, because you're choosing teams of three, and that melting pot of different combat styles and proficiencies is core to the KoF experience. R-2 manages to maintain that, and so playing around with the many characters to find your ideal set of three is still the big learning curve within the experience.
    • 71 Metascore
    • 100 Critic Score
    And now, remastered on the PlayStation 4, we’ve got the game Rogue always deserved to be.
    • 71 Metascore
    • 70 Critic Score
    All of this puts me in a difficult spot with Assetto Corsa Competizione. On the one hand, it’s my favourite racing experience, hands down. It just handles beautifully. On the other hand, from features to gameplay modes and with regards to almost everything that doesn’t specifically involve racing, Competizione is substantially behind its peers, making this a racing experience that only the most hardcore of hardcore racing fans will get much out of.
    • 71 Metascore
    • 80 Critic Score
    Both fans and newcomers to the series will have immense joy in fighting on this battlefield.
    • 71 Metascore
    • 60 Critic Score
    Volume deserves credit for being fresh and accessible, but after a couple of dozen levels or so, it starts to grow repetitive. It was easy to pick up the controller and play, but without a lot of new innovations and a middling storyline, it was also entirely too easy to take breaks and move onto something else.
    • 71 Metascore
    • 60 Critic Score
    Unfortunately enough time has passed since the last C&C game that I would have liked to see a few more risks taken, because I don't see the newer generation of RTS fans biting with this one.
    • 71 Metascore
    • 60 Critic Score
    Losing the online integration hurts, and because of this the Wii U version is the superior one by a significant margin, despite looking inferior.
    • 71 Metascore
    • 70 Critic Score
    But perhaps 2D platformers aren't the future for her now. Perhaps it's some for something a little more narrative-focused rich in the worldbuilding, to play to the properties' actual strengths, because after five 2D platformers, I'm now getting tired of being teased that there's more to all this, but never actually getting the promise of a fully realised Shantae fantasy.
    • 71 Metascore
    • 60 Critic Score
    For all my disappointments with what LUNA The Shadow Dust could have been, there was a fair share of impressive moments that kept me going. I did want to see what each next puzzle would look and play like, and the mysterious tone did keep me wondering if there was going to be a big payoff at the end. I think that with a proper story, perhaps with some dialogue or written text, LUNA could have been a far stronger game. It feels like the puzzles are the lengthening elements to what could have been an epic narrative. But as it is, LUNA The Shadow Dust is very pretty, plays well, but unfortunately doesn’t do anything meaningful with its high production values.
    • 71 Metascore
    • 90 Critic Score
    Whether this release is testing the water for a return to the series, or it's just a dip into the library to throw out a release in January, Onimusha is one of Capcom's finest and least appreciated. Hopefully with this new version, creaky as it can be at times, the game (and franchise) finds some new fans. It would be great to have Onimusha and Nioh competing side by side to have the premier Japanese dark fantasy crown.
    • 71 Metascore
    • 60 Critic Score
    Neither side of the game will exactly challenge your mastery over their respective genres, but the cutesy aesthetic, light sense of humour, and general balance of the game is spot on. This is something that’s easy to play in the background while watching television or a movie, and sometimes that’s all you’ll need or want.
    • 71 Metascore
    • 70 Critic Score
    This has been a blast from the past I’ve been truly happy to leap back into. Shadowgate and its brethren remain as confoundingly beautiful as ever, and there’s such a charm to how these games delight in confusing the hell out of you that most modern games, in their desperation to have people roll through them, just aren’t brave enough to do. This release is perhaps an anthology that could never hope to appeal to any but the nostalgic, but I have to hope that one or two people out there might be twisted just enough to enjoy the way that these games seem to enjoy messing with their heads.
    • 71 Metascore
    • 80 Critic Score
    This is a game designed to make you smile the whole way through. It doesn’t need to challenge you, or to make you prove your expertise – it’s there to remind you of idyllic childhoods, exploring forests and caves and give you that sense of wonder that you once experienced through the old-school top-down adventure game genre. We rarely celebrate games because they are simply, unapologetically joyful, but Reverie is a great place to start, if you’re looking for joy.
    • 71 Metascore
    • 90 Critic Score
    Ultimately the success of Samurai Warriors 4 Empires rests on how well it has been able to merge action and strategy together, and while I feel this veers strongly on the side of action, compared with even the Dynasty Warriors Empires series, there’s still enough thinky stuff to do between battles to add nuance to the overall experience.
    • 71 Metascore
    • 80 Critic Score
    In the off chance that you're interested in seeing what the most serious of strategy games look like, then here's a perfect exhibit A for you.
    • 71 Metascore
    • 90 Critic Score
    This game is excellent. It plays nicely, has solid cultural resonance, and actually respects the player's time, as it's only around 20 hours or so in length (while not compromising on the narrative quality). This is easily one of my favourite games of the year, which is why I wanted to do something a little special in reviewing it.
    • 71 Metascore
    • 80 Critic Score
    Lost Dimension was a commercial failure in Japan, and I can't see it finding a massive audience in the west. But it's worth a look as a solid, enjoyable tactics RPG, backed by some solid, albeit occasionally laboured storytelling. As a weekend buster, I can't really ask for more than that in a game.
    • 71 Metascore
    • 50 Critic Score
    Fans of Descent from way back when should have a pretty good idea of what to expect here, as it is very much a modern take on the genre - to the point where it could be argued as a spiritual successor. It plays well and does its job, but it's also a thin package that doesn't offer a great deal of substance beyond the endless loot grind.
    • 71 Metascore
    • 70 Critic Score
    Starpoint Gemini 2 is difficult to get into, and I wish the narrative had been more interesting as well. However, the ability to play the game several different ways while reaching out and exploring a beautiful, expansive space helps to make the investment of time worth it. It is great to see a game like this coming to console, as the genre is far better represented on PC.
    • 71 Metascore
    • 80 Critic Score
    Many of my complaints from the previous two collections apply here. I would have liked to have seen more effort go into the game’s history – give us scanned copies of the manuals or digital art books or something to make it feel more than a launcher for two games picked at random out of the back catalogue. Nonetheless, these are two deeply nostalgic and important artefacts from a genre, and La Pucelle, in particular, is a pioneering title that every genre fan should play.
    • 71 Metascore
    • 50 Critic Score
    That’s a shame, because there’s a lot of potential in the Psychonauts universe for a fantastic VR game – this much is apparent even to me, despite having never played the original game. The quirky characters and outlandish locations are just begging to be explored with the kind of immersiveness that VR offers, but Rhombus of Ruin isn’t that game. If anything, it’s a game that makes me want to finally check out Psychonauts itself, but that’s due as much to what this game fails to deliver as to what it succeeds in.
    • 71 Metascore
    • 90 Critic Score
    Once you push through the initial slog, Metal Max Xeno Reborn is a truly entertaining take on the apocalypse. The mixture of tank modifications and turn-based combat using those vehicles is something different for JRPGs, and it’s nice to have a game that acts as a foil to the aggressively dark apocalypses that plague this industry.
    • 71 Metascore
    • 100 Critic Score
    No game, film, book or otherwise has been more effectively in capturing what the experience of exploring the universe must be. Lonely, hostile and unforgiving, Hello Game’s effort works so hard to reject the convention on how games are made that it’s easy to understand why people expecting something more traditional might come away disappointed.
    • 71 Metascore
    • 90 Critic Score
    Megadimension Neptunia VIIR is an odd duck, being sold heavily on the VR features, even though they are so overtly tacked-on, but whatever the development story behind that, Compile Heart has gone back and substantially improved the gameplay engine, to the point that this is genuinely one of the better JRPGs out there. Making it all the more pity that a lot of people won’t see past the low budget these games are made on, and their love of underwear.
    • 71 Metascore
    • 70 Critic Score
    ADIOS is a game I think many people can enjoy. I also think each individual will get something different out of it, as long as they stick with it and get a feel for the inner workings of the game.
    • 71 Metascore
    • 70 Critic Score
    If you happened to play Sniper Elite V2, you already have a good idea of how Sniper Elite III plays - but this latest iteration does everything a bit better. With less than a dozen maps, relatively lacklustre story and questionable enemy AI, Sniper Elite III is a flawed but enjoyable game nonetheless.
    • 71 Metascore
    • 50 Critic Score
    Far too shallow to stand up to the crop of other tactics JRPGs released this year, in what has been a really good year for the genre.
    • 71 Metascore
    • 60 Critic Score
    I'm actually disappointed that I didn't like Golf With Your Friends more. I enjoy party games, I enjoy minigolf, and I do think that the fundamentals of good minigolf are in there. However, it's worth remembering that right back at the start with the Nintendo Switch Zen Studios released Infinite Minigolf - a minigolf game with character avatars, personality AND the ability to create and share courses, giving it much greater value as a single-player experience. It doesn't have the ability to provide the kind of wildly entertaining large party experience of Golf With Your Friends, though, so I guess the question then becomes which of the two scenarios will more likely describe how you're playing games most of the time?

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