- Publisher: NeocoreGames
- Release Date: 06/30/2024 (Japan)
- Also On: PC, Xbox Series X
- Summary:
- Developer: NeocoreGames
- Genre(s): Strategy, Turn-Based, Tactics
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 4 out of 6
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Mixed: 2 out of 6
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Negative: 0 out of 6
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Mar 11, 2024With equal focus on story, combat and management, King Arthur: A Knight's Tale offers a very strong RPG experience with really enjoyable turn-based combat.
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Mar 17, 2024King Arthur: Knight's Tale is a good tactical RPG with a lot of depth in its combat and base management system, as well as a rich story based on the Arthurian Legends. If you're a fan of the genre and King Arthur stories, you'll get a lot of fun out of the huge amount of content in this great title.
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May 23, 2024Even though it is superficial and somewhat repetitive, King Arthur: Knight’s Tale has its unique, accessible, and fun elements. The theme is interesting, the combat is good, and the mechanics are enjoyable.
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Feb 20, 2024King Arthur: Knight's Tale succeeds in achieving the goals that it sets for itself but I rarely felt it go above and beyond the standards that I have become accustomed to over years of tactical game experience.
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Feb 21, 2024King Arthur: Knight’s Tale is not a badly made game; it’s just boring, and that might be worse.
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Mar 5, 2024King Arthur: Knight’s Tale is a high-quality tactical RPG, mechanically, but that’s overshadowed by an dismal narrative, setting and characterisation. At no point does anything in this game suggest that the developers had the slightest interest in doing the Arthurian legends justice (or even respect). This is the end result of the entire industry being motivated around content rather than artistic integrity. King Arthur: Knight’s Tale sure has a lot of best-practice dark fantasy, as the developers chase after all the financial success that other dark fantasy content products have received. If only anyone who worked at the development studio actually picked up Le Morte d’Arthur and learned something about what they were “adapting” to video game form first. They may have realised what a mistake they were making with this game then.