Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 63 Metascore
    • 80 Critic Score
    Whispering Willows is a scary, scary game in a beautiful, beautiful world.
    • 63 Metascore
    • 90 Critic Score
    You do also get to play around with photo modes and the like; Compile Heart play the fan service up to its maximum, and there are some little bonuses in there for people who already own the game on PlayStation 4. Really, though, there's not much to add above and beyond our review of the PlayStation 4 game; this is an almost surprisingly good port to Nintendo Switch, and thanks to those mobile roots it does feel like a game better suited for the comforts of a handheld than the "big screen" - the combat action lacks the sustained thrills for the big screen experience, but the dynamic twitch gameplay makes for the perfect commute killer.
    • 63 Metascore
    • 60 Critic Score
    It’s a beautiful, elegant genre, and, when it all clicks, it’s a timeless formula. Unfortunately, Operation Babel: New Tokyo Legacy just asks too much of its players.
    • 63 Metascore
    • 60 Critic Score
    In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.
    • 63 Metascore
    • 60 Critic Score
    On the one hand it's an genuinely entertaining dogfighting sim on the Nintendo 3DS - a genre so rare that its only competitor is its predecessor. On the other hand re-releasing the exact same game and selling gimmicky Amiibo miniatures unlocks as the major new addition is... well, it's not exactly adequate. This kind of feature would be a $5 DLC add-on elsewhere.
    • 63 Metascore
    • 50 Critic Score
    This score is not reflective of the quality of the games (overall). I’m not going to be putting Alpine Ski down in a hurry, and I’ve been playing Qix for decades now, so I would never begrudge it being part of a Milestones collection. Most of the other titles are interesting as a curio. The quality of the ports for all of these titles great thanks to Hamster’s technology, but nonetheless, this is a woeful excuse for a compilation, and that’s particularly surprising given that it came from the same publisher that gave us the Space Invaders Invincible Collection. That was one of the very best retro collections. “Disappointing” doesn’t begin to describe what I feel about Taito Milestones.
    • 63 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 63 Metascore
    • 80 Critic Score
    It’s easy to dismiss Tsum Tsum Festival as being “just” a minigame collection, but there’s value in those – especially on the Nintendo Switch, which is built around the easy sharing of experiences but has, to date, had a relatively minimal application of that potential outside of Nintendo itself. With Christmas parties and the like coming up, there’s going to be plenty of opportunities to break this game out, and it’s one of those that kids can love… but then also holds the kind of nostalgic appeal to anyone who grew up with Disney (i.e. all of us) that allows them to enjoy it too. We don’t see Donald Duck in enough games any longer. I’m happy to have him here.
    • 63 Metascore
    • 90 Critic Score
    Call of Cthulhu is the Cthulhu RPG I never realized I needed in my life. From the moment the atmosphere shifted upon entry to Darkwater, I was hooked. The Cthulhu mythology is presented with obvious appreciation for the source material, crafting a story of cosmic horror and the cults being crazy enough to worship those beings. Aside from some difficulty with sneaking, the game makes the descent into madness... fun? Can one have fun when descending into madness?
    • 63 Metascore
    • 60 Critic Score
    The Book of Unwritten Tales 2 is a fairly standard point and click game, but it is also a wonderfully written and fundamentally enjoyable adventure that will appeal to both genre veterans, and people simply looking to a good, clean, fun little title.
    • 63 Metascore
    • 50 Critic Score
    Impact Winter is a beautiful and thoughtful game, and at least initially, it ticks all the boxes in terms of emotional delivery, narrative execution, and sheer atmospheric mastery. However, the mechanical flaws are an unfortunate counter to the ambition and care that has gone into the title.
    • 63 Metascore
    • 60 Critic Score
    Weapon Shop de Omasse is a deeply intelligent game, and it's certainly part of a fine heritage of philosophy that has made for compelling experiences in the past. But we can chalk this one up to the collective learning experience of the game development industry; it's fine to feature philosophy and to shoot for comedy, but you simply can't rely on that carrying the game.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is an interesting title, because its intuitive combat is an easy way for newcomers to experience the game. At the same time, it has a story and history that really is geared towards those who are already familiar with the series and the prior video game entry. Those two items are somewhat at odds with one another, but if you can get past that and the middling story, I found the actual characters and humour engaging.
    • 63 Metascore
    • 50 Critic Score
    On the whole, Nitroplus Blasterz Heroines Infinite Duel is a quality 2D fighter, even if it lacks the narrative in needed and the characterisation that would have made it more effective as fanservice. All I can recommend is that you give the game a chance until you've managed to topple the boss, because from that point on you'll probably find yourself with a game that has a combat system you'll quite enjoy.
    • 63 Metascore
    • 70 Critic Score
    With the variety in levels, the large number of missions, and the historical depth, I really enjoyed what Sudden Strike 4 had to offer. I think it’s going to appeal to only the smallest of communities on PlayStation 4, and the PC version is clearly going to be the superior choice for people that can manage it, but still, it’s a good little game.
    • 63 Metascore
    • 70 Critic Score
    The game’s not going to draw the attention or community of “proper” fighting games, but Slice, Dice & Rice is distinctive, intelligent, rhythmical and, more importantly, intense. That ability to lose a match from a single button press makes every single movement count, and in that way it’s the most perfect, pure fighting game that you could hope to find. Just make sure you’ve got people to play in local multiplayer with. That’s where the game’s long term value is going to be.
    • 63 Metascore
    • 50 Critic Score
    There are some good ideas to be found in Bookbound Brigade, and when everything clicks into place, it can be a lot of fun. But between the unreliable map, the tedious combat, the tired sense of humour, and the missed opportunity to do anything noteworthy with the "literary mash-up premise", Bookbound Brigade's good ideas are overshadowed by poor execution.
    • 63 Metascore
    • 50 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play, and as such it’s a genuinely good game for lazy Sundays with friends. But the Nintendo Switch port of the game suffers from the console's limitations, and the utter reliance on luck can make this game a very frustrating experience over the longer term (and, as a quick side note at the end - games of Talisman can be long - be sure to have a pot of coffee ready as you sit down to play this one).
    • 62 Metascore
    • 40 Critic Score
    At this present point in time, Goat Simulator is simply not worth it, even for the novelty value.
    • 62 Metascore
    • 60 Critic Score
    I just hope that F1 2015 has an engine for the new generation of consoles and puts the series back on track.
    • 62 Metascore
    • 70 Critic Score
    The game is unforgiving when it comes to the AI, and some players can learn from this while others will be destroyed constantly, which is unfortunate. With some tweaking here and there and adding difficulty levels, BRAWL could be amazing.
    • 62 Metascore
    • 70 Critic Score
    A brilliant game with new mechanics that purposely attempt to divert away from chess could sell on its own merits, rather the rely on the reputation of the game it is so eager to alter.
    • 62 Metascore
    • 50 Critic Score
    Sadly, apart from being really, really ridiculously good-looking, Fashion Dreamer just hasn’t got much going for it. With no real reward mechanism to encourage you to think about fashion, and nothing stopping you from building up an extensive wardrobe of clothes simply by jumping online for a couple of minutes here and there, there’s so small of an incentive to actually play. Especially once you’ve found an outfit for your character that’s so cute that you don’t feel the need to mess around with it any further.
    • 62 Metascore
    • 100 Critic Score
    Monark is a smart game. It knows it, and it wants you to know it too. Some may well find that it's even pretentious. But it’s also in so many ways a boundary-pushing and innovative experience, and one that I imagine will be unique for a very long time to come. Putting aside the disappointment that comes from realising that it could have attacked with its themes more, I don’t think there is any other way that the creative team could have delivered on a more coherent and compelling vision and, really, it is experiences like Monark that keep me interested in this medium. Don’t let this one pass you by, folks.
    • 62 Metascore
    • 60 Critic Score
    Ghost Blade HD lovingly embraces the history of bullet hell shooters, providing classic substance with modern polish. Though these modern aesthetics proved vexing at times, it’s an experience worth seeing through.
    • 62 Metascore
    • 40 Critic Score
    As a longtime fan of the series, I feel compelled to find redeeming qualities in this release, but as a critic, I can’t recommend it. The challenges are more basic than those found in Paw Patrol games, the replay value is virtually nonexistent, and the core concept feels more rough than many indie titles made with minimal resources and no major publisher backing. This isn’t the Survival Kids revival fans deserved, and it’s unlikely to attract new players to a franchise that deserved so much better.
    • 62 Metascore
    • 80 Critic Score
    Super Bomberman R makes a great party game if you have your hands on some extra Joy-Cons or Pro controllers, and playing with up to eight of your friends or at a party can be one hell of a time. The online options are also there if you want to play with friends or with strangers around the world. The boss battles even manage to make the single player game worth playing though, and that's almost unprecedented for the series. It's games like this that show the Switch is more than just a Zelda machine.
    • 62 Metascore
    • 60 Critic Score
    And no matter how much I enjoyed this game, which I did, it was hard to play, because the visuals are so jarring. As such Velocibox is not for the faint hearted, or epileptic.
    • 62 Metascore
    • 60 Critic Score
    Zombie Army Trilogy is a culmination of things that are all done well, but not great.
    • 62 Metascore
    • 50 Critic Score
    Levels+ is a completely forgettable game. It's got some gorgeous aesthetics, and functionally it's a refined, balanced, and perfectly competent Threes clone, but there is no longevity to the game whatsoever, and the lack of an online leaderboard for a game like this is downright amateur.
    • 62 Metascore
    • 60 Critic Score
    It is certainly not a bad game, but it feels like War of the Vikings has room to grow, and is currently not as much of an advancement over the last game as I would have liked.
    • 62 Metascore
    • 60 Critic Score
    The Coma doesn’t outstay its welcome, and tells its story over five or so hours. Sadly it’s just not frightening enough. The implications of the story it’s telling are terrifying, and certainly this will discourage anyone who thought they wanted to do a couple of years education in South Korea, so the themes that form the basis of game are potent. But where Creeping Terror had me gripped with its aesthetics and tension and never let go, The Coma is simply too inconsistent and clean to really work as a piece of horror.
    • 62 Metascore
    • 70 Critic Score
    The game itself is worth it, as Might & Magic: Duel of Champions is an outstanding collectible card game, but I do get more mileage out of the PC version.
    • 62 Metascore
    • 70 Critic Score
    Moco Moco Friends is geared firmly toward young children, but the magical girl aesthetics and witty script allow it to transcend an otherwise middling JRPG. It wouldn’t have hurt to take a couple more cues from the collect-and-battle RPG greats and, with a sequel, Moco Moco Friends could be elevated substantially. As is, there’s something to be said for the pure, clean fun Moco delivers in spades.
    • 62 Metascore
    • 80 Critic Score
    The Infectious Madness of Doctor Dekker’s hook, for me, remains the need to take over as a psychiatrist. It’s not as easy as sitting comfortably and saying things like, “and how does that make you feel?” As Doctor Dekker’s replacement you are toeing the line between your patients’ sanity and insanity, having to decipher clues in their personality or stories to gain insight into what to ask. The supernatural, Cthulhu-centric story behind the game is also a shining point that has led me to finally break my hesitancy to read Lovecraft. Your own sanity comes into question.
    • 62 Metascore
    • 60 Critic Score
    The limited budget of an independent developer is clearly on show from start to finish, but there's an earnestness to the game that is really quite appealing. But if "walking simulators" don't do much for you, don't expect to get much out of this either.
    • 62 Metascore
    • 90 Critic Score
    The good news is that now that Big Ant has nailed the look, feel and atmosphere of tennis and delivered a take on the sport that is genuinely impressive, there’s only really one thing left for them to focus on for ongoing updates and iterations. Far be it for me to ever suggest that AI is an easy part of game development, but if the Big Ant team can access enough historical records of how the professionals have constructed their games, understand where they target their shots, under what conditions, and where their games break down, then that massive roster, coupled with personality-based AI, would put Big Ant so far ahead of the competition that there’s no catching up. It’s a big data exercise, and it would be so especially worth it for the sport of tennis.
    • 62 Metascore
    • 30 Critic Score
    Mario Sports Superstars does nothing to help the series make its case. In fact, it’s quite possibly the most aggressively simplistic game I’ve ever played from Nintendo.
    • 62 Metascore
    • 80 Critic Score
    It’s a relaxed, laid back and generally amusing side story to the Final Fantasy XV universe, and it throws some great variety and boss battles into the gameplay mix. It’s not the essential VR experience, but it is a delightful little game that fundamentally benefits from the VR platform.
    • 62 Metascore
    • 90 Critic Score
    Combat and other exploration elements play a bit like Pikmin – you’ll be able to pull a small group of followers around with you, and when you direct them they’ll charge straight forward to attack, dig, chop or similar. The puzzle elements aren’t quite as strong as they are in Nintendo’s franchise, but as basically the only alternative to this kind of game out there, the different tone and sheer creativity on display make it well worth a look.
    • 62 Metascore
    • 60 Critic Score
    Cube Tactics is quick and sometimes intense fun little game that is quite enjoyable to play for hours on end. Just one more level.
    • 62 Metascore
    • 100 Critic Score
    You may well find Gal*Gun 2 to be offensive and intolerable. But that’s all the more reason to experience it and discuss it, and because it’s backed by a really good light gun experience that is bigger and (on balance) better than its predecessor, this game is one of the most playable and interesting transgressive franchises the Japanese industry has ever produced.
    • 62 Metascore
    • 60 Critic Score
    You've got to ask yourself: if you're looking for quality pinball, would you not be better off playing a pinball title that offers actual quality? And if you're looking for something sexy, would you not be better off looking for something actually sexy? Peach Ball is broadly entertaining, but it's hardly a pinnacle in either case.
    • 62 Metascore
    • 10 Critic Score
    I don't think I've ever played a game as soulless of Jett Rocket 2.
    • 62 Metascore
    • 40 Critic Score
    More than anything, it's the crushing lack of originally that really does let down Baseball Riot.
    • 62 Metascore
    • 60 Critic Score
    Spellspire is good enough to play for a few hours, good enough to talk about a bit, good enough to praise for the developers' understanding of game progression... but also easy enough to forget about in a week or two when something new and shiny comes along.
    • 62 Metascore
    • 40 Critic Score
    Mutant Football League is a cheap and poorly executed arcade sports game. I think the developers went in with all the right intents, because there really aren't enough sports games being made for people who aren't willing to put a major commitment into the game in order to be able to appreciate it on any level. But for all the good intentions this game needs so much refinement, polish, and a complete graphical overhaul that I can't see myself busting this game out the next time I've got guests looking to play a game, either.
    • 62 Metascore
    • 70 Critic Score
    Beyond that it's surprisingly slim pickings. In that context, SubaraCity is a genuinely worthwhile little game; it's enjoyable, relaxing, and for the most part well designed.
    • 62 Metascore
    • 60 Critic Score
    Sadly Shadowgate remake falls into a trap of not adding anything to Shadowgate, making it rather redundant to play. With that being said, Shadowgate is still Shadowgate, and there's an inherent classic quality to this adventure that, coupled with the dark fantasy atmosphere and general difficulty, also makes it inherently rewarding.
    • 62 Metascore
    • 90 Critic Score
    I enjoyed Kotodama a great deal. It's just surprising enough to keep the narrative interesting, and the colourful humour and cheerful fan service certainly help make the game a delight to play. Could it have been more? Yes, certainly. There are plenty of moments in Kotodama that you'll think to yourself that it could have been much more than a straightforward fanservicey romp... but the developers have achieved exactly what they set out to do, and have done so with such precision and panache that it's a real joy to play anyway.
    • 62 Metascore
    • 60 Critic Score
    Clea has the foundation that it needs to become something really amazing. The aesthetics are spot-on, and the mood and themes are conceptualised beautifully. The developer has chosen a difficult genre to work with, however, and while Clea is perfectly playable and complete, I would want to see some significant strides with a sequel before it enters the upper echelons of the genre. Nonetheless, it does represent a very different kind of Aussie creativity, and it's very much worth supporting on that basis.
    • 62 Metascore
    • 60 Critic Score
    While playing, I realised that Hokko Life is trying too hard to be other games that it never really has the opportunity to grow into its own thing. It doesn’t shine on its own. The devs tried. They really did. Hokko Life is an obvious labour of love. But there is a certain je ne sais quoi lacking… charm, maybe? I’ve played a lot of life sims that made me excited to return, but this one didn’t. I know that a game’s not really hooking me when I’ve got to talk myself into playing it for hours just so I can get my review done in time.
    • 62 Metascore
    • 60 Critic Score
    There's a healthy number of items to unlock, characters to level and modes to play will keep you coming back for more. It's a pity then that it's burdened by some painful attempts to demand players throw in some extra cash for the DLC.
    • 62 Metascore
    • 80 Critic Score
    Senran Kagura Burst's strength is its sheer pace and energy. It's exciting and flashy, and thoroughly entertaining. I haven't enjoyed a brawler this much in a very long time; if only certain writers had given the game a go before dismissing it for something it isn't.
    • 62 Metascore
    • 50 Critic Score
    There are animated cut scenes and visually appealing visuals, but the raw lack of innovation in a kind of game that is rapidly showing its age really does let it down.
    • 62 Metascore
    • 70 Critic Score
    The Station is a wonderful example of how a game’s atmosphere can impact and influence the narrative. The space station felt believable, although the few characters that lived aboard fell a bit flat for me. As a sci-fi walking sim, The Station is more than successful enough.
    • 62 Metascore
    • 60 Critic Score
    The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
    • 62 Metascore
    • 70 Critic Score
    Horror is a very natural fit for the technology, but some awkward juxtapositions between Here They Lie’s art direction and theming, and the critical lack of physical feedback after providing such a sensory overload in other ways, is perhaps an argument that the best horror experiences we’ll see on VR will be the “walking simulators” that focus on psychological fear rather than physical threats.
    • 62 Metascore
    • 70 Critic Score
    Aside from a few annoyances and occasionally unfair difficulty, I found myself always coming back for more with FlatOut 4, and one hour would often turn into three-hour play sessions. It was just plain fun to play, and sometimes a game doesn't need to be more than that.
    • 62 Metascore
    • 70 Critic Score
    It's light, breezy, gorgeous, and a joy to play.
    • 62 Metascore
    • 80 Critic Score
    Giraffe and Annika is the first outing for Atelier Mimina, and as a statement of intent, it shows us a developer that we should be paying attention to. Perhaps Giraffe and Annika is a touch on the short side for its own good, and perhaps there was a better way to build the world and adventure up than making players spend time in a fairly mundane "open world," but between the evocative characters, rich aesthetics and wholesome sense of humour, this game is a joy to play. And that is what's actually important here.
    • 62 Metascore
    • 60 Critic Score
    Space Commander: War and Trade isn't bad. If there's one thing that can be said about mobile games, it's that developers are hugely incentivised to make sure players enjoy what they're looking at, and there's no possibility of being frustrated by the gameplay. The core mechanical elements are rock-solid, and transfer over to the Switch well. The game's biggest problem is the setting. Space should be an exotic location filled with adventure and discovery. That entire experience in Space Commander is truncated to the point that it loses that essential quality, leaving the overall experience feeling quite hollow.
    • 62 Metascore
    • 30 Critic Score
    Now, rereleased and unmodified from its original gameplay, it is beyond archaic and outdated.
    • 62 Metascore
    • 80 Critic Score
    Even without the multiplayer, however, Battle Worlds Kronos is a unique, deep, and rich tactical strategy game. It’s not something I ever expected to see on my home consoles, but it’s nice to see, because as much as I like my wargames, I really do prefer to kick back in front of the TV when I’m in the mood to play games.
    • 62 Metascore
    • 60 Critic Score
    Fun, as the rhythm portions and the soundtracks that they use mesh well together. But let's not pull punches about this; this is a game that is going to be exclusively of interest to existing fans of Senran Kagura, and who are also fans of rhythm games. It's not going to convert anyone to the franchise, and unlike the likes of Persona 4 Dancing All Night, it's also not meaty enough as a rhythm game to appeal to people who aren't already deeply involved in the genre. It's pure fanservice.
    • 62 Metascore
    • 80 Critic Score
    It deserves to be noticed too; it’s not the greatest ‘Monster Hunter’ game out there, but it is gorgeous and has a lot of interesting, unique ideas going for it.
    • 62 Metascore
    • 40 Critic Score
    What beggared my belief is the question of why this “buy once play forever” game utilises all the cheap and nasty tricks from the freemium books. I can only conclude there is a core design problem with Subdivision Infinity, perhaps to do with it originally being conceived as freemium but then turned into premium due to rival releases. Regardless, the end result is a very mechanical affair of short dog fighting followed by lots of tediousness for the sole sake of getting a slightly better ship with which to fight slightly superior enemies in the next round. In the year of our Goddess 2017, this - Subdivision Infinity - is simply not good enough.
    • 62 Metascore
    • 70 Critic Score
    Moero Chronicle is so completely unabashed about its fan service and endless innuendo that it's oddly charming, in its own way. There's absolutely no way that people who don't enjoy fan service for the sake of fan service will get anything out of this game. The dungeon crawling is executed well enough, but it's traditional to a fault.
    • 62 Metascore
    • 70 Critic Score
    Ultimately, Road to Guangdong is an inconsistent game, but its heart shines through its writing and visual design. It does feel like a personal story and I do respect how the game so honestly captures the values and emotions behind family reunions in Chinese culture. I wonder what more budget could have meant though – whether it is more dialogue to flesh out Guu Ma or to background the long stretches of driving – but what is here is already valuable, and I’m glad I got to spend time in this loving recreation of 90’s China.
    • 62 Metascore
    • 50 Critic Score
    The fast-paced combat does make for a good time, do not get me wrong, but unless you're the most hardcore of fighting and NARUTO fans, this is a safe one to pass on.
    • 62 Metascore
    • 70 Critic Score
    With a handful of interesting chances taken with the combat and core mechanics of Classmating, it is a shame that the combat itself becomes a grind.
    • 62 Metascore
    • 90 Critic Score
    With Conception Plus you get a really wonderful, albeit uncompromising and traditional roguelike dungeon crawler, with all that that entails. That's not where the game's strength lies, though. Conception makes clever use of anime tropes and fan service to drive home social satire that's particularly pertinent to Japan at the moment, and only going to become moreso over time. It's by turns fun and silly, but it's also much smarter than you may have assumed from the box and concept.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately the transition to the current consoles leaves room for improvement. WWE 2K15 is fine for the fans, but hardly in the leagues of the best wrestling games ever made.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact is still a joy to play and - I really can't say this enough - it remains impressive that the developers were able to create such pristine fighting games on such modest hardware. With that being said, the five games Neo Geo Pocket Color games that have now been released really should have been compiled together into one collection, and I would really like to see some of the other, non-fighting games that appeared on the console given the same emulation and restoration process now. I don't begrudge SNK going to the effort with the five fighting game classics that it has, but enough's enough with this genre. It's time for something different, please.
    • 62 Metascore
    • 80 Critic Score
    Hyakki Castle puts up a welcome challenge and offers players something rooted in a very authentic Japanese (Shinto) spirituality. It's an artifact of the country and comes from the same place that the likes of Okami, Nioh and God Wars does. It's truly amazing that the Nintendo Switch has had three of those four released on it in the span of just a couple of weeks.
    • 62 Metascore
    • 70 Critic Score
    As a (mostly) classical roguelike, Monster Menu is a good time. It’s well-balanced in its efforts to be excruciatingly difficult. It also has an entertaining loot and character development system. Most importantly of all, the core cooking mechanic is engaging. It will force you to approach everything from exploration to battle in a different way than most roguelikes. But I really can’t help but wish the developers made better use of the strong concept. Monster Menu really could have had a compelling, if nightmarish take on humanity’s sheer will for survival.
    • 61 Metascore
    • 70 Critic Score
    Sphinx has aged relatively well. This is the perfect way to introduce newcomers to the game, even if it’s a series that didn’t take off.
    • 61 Metascore
    • 60 Critic Score
    I shouldn't allow the presentation to bug me, but for Rory McIlroy, it does. Coupled with the limited range of play modes and a relatively shallow range of courses, and I was left with the impression that this game was certainly not EA Sport's focus this year.
    • 61 Metascore
    • 60 Critic Score
    99Vidas is a perfectly competent brawler game that does nothing to reinvent the genre, but is a solid enough example of it. Short without a lot of variety, I wish the story and main characters were more interesting, but at least the visual style suits it and the music is fantastic.
    • 61 Metascore
    • 80 Critic Score
    My only recommendation is that if you're coming to this looking for multiplayer fun, consider buying copies for friends too, because from day one the community for the game has been fairly limited.
    • 61 Metascore
    • 70 Critic Score
    Gal Metal is a unique experience that combines cute high school girls, galactic adventures, evil aliens and metal music together in one unmissable experience. The characters all stand alone in their own right and the story line is engaging with a few plot twists mixed in which has you wondering as to what will happen next. The game took about five hours to complete however mastering the rhythms and besting those difficult scores aided in my eagerness to replay levels factor and kept me coming back for more.
    • 61 Metascore
    • 70 Critic Score
    A chess champion won't be too challenged, but more casual fans of the game will be...It's just a pity that the online is so inefficient on the Wii U. As I said at the start; Pure Chess is the least version of a very, very fine game indeed.
    • 61 Metascore
    • 70 Critic Score
    The gameplay loop is truly satisfying. Realistically all I was going into Dungeons 2 with was the hope that I would get something vaguely reminiscent of Dungeon Keeper on my PlayStation 4, and I wasn’t disappointed there by any means. I can’t see myself pulling this one up quite as often as I do the other two Kalypso games I have on my PS4 – Tropico 5 and Grand Ages: Medieval, but by the same token I don’t regret my time spent with this in the slightest.
    • 61 Metascore
    • 50 Critic Score
    I do think the Castlevania retro collection that Konami has coming soon will do a better job. Focused as it is on a single, more mainstream franchise should help elevate it in the same way the Street Fighter collection was elevated by the sheer quality and consistency of the brand. Haunted Castle would have been more fitting in that collection, though. Konami really does make some odd choices at times.
    • 61 Metascore
    • 50 Critic Score
    I really wanted to like Skully because it falls neatly into a genre I have fond memories for – I’ve played more Marble Blast on old iMacs than I’d like to admit – but Skully very rarely succeeds at being the frenetic action platformer that it wants to be. Lacklustre level design and an inconsistent difficulty curve, matched with a meandering and confusing story, make this a hard sell for just about anyone. It’ll take a lot of patience to enjoy this one, even if you are a seasoned fan of 3D platformers.
    • 61 Metascore
    • 60 Critic Score
    The game itself is a quality take on the board game. It’s just unfortunate that there is such structural issues with Risk itself that it’s rapidly losing relevance, even in the board game scene.
    • 61 Metascore
    • 90 Critic Score
    Root Letter is still a gorgeous story, told beautifully. I highly recommend players turn the photo-realism mode off and enjoy every second of the vibrant anime vision. Finally, while I might have my issues with this realism art, one thing can't be denied; it is so great to have this to play on the Nintendo Switch.
    • 61 Metascore
    • 80 Critic Score
    The original White Day is one of my favourite horror games. It’s clumsy and clunky, but it had the right energy and really had a lot of creative ideas going for it. I am disappointed that White Day 2 is relatively unambitious and struggles to have its own identity. It’s still an awful lot of fun and I much prefer it to the big action “horror” games that want to be action shooters with ugly monsters. While I found White Day 2 to be an admirable commitment to a more classical form of horror, I was just hoping for something with a little more impact behind it.
    • 61 Metascore
    • 90 Critic Score
    If you're under any illusions about whether Wizardry: Labyrinth of Lost Souls is for a general video game audience, don't be. It's not. It's not even for general RPG fans. Hell. If you enjoy modern dungeon crawlers you're still going to need to be adventurous to get a kick out of this one. On the other hand, the developers of this Wizardry respected the game's heritage, understood the audience for this kind of game, and the uncompromising commitment to delivering for that audience is admirable. Especially for oldies like me that grew up playing these games. The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
    • 61 Metascore
    • 50 Critic Score
    It may sound like I’m being harsh on Ginger, but as I played through its many levels I felt the game struggled to live up to its influences where it might have been better off trying something new. Judging by the animations, the level design and the slowdown the game occasionally experiences, Drakhar Studios were held back by resources and production time, and so couldn’t deliver a polished experience.
    • 61 Metascore
    • 70 Critic Score
    I went into QUALIA expecting it to be a fairly run-of-the-mill big boob fanservice game. And in some regards it is. It’s not really breaking new ground on how these stories are told. On the other hand, the subject of the game is inherently interesting and highly topical, and while the presentation is very familiar, it’s exactly what the target audience likes to see. It’s also an impressive example of how to build a visual novel on a minimal budget without needing to make concessions to the goals of the project. The android at the heart of QUALIA might not be my idea of the ideal love robot, but I certainly enjoyed the opportunity to learn more about her here.
    • 61 Metascore
    • 90 Critic Score
    Considering playthroughs as both Cotton and Silk, Panorama Cotton will take about two hours to fully clear, but Challenge Mode will require some practice before players master the best routes. But the spectacle of this game never gets old – each level is so bright and colourful and happy that it’s just a joy to fly through over and over. Panorama Cotton is truly an unexpected gem that’s a delight for its entire runtime, and thanks to a modern rerelease which makes it more accessible to all sorts of players, it’s about time that more people discover this rare import title.
    • 61 Metascore
    • 80 Critic Score
    Coupled with the bright and charming visuals and you've got a game that, as I said at the start, was very unfairly maligned.
    • 61 Metascore
    • 60 Critic Score
    JoJo’s Bizarre Adventure: Eyes of Heaven isn’t going to send a ripple through the video game community, but it was never intended to. As a simple little love letter to fans, it succeeds despite taking its faults and the lofty requisites to truly treasure it.
    • 61 Metascore
    • 60 Critic Score
    Unfortunately if you attempt to play The Crew by yourself, are hoping for simulation racing with loads of detailed cars or state-of-the-art visuals, The Crew will likely disappoint on those items. This turns The Crew into an interesting experiment that only makes for a decent game.
    • 61 Metascore
    • 90 Critic Score
    There aren’t too many truly authentic games set in Australia, made by Australians, telling Australian stories. Broken Roads is one, and it is one of the most different and interesting games you’ll play this year on that basis alone. Yes there are more refined RPGs out there, but none of those will take you on a crash course through Australian mannerisms while delivering a compelling narrative of human resilience, community, weakness and savagery.
    • 61 Metascore
    • 40 Critic Score
    While the puzzle genre has certainly seen improvements over the many years, Chuck's Challenge is content with slapping on a coat of paint onto a 25 year old game, covering up what little charm the series and instead replacing it with tired level design wrapped in an uninspired package.
    • 61 Metascore
    • 60 Critic Score
    Gotcha Racing benefits from an addicting mechanic that elevates what would otherwise be a decidedly average top-down racing game for the 3DS. Racing in short bursts to acquire more visits to the machine is the primary hook here, and it works well enough but I do wish there was a bit more mileage to get out of the racing component itself.
    • 61 Metascore
    • 70 Critic Score
    The overriding focus of any point-and-click adventure game has to be on the excellence of the story, well fleshed-out characters, as well as puzzles that are germane to the story and enhance it. On all these counts, I believe Demetrios delivers, notwithstanding a few minor stumbles. It is particularly welcome on the Vita platform, which lacks a wider range of games in this genre. The game runs smoothly with minimal loading times, and the bubble icon looks very cool indeed, to boot.
    • 61 Metascore
    • 50 Critic Score
    I could perhaps recommend this game to those looking for a crushingly difficult dual stick shooting game. It’s humorous at times and it does have some personality to it. It is the kind of game that could be brilliant with a few tweaks here and there, but presented as it, I do find it difficult to recommend to most people.

Top Trailers