DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Journey
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 74 Metascore
    • 70 Critic Score
    The best praise you can give Romeo is a Dead Man is this is probably exactly what game you would expect from Grasshopper Manufacture and Suda51. It has that Suda51 personality embedded within it, even if it is a bit rough. Its stylish presentation, absurd storytelling, and amusing ideas like the Bastards system, along with entertaining combat help make it a fun time, but it eventually becomes repetitive as enemy variety thins out in the later stages with that frustrating level design. Still, for fans of Suda51’s work, there is stuff here to appreciate. It is a little messy, somewhat inconsistent, and a bit rough, but unmistakably a Grasshopper Manufacture game, and that alone will be enough for some people. What I am trying to say is that Romeo is a Dead Man is good, but in a quaint, unconventional manner.
    • 80 Metascore
    • 80 Critic Score
    If you’ve never played a Fatal Frame game before, this remake is the perfect place to start. Fatal Frame II: Crimson Butterfly Remake is a well-done rebuild of a classic that I feel does well walking the line between preserving its identity and modernising its gameplay. While some of the original’s raw tension is softened by updated controls and systems, the core feel remains mostly there. What matters is getting that horror feel right, and Fatal Frame II: Crimson Butterfly Remake is an atmospheric, slow-burning horror that still manages to unsettle. It may not fully replace the original for purists, but for newcomers and some fans, it stands as a strong revival of one of the genre’s scariest games.
    • 85 Metascore
    • 90 Critic Score
    Nioh 3 feels like a natural evolution of the ideas that Team Ninja has been refining for years in not just Nioh, but their other action RPG titles as well. The expanded exploration, new combat styles, and improved systems give the game a greater sense of scale without losing too much of its identity that defines the series. What ultimately makes Nioh 3 excel is how rewarding its combat feels once everything begins to click. Switching styles mid-fight, managing Ki efficiently, and making smart use of abilities creates an exhilarating flow that few action RPGs hit. While some players may miss the tighter level design of previous entries and others may find the layered mechanics daunting, the overall experience remains incredibly rewarding. In the end, Nioh 3 refines what the series has always done best, Its deep combat, making it one of the most enthralling Soulslike action RPGs to play today.
    • 76 Metascore
    • 70 Critic Score
    Anthem#9 is a stylish, compact roguelite that somehow works by doing less, but doing it well. No doubt it comes with a bold visual identity and an imaginative gem-chaining combat system. The lack of permanent updates might not be one for people who have become accustomed to the modern roguelite design, but this does mean the game is solely focused on offering a game that is purely about the player’s skill. Although the game’s tutorials and explanations can feel underdeveloped, the satisfaction of mastering its mechanics outweighs the early learning curve. In the end, what I found is that Anthem#9 delivers a surprising amount of depth wrapped in a striking, but simplistic presentation.
    • 80 Metascore
    • 70 Critic Score
    Visions of Four Heroes is very much more of the same, but that is not a criticism when the foundation it builds upon is solid. Dynasty Warriors: Origins laid a strong baseline for the series with its refined combat, improved presentation, and more focused storytelling. This DLC chooses to expand that storytelling, one of the strongpoints of the original game. The additional story content offers deeper insight into familiar figures, while the gameplay remains enjoyable taking down 1000s of soldiers in battle. Although it does little to push the formula forward, it successfully delivers more of what already worked, making it a decent expansion for those who enjoyed the main game.
    • 80 Metascore
    • 80 Critic Score
    As the credits rolled after my four hour and 30-minute journey, I found myself a little lost trying to decipher exactly what had happened, but the experience getting there was the compelling next step of the gameplay seen in the previous Little Nightmares titles. Even if the puzzles remain simple and the controls occasionally stumble, these minor flaws hardly detract from the overall package, which includes striking visuals, tense encounters, and richly varied environments. Reanimal delivers a grim, beautiful, and unsettling time. Whether played solo or in co-op, this game proves Tarsier Studios are able to keep delivering little nightmares time and time again.
    • 66 Metascore
    • 60 Critic Score
    Twinkleby is a decent and relaxing cosy game that delivers charm through its island‑building mechanics. The low‑poly dioramas style gives it a warm personality, and the freedom and ease of decorating islands and adjusting the islands make it inviting for casuals. However, the game is held back by slow unlock pacing in the early hour and frustratingly limited control over villagers, who sometimes wander on their own schedules and ignore the important items they desire, even when placed in front of them. Fans of cosy and casual games will find enjoyment in its gentle pace, making it great to play while listening to a podcast or watching some YouTube videos, but it doesn’t offer enough to be anything more than a cosy pastime, which feels very much like the experience it was created to offer.
    • tbd Metascore
    • 70 Critic Score
    Gunfire Reborn offers a solid mix of roguelite progression, creative weapons, and fun hero abilities, making it a good pick for fans of loot-focused first-person shooters. Its low system requirements and co-op gameplay further enhance its accessibility, and it makes for a great Steam Deck experience. However, the highly repetitive level design is a weakness that can’t be ignored. While expansions and seasonal systems add variety, they feel like compensation for the bland environments rather than a true fix. Overall, it’s a good game that is enjoyable, but not without some flaws that stop it short of greatness.
    • 67 Metascore
    • 70 Critic Score
    In summary, Out of Time warps into the Survivors-like genre with a mix of chaotic, era-mashing, auto-action, and a gear-based skill system that sparks creative builds. The Tether mechanic encourages co-op play, which is the better way to play the game. Future updates, including new Eras, gear, and modes, should help give the game legs for the long haul. Yet, repetitive missions, and simplistic and mundane map design, and minor hiccups keep it from standing at the top of the genre. For genre fans with time to spare, Out of Time is a fun ride, but it will not stop the clock as a true standout in the genre.
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Killing Floor 3 delivers a solid cooperative shooter foundation. It’s fun, frantic, and mechanically good but it needs time to mature through content updates and system refinements to evolve into something great.
    • 79 Metascore
    • 87 Critic Score
    If you like Sanrio, or comfy life sims, can’t recommend this title enough. A calming vacation… presuming you, unlike poor, poor Retsuko, aren’t also getting daily messages from work on what’s meant to be a vacation, or whatever the gaming equivalent of that would be. The worst thing I can say about it is that it can feel a bit shallow and repetitive at times, but that’s a natural part of the genre… and life itself at times, let’s be real here. Fantastically sweet little title, if you need a game to relax with for a little bit after work, Hello Kitty Island Adventure will 100 percent help you actually do so.
    • 71 Metascore
    • 60 Critic Score
    Trash Goblin has the basics of a cosy experience, offering a casual, low-stakes loop with charming characters and accessible mechanics. It’s pleasant, undemanding, and occasionally fun, but it rarely stretches beyond those foundations. The lack of failing mechanics keeps things relaxing but also dulls any sense of progression or challenge. As the systems begin to fade and repetition sets in, even the new patch content struggles to reignite that initial enthusiasm, it begins to lose its appeal. There’s enjoyment here, for sure, especially in short bursts, but it’s the kind of game you put down once the novelty wears off or the story wraps up. A fun little distraction, but not a noteworthy one.
    • 74 Metascore
    • 60 Critic Score
    RoboCop: Rogue City – Unfinished Business is more of the brutal, authentic RoboCop power fantasy fans loved when it comes to its intense combat. Gunplay is as meaty and over-the-top as before for the series, with the iconic Auto 9 still stealing the show. However, the expansion comes with some uneven pacing and technical issues that weren’t present in the original. It’s one for fans of the first game’s action but be prepared for a few rough edges in its current state.
    • 86 Metascore
    • 80 Critic Score
    Fantasy Life i: The Girl Who Steals Time is a delightful slow-life RPG that is best when you embrace its structure and varied Lives system. It’s less about telling a gripping story and more about letting players take part in the cosy life sim. With dozens of activities, systems that feed into each other, fun crafting and gathering loops, and a sprawling post-game full of secrets and scaling challenges, it offers tremendous value. While the combat and multiplayer are more surface-level, and some design quirks (like time-limited co-op) may leave certain players wanting more, its cheerful tone, flexibility, and performance make it a rewarding escape into a cosy, fantastical world. If you’re after a relaxing but deep time sink, Fantasy Life i: The Girl Who Steals Time more than earns your attention and is a strong recommendation for fans of relaxing RPGs or life sims, as it may just steal your free time.
    • 64 Metascore
    • 70 Critic Score
    Initially, I was going to give FBC: Firebreak a 6, marking it as “Fair” on our scale, but patch v1.2 shifted my perspective. It addressed several of my concerns and signals a promising direction for the game’s future. As it stands, FBC: Firebreak feels like a game with potential that hasn’t fully figured itself out yet. While it’s built on a solid co-op PvE formula and benefits from Remedy’s unique universe, it lacks the variety and depth needed to keep players engaged over time. The handful of missions wear thin quickly due to repeated objectives and static structure, and even with Corrupted Items adding some unpredictability, it’s not enough to mask the thin content. The lack of no voice or text chat makes teamwork clunky. Remedy has shown they’re listening with patch v1.2, which improved pacing and progression, but unless future updates bring significantly more content and variety, I can’t see this game having long-term staying power. For now, it feels like a solid foundation that still needs more built on top of it to truly stand out in a crowded genre.
    • 75 Metascore
    • 70 Critic Score
    AI Limit delivers a solid but somewhat uneven Soulslike experience, offering engaging combat driven by its attack-focused Sync Rate system and versatile frame abilities. At £29.50, it is an affordable entry into the genre, blending a gritty, anime-inspired sci-fi aesthetic with cryptic world-building. SenseGames’ debut succeeds in capturing the rewarding challenge of Soulslike combat, with solid boss fights (Hunter of Bladers is one of the better ones) pushing players to master mechanics. However, late-game areas can recycle enemy styles. Cramped spaces leading to unavoidable deaths and some collision issues also introduce frustration, occasionally disrupting the flow of the game. Despite those flaws, the lack of a stamina bar and its aggressive combat focus make AI Limit more accessible than traditional Soulslike entries. My 25-hour journey through Arrisa’s mud-soaked world was mostly enjoyable, even if some aspects did not feel as polished. It may not redefine the genre as a whole, but neat mechanical changes offer a worthwhile alternative for fans waiting on the next big hit in the genre.
    • 83 Metascore
    • 80 Critic Score
    Although the Marvel vs Capcom collection just about edges this one for the quality of games on offer, Capcom Fighting Collection 2 is a close second place, with the two Power Stone games and CVS2 in particular being excellent fighting games still worth checking out. Capcom are really onto something with these back catalogue reissues as of late and I feel it is something worth supporting, because there’s still plenty more in their archives that would benefit greatly from being part of a collection like this, with all the features you could want from a modern fighting game in one easily accessible package.
    • 70 Metascore
    • 70 Critic Score
    These remasters maintain all the extra features from the previous collection – the visual improvements, 60fps + mode, photo mode and other tweaks – and ultimately are the best way to play these games, it’s just the quality of games on offer here aren’t quite as consistently good as the first collection. Aspyr have been doing a really good job with these remasters, especially the Legacy Of Kain set released at the back end of last year and shows that they can do an excellent job in bringing these classic titles back for existing fans to enjoy again but with enough modernisation so a new audience can enjoy them without losing the spirit and feel of the original releases. They didn’t really put a foot wrong with this collection – unfortunately, in the case of Angel Of Darkness, Eidos already did that all those years ago.
    • 80 Metascore
    • 80 Critic Score
    I don’t imagine there’s many Fatal Fury fans out there who wouldn’t much prefer two actual Fatal Fury characters rather than two characters clearly stuck into the game due to some hefty influence from their controversial owners. I’m sure they would prefer the game to not be associated with KSI and his bunch of cronies. Sadly, I’m also absolutely certain that if it wasn’t for SNK’s owners having more money than God at their disposal, we’d not be playing this otherwise excellent sequel to Mark of the Wolves. C’est la vie, etc. I’m a lifelong fan of fighting games. I love fighting games and I love this game, but honestly, I hate all of this.
    • 73 Metascore
    • 70 Critic Score
    A year after its PS5 debut, Rise of the Ronin arrives on PC with Team Ninja’s combat prowess at its core—fast, fluid, and deeply satisfying. The story is engaging enough, though its pacing can feel slow at times, while the open world is filled with familiar tropes—plenty of icons, bandits, and the occasional stray cat, but also plenty of that great combat to experience. PC performance is underwhelming, and optimisation could certainly use some work, though there’s hope for future improvements. It’s not a masterpiece, but Rise of the Ronin stands out as a game where the real excitement lies in its combat, not the world it inhabits.
    • 68 Metascore
    • 60 Critic Score
    It feels more aimed at Warriors fans than roguelike enthusiasts, and with so many other options in the roguelike genre, Warriors: Abyss ends up being a fun, but flawed experience—an entertaining twist on Warriors gameplay, but not a standout in the roguelike genre.
    • 81 Metascore
    • 80 Critic Score
    For fans of the series and newcomers alike, this remaster offers an improved version of Ninja Gaiden Sigma 2, surpassing it in all ways that are important, even if it doesn’t fully capture the essence of the original Ninja Gaiden 2. Whether you’re a seasoned shinobi or a novice ninja, Ryu Hayabusa’s global adventure remains as action-packed as ever, and this version proves that Ninja Gaiden’s action is still relevant in 2025, making me excited to see what Ninja Gaiden 4 has to offer.
    • 88 Metascore
    • 80 Critic Score
    It becomes such a good time, ultimately you can almost forgive it for the disjointed, confused main game. If you’re a big fan of the series, you’ll power through until you get to the good stuff and perhaps if you’re a newcomer you’ll get something out of the greater narrative focus but personally, I found it to be a bit of a bore until it really kicks into gear once it bins all of that stuff off and tasks you with the titular hunting of monsters as the primary focus. As much as I’d like to say you can forgive a poor 15-20 hour story mode when the post-game is potentially hundreds of hours of incredible content, the way I’ve always seen it is 20 hours is still a LOT of time to invest in a game before it gets truly good, regardless of how good it gets.
    • 86 Metascore
    • 90 Critic Score
    Overall, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is a worthy addition to the PC roguelike library. It offers a challenging and rewarding experience that will appeal to fans of the genre and, in all honestly, the biggest issue I have with this PC port is entirely down to the apparent lack of people playing it, which is hardly the fault of the game itself, which is excellent. Other than that, this PC port is well-executed, with slightly enhanced visuals over the Switch original and its bags of charm, depth, and replayability make it a must-try for any roguelike enthusiast. Whether you’re a seasoned Shiren veteran or a newcomer to the series, Serpentcoil Island is well, well worth a visit.
    • 84 Metascore
    • 70 Critic Score
    Dynasty Warriors: Origins lays a solid foundation for the series’ future. It’s a positive step forward, offering the best gameplay and visuals we’ve seen in the franchise so far. The storytelling approach also provides a more in-depth exploration of familiar characters we’ve followed for over 24 years. The developers have done an excellent job enhancing the combat while maintaining most of the core elements that fans love about Dynasty Warriors. Let’s face it, a sequel is inevitable, and the missing features here could easily make their way back in future instalments. If this game is any indication, there’s plenty to be excited about for what comes next.
    • 74 Metascore
    • 70 Critic Score
    The gameplay is hindered by basic mechanics and somewhat awkward melee combat, which detracts from the overall enjoyment. However, the game excels in creating a compelling atmosphere, and the gameplay maintains a smooth flow. In the end, Hollowbody provides a nostalgic experience for fans of British survival horror at the price of a large takeaway pizza (£14.20), encapsulating both the triumphs and shortcomings of the genre, making it a worthwhile choice for an engaging evening for fans of horror games that like them with a sprinkle of nostalgia.
    • 50 Metascore
    • 50 Critic Score
    It seems that the developers forgot the vibe of Test Drive Unlimited. Instead, the proposition they bring is a game that falls short of its rivals. Maybe a few months of support, patches and content will enhance what is currently a fairly average racing experience.
    • 79 Metascore
    • 70 Critic Score
    Earth Defense Force 6 distinguishes itself as the most compelling entry in the series, successfully drawing me back into its captivating gameplay loop, a feat that previous titles had failed to achieve. Although this could easily be labelled EDF 5.5 due to asset re-usage and limited changes, the game ultimately delivers more of what fans cherish about the franchise, and new people coming in will find this all fresh and gain the best experience. If you never have been a fan, then this release will not alter your perception. Those in search of a radical change to the series may also be disappointed; however, there is hope that future instalments will introduce a fresh array of classes and features, as EDF 6 currently represents the apex of gameplay content available in the series.
    • 77 Metascore
    • 70 Critic Score
    Despite the shortcomings in interaction and gameplay complexity, Still Wakes the Deep has an appeal through its linear, but high-quality set pieces and engaging storytelling. The game’s ability to draw players in and keep them invested in the unfolding narrative is a testament to The Chinese Room’s proficiency in creating immersive experiences. By focusing on the development of compelling characters, a wonderful and personalised environment with the oil rig that is mysteriously engulfed in unknown biological matter, combining it with an appealing plot helps succeed in delivering an entertaining game. Players will find themselves engrossed in the eerie atmosphere and suspenseful moments that Still Wakes the Deep has to offer, even with the limitations of its linear structure and simple gameplay. Plus the game’s splendid visuals are a bonus that adds to the overall atmospheric setting.
    • 61 Metascore
    • 60 Critic Score
    Astor: Blade of the Monolith has a certain charm and fun element to it, but the game’s simplistic combat and repetitive foes take away from the overall excitement. I would like there to be more reasons to use powers against foes, but the variety of enemies is not big enough to support this. Although it provides enjoyable moments, vibrant visuals, and an intriguing setting, it falls short of being truly remarkable or memorable, yet there is a game that can be enjoyed even if it does not leave a lasting impression.
    • tbd Metascore
    • 80 Critic Score
    There’s a ton of depth that is often lacking in such bonny titles and plenty to keep you engaged for well over ten hours. Plus the difficulty is absolutely perfect for a real hungry brain-teaser lover such as myself. The only negative thing I can even really say about it is that it’s not exactly a novel concept as there are many other games that will have you programming bots. Human Resource machine is incredibly similar with its drag-and-drop command layout, I got quite addicted to Bitburner a year or so ago which uses a real programming language to have you level-up in a sort of an idle game, and I’m very excited for Linkito that lets you build out entire systems with logic gates and bits of hardware. That doesn’t stop Star Stuff being great, though – it actually means there’s somewhere to go from here if you want more. Give it a shot.
    • 88 Metascore
    • 80 Critic Score
    Mullet Madjack is a rush of action, a pump of dopamine throughout its entirety, just like the core mechanics of the game. This is fast, frantic and chaotic which goes all in with its well-executed life countdown gameplay. Everything is built solid to support that concept; it never frustrates. The game focuses on what makes a fun shooter, the speed, the violence, and the addictive gameplay loop. Mullet Madjack delivers that engaging rush that keeps players on their toes. It could do with more elements, more powers, and more building blocks for its levels, as those soon begin to lose their spark. But, for the affordable price (£16.95) and the compelling gameplay within its Endless Mode or difficulty settings, it is worth spending time with to enjoy its energetic gameplay.
    • 80 Metascore
    • 70 Critic Score
    The story is told and then it ends, but it makes you feel like there should be more, leaving not a craving for another entry but slight disappointment that your curiosity isn’t fully satiated.
    • 67 Metascore
    • 60 Critic Score
    Alone in the Dark is a game that gets 60% right, and the rest is a mixture of poor or frustrating gameplay mechanics.
    • 90 Metascore
    • 80 Critic Score
    Overall, Animal Well is a visually striking 2D metroidvania that immerses you in a pixelated world full of mysteries. As you explore this intricate “puzzle box world,” you’ll rely on a variety of items to navigate its passages and uncover hidden secrets. While the game definitely caters to completionists, there’s plenty here for all players to enjoy. The core gameplay is packed with puzzles, intriguing locations, and a sense of discovery that will keep you engaged. BIGMODE definitely found a great debut game and developer in Billy Basso, and I hope their relationship brings a fresh and innovative energy to the gaming scene once again.
    • 69 Metascore
    • 60 Critic Score
    Ereban: Shadow Legacy is a lot like Aragami. And I need more of that, it’s just a kickass concept. But it needs some tough love and design direction if it ever wants its players to really be a part of the world they’re creating or to feel like an Ereban.
    • 69 Metascore
    • 70 Critic Score
    As it stands, this surprisingly good and dark, bloody horror experience is a refreshing entry to play with friends for a few hours that will surely leave a lasting impression or induce many nightmares for days to come.
    • tbd Metascore
    • 70 Critic Score
    Spirit Hunter: Death Mark II is a sequel that decides to change a few elements to offer a more streamlined, less frustrating and generally overall better experience than the previous entries in the series. But there is a negative that comes with making the game easier to play and changing the investigation elements to be side-scrolling. While I enjoy this change, the lack of variety in the environments means it can become dreary during the slowly-paced elements between the interesting and climatic parts of each chapter. That said, the main element, the visual novel storytelling, brings a compelling horror tale that blends twists on Japanese folklore with a modernised setting to offer a strong atmospheric story with twists and turns to the end. Spirit Hunter: Death Mark II is a game for visual novel fans who enjoy tales about the supernatural with adult themes.
    • 87 Metascore
    • 80 Critic Score
    I’m going to be recommending Minishoot’ Adventures for some time and to pretty much anybody who will listen because it’s a game everybody can enjoy and honestly I may get another playthrough out of it myself in the near future; I’m already feeling the cravings. But I’m also positive that when the inevitable inspirations begin to follow, it will be one of those that end up taking on the mantle for the genre.
    • 82 Metascore
    • 70 Critic Score
    Captain Velvet Meteor: The Jump+ Dimensions is a game that will not waste your time and is a decent, easy-to-understand tactical title that appeals to a wide range of players. It could do with more objective variety and increased hero count in the game’s battles, but this could easily be expanded on in a sequel. It’s all about imagination and that can go many places for a game like this. As for our hero’s first adventure, it’s a solid and different experience that makes it a worthwhile play for anyone looking for some unadulterated tactical fun.
    • 90 Metascore
    • 80 Critic Score
    A fabulous gateway for new players and something fresh for those of us already obsessed with digital cardboard rectangles, Balatro is an explosion of glee but it burns out fast.
    • 82 Metascore
    • 70 Critic Score
    Turnip Boy Robs a Bank is a thin vertical slice of these genres wrapped in layers of farcical humour, designed to deliver on a bite-size evening or two of amusement. It does that exceedingly well.
    • 71 Metascore
    • 70 Critic Score
    Cookie Cutter stays true to the tried and tested metroidvania recipe. It does not try to do anything different in that respect, meaning fans of the genre know exactly what to be expecting with the game’s level design and progression. Where Cookie Cutter does stand out is more with its eccentric and loud visual design and fluid animation. Combat is a lot of fun due to how smooth it is. There have been a few melee-focused metroidvanias in the past and Cookie Cutter is a welcome addition to that group, bringing with it a violent and bloody adventure that is full of hi-octane encounters and great platforming controls that make up for the lack of innovation, varied environments and slight frustrations it brings to the genre.
    • 81 Metascore
    • 80 Critic Score
    There are not many intense and skill-based euphoria moments in video games that feature such great platforming and instant death moments with enemies as the dance that is performed between the player, enemy and the environment of Ghostrunner 2. This is why this game is a great follow-up to Ghostrunner, upholding what made the first a superb game with its wonderful controls and movement while keeping its artistic cyberpunk visuals, but it is a shame that it hiccups with one level that spoils the overall great package.
    • tbd Metascore
    • 40 Critic Score
    It’s nice to see Puppet Combo mess around and make whatever they want to because what are these games if not investigative deconstructions and crazed experiments, but next to the greats like Babysitter Bloodbath, Nun Massacre, and The Glass Staircase, Christmas Massacre sits closer to the bottom of the list alongside Samhain and the likes.
    • 76 Metascore
    • 70 Critic Score
    For what it is worth for fans, RoboCop: Rogue City is a brilliant RoboCop game, but only a decent first-person shooter.
    • 76 Metascore
    • 70 Critic Score
    There is enough content here to keep the game entertaining for a while, and as long as the annoyance of the purposedly sluggish controls can be forgiven, then Party Animals will be having players laughing and cursing for many months to come all thanks to its wacky physics and fun game modes.
    • 76 Metascore
    • 70 Critic Score
    Stray Gods: A Roleplaying Musical offers an enjoyable murder mystery visual novel musical. This is down to the themes and the twist on Greek mythology. The addition of being a musical and the options for the player to change the outcomes of the songs through personality options helps make Stray Gods: A Roleplaying Musical bring a unique experience to video games. It leans more towards being an interactive story than a video game, and maybe any follow-ups can balance this to make it more of a video game. Still, that is not to put a damper on Stray Gods: A Roleplaying Musical, because what is here is a compelling piece of entertainment that I was fully engaged with the 5+ hours it lasted. A new sub-genre has been created with Stray Gods: A Roleplaying Musical, and with anything new, this can mean future iterations can only get better and that excites me seeing how the blend of music and story-driven adventure games could become, because Stray Gods: A Roleplaying Musical is a one-off experience I would like to become involved with again.
    • 82 Metascore
    • 70 Critic Score
    The only problem is we still want more! Don’t get me wrong, I’m always grateful to see a new deeply cooperative game release as, as mentioned, they are often few and far between, but the We Were Here games are special.
    • 56 Metascore
    • 60 Critic Score
    An impressive game on the one hand, but lacklustre on the other, There are some things to like about Fort Solis, but the actual interaction element can become a test of patience when walking around such a visually impressive mining facility becomes a slog.
    • 86 Metascore
    • 90 Critic Score
    With a name like Turbo Overkill, one is correct to assume that it is full of that cheesy madness, which is exactly what it delivers as it fully embraces the Boomer Shooter subgenre. Turbo Overkill is an encapsulation of absurdity, trying to push itself to the heights of stupendous fun through its creative weapons, augmentations and dumb, wild scenarios while offering plenty of mechanics and rapid gameplay to satisfy those old-school action lovers. With its superb throwback visuals, quality soundtrack, outlandish level design, and hyper-bloody action that never seems to let up, Turbo Overkill is a great recommendation for anyone looking for a quality and thrilling first-person shooter in 2023.
    • 69 Metascore
    • 70 Critic Score
    In summary, Affogato manages to offer an experience that does not overstay its welcome, clocking in around 14 or so hours including many battle restarts. Within that time, Affogato showcases many positives with its gameplay, visuals and story, but some of the added content away from its refreshing reverse tower defence strategy gameplay is less fleshed out than it could be. Still, Affogato is a good time, a solid blend of different elements that come together to bring a tasty offering that fans of such genres will most likely enjoy. Affogato is a value-worth, bite-size alternative to the big guns available on the market, and sometimes people just want that from time to time.
    • 80 Metascore
    • 80 Critic Score
    In a nutshell, Remnant II is a great game but an underwhelming sequel.
    • 75 Metascore
    • 70 Critic Score
    Atelier Marie Remake: The Alchemist of Salburg will not be winning any awards for best Atelier entry, but its aim was never to achieve this. The whole point of this release is to bring the title to the non-Japanese market to celebrate the origins of the Atelier games for its 25th Anniversary, and that is exactly what Gust and Koei Tecmo have done. The bonus is that they decided to throw quality of life and visual improvements while keeping most of the mechanics intact to let fans discover how much the series has evolved over time from its infant beginnings on the PlayStation. Fans will enjoy seeing how it all began, the fascinating idea of hiring teammates and the implementation of the Atelier mechanics that fans have come to know over the years broken down into a much simpler form. I cannot fault the developers for putting in the effort to offer fans a piece of history that was once locked away in Japan. For that, Atelier Marie Remake: The Alchemist of Salburg does it the right way and somehow manages to put a smile on fans’ faces.
    • 78 Metascore
    • 70 Critic Score
    Double Dragon Gaiden: Rise of the Dragons is a solid beat ‘em up that fans will enjoy in solo or cooperative play. It might not be the greatest beat ‘em up that has been released over the last few years, and the lack of online in a time where most people will be playing cooperatively this way is a big shame, but even so, this release is certainly one of the more interesting ones in the genre and offers fun for a few hours to grind through the unlocks in the shop.
    • 57 Metascore
    • 60 Critic Score
    The campaign does offer interesting and thrilling combat scenarios at times. The ones that get straight into the action are great, but other times it can be a little too much with its bullet madness, but then on the other side, sometimes missions pan out the pacing and this shows the weakness with the controls and lack of weight within the game’s physics. Story mode is over quickly, leaving the survival mode or a harder difficulty in the story mode to test your skills, but with a pocket-friendly price of £11.39, it does not bust the bank for people who fixate on game length. In the end, Nimbus Infinity is an enjoyable mecha game that does not offer any surprises, but even with its issues, is fun enough for fans to jump into Warspite and blow up some stuff while waiting for the next big mecha action game to drop.
    • 77 Metascore
    • 80 Critic Score
    This is a game that people should stomach to experience how horror games can make you feel when set in an isolated dark environment with minimum ammo and a huge monster tracking you down. A truly dreadful experience, in a positive sense, which is something only horror games can deliver.
    • 63 Metascore
    • 70 Critic Score
    Dokapon Kingdom: Connect might lure some of those Mario Party fans across, but the game feels more aimed at finding its own small audience who love the idea of a video game that blends RPG mechanics with a board game in a decent way. If you are one of those, then get ready to embark on a long adventure filled with friendly banter and devilish competition to be the richest person in the land.
    • 83 Metascore
    • 80 Critic Score
    What this release means is that the engrossing strategic gameplay of the Game Boy Advance entries remains as addictive and enjoyable now as they did all those years ago, a testament to the original developer’s well-crafted gameplay mechanics. The only problem is the limited online because being exclusive to your friends and not having a ranking/open matchmaking feature is a huge opportunity missed. The rest of the package in Advance Wars 1+2: Re-Boot Camp is an easy recommendation for anyone who wants to challenge their tactical know-how on the miniature battlefield.
    • tbd Metascore
    • 60 Critic Score
    It is hard to ignore Gun Jam’s lack of content in its current state, as it feels like the game should be in Early Access now rather than fully released. There are elements that clearly should be featured, tutorials, and ways to look at high scores, that are criminally missing that hurt the overall presentation, while the limited stages and song count hurt the general package. That said, what is here shows the foundations of the game’s mechanics and quality. Gun Jam feels like the game is a few updates away from being a good rhythm-based shooter hybrid because what is here is fun to play. The soundtrack is top-notch, an absolutely great set of head-banging tunes. Even despite that unfinished feeling, rhythm fans will most likely enjoy and appreciate what is available and what the developers are moulding. With the team at Jaw Drop Games having heard the feedback from players and promising to support the game with content in the future, which I hope they stick with in the long run, Gun Jam should be able to eventually join the list of good rhythm games that its promising beginnings seem to exhibit.
    • 81 Metascore
    • 70 Critic Score
    It will be interesting to see what will happen to the Atelier series going forward, now that Ryza’s chapter comes to an end after this entry. The increased presentation and improvements following the first two titles really demonstrated how the trilogy resonated with its audience. Hopefully more care can be put into better streamlining the mechanics and UI elements, as this series just needs a few more polished ingredients to produce a truly high grade experience. In the meantime, this flawed trilogy of games is still worth the appraisal for both old and new school fans of RPGs, or any enthusiast of watching the numbers go up.
    • 80 Metascore
    • 80 Critic Score
    While the puzzles are not challenging for most, and the combat is never as demanding as the mainline series, they are a refreshing redesign that brings its own puzzle elements into the combat for a genre that could easily have gone without any action to be successful.
    • 54 Metascore
    • 40 Critic Score
    Summing up Ravenbound was a challenge because, despite its flaws, the game isn’t bad and I did have a good time when it worked as intended. However, it’s just badly executed with the lack of missions, explorations, and many frustrating bugs that make Ravenbound hard to recommend. Systemic Reaction are aware of the issues and are actively talking to their community through patch notes to, hopefully, revive this game and make it the fun roguelite it’s asking to be.
    • tbd Metascore
    • 60 Critic Score
    There is something remarkably enjoyable about taking a wild war machine and going ham against a stupid amount of enemies – pushing that enemy count up to as much as your PC can handle in free battle mode and watching all hell break lose is something magical. If only the rest of the game was as brilliant as its impressive shipbuilding.
    • 90 Metascore
    • 90 Critic Score
    As stated before, not much has changed in Moss Book II, making it an iterative sequel that keeps all of its strengths along with a few more bells and whistles. About the only remaining weaknesses are the spare enemy variety and combat; though there are a few new bolstering additions for both, they still serve as hors d’oeuvres while the platforming and puzzles make up the main dish. Nevertheless, anyone who enjoyed the first game need not hesitate to continue the adventure, while newcomers may want to consider starting off with the first game as the sequel is more of a complimentary package rather than a replacement; in the olden days, we’d use to call this “Disc 2”. Regardless of order, anyone who opted early with Sony’s new VR headset needs to make sure their paths end up right at the newest entry in Quill’s adventures (and hopefully not the last).
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land Deluxe is a charming remaster for the Nintendo Switch that puts a happy smile on anyone with its colourful visuals and cutesy presentation. Fans who enjoy Kirby might want to experience all the new additions in this re-release, but with the game being charged at full price, you might want to ask if all the new stuff is worth the asking price. For new Kirby fans that found the pink blob through other games on their Nintendo Switch, then this will be an embodiment of pure fun for you, bringing all the good and enjoyment Kirby can offer for a group of friends sitting around the TV. Be warned, the game is still overly easy on its standard mode, which makes the Extra Mode unlock a huge shame that it was not available from the start, but at least the level design makes up some for the lack of challenge. For people who just want to sit down after a hard day of work and relax with some entertaining platforming, then Kirby’s Return to Dream Land Deluxe is suited for such circumstances with its sweet, colourful adventure that is ideal for family fun or stress-free gaming.
    • 86 Metascore
    • 80 Critic Score
    Besides the lack of any meaningful graphical or gameplay upgrades from the PSVR1 version (or worse yet, a cheaper upgrade alternative, as both this game and the sequel must be purchased separately without the ability to transfer progress), the only quibble is the simplistic combat, which is satisfying enough to control but suffers from a lack of moves and a bigger lack of enemies. The traversal and puzzle elements, however, are frequently kept fresh thanks to new power-ups obtained and new head-scratchers to solve as the journey continues…plus the storybook visuals combined with the unobtrusive VR effects combine into an experience that truly is a showcase game for the new PSVR2, one that guarantees most people of all ages can appreciate, rather than hurl.
    • 87 Metascore
    • 80 Critic Score
    Short and sweet as the experience may be, Rez Infinite is still a highly recommended VR game that begs repeat playthroughs, and will undoubtedly prove a dazzling experience for even the most skeptical VR critics (even the ones with potentially weak stomachs). More importantly, the PSVR2 version is undoubtedly the best, most definitive version of the cult classic game, making it one of the few unironic instances where a title truly was “ahead of its time”.
    • 72 Metascore
    • 70 Critic Score
    Mahokenshi is a visually eye-catching and mechanically solid entry into the big world of deckbuilder games and brings in a mixture of elements that will appeal to not just card/deckbuilder fans, but people who also enjoy board games.
    • 93 Metascore
    • 90 Critic Score
    In summary, Tetris Effect: Connected is the easiest game to recommend, with just a couple of exceptions; In its purest form, it is Tetris, first and foremost, and from an aesthetic standpoint, it is a beautiful showcase of what VR games can achieve, almost perfectly now thanks to the improved performance and power of the PSVR2. But for those who have already played the previous version ad nauseum and/or don’t own a PSVR2 (much less a PS5, as the console can still be tricky to find), it may not be worth the upgrade price, even if it is relatively cheap. Those two caveats aside, this is a must-have game that will impress even the most hesitant of folks over the unique experience of VR gaming.
    • 58 Metascore
    • 50 Critic Score
    An intentionally janky experience that will make you laugh in amusement at its balls-to-the-wall randomness and moan in frustration at its awkward gameplay features. A fair attempt at bringing back the fun, no-nonsense action games of the PS2/PS3 era, but one that does not quite hit the same heights as those B-tier titles. A specific crowd who enjoys these less fluid action games will find something to like here, but maybe wait for a sale before taking that ride to crazy town.
    • 72 Metascore
    • 70 Critic Score
    There are so many of these 90s-inspired shooters that anyone who is a fan is having a field day with all the options available. Dread Templar becomes another solid entry in this subgenre. It offers a nice mixture of retro gameplay along with some more modern ideas with its skill tree and weapon modification concept. Dread Templar is a fast, fun, twitchy shooter that enjoys promoting the old through great-level design, hectic gameplay, pixellated visuals, and its groovy metal soundtrack. Dread Templar is a competent first-person shooter offering made for a certain audience, and I think the developer is happy with delivering a good retro-feeling shooter for those people to add to their video game collection.
    • 74 Metascore
    • 60 Critic Score
    All of these details come together to form a fairly lifeless game – one with all the fixings and foundation of another epic showcase but without any of the polish or love that is so evident in the team’s previous undertaking. Now I know for a fact this game is going to be incredible. I have confidence in Fatshark; they’ve earned that by showing how much they care about their work and their player base. But, right now, in its current state, there’s simply no way I can call it a worthy successor. The gunplay is wonderful and I’ll no doubt continue to dip in here and there, but longer sessions quickly become dull and there’s no real hook, no grand finale, to motivate me to push on. I can’t wait to see what it’ll become but, in the meantime, I think I’ll take a look back and revel in the masterful predecessor, Vermintide 2, and all of the juicy extra content I never got to dive into. TL;DR Age of Sigmar > 40k.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is a great Fire Emblem title that focuses on its core roots, the tactical RPG elements; more so its combat. The story is fun, if straightforward, but by aiming for the battle mechanics of the game, Intelligent Systems has been able to make the series’ best combat to date. The addition of the Emblem Rings and what they bring to the characters and their customisation opens a better progression system for each hero while adding more elements to change how one should approach battle scenarios. Throw in some little quality-of-life improvements and new weapon behaviour and this is a Fire Emblem that enjoys celebrating its past heroes and games, but keeps the battles rejuvenated with these new mechanics to push it forward rather than leaving the gameplay stuck in the past where its heroes have come from.
    • tbd Metascore
    • 70 Critic Score
    Thy Creature is a game that wonderfully displays its horror with great artwork, and it shows that the developers had fun crafting their vision of the traditional Frankenstein story. While the puzzles are simple when outside of battle, moving them into the framework of a bullet-hell and having the player need to resolve these while avoiding waves of horrors is a fascinating blend that somehow works. It sure is a challenge, but one that always ends in a satisfying feeling. It might be easy to beat for veteran bullet-hell players, but for the average gamer, this game will offer an unsettling challenge that will test you over its 10-hour adventure. It will frustrate, it will amaze, but overall, it sits as a good game with a unique blend of two genres that it somehow makes work together.
    • tbd Metascore
    • 70 Critic Score
    Lunistice has been created to give fans of platformers who are on their way to middle age something to reminisce with. The developer has done a great job in replicating what made the platformers for the PlayStation and Saturn so enjoyable that I could not help but smile as I played. The game brings tight controls, silky smooth gameplay, and a wonderful visual style that upholds the charm of those consoles of old; there is something aesthetically pleasing about it. Lunistice might not be a long game, but what there is a blast to play. Not all games have to push the boundaries of the medium, some can just give us a jolly good time. Lunistice does that without needing hours of your time, yet engages the player with its platforming and level design. Lunistice is a good pick for anyone who wants to enjoy a platformer that feels stripped straight from the late 90s for an afternoon or two. Plus, at an incredible price of £4.99, checking out this blast to the past will not hurt anyone’s gaming budget.
    • 71 Metascore
    • 70 Critic Score
    Moving to an open-world concept is a brilliant step forward for the Pokémon series, but currently, this release lacks the Nintendo quality that we expect from their published titles. In terms of mechanics, vision and gameplay elements of Pokémon, this is a shift in the right direction, and it only makes me get excited to see what future games do on new Nintendo hardware, whenever that arrives. I still recommend Pokémon Scarlet and Violet to fans of these wonderful little critters or to people who grew tired of the original formula, as the shift to an open world makes for a more exciting experience. Just be prepared to suffer from something that is very un-Nintendo like with this game’s inconsistent frame rates and the occasional glitch, which will put a dent in what should have been a wonderful new direction for the extremely popular creature collecting series.
    • 72 Metascore
    • 70 Critic Score
    Moving to an open-world concept is a brilliant step forward for the Pokémon series, but currently, this release lacks the Nintendo quality that we expect from their published titles. In terms of mechanics, vision and gameplay elements of Pokémon, this is a shift in the right direction, and it only makes me get excited to see what future games do on new Nintendo hardware, whenever that arrives. I still recommend Pokémon Scarlet and Violet to fans of these wonderful little critters or to people who grew tired of the original formula, as the shift to an open world makes for a more exciting experience. Just be prepared to suffer from something that is very un-Nintendo like with this game’s inconsistent frame rates and the occasional glitch, which will put a dent in what should have been a wonderful new direction for the extremely popular creature collecting series.
    • 86 Metascore
    • 70 Critic Score
    Is Bayonetta 3 worth playing? If you’re already a fan, absolutely. Just don’t expect it to be the absurd larger-than-life addition than we all hoped it would be. If you’re on the fence about it – this isn’t going to be the one to change your opinion. The combat is still there, even if it is starting to rust up with age. There are still signs of that unhinged expressiveness the others are renowned for under the layers of bleak environments and flat out boring narrative. The whole thing can still often look colourful and eruptive, but is heavily anchored by the limits of the Switch – truly a cruel fate for what could be one of the craziest worlds to experience in a game if Platinum Games would be set free to do as they please. It really is a shame, especially after such a long wait. It’s not a bad experience by any means, and it did have fairly unreasonable expectations to live up to, but it ended up falling rather short in just about every way. For any other series that might be satisfactory, but not for Bayonetta. It deserves better than just ‘good’.
    • 77 Metascore
    • 70 Critic Score
    The series has grown and evolved over the years and WRC Generations is a pleasant look at the history and all the improvements the developers have made during its active career, leaving with us a rally game with some of the best stage designs ever conceived in the video game rally genre, but one which fans have mostly seen before.
    • 68 Metascore
    • 70 Critic Score
    If you and a friend or partner are into this cosy niche corner of gaming and are happy to spend an afternoon burning your brains together, The Past Within is a must play. Mostly because it’s good, but also sort of because there aren’t many other options that you likely haven’t already exhausted. If I could get my way, I’d be playing new games just like this weekly. But the sad truth is they’re a rarity, and we should cherish them when they’re here. So make sure to get comfortable, grab a relaxing drink, and hang out with your ally on a discord chat or over the phone. There’s no rush, no time limits or anything. Just enjoy what makes these types of teamwork-focused games so special by spending time with someone you care about and you’re sure to have a great time.
    • 79 Metascore
    • 70 Critic Score
    A great concept with rewarding moments of gameplay that is only slightly hampered by a handful of little things, as well as the omission of other things. A little more enemy variety, a little less level wandering and a tightening up of other aspects would have made this game a real rock concert for the ages. But it’s still an entertaining effort that was worth the trip to the back alley….or a friend’s garage, or wherever it is people go to listen to concerts these days.
    • 82 Metascore
    • 80 Critic Score
    You cannot mention A Plague Tale: Requiem without the graphics, especially some of the mind-blowing environments and vistas, no matter how beautiful or vile their settings are, plus the incredible rat rendering technology included, help make this some of the best visuals in a medium for 2022. Fans of the first game are in for such a treat, and newcomers, more so those who love games that focus on spectacle narrative with over-the-top action, are going to love the continuation of Amicia’s and Hugo’s gruesome journey, which showcases a strong bond between family that would impress even the likes of Dominic Toretto.
    • 81 Metascore
    • 80 Critic Score
    Yacht Club Games has once again hit paydirt, and Shovel Knight Dig is as deep a gameplay experience as fans could hope for, in addition to newcomers. Now stop reading all the digging puns in this review and get shoveling.
    • 83 Metascore
    • 80 Critic Score
    Even more colourful, engaging and eccentric than ever before, Splatoon 3 is bringing the same highly amusing casual and competitive fun of Splatoon’s unique paint-based versus gameplay and polishes it closer to perfection, like topping up some old decorations with a fresh coat of paint. It is disappointing that there is nothing ground-breaking, as new weapons, maps and a couple of modes are nothing to scream about, but the campaign is the best and most inventive it has been yet, bringing a good solid 7+ hours of fun. The game also throws in a card battler for some added distraction. The quality-of-life improvements to the multiplayer were so needed, bringing the game closer to the current modern age of online gameplay.
    • 82 Metascore
    • 70 Critic Score
    Cult of the Lamb is a good game. It’s a lot of fun. But I have this nagging sensation it could have been so, so much more interesting, and it leaves me wanting.
    • 81 Metascore
    • 70 Critic Score
    I think fans of the genre will really appreciate what Live A Live is trying to accomplish with its storytelling variety, even if the battles can become grindy towards the end of the game.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Warriors: Three Hopes is a slow burner, but once everything comes together, it provides some of the better Musou madness, but now with a better story and much-improved character development, which shows how short the Fire Emblem element was in the original Fire Emblem Warriors. Fire Emblem Warriors: Three Hopes is a recommended title for Musou and Fire Emblem: Three Houses fans, which will keep you entertained until the next entry hits.
    • 79 Metascore
    • 80 Critic Score
    The game does not push the genre forward, but what is here is an exceptionally fun fighting game that is slightly cheaper than full price. Its visuals are great, the combat is ridiculous, exciting and entertaining, the characters all feel bespoke and broken, and the mechanics, while not the deepest, have layers to them. This helps DNF Duel hold the interest of serious fighting game players, while not making the casual player suffer. Amazing online netcode is just the icing on the cake for this eccentric fighting game, a title that will most likely be remembered for the insanity that is ensured to happen in every match.
    • 74 Metascore
    • 50 Critic Score
    It’s a real shame that the two halves of gameplay, the action and the puzzling/exploration, differ so greatly in quality or this would be an easy recommendation to any 90s nostalgia-hunters. Instead there’s a clear divide and the fun often comes crashing to a halt, constraining the player to slowly back up and work a row of dawdling dummies with a pipe for five minutes to conserve resources. To make it worse there are actually two extra modes, a classic wave-based survival challenge with a shop between each round and a procedurally generated labyrinth, that both rely on this exact approach to play: aggro the mass of dopes and painstakingly beat them to death with a melee weapon in order to save any important armaments for the real problems. I still say it’s worth giving a shot if you’re into this style of retro horror, more so because of how exceptionally cheap it is, as long as you’re aware of the few clumsy design choices that all too often get in the way of the experience.
    • 77 Metascore
    • 80 Critic Score
    When it comes to the core game, Souldiers brings all its terrific mechanics and clever level design together for a lengthy experience that gets you engaged in its gameplay and platforming rather than its story.
    • 73 Metascore
    • 80 Critic Score
    I’m not a fan of the system at all. But, if you can round-up a few amigos, order in some food and drinks, and pop this sucker in, I can guarantee you’ll be jumping up out of your seats in excitement and screaming with laughter more than any other game you can think of. This doesn’t mean I forgive it for being so shallow mode-wise, but what is there is damn good.
    • 76 Metascore
    • 70 Critic Score
    Evil Dead: The Game needs some polish to take it to the next level, as there are some areas that could do with some quality-of-life improvements, and to fix some of the weird physics. Currently, there is an issue with the game having limited content, which could factor in towards its longevity, but as it stands, Evil Dead: The Game is incredibly fun and is a well-crafted multiplayer idea that could jump from being good to great if they support this game in the future with patches and content updates. With the developers already proving to have a track record with supporting titles in the past and saying they plan to support this game for a long time, Evil Dead: The Game can only improve and get better with more content and mechanics that the developers will hopefully add to the game to take it to the next level and become THE asymmetrical 4 vs 1 horror game.
    • 71 Metascore
    • 60 Critic Score
    Eiyuden Chronicle: Rising is a fair stab at bringing something for the fans, a game that did not have enough time to be fleshed out, so had to bulk the journey out with its stamp collection, but overall, it’s a fair game, nothing too good or bad, just a game that I did enjoy for the most part, but tries to hinder that enjoyment with some questionable and generic quest padding.
    • 88 Metascore
    • 80 Critic Score
    While Rogue Legacy 2 is more of a refinement than a revolution, it nonetheless stands out as another must-have Roguelike, which is impressive given the ever-increasing supply of quality titles in the genre. Even if the plate is currently full, this is another tasty dish that is worth savoring when the craving comes calling again.
    • tbd Metascore
    • 70 Critic Score
    None of the collections have skewed negatively for me yet, and although a couple of them I didn’t particularly register with, that continues to be true. I’d say these remarkable bundles are must-plays as long as you understand that balance and don’t get turned off by the odd dud.
    • 76 Metascore
    • 80 Critic Score
    This is a quality cooperative experience that I wholly recommend for people who enjoy solving ingenious puzzles with a like-minded friend.
    • tbd Metascore
    • 70 Critic Score
    Despite those flaws, anyone looking for an entertaining mix of turn-based action will have a fun time with it. Just like the Saturday morning cartoons that inspired this game that you all enjoyed as a kid; they might not be the best TV shows, but they did the job of providing happy entertainment. Sometimes that can be enough to be satisfied for the day, and Implausible Industries has created something similar to that emotion with their game Research and Destroy.
    • tbd Metascore
    • 70 Critic Score
    It might not be a title you cherish forever, but I guarantee it will leave a bit of itself with you. An interesting twisted take on a classic, with accessible mechanics, and a powerful soundtrack that annoyingly still hasn’t yet become available for purchase.
    • 78 Metascore
    • 80 Critic Score
    It might be another roguelite, but Revita is a great addition to the already expanding catalogue of great roguelites. I personally do not play that many, but among the majority of the major players in the genre, Revita brings a well built and solid implementation of the roguelite design into a fun, addictive, and challenge 2D twin-stick platformer. Its distinct health currency mechanic adds a layer of strategy to build a risk-reward system on top of the genre’s foundations and the mechanic helps the game stand out from others. The only downfall is that after a few hours the room design becomes repetitive, as there is only so much that can be done on a 2D plane, but the constant unlocks help Revita to be a great package met with a good soundtrack, solid action and a well thought out game design.

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