4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 67 Metascore
    • 69 Critic Score
    Stylistically Brut@l is a close to the classic Rogue as Rogue-like can be. But with all its nods to its heritage, this dungeon crawler lacks character.
    • 67 Metascore
    • 79 Critic Score
    Edge of Eternity is a quite entertaining fantasy rpg, albeit having an almost sterile presentation, while feeling unfinished here and there.
    • 67 Metascore
    • 80 Critic Score
    It is not an epic strategy game like Dune but this little gem offers something for almost everybody: Beginners will not be overburdened while experienced players will get a challenge with the unusual mechanics and veterans can ramp up the difficulty level to get their money's worth.
    • 67 Metascore
    • 65 Critic Score
    If you’re looking for another addition to your collection of twin-stick shooters, you might give this a try. But the art design aside this is average throughout. Fun, but average.
    • 67 Metascore
    • 62 Critic Score
    Atmospheric puzzle adventure with a fox as protagonist – but hampered by clumsy controls and unsophisticated storytelling.
    • 67 Metascore
    • 65 Critic Score
    It is in fact an interesting collection with a focus on NES and technically sound. Due to age the software quality is not everybody’s cup of tea, though.
    • 67 Metascore
    • 73 Critic Score
    Even with its limited adjustment for VR environments, Doom 3 still delivers straight-forward oldschool action, especially if you use the Aim Controller.
    • 67 Metascore
    • 60 Critic Score
    The 20th anniversary of the Atelier saga reduces the roleplaying, while injecting more strategy with annoying time pressure, a few new mechanics and a lot of well known characters.
    • 67 Metascore
    • 77 Critic Score
    Yes, even with all the visual improvements the original age is evident. But in an age, where every racing game wants to show off its realism, this arcade racer from a past rich with competition, where it was nothing but an insiders’ tip, is a welcome addition to your library, not least because of the four player splitscreen.
    • 67 Metascore
    • 73 Critic Score
    After years of modern and futuristic warfare the WWII-scenario feels fresh again. Although nothing is really new, Rebellion manages to conjure up interesting tactical sniping action.
    • 67 Metascore
    • 80 Critic Score
    If you are (like me) a fan of the Genesis original this is more than a trip down memory lane. This is a carefully modernized old school platform adventure with a lot of personality. But don’t expect anything out of the ordinary.
    • 67 Metascore
    • 54 Critic Score
    I like old school action. But this shooting gallery doesn’t deliver.
    • 67 Metascore
    • 74 Critic Score
    Even though it shows some serious weaknesses this game cost me more hours of my life than I’d like to admit.
    • 67 Metascore
    • 79 Critic Score
    While the essence of this twinstick shooter is still as interesting as it was on Xbox One in 2015 and PlayStation 4 in 2016, the technical execution leaves a lot to be desired.
    • 67 Metascore
    • 75 Critic Score
    This puzzle platformer is charming and relaxing, but a bit clunky at the same time.
    • 67 Metascore
    • 75 Critic Score
    Steel Rats tries to combine so many seemingly incompatible elements both aesthetically and mechanically, that it actually shouldn’t work. But surprisingly, it does, and aside from the overleaden controls you’ll start to enjoy most of the elements that Tate Interactive integrated.
    • 67 Metascore
    • 76 Critic Score
    Tongue-in-cheek simulation with little challenge, but a playful lesson in learning how to say “no”.
    • 67 Metascore
    • 59 Critic Score
    The discussions about the fetishes catered to aside, this is a solid, albeit grind heavy JRPG.
    • 67 Metascore
    • 57 Critic Score
    Iron Galaxy knows how to make the most of Kinect as simple gestures make technical shortcomings of the motion detection hardware almost disappear. However, good controls don't constitute a good game: The deconstruction of too many similar castles does not translate into the same kind of ridiculous fun you get from Pain, Flatout and others.
    • 67 Metascore
    • 68 Critic Score
    A production that hits the hearts of comic fans as unerringly as Arrow's arrow is overshadowed by an extremely flat combat system, inappropriate design decisions and outdated technology.
    • 67 Metascore
    • 42 Critic Score
    For doctors it actually might work as a distraction in the form of playful training exercises. But as a game it is not very entertaining.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 59 Critic Score
    In terms of content and options you get everything (and more) that the other console versions had to offer. But it also pushes the hardware to the limit and beyond. Up the the point where there is no fun left when you look at the framerate drops that grow analogue to your city.
    • 67 Metascore
    • 80 Critic Score
    Call me old-fashioned, but I liked the China Chronicles. A lot. Starting with the art design and its mechanical nods to the Prince of Persia series that started it all while keeping everything “Assassin”, this is a nice distraction from the big siblings. But the storytelling is way below average.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • 67 Metascore
    • 78 Critic Score
    While the minigames on display are absolutely nothing out of the ordinary, they are just a part of a bigger picture. And that is a cynical satire on the American way of life that feels even more relevant with the unfortunate events as of late.
    • 67 Metascore
    • 76 Critic Score
    An interesting fantasy RPG with teambased realtime battles suffering from serious engine problems.
    • 67 Metascore
    • 65 Critic Score
    Solid (very old-)school survival horror with intelligent puzzle design and a strong focus on stealth and escape. With less trial and error it would have been even better.
    • 67 Metascore
    • 78 Critic Score
    It clearly has some deficits, but despite all of them this is a really good SciFi-puzzle-adventure.
    • 67 Metascore
    • 69 Critic Score
    Eutechnyx manages to reproduce the essence of this demanding sport. But there is hardly any progress compared to its predecessor.
    • 67 Metascore
    • 80 Critic Score
    Classic old-school turn-based tactics with modern visuals. It doesn’t set new standards, but keeps you entertained for hours with its attention to detail and proven formula.
    • 67 Metascore
    • 60 Critic Score
    The archaic action-adventure feels a bit outdated. Nonetheless, little changes as well as the unique atmosphere make sure there is enough fascination and exploring ambition left.
    • 67 Metascore
    • 39 Critic Score
    A solid mobile Diablo with good MMO integration meets a hell of real money transactions and gambling mechanics.
    • 67 Metascore
    • 67 Critic Score
    While on part of this scenario collection is plain silly (and thus breaking with the gritty and dark undertone of the main campaign), another is merely an homage to Jigsaw’s sense of gaming torture that was evident in Saw. If it weren’t for “Daughters” I would suggest to skip this DLC.
    • 67 Metascore
    • 59 Critic Score
    Theoretically this is a really good action roleplaying game. But a lot of small and some major issues in basically all areas from visuals over sound design up to puzzles and quest design spoil the fun.
    • 67 Metascore
    • 70 Critic Score
    Lately Telltales Adventures keep losing me. Batman left me unphased and even though I like Starlord, Rocket and Groot it seems to me that Telltale lost their mojo. This is mediocrity I didn’t expect.
    • 67 Metascore
    • 78 Critic Score
    In its best moments Elex sucks you into its beautifully weird world like Fallout. But in its worst it feels like a relic from a past long gone. Almost every design element offers something to praise, but also something to condemn. But nonetheless I wanted to dive in deeper.
    • 67 Metascore
    • 71 Critic Score
    Right now this is the best musou action not coming from Tecmo Koei.
    • 67 Metascore
    • 40 Critic Score
    Better late than never? I disagree. The visuals are outdated and although there are some interesting control schemes at work, the appeal that the pc version generated a few years ago just isn’t there.
    • 67 Metascore
    • 77 Critic Score
    Not all the ideas that Neocore infused into a well-known hack&slay formula, seem to work and need fine-tuning still. But having said that, the surprisingly simple, yet effective cover mechanics, the multi layered character development and especially the beautiful art design could be enough to drag you into the brutal world of the 40K-Inquisition.
    • 67 Metascore
    • 74 Critic Score
    The strategic elements work well together and are surprisingly complex. But a lot of potential is untapped by the lackluster presentation, the boring dialogues, the superficial view on the matter at hand and the sometimes disrespectful treatment of NPCs.
    • 67 Metascore
    • 77 Critic Score
    The HD conversion of a Kinect classic shows the same charm as six years ago, while with the added pad support it opens up the theme park for a new audience. Unfortunately it is held back by visual shortcomings like tearing.
    • 67 Metascore
    • 74 Critic Score
    The mixture of resource management, ship-builder and shooter is conceptually quite interesting, but especially the planetary missions don’t live up to the potential.
    • 67 Metascore
    • 75 Critic Score
    The change from motion gesturing to classic pad controls helps Joy Ride: More control, more fun. The matchmaking needs improvement, though.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 67 Metascore
    • 83 Critic Score
    Exactly what franchise fans were hoping for: a thoughtful experience with a lot of adventure, some action and amazing attention to detail. A bit old-fashioned at times, but beautiful throughout.
    • 67 Metascore
    • 76 Critic Score
    It is astonishing what impact small ideas can have on a genre that you thought had nothing left to offer. A little character development here, a real-time component there and all of a sudden this match-3-variation keeps you glued to the screen with the infamous "one more run"-symptom. Unfortunately the closer you get to the goal, the less surprises you will encounter.
    • 67 Metascore
    • 60 Critic Score
    This could have been a great take of revenge. Instead you get a collectathon in an open world that suffers from technical glitches – with the exception of the gorgeous cutscenes. While the predecessors had their own identity this is hardly more than a faceless, insignificant action playground.
    • 67 Metascore
    • 59 Critic Score
    This reboot is not a new but a soulless misinterpretation. It undoubtedly has its moments but they are outweighed by its petty mechanics and superficial treatment of the Thief heritage.
    • 67 Metascore
    • 70 Critic Score
    I am really happy that Suda 51 and his excentric style of gamedesign are back. But you cannot help but notice the “ring rust”. A decent effort, but not quite at the level of Lollipop Chainsaw and other Suda-masterpieces.
    • 67 Metascore
    • 77 Critic Score
    Yes, the pathfinding can be disastrous at times, while the mission variety leaves room improvement. But the fighting system is intuitive, while reminding me of the classic Baldur’s Gate in its best moments – as rare as they might be.
    • 67 Metascore
    • 68 Critic Score
    Does Dynasty Warriors Next deliver a new gaming experience? Not at all. But with all the added Vita-elements the arcade character of the infamous mass brawler reaches new heights, which might just be what this franchise needs.
    • 67 Metascore
    • 75 Critic Score
    While the battle mechanics of this team brawler are pleasantly “different” and there is an abundance of cosmetic fan service items, the actual gaming content is quite shallow. Here you feel the most that the journey of the almost 30 beloved characters started in the arcades.
    • 67 Metascore
    • 70 Critic Score
    While solid as a brawler in the tradition of Guardian Heroes with added roleplaying elements Code of Princess shines when it comes to the absurd, funny and sometimes plain silly characters and story.
    • 67 Metascore
    • 82 Critic Score
    Like a few years back it still is tremendous and unadulterated fun to dive into this open world that doesn’t even try to pretend to be anything but a playground of destruction.
    • 67 Metascore
    • 75 Critic Score
    With the (long overdue) change from proprietary to Unreal Engine, MXGP 3 improves on every level to its predecessor. Finally Milestone can show the vision they had in mind from the start.
    • 67 Metascore
    • 68 Critic Score
    In the beginning this almost feels like a side-scrolling No One Lives Forever. But the longer you play, the more you realize that it lacks depth and finishing touches.
    • 67 Metascore
    • 77 Critic Score
    A beautifully relaxed puzzle adventure hat is held back by some technical shortcomings and sluggish controls.
    • 67 Metascore
    • 61 Critic Score
    An interesting trip into a world of psychological horror. But it definitely lacks uniqueness as it starts to follow the path of Dear Esther and eventually tries to emulate Silent Hills.
    • 67 Metascore
    • 78 Critic Score
    If you like point&click-adventures, this might be a decent addition to your library. But be aware that the puzzles embedded in the mystery story are fairly easy to solve.
    • 67 Metascore
    • 67 Critic Score
    Colorful, wild alien first-person shooter with talking guns - the gritty humor hits the mark, the gameplay is just so-so.
    • 67 Metascore
    • 63 Critic Score
    In some respects, it’s certainly a nice treat, but the bottom line is that it’s not an unreserved recommendation because there are too many half-baked game elements.
    • 67 Metascore
    • 73 Critic Score
    With its active character development and the local co-op play the Enhanced Edition of Redeemer is slightly better than the visceral barebone brawler in its original form.
    • 67 Metascore
    • 70 Critic Score
    This is a wild ride with ups and downs, cheering and cursing. Fascination and disenchantment are constantly fighting for dominance, so in the end this is merely a mediocre experience.
    • 67 Metascore
    • 60 Critic Score
    In theory this theme park could be the source of never-ending fun. But in the end it is rather never-ending grind. Nonetheless you can experience some entertaining half hours or so if you have friends on standby for your support.
    • 67 Metascore
    • 80 Critic Score
    Great puzzle design and an entertainingly morbid setting make this a little gem.
    • 67 Metascore
    • 60 Critic Score
    Chaotic “racer” with a constantly growing bus. Due to its quirkiness fans of weirdly entertaining yet strange concepts might be tempted despite design flaws and little content.
    • 67 Metascore
    • 70 Critic Score
    Visually appealing retro racer with great music, but also very evident weaknesses in terms of AI and controls.
    • 67 Metascore
    • 70 Critic Score
    Gylt is an accessible mix of stealth and puzzles in an interesting storytelling environment. Unfortunately Tequila Works runs out of ideas too fast, though.
    • 67 Metascore
    • 68 Critic Score
    The decent presentation of this fairy tale is overshadowed my shallow mechanics.
    • 67 Metascore
    • 70 Critic Score
    This is like a digital séance. It is quite monotonous, but you’ll encounter some eerie and disturbing moments.
    • 67 Metascore
    • 70 Critic Score
    In terms of gaming history this collection is actually reasonably interesting, but it is not top quality throughout.
    • 67 Metascore
    • 60 Critic Score
    The concept of “music platforming” works, but lacks depth, structure and consequence. The star undoubtedly is the excellent hand drawn art design.
    • 67 Metascore
    • 68 Critic Score
    Interesting, but technically unsound fantasy adventure emulating J-RPGs of the PlayStation era.
    • 67 Metascore
    • 75 Critic Score
    The game consists of six repeatable boss fights with atmospheric pictures and sounds, while a world and story around it is sorely missed. Nonetheless you get a good amount of entertainment for a fair price.
    • 67 Metascore
    • 41 Critic Score
    Sorry, Introversion. But this is nothing more and rather less than a simple try to fill Dear Esther’s footsteps, while the art design as the only really interesting element is underutilized.
    • 67 Metascore
    • 64 Critic Score
    This is a convincing excursion on one of the most difficult and challenging motorcycle tracks in the world. But as a game it shows a serious lack of content and would significantly improve with a decent career mode.
    • 67 Metascore
    • 58 Critic Score
    For an eight year old game, this action classic has aged well. But nonetheless this seemingly complete package is disappointing, mainly because id decided to improve most of its content to the worse.
    • 67 Metascore
    • 64 Critic Score
    Entertaining action platforming with random levels and little diversity.
    • 67 Metascore
    • 63 Critic Score
    A solid rally experience with a tremendous amount of content. But mediocre driving physics and Milestone’s trademark mediocre engine step hard on the breaks.
    • 66 Metascore
    • 53 Critic Score
    As an old-school beat-em-up Double Dragon Neon delivers – sort of. But if I have the choice I rather turn to Shank, Scott Pilgrim – The Game or the Streets of Rage-Compilation…
    • 66 Metascore
    • 70 Critic Score
    Solid atmospheric 2D-Horror with excellent sound design. In terms of gameplay it stays mediocre though.
    • 66 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 67 Critic Score
    Yuke’s and Visual Concepts hit a dead end. In theory the franchise needs to take a break, leave no stone unturned and come back bigger and better. A lot of positive elements and drama that is worth of the WWE brand are wasted somewhere between technical problems, incoherent mechanics and leftovers from WWE games long gone.
    • 66 Metascore
    • 65 Critic Score
    Demonic hack&slay action with a neat anime design and an interesting story premise, but a lot of mechanical repetition.
    • 66 Metascore
    • 60 Critic Score
    The Tempest-like grid you’re flying over morphs nicely and the challenge level is just right – but in almost every design aspect it stays rudimentary. A solid and technically sound shoot-em-up.
    • 66 Metascore
    • 84 Critic Score
    A lot has happened for puzzle platforming since A boy and his Blob first emerged six years ago. But the charming visuals, the laid back, but still challenging play style and the sheer beauty that is the friendship between the two protagonists still make this an exceptional game.
    • 66 Metascore
    • 65 Critic Score
    A nice little game of skill with a forklift that could have been more "extreme".
    • 66 Metascore
    • 71 Critic Score
    I love DriveClub VR for its competent driving physics, the concept and the heightened immersion behind the wheel. But the visual compromises Sony had to settle for take a lot of the atmosphere away.
    • 66 Metascore
    • 72 Critic Score
    While Neocore missed out on the chance to bring the awesome Final Cut to the PlayStation, they nonetheless delivered the best console version of what is a modern hack&slay classic that emerged from the indie scene.
    • 66 Metascore
    • 79 Critic Score
    Marlow Briggs is not a new experience nor is it original in any way. But the mix of games like Shadowman, Soul Reaver and God of War is well-composed and gives you a decent amount of fun for a reasonable price.
    • 66 Metascore
    • 75 Critic Score
    If I have to summarize Cobalt in only one word, it has to be “strange”. It takes a while to get used to all the elements and control features that Oxeye mixed into this. But once you get the hang of it, you’ll find more fun than in the common 2D-action.
    • 66 Metascore
    • 65 Critic Score
    Despite its remaster label the Switch version is rather comparable to its siblings on PS3 or Xbox 360. AI-problems, framerate issues and crashes take another toll on a theoratically solid port.
    • 66 Metascore
    • 50 Critic Score
    That’s it! I’ve had it! I can’t accept Milestone’s copy&paste mentality any more. Basically this is last years’ iteration with updated teams – in other words, nothing that couldn’t have been done with a reasonably priced DLC.
    • 66 Metascore
    • 80 Critic Score
    Even with its irritating design decisions I am Alive gives you intense, well-presented survival action in an apocalyptic setting.
    • 66 Metascore
    • 73 Critic Score
    Compared to Van Helsing’s first console adventure this is a step in the right direction. Nonetheless I still don’t understand why Neocore keeps on porting the entertaining, but faulty hack&slays one by one, while they have a Final Cut waiting in the wings.
    • 66 Metascore
    • 80 Critic Score
    If you are looking for a more than competent twinstick-shooter for your VR headset, this is it. Plus you’ll get the new VR level which turns out to be a BattleZone light. Not too shabby.
    • 66 Metascore
    • 59 Critic Score
    Yes, this is an ambitious action adventure with an appealing world. But it is held back by the weak story, fights that lack any real challenge and bucketloads of unsophisticated quests, all of which push it into mediocrity.
    • 66 Metascore
    • 80 Critic Score
    A playworthy history lesson about an undervalued shoot-em-up franchise. The collection is technically excellent, while the retro games keep up their fascination til today, mainly because of their imaginative bosses.
    • 66 Metascore
    • 86 Critic Score
    The world of this game is full of story, art and drama, but waives hurry, judgment or putting the player under the pressure of an ideal decision. Instead you get a beautifully crafted world that gives you the feeling of a virtual existence.

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