4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 61 Metascore
    • 60 Critic Score
    In theory (and when it runs without problems) Into The Stars is an interesting fight for survival in space somewhere between Wall-E and FTL. But bugs and the weak presentation drag you back down to Earth.
    • 61 Metascore
    • 75 Critic Score
    Solid RPG with a battle system reminiscent of Final Fantasy’s active time battle system and boardgame-like level exploration.
    • 61 Metascore
    • 36 Critic Score
    Both in terms of story-telling and mechanically a very superficial as well as drawn out experience.
    • 61 Metascore
    • 59 Critic Score
    A good soundtrack and VR immersion are not enough to outweigh the diffuse storytelling and mostly bland visuals.
    • 61 Metascore
    • 83 Critic Score
    Except for the surprisingly annoying music and the rather short playtime Sonic shows off his best side: The levels are big and invite you to explore, the teamactions are entertaining. If you're into retro-gameplay, this is one for you.
    • 61 Metascore
    • 68 Critic Score
    Repetitive, screamingly colorful and as shallow as a baby pool. Godfall is seems polished, but is as dull as anything. Nonetheless it can drag you in with its simple concept and powerful fight system.
    • 61 Metascore
    • 80 Critic Score
    Hungry for Myst 2.0? Then Obduction is right up your alley, where you can expect 12 to 15 hours of modern storytelling mixed with classic adventure virtues. Unfortunately technically not everything is safe and sound.
    • 61 Metascore
    • 49 Critic Score
    While the concept still works on the console the greatest horror lies in the technical execution, which is really terrifying with its frame drops, lowres textures and meager sound design.
    • 61 Metascore
    • 39 Critic Score
    In times of The Witcher or Dark Souls this is hard to bear. The dialogue is below daily soap standards, the fighting system as superficial as any, visuals are outdated. This is gruesome.
    • 61 Metascore
    • 65 Critic Score
    The visuals and fighting system are worth the admission fee, but story, presentation and AI leave a lot of room for much needed improvement.
    • 61 Metascore
    • 49 Critic Score
    It could have been an alternative to Mario Kart. But without online play and balancing issues this one decent fun racer becomes a frustrating racer.
    • 61 Metascore
    • 70 Critic Score
    Postapocalyptic RPG mixing elements from Mad Max, Terminator and Armored Core with old-fashioned mechanics, storytelling and visuals.
    • 61 Metascore
    • 70 Critic Score
    The co-operative alien hunt is a decent Left 4 Dead clone that lacks variety, a decent balance and content in general.
    • 61 Metascore
    • 67 Critic Score
    As an interactive audio book The Dwarves works surprisingly well even though some of the cutscenes seem rushed. But as soon as you enter the battlefield the fascination fades and is replaced by hectic, chaotic and sometimes buggy skirmishes.
    • 61 Metascore
    • 50 Critic Score
    I love SciFi. And I can’t get enough of games like Sins of a Solar Empire. And that leaves me frustrated when I look an StarDrive and its’ wasted potential. It is ambitious, but fails to deliver on too many levels.
    • 61 Metascore
    • 47 Critic Score
    It could have been a decent game, if the fighting system would be more refined, if the AI would react better. Like this it is little more than a tech demo to show the immense power of CryEngine 3. And as this, it is very powerful.
    • 61 Metascore
    • 70 Critic Score
    A solid HD remaster of a hidden gem from the PS2/Xbox era. Unfortunately all the visual improvements cannot hide the age of the original while the changes to control and cover systems bring their own problems.
    • 61 Metascore
    • 78 Critic Score
    The more characters you know or recognize the more fun you will have with this tremendous roster of animanga star power. But fortunately J-Stars has more to offer, e.g. a solid fighting system and astonishingly diverse characters. The arenas and campaign mode lack variety, though.
    • 61 Metascore
    • 70 Critic Score
    Even the inconvenience aside that this year (unlike 2016 and 2015) the console DLC is not included and has to be paid for separately the direction of the dominant wrestling franchise is still unclear. You have more wrestlers than ever before, but with just marginal enhancements of the proven fighting mechanics and reduction of modes you wonder what’s next.
    • 61 Metascore
    • 45 Critic Score
    Payday 3 is unfinished and currently lacks far too much content. This is why the technology is on strike.
    • 61 Metascore
    • 73 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 43 Critic Score
    It might look like its big brethren, but this is an uninspired light version of everything that made the franchise successful.
    • 61 Metascore
    • 70 Critic Score
    Delta Force hits the mark as a challenging tactical shooter, but it lacks the original ideas and authenticity to be a real hit.
    • 61 Metascore
    • 63 Critic Score
    Some classics are better left untouched. Although it is nice to be reminded of the Amiga era, the audiovisual translation into the present is rather disappointing and stays miles behind games like Rayman Origins.
    • 61 Metascore
    • 65 Critic Score
    For me this Need for Speed is the equivalent to a Honda Civic or Toyota Prius: You can take it out on the road, but there are so many better cars out there. While borrowing heavily form the Fast and Furious franchise as well as from games like Forza Horizon, Burnout Paradise and The Crew it misses to establish its own identity.
    • 61 Metascore
    • 40 Critic Score
    So this is what it looks like if Compile Heart looks at Dynasty Warriors and Monster Hunter and tries to put it into the Gamindustri universe. If it wouldn’t be for the sort of interesting team battles and the nurturing of the characters this would be a total failure.
    • 61 Metascore
    • 50 Critic Score
    Once there was a time when the sword coast was an El Dorado for roleplayers: Baldur’s Gate, Neverwinter Nights, Icewind Dale. As Sword Coast Legends sadly proves, these times are gone.
    • 61 Metascore
    • 45 Critic Score
    Good idea, bad delivery. Unfortunately the very interesting story premise is not enough to fuel this pixel platformer.
    • 61 Metascore
    • 69 Critic Score
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
    • 61 Metascore
    • 50 Critic Score
    It has lost its originality bonus but in terms of gameplay it’s better than the predecessor. Nonetheless it is still miles away from games like Mirror’s Edge, Dark Messiah of Might & Magic or Oddworld: Stranger’s Wrath.
    • 61 Metascore
    • 50 Critic Score
    While the story and the philosophical intention are well conceived the mechanical aspects are not well thought through and at worst boring with their endless resource grind.
    • 61 Metascore
    • 60 Critic Score
    Like its PC brother War Logs starts as an ambitious roleplaying game drawing me in with its opening sequence and fresh scenario. The battle system works well, so does the crafting. But too soon the plot loses its grip, the characters get stale and overall the visuals seem as outdated as ever.
    • 61 Metascore
    • 63 Critic Score
    Up to now Wario brought a hefty dose of madness to the minigames table. But like the rabbids he was tamed.
    • 61 Metascore
    • 55 Critic Score
    SBK Generations offers a lot of content thanks to the use of the superbike licence from 2009 to 2012. But at its core you get the same game as last year or the year before. It's enough.
    • 60 Metascore
    • 48 Critic Score
    Rare, what happened to you. Once you brought us gems like GoldenEye, Conker or Donkey Kong Country. And now? Now you bring us… This…
    • 60 Metascore
    • 69 Critic Score
    Remake of a mediocre and seemingly outdated action roleplaying game with only little Final Fantasy flair.
    • 60 Metascore
    • 79 Critic Score
    The mix of tower defense and action still works as it did a few years back. But since the premiere of Toy Soldiers a lot of games mixed those elements. And in the end the war chest contains nothing to beat the competition once more. But then again: What you get is quite entertaining.
    • 60 Metascore
    • 68 Critic Score
    Passably charming Dark Souls copy, with which a small team has risen. Seen as an ode to the great role model and at a relatively low price, the Elden Blues has disappeared for at least a few hours.
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 60 Metascore
    • 78 Critic Score
    The courses look better than ever on consoles, even though the change to Frostbite also shows some significant hiccups. And while the mechanics are rock solid as always, hardcore fans might feel ripped off since content was scaled down. It is a solid reboot for a series stagnant on the old systems, but EA still has some way to go.
    • 60 Metascore
    • 58 Critic Score
    The art design is okay, but mechanics and level-design are as generic as can be, while the difficulty level challenges no one but absolute video game beginners.
    • 60 Metascore
    • 64 Critic Score
    As an interactive movie experience The Complex is an entertaining thriller with some twists, but also plotholes.
    • 60 Metascore
    • 46 Critic Score
    If you ignore the slight framerate problems, this is the first impressive showing of the visual capabilities, an interesting taste of what is to expect in the new generation. Unfortunately the mechanics suffer – up to the point where the game gets plain boring.
    • 60 Metascore
    • 46 Critic Score
    I hardly identified with the protagonist in any other game as much as I did here: I just want to leave this godforsaken, boring and ugly place as much as he does.
    • 60 Metascore
    • 66 Critic Score
    Quotation forthcoming.
    • 60 Metascore
    • 39 Critic Score
    I was thinking long and hard if I should ignore this game or trash it. But in the end it cost me too much time and too much nerves. It starts well: The presentation reminds you of Blizzard and I like the idea of slow paced progress. But when it comes to balance or rather: lack thereof it shows you how far Whale Rock Games actually is from Blizzard.
    • 60 Metascore
    • 78 Critic Score
    The visual style is very unique and captivating, the quiet storytelling with the focus on experiencing the world based on perception and expectation is a breath of fresh air. But it all feels very safe. In the end you are not Rae’s guardian or protector but rather a companion on her travels.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 60 Metascore
    • 67 Critic Score
    The headtracking works exceptionally well, while the visuals are crisp thanks to the closeness to EVE: Valkyrie. But nonetheless this is merely more than a little action snack.
    • 60 Metascore
    • 65 Critic Score
    On the surface it tries to convince you it is a decent brawler with a rhythm attitude. But in the end it is only a rhythm game like any other – but a decent one.
    • 60 Metascore
    • 73 Critic Score
    Crackdown 3 is an entertaining urban open world. Especially if you conveniently forgot all the progress that Volition made in the last ten years with Saints Row or Agents of Mayhem.
    • 60 Metascore
    • 62 Critic Score
    With a steep learning curve and the focus on multiplayer team duels this is not for everybody. But Cherry Pop Games managed to capture the team dynamics that are necessary to have success together. The fun you have depends heavily on the squad you are in, though, and how they treat you as a player - and as a person.
    • 60 Metascore
    • 72 Critic Score
    I expected more. The concept is interesting, the puzzles at their core entertaining. But everything seems disconnected somehow.
    • 60 Metascore
    • 64 Critic Score
    An unexpected surprise: Even with its old-fashioned visuals and storytelling you‘ll encounter quite a few tense moments in this stealth-charged Sci-Fi-shooter.
    • 60 Metascore
    • 54 Critic Score
    Quotation forthcoming.
    • 60 Metascore
    • 73 Critic Score
    Unfortunately there are only 14 disciplines included, but those deliver quite some fun.
    • 60 Metascore
    • 65 Critic Score
    The no-frills fighting system welcomes beginners and experts alike. But they will find hardly enough content to keep them busy.
    • 60 Metascore
    • 49 Critic Score
    How to fall asleep – that would be a more suitable title. Or: Uncle Kovac’s island hopping for stressed out zombie tourists… You will stumble over the occasional good idea. But good execution should mean more to development than another way to dismember the undead.
    • 60 Metascore
    • 58 Critic Score
    Hack-and-Slay heaven and bug hell: Wolcen be thy name. While the battle system and the visuals lay the foundation for a promising motivation cycle, the enormous amount of bugs as well as annoying gamedesign blemishes keep pushing you away.
    • 60 Metascore
    • 75 Critic Score
    The story and trademark mix of historical facts with fictitious characters are one of the best in series history. But mechanically you feel the age of the original throughout.
    • 60 Metascore
    • 48 Critic Score
    A monotonous arcade survival experience with a few interesting ideas, but even more so a lot of mission recycling, tedious grind and impudent micro transactions.
    • 60 Metascore
    • 64 Critic Score
    As far as Karaoke games go, at its core SiNG Party is as good as any: The recognition works well, the tracklist is as big as varied. Unfortunately you won't see any original videos and the lyrics of some songs have been edited to become family friendly. On top of that I miss the community features that the competition on other platforms introduced.
    • 60 Metascore
    • 63 Critic Score
    There are mechanical as well as technical flaws. But in its good moments Distortions delivers a strangely bizarre action adventure like no other.
    • 60 Metascore
    • 59 Critic Score
    Solid, but in the end quite mediocre turn based tactics that hasn’t been optimized for Switch.
    • 60 Metascore
    • 59 Critic Score
    Below par and slightly censored 2D roleplaying experience with an active time battle system that stays bland throughout.
    • 60 Metascore
    • 59 Critic Score
    The Technomancer tries to make an effort. Almost every aspect that you would expect from a roleplaying experience is there. Multifaceted character development, party-interaction, decisions with consequences, crafting, stealth. But there is not enough quality, everything seems superficial. In the post-Witcher 3 or-Fallout 4 era you have to do better.
    • 60 Metascore
    • 60 Critic Score
    Nihilistic proves that ego-action finally can work rather well on mobile platforms – in theory. But as part of the Resistance franchise Burning Skies is rather disappointing. The formula has been boiled down to run of the mill action with unbelievable characters in rather bland surroundings and forced touch controls that will distract you more than they will help.
    • 60 Metascore
    • 65 Critic Score
    In terms of content and challenge level Commandos 2 still is a great experience. But as a remaster it would have benefited from a more coherent modernization.
    • 60 Metascore
    • 57 Critic Score
    Unfortunately all the good elements are overshadowed by the stupid AI routines.
    • 59 Metascore
    • 65 Critic Score
    While the content is reduced compared to its’ DS-brethren, the series’ 3DS premiere shines when it comes to visual presentation. Pikachu and friends look cuter than ever.
    • 59 Metascore
    • 57 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 58 Critic Score
    The comic source is staged nicely, but despite the audiovisual appeal, the storytelling doesn’t offer anything exciting and is enhanced by dreary shooter action.
    • 59 Metascore
    • 57 Critic Score
    The season-themed puzzles are exciting. The numerous bugs, tedious sidequests and bleak combat not so much.
    • 59 Metascore
    • 71 Critic Score
    I rather would have loved to experience a mellow action-adventure than this sequel that wants to surpass its predecessor in all areas – but fails to do so. Although there are a lot of interesting features and ideas, all of them just add small mistakes that add to the frustration.
    • 59 Metascore
    • 61 Critic Score
    Less is more. While the sniping core is solid and entertaining (if the AI doesn’t show its ugly side) and the drone enhances the choice of options, there are too many unnecessary ingredients that distract you more than it is helpful. With this “featurism” and technical faults this feels rushed and aimless.
    • 59 Metascore
    • 60 Critic Score
    It could be a suspenseful mystery adventure. But then the old-fashioned puzzles and weak storytelling get in the way.
    • 59 Metascore
    • 55 Critic Score
    On Switch Blair Witch is just as boring as on the other platforms, but visually worse. Instead of tense survival horror you’ll encounter disenchantment around every corner.
    • 59 Metascore
    • 62 Critic Score
    Visually dowdy vertical shmup with a motivating score system and highly annoying characters.
    • 59 Metascore
    • 55 Critic Score
    This is not enough, EA. Although you’ll notice significant improvements over last years’ version, compared to 2Ks slam dunks this is conservative low level college basketball.
    • 59 Metascore
    • 58 Critic Score
    This shooting gallery sparks your interest, but gets as generic as its name too fast. It serves as a solid variation of Time Crisis in VR, but leaves too much potential untapped.
    • 59 Metascore
    • 75 Critic Score
    This is a commendable little puzzler. But unfortunately the PS4-version suffers from constant framerate issues.
    • 59 Metascore
    • 61 Critic Score
    It starts as an ambitious roleplaying game drawing me in with its’ opening sequence and fresh scenario. The battle system works well, so does the crafting. But too soon the plot loses its grip, the characters get stale and overall the visuals seem outdated.
    • 59 Metascore
    • 52 Critic Score
    WarCraft 3 definitely deserves better. The “revamped re-imagination" is disappointing.
    • 59 Metascore
    • 61 Critic Score
    A cynical view on school systems that suffers from poor playability.
    • 59 Metascore
    • 70 Critic Score
    As a multiplayer shooter, this would be merely below average. But as part of the consistent online universe that is EVE it delivers an interesting twist, that made me look beyond the parts that hold Dust back.
    • 59 Metascore
    • 55 Critic Score
    Even though it carries a venerable name and promotes hardcore mechanics Wizardry Online is just a very ordinary frumpy roleplaying game.
    • 59 Metascore
    • 37 Critic Score
    While the mech construction is almost decent the action is far from it. Visually and mechanically this is bottom tier.
    • 59 Metascore
    • 50 Critic Score
    It starts strong but then the fascination fades away fast. This Wannabe-Journey for most of the time is nothing more than a boring platformer.
    • 59 Metascore
    • 67 Critic Score
    With its permadeath concept Necropolis is able to generate tension, while each fight could be your last. But progress is limited, regardless if you’re playing alone or cooperatively, so after a few hours it slowly becomes hard work.
    • 59 Metascore
    • 65 Critic Score
    Entertaining arcade-surfing with beautiful locations that lacks gameplay variety.
    • 59 Metascore
    • 33 Critic Score
    Make no mistake: This is still better than Rebirth. Having said that, Foundation not only is flawed in so many areas, but also is light years away from the series former glory and definitely not a game to shorten the waiting time for Star Citizen...
    • 59 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 2 Critic Score
    Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
    • 59 Metascore
    • 47 Critic Score
    Good ideas, frustrating result. While the concept is ambitious, the clumsy controls ruin the fun.
    • 59 Metascore
    • 59 Critic Score
    Although the concept of Koeis musou action works with the heroes of Utawarerumono the scuffproof mechanics feel unsophisticated and rather unspectacular.
    • 59 Metascore
    • 65 Critic Score
    In terms of design this is pixelart at its finest. But when you look behind the pretty facade the mechanics are not as refined and remain mainly superficial.
    • 59 Metascore
    • 54 Critic Score
    Just as on Xbox One as a rail shooter Blue Estate is not as bad as feared. But it is also very old school and way too easy thanks to the uber-accurate mouse control.
    • 59 Metascore
    • 68 Critic Score
    The arcade dogfights deliver quite a punch, the mission design is simple, but effective. It reminds me a little of Crimson Skies, although it never even remotely reaches its brilliance.
    • 59 Metascore
    • 45 Critic Score
    The concept might seem interesting, but poor visuals, poor driving physics and the totally incoherent co-driver make sure that this works neither as a rallye game nor a GPS racing simulator.
    • 59 Metascore
    • 62 Critic Score
    It starts strong, then it deteriorates and all of a sudden it is over. While the audiovisual presentation is classy the content is too thin.

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