4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 51 Metascore
    • 45 Critic Score
    I am not opposed to simple concepts, but with Pixel Gear it is too simplified. Visuals, mechanics, content: everything is just basic stuff with no depth.
    • 51 Metascore
    • 80 Critic Score
    Specialization of your own species, expanding your territory and fighting for victory points: This is an entertaining and true to original conversion of the board game.
    • 51 Metascore
    • 60 Critic Score
    An interesting 3D-platformer with a very unique style and a few good ideas. But Balan feels outdated and shows some design flaws.
    • 51 Metascore
    • 42 Critic Score
    While the puzzles leave a decent impression, the numerous technical problems as well as the weird changes of perspective make this a frustrating and sluggish experience.
    • 51 Metascore
    • 60 Critic Score
    I was looking forward to this reboot. I like simple and lightning fast arcade action on wheels. But why did the developers focus so much on trial & error? With almost each and every one of the surprisingly varied missions it is not my skills that decide the outcome, but my ability to learn the level...
    • 51 Metascore
    • 70 Critic Score
    Charming and true to the source: The digital Talisman is no fancy interpretation but an authentic port of the board game with all its rules.
    • 51 Metascore
    • 55 Critic Score
    This experience is technically outdated, too static and partially grotesquely unrealistic.
    • 51 Metascore
    • 53 Critic Score
    If you change the concept while relying on a franchise name, make sure that the result rocks. Here it just doesn’t. No loot, no open world, no atmosphere, no fun. But co-op fighting.
    • 51 Metascore
    • 50 Critic Score
    As a creative take on the "Tower Defense" principle, this "Tower Prevention" simply doesn't work out.
    • 51 Metascore
    • 58 Critic Score
    As a rail shooter this is not that bad – granted that you use the surprisingly well working Kinect controls. Artdesign and storytelling on the other leave a lot to be desired.
    • 51 Metascore
    • 45 Critic Score
    Why release a game that was mediocre at best already eleven years ago? Add to that careless port and you get a game that you neither need nor want.
    • 51 Metascore
    • 73 Critic Score
    If you're looking for an interesting tactic/roleplaying mix, this might be it. But be aware that Confrontation offers little to no challenge for hardcore tacticians.
    • 51 Metascore
    • 38 Critic Score
    An already sub-par racing game is even worse on Switch. The whole experience suffers from technical limitations of the hardware.
    • 51 Metascore
    • 59 Critic Score
    The premise is interesting, the visuals are good and you constantly feel the potential simmering under the surface. But overall this mystery action feels unfinished or unpolished too often for its own good.
    • 51 Metascore
    • 77 Critic Score
    Short lived, but quite engrossing B-game with absurd ideas and over-the-top fender benders.
    • 51 Metascore
    • 40 Critic Score
    Boring missions, boring controls and weak visuals.
    • 50 Metascore
    • 78 Critic Score
    A well-executed modern remake of an Amiga classic.
    • 50 Metascore
    • 51 Critic Score
    I was really looking forward to Infinite Air with its skate-infused controls. But unfortunately the control scheme is clumsy so your boarder feels like someone who had a few too many shots before going on the slope.
    • 50 Metascore
    • 40 Critic Score
    I like old-school brawler. I like pixelart. But Double Dragon 4 is too old-school for its own sake. Instead of trying to stay true to its roots and modernize the concept here and then this game seems like they just changed the sprites and backgrounds from Double Dragon 2.
    • 50 Metascore
    • 50 Critic Score
    The combination of music and hack&slay is promising. But in the end this is just a rather dull clone of the latest Gauntlet that just scratches on the surface of its possibilities.
    • 50 Metascore
    • 54 Critic Score
    The wait for the first tennis game on the current console generation has not been worth while. The amount if content is decent enough, but on the court AO can’t deliver with its semi-automatic mechanics, overpowering serves and almost unbeatable backspin stops.
    • 50 Metascore
    • 57 Critic Score
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
    • 50 Metascore
    • 40 Critic Score
    For a few half hours here and then it might be okay, but it doesn't offer the social element of FarmVille nor the amount of content or diversity of Harvest Moon.
    • 50 Metascore
    • 32 Critic Score
    Lust for Darkness kills the desire to play horror games.
    • 50 Metascore
    • 64 Critic Score
    Since Itakagi-San left Tecmo, the Ninja Gaiden series fails to impress. And so does Yaiba, even though the comic design is as consistent as impressive and the bossfights remind you of the past. But whenever you don’t need skills or good reactions to get through a fight but pure luck, a game is in trouble. And the ninja-cyborg is in grave danger.
    • 50 Metascore
    • 45 Critic Score
    For some games the transition from mobile devices to the PC works well. Here this is not the case.
    • 50 Metascore
    • 71 Critic Score
    With the focus shifting to the next-gen athletes, this is a tuned down version that doesn’t offer the content nor the fascination of last years’ wrestling extravaganza. The rock solid foundation is still there, though.
    • 50 Metascore
    • 45 Critic Score
    Boring dialogues, even more boring fights: Loop8: Summer of Gods is respectable eye candy without substance, and despite one or the other exciting idea not worth a trip to Ashihara.
    • 50 Metascore
    • 61 Critic Score
    Especially online I had quite some fun with this strategy that not even remotely tries to hide that it is a StarCraft clone. And to be honest – there isn't much more to it. Somewhat entertaining.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 60 Critic Score
    The Vita version of this PSN hack'n-slay, which in return is based on a mobile phone franchise, offers solid entertainment with a hefty price tag.
    • 49 Metascore
    • 55 Critic Score
    On the surface everything seems to work, but the deeper you look, you’ll find that there is just nothing there. But the trip into the Adventure Park was good for something: It made me install Rollercoaster Tycoon 3 again.
    • 49 Metascore
    • 60 Critic Score
    Don't get me wrong: This was and still is a solid action adventure. But the decision to split the Japanese original into two separate games leaves a sour taste in my mouth.
    • 49 Metascore
    • 55 Critic Score
    The concept actually isn’t too bad and is supported by mainly immersive controls. Nonetheless the execution is mostly superficial while the pacing is underwhelming.
    • 49 Metascore
    • 40 Critic Score
    It could have been a solid platforming experience with a flashy art design. But in the end the disappointment over the technical shortcomings weighs like a heavy burden on the goddess’ shoulder.
    • 49 Metascore
    • 75 Critic Score
    The rules from one of the best tactical fantasy board games have been faithfully translated onto PS3, online play adds depth and replay value. However missing challenges and a lack of story keep it from being a complete package.
    • 49 Metascore
    • 62 Critic Score
    Jolty driving physics, a rudimentary online mode – everything reminds of the iOS roots. But in the end Asphalt still is the mediocre arcade racer it always was.
    • 49 Metascore
    • 40 Critic Score
    Thanks to Kinect you can take over all of your favorite characters. But nonetheless this is an uninspired and disappointing first person-brawler.
    • 49 Metascore
    • 41 Critic Score
    Eleusis is an atmospheric, but mechanically very superficial adventure.
    • 49 Metascore
    • 39 Critic Score
    Even if all the systems would work, this would be a mediocre and shallow Fallout experience. With all the bugs, inconsistencies and technical problems this is little more than a post-apocalyptic mess.
    • 49 Metascore
    • 65 Critic Score
    This is the law-abiding step brother of Hotline Miami. But while the concept with the cop duo suggests tactical depth, it stumbles over AI faults. So in the end in terms of intensity, style and atmosphere there still is half a continent between the east and the west coast.
    • 49 Metascore
    • 58 Critic Score
    It reminds you of Ico or Journey, but this exploration adventure doesn’t reach the depth you’re hoping for and disappoints on a technical level.
    • 49 Metascore
    • 42 Critic Score
    The clue is in the name… Everything is light about it. The stealth mechanics, the difficulty level, the visuals, everything.
    • 49 Metascore
    • 59 Critic Score
    Shooter mechanics in a world that is a conceptual carbon copy of Dark Soul? In theory it could be interesting, but the execution is lackluster and leaves a lot to be desired.
    • 49 Metascore
    • 62 Critic Score
    A very short RPG that is much more fun in co-op than alone.
    • 49 Metascore
    • 60 Critic Score
    Even though I admire Platinum Games for what they have achieved this is merely an underwhelming license that showcases a solid fighting system and a bland narrative.
    • 49 Metascore
    • 43 Critic Score
    Not only does it feel unfinished, even with what is there you encounter a lot of issues.
    • 49 Metascore
    • 39 Critic Score
    A co-op platforming experience with moral decisions sound interesting. But in the end the small team bit off more than they can chew. Visually a stylistic nightmare, technically too fragile and unnerving background music make this more of a chore than a fun game to play or watch.
    • 49 Metascore
    • 23 Critic Score
    I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
    • 49 Metascore
    • 51 Critic Score
    In its best moments, the concept could give Bomberman a run for his money. But the fun is short lived and gets too hectic too soon for its own good.
    • 49 Metascore
    • 60 Critic Score
    Once you get past the cumbersome introduction with its meager tutorials and hopefully find a helpful group to play with the constant change of being hunter and hunted is an interesting chance of pace.
    • 48 Metascore
    • 70 Critic Score
    After stumbling into the mythical labyrinth you feel like you’ve travelled thru time – into a PC era approximately 20 years ago. But what it lacks in realism and sheer polygon power, it delivers plenty when it comes to the mixture of stealth, horror and action.
    • 48 Metascore
    • 60 Critic Score
    Challenging tower defense action for up to four demon hunters that would have benefitted from a local co-op mode as well as more polishing in general.
    • 48 Metascore
    • 59 Critic Score
    There are some strong moments. But they are definitely not found within the visuals. Unfortunately Cyanide doesn’t manage to walk the tightrope between simulation with its energy management the team orders and the tactical components and pure arcade cycling without mechanical failures or even crashes.
    • 48 Metascore
    • 38 Critic Score
    At first it looks like a dream come true for oldschool gamers who grew up with Metroid, Turrican or Contra. But I fails to deliver at all ends.
    • 48 Metascore
    • 75 Critic Score
    LocoCycle is pure honest trash. And the best thing: Twisted Pixel is fully aware of it, takes its game very seriously and feeds it with humour. And the result is mindless fun.
    • 48 Metascore
    • 51 Critic Score
    While the mechanics definitely work better that in Lucius’ first killing adventure, the Devil’s son stumbles over bugs, clumsy UI and a total lack of atmosphere.
    • 48 Metascore
    • 44 Critic Score
    A clumsy, sluggish and uninspired horror adventure.
    • 48 Metascore
    • 54 Critic Score
    This is a wasted chance. While Rebellion's Aliens vs. Predator remake at least occasionally managed to deliver horror atmosphere and suspense, Colonial Marines mutates to a rather dull run-and-gun-experience, while the visuals seem older than the movie this is based on.
    • 48 Metascore
    • 56 Critic Score
    A sobering comeback of a once more than decent offroad franchise that doesn’t deliver the content or variety of older iterations.
    • 48 Metascore
    • 39 Critic Score
    While the visuals are nice and seem to push the hardware a lot of times, you can hardly say that about the mechanics or AI, which are just a tad over the common mobile game on your phone.
    • 48 Metascore
    • 59 Critic Score
    Thanks to the sound design Zombie Studios manage to create a nightmarish atmosphere. But in the end Daylight is no match for Slender or Outlast.
    • 48 Metascore
    • 39 Critic Score
    This version of the beloved board game is horrific for all the wrong reasons. There is no atmosphere, no horror, no tension, nothing.
    • 47 Metascore
    • 45 Critic Score
    The story is boring, the action not fast-paced enough. And in the end even the good ideas like the boss fights, the upgrades and the nonlinear dimension structure are all in vain.
    • 47 Metascore
    • 30 Critic Score
    Anyone on the lookout for technical problems might consider starting a list: Stuttering? Check. Tearing? Check. Pop-Ups? Check. Blurry textures? Check. Erroneous shadows? Check. Clipping? Check. Faulty collision detection? Check.
    • 47 Metascore
    • 55 Critic Score
    Naughty tries hard to step out of the shadow cast by his first outing, which hasn't been received well. And for the most part all mechanical changes seem to work out fine. Unfortunately you can't say that for the ridiculously stupid AI.
    • 47 Metascore
    • 30 Critic Score
    Arma Tactics is a catastrophe. Cover is ignored, enemies can shoot through walls and ceilings, they act like suicide commandos. Balancing is simply bad.
    • 47 Metascore
    • 39 Critic Score
    Unbelievable but true: The dev team from Toybox created another low point in the franchise’s history. While most Harvest Moons give you loads of interesting things to do or to discover all you’ll find here is boredom.
    • 47 Metascore
    • 55 Critic Score
    It is dark, gritty, scary, explicit and daring. But it also is buggy, unbalanced, sometimes outright unfair and technically not as sound as it good have been.
    • 47 Metascore
    • 45 Critic Score
    If you didn’t play any of the XL-games yet, this is the most complete and polished version out there. But then again it is not much more than an overpriced content patch, so you might as well be happy with the older and cheaper predecessors.
    • 47 Metascore
    • 40 Critic Score
    After the first 20 minutes I though “Hey this ain’t so bad.” But since the second, third or fourth 20 minutes give you exactly the same content as the first 20, I changed my mind. It is quite bad.
    • 47 Metascore
    • 55 Critic Score
    At its core Sanzaru Games delivers a classic jump&run. But clumsy controls and a considerably slower pace than you’re used to from other Sonic adventures make it a tedious platformer.
    • 47 Metascore
    • 38 Critic Score
    What the…? The original fascination we had with the franchise as a well rounded karaoke party game is gone. From all that was good almost nothing remains. I want my old SingStar back.
    • 46 Metascore
    • 38 Critic Score
    If you yearn for the “variety” of the Agricultural Simulator while you play Harvest Moon, something has gone wrong. Once quite entertaining this cocktail has been watered down beyond recognition. It feels like actual work – which is the wrong direction for a game.
    • 46 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 45 Metascore
    • 30 Critic Score
    The visuals would have been already outdated in the Dreamcast era, the gameplay is as monotonous as it can get. I don't think that Reggie Fils-Aime had this game in mind when he said that Microsoft and Sony need to react to Nintendo.
    • 45 Metascore
    • 65 Critic Score
    On the surface Impire shows some promising ideas. But the deeper you dig the more you realize that almost everything stays superficial and offers hardly any challenge.
    • 45 Metascore
    • 39 Critic Score
    A sequence of boring dating situations with mostly dull dialogue choices. The two chapters as a female character are just as disappointing.
    • 45 Metascore
    • 58 Critic Score
    The mixture of simple switch puzzles and jump & run is entertaining, but the fun is short lived. Missions, areas, tasks: Everything gets monotonous too soon.
    • 45 Metascore
    • 48 Critic Score
    At its core this a decent tennis game, but the lack of content, the bugs and the lackluster presentation are concerning.
    • 45 Metascore
    • 40 Critic Score
    Visually solid, Evil Inside fails to replicate the tense atmosphere of P.T., nor is it a good horror game with creative ideas.
    • 45 Metascore
    • 31 Critic Score
    This game is as dull as it is short, the mission design alternates between frustrating and uninspired. Against this even Ace Combat looks like a hardcore simulation.
    • 45 Metascore
    • 45 Critic Score
    As a fan of twinstick-action as well as Tarantino movies I was looking forward to Bloody Days. But while the dualstick heists are mediocre at best, as an enhancement, addition or homage to the modern cult classic this doesn’t work at all.
    • 45 Metascore
    • 60 Critic Score
    Sometimes it is too evident, if the game in question is a solo project like Spheroids. But nonetheless: If you like the oldie Pang! you’ll find some fun behind the technical shortcomings.
    • 45 Metascore
    • 39 Critic Score
    Will there ever be a good Bond game again? With Legends, new lows will be reached. A lot of potential shines through, but in the end the poor visuals, the useless stealth mechanics and the sluggish controls gain the upper hand.
    • 45 Metascore
    • 35 Critic Score
    This is one of the weakest shooting galleries for Sony’s VR system. Faced with technical problems throughout only the coop-option with another player shows occasional potential.
    • 45 Metascore
    • 38 Critic Score
    Wow. This can't be happening - Yuji Naka at his worst. Even the weaker Sonic games feel solid compared to this. Visually not appealing - no, let me rephrase that: plain ugly and "blessed" with fidgety controls, I see no reason why anybody would spend time with this.
    • 44 Metascore
    • 62 Critic Score
    Thankfully the shaky framerate and the meager content with focus on DLC and track recycling are not exemplary for Vita games. Ridge Racer disappoints on the new platform, although soundtrack and car handling are top notch.
    • 44 Metascore
    • 43 Critic Score
    The scenario could be interesting. But the bland visuals and bad design decisions drown the fun in this underwater survival horror.
    • 44 Metascore
    • 54 Critic Score
    I can appreciated that Wales Interactive wants to deliver more than just another endless runner. But the setting with werewolves in space sound more interesting than it really is while the mechanics are nothing more than a sequence of quick-time reactions.
    • 43 Metascore
    • 50 Critic Score
    The fresh start for 3D Realms has room for improvement. While the foundation is rock solid and the visuals are at least average, Interceptor lost the plot and the grip on the game somewhere.
    • 43 Metascore
    • 55 Critic Score
    I was really looking forward to this. But here Itagaki-San is a mere shadow of his creative former self. Devil’s Third wants a lot: It wants to be a shooter like Call of Duty while maintaining the brute force of Ninja Gaiden’s close combat and presenting a deep story. But in the end it is nothing but generic and unfortunately it fails on most levels.
    • 43 Metascore
    • 45 Critic Score
    The hack&slay formula is simple. But Blood Knights doesn’t deliver. That this game and Venetica come from the same dev team is hard to believe.
    • 43 Metascore
    • 44 Critic Score
    The concept is interesting without a doubt. Unfortunately the integrated mechanics fail to match the concept, the idealistic foundation or the conflict dynamics portrayed.
    • 43 Metascore
    • 39 Critic Score
    If you strip away the totally overrated and needless controversy sparked by the first trailers, you’re left with what? A mediocre twin stick shooter with nice art design and totally redundant mechanics that is not worth a second look.
    • 43 Metascore
    • 45 Critic Score
    The game design is as flat as the pretty ladies are curvy. A totally irrelevant collection of minigames with a hint of Tamaogotchi. But not even the boob bonus can save this beach vacation.
    • 43 Metascore
    • 52 Critic Score
    The curse of the license strikes again. The action reminds me of Gauntlet and actually the Guardians stay as shallow and monotonous as the retro classic. No challenge and no variety make it difficult to appreciate the colorful art design.
    • 43 Metascore
    • 35 Critic Score
    Kudos! It takes some effort to demolish a franchise – even if it was mediocre at best. The flight model is simple, the controls are gruesome and the visuals are as outdated as the planes you have to fly.
    • 43 Metascore
    • 42 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 42 Critic Score
    This is absolutely no competition for Uncharted. The fights are boring and bugs ruin the remaining fun. Which is a pity, because the vistas and solid puzzles give a glimpse of what this game could have been.

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