4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 42 Metascore
    • 42 Critic Score
    While the immersion is interesting at first, you’ll soon discover that there is a lack of variety in almost every aspect: track design, visuals, challenge level, content in general.
    • 42 Metascore
    • 43 Critic Score
    What happened to Digital Extremes? This bland shooter with Kirk and Spock looks and plays unfinished, even though some design ideas look promising. The visuals remind me of the first 360 games, the reptilian opponents’ AI is way below standards and sometimes the not much better partner AI puts me into dire straits.
    • 42 Metascore
    • 40 Critic Score
    It's got smurfs, all right, and they do jump and run. What it lacks is cleverly designed levels – anything from unsightly graphics to mindlessly placed platforms carries the mark of the uninspired.
    • 42 Metascore
    • 44 Critic Score
    What on earth happened to MX vs ATV? While at its core it still shows off decent driving physics, the visuals are totally outdated.
    • 42 Metascore
    • 1 Critic Score
    How dare you to soil a classic like that. This is the epitome of in-app-pestilence. The paid content gets a grip on the gaming experience way too quickly. What once was one of Bullfrog's finest masterpieces now is nothing more than a soulless marketing product.
    • 42 Metascore
    • 47 Critic Score
    This may look like a playable anime, but the mechanics are miles away from Ni no Kuni or Tales of Graces . Character, quest and leveldesign are uninspired, the battles are primitive and the plot… Well, it has half naked women…
    • 42 Metascore
    • 60 Critic Score
    The Climax production is a virtual slaughterhouse filled with buckets of blood and even more gore effects. But behind the extreme violence there is hardly any substance.
    • 42 Metascore
    • 41 Critic Score
    Nothing particularly outstanding about this “fun”-racer, except its lackluster content.
    • 42 Metascore
    • 30 Critic Score
    No. Just no. This is no modern Streets of Rage with the undead. For that it lacks esprit, dynamics, decent visuals or a multiplayer mode. Zombies alone don’t make a decent game.
    • 41 Metascore
    • 38 Critic Score
    4PM
    The filmmakers’ interactive experiment fails on a variety of levels: technically, mechanically and, most disappointing, when it comes to storytelling.
    • 40 Metascore
    • 55 Critic Score
    The discrepancy between visual and game design couldn’t be bigger. While the pixelart is simply beautiful throughout the fighting mechanics and collision detection need an overhaul.
    • 40 Metascore
    • 35 Critic Score
    Simple shooting and VR can go together as for example Gunjack or Until Dawn proved. This, on the other hand, is underwhelming. Except for the well-executed archery mechanics, this lacks finesse and structure.
    • 40 Metascore
    • 60 Critic Score
    It shows off a few interesting mechanics which help to save it from certain doom that seems unavoidable if you just look at the abysmal AI or the superficial elements you encounter plenty of times.
    • 40 Metascore
    • 29 Critic Score
    Dare to fly? No! I won’t! You can’t force me!
    • 39 Metascore
    • 58 Critic Score
    Two worlds collide: On one side you get loads of bizarre enemies and hair-raising ideas. On the other you get frustrated by old-fashioned mission design, poor AI and boring gunfights. Like Stewie says: "Again! Again! I love repetition!"
    • 39 Metascore
    • 22 Critic Score
    I am thankful that the indie scene produced games like Amnesia, Outlast or Slender and thus helped build the renaissance of survival horror. Unfortunately House of Caravan with its uninspired borrowing from games or concepts like Gone Home or P.T. will be remembered for … Well, for… Nothing. A game that nobody needs.
    • 39 Metascore
    • 40 Critic Score
    If you played games like Alien Breed or Dead Nation you know what to expect. But be aware that even though the lighting and sound effects are nice, virtually everything else is below par.
    • 39 Metascore
    • 29 Critic Score
    Errors, bugs, frustration and cringe: Remothered Broken Porcelain is one of the worst horror games of the year.
    • 39 Metascore
    • 45 Critic Score
    It could have been a modern Godzilla Destroy All Monsters Melee. But in this form Pacific Rim is just a conceptually interesting but boring fighting game with big robots and gutsy in-app-purchases.
    • 38 Metascore
    • 45 Critic Score
    What chaos! This is by far the weirdest jump-and-run I have played in a while. Unfortunately it is not as fascinating as it sounds, since the novelty factor soon becomes stale and uninspired.
    • 38 Metascore
    • 37 Critic Score
    Although it is not as bad as I initially feared and despite showing some interesting concepts, Battleship still is rubbish.
    • 38 Metascore
    • 52 Critic Score
    It was clever to cut the name Resident Evil from the title. Even better it world have been to cut all ties to the Zombie-IP. With its technical flaws and abundant content this shooter is as much needed as another Operation Raccoon City or another hole in the head.
    • 38 Metascore
    • 59 Critic Score
    The mysterious story sparks your curiosity and the match of vampires and stealth seems like a good concept. But if you take elements from stealth giants like Splinter Cell, Deus Ex or Dishonored you have to make sure that they work well together. And here, they don’t.
    • 38 Metascore
    • 45 Critic Score
    In theory this could be an entertaining coop brawler. But it lacks in technical quality, variety and esprit. “Kowabunga” alone doesn’t cut it.
    • 38 Metascore
    • 39 Critic Score
    First of all, Blades of Time wasn’t a particularly good game when it was originally released seven years ago. And with this version showing even more performance issues than back then, I cannot find any reasonable answer why this game was granted a re-release.
    • 38 Metascore
    • 15 Critic Score
    Who needs Souls Calibur: Lost Swords? Well, with all the “complete” versions available at with a budget price tag, actually nobody.
    • 38 Metascore
    • 42 Critic Score
    It's a pity that Capcom constricts the new Steel Battalion with Kinect. Without the motion controls this could have been an entertaining mech shooter.
    • 38 Metascore
    • 35 Critic Score
    Visually the reincarnation of the cult monsters is a disappointment, brought down by the sluggish controls and redundant mission design. Godzilla should have stayed in hibernation.
    • 37 Metascore
    • 59 Critic Score
    Really, I’ve had it with the premature release of unfinished projects and their bugs. But even when everything works, this is a rather mediocre fantasy adventure that vainly tries to recapture the fascination of an Ultima Underworld.
    • 36 Metascore
    • 40 Critic Score
    Yes, it is playable. And some dribbling looks decent. But if you're looking for the next generation of basketball, this is not it.
    • 35 Metascore
    • 60 Critic Score
    You can have fun with this game - in a weird sense. The video-episodes are amateurish and the topics mundane. Nonetheless there are some interesting moments that made me laugh and think about male dating behaviour.
    • 34 Metascore
    • 40 Critic Score
    I don’t care who dies or survives. In the beginning my curiosity was sparked by stealth mechanics as well as team and resource management. But in the end this is an outdated, very generic, very boring and often very ugly zombie action that certainly fails to live up to the big name it carries.
    • 34 Metascore
    • 20 Critic Score
    If the goal was to demonstrate what can go wrong in terms of game design, presentation and visual quality: Congratulations, you passed with flying colors! Nothing in this game is appealing or entertaining.
    • 34 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 34 Metascore
    • 42 Critic Score
    Even though the presentation is decent, the game is a disappointment – mainly due to the outright weird driving physics as well as technical shortcomings.
    • 33 Metascore
    • 25 Critic Score
    No. That’s a no-go. Warhammer 40K is one of my favorite licenses. It’s scarred by brutal war. It depends on its stories, its atmosphere and its art design. This on the other hand offers nothing but utter disappointment.
    • 33 Metascore
    • 40 Critic Score
    Good ideas poorly implemented: Gollum's well-staged inner conflict in a coherent world with weaknesses that are rampant.
    • 33 Metascore
    • 60 Critic Score
    AMY
    Amy impressively showcases how underdeveloped gaming generally is on an emotional level. But unfortunately the moments of frustration about the controls, the lengthy storytelling, frustrating AI and too much trial and error prevail.
    • 33 Metascore
    • 20 Critic Score
    In the rare moments where its elements come together, you’ll be playing a neat, but irrelevant Hitman clone. But most of the time you’re just annoyed by technical and AI shortcomings.
    • 33 Metascore
    • 34 Critic Score
    I wouldn’t have missed a thing if this “game” would have stayed away from consoles. This is just a boring, technically absolutely unimpressive simulation that fails at the only thing it should rather do well: Simulate.
    • 33 Metascore
    • 16 Critic Score
    Somewhere in this mess is an X as you know and like it: Smaller, but prettier and with a solid foundation. But with problems like game-stopping bugs and bad design decisions all the ambition goes down the drain.
    • 33 Metascore
    • 32 Critic Score
    Quotation forthcoming.
    • 33 Metascore
    • 34 Critic Score
    Vita users deserve more than the half-baked conversions they get lately. This is a disgrace to the Call of Duty franchise. Both story and multiplayer feel unfinished.
    • 32 Metascore
    • 55 Critic Score
    The concept actually works. The change of perspective as well as the new art direction build a solid foundation. But under the surface nothing really comes together.
    • 32 Metascore
    • 39 Critic Score
    Holy hedgehog, what have they done to you? Sonic hit another low. The fights are monotonous, the puzzles don’t deserve the name. Add to that framerate issues, an unreliable camera and other technical faults. Did I forget something? Yes. This isn’t entertaining. Not at all.
    • 32 Metascore
    • 30 Critic Score
    That this cover shooter took a lot of inspiration from Gears of War, isn’t a bad thing. At least if you compared it to the poor visuals, the thin sound and the abysmal English localization that takes it far beyond trash.
    • 32 Metascore
    • 37 Critic Score
    Level- and mission-design are incredibly boring, the technical foundation is gruesome. Even if you replace the AI-idiots with human friends, the entertainment value is not worth mentioning.
    • 32 Metascore
    • 40 Critic Score
    Lifeless backdrops, a clumsy production, dry dialogue, annoying puzzles: In the age of The Walking Dead all aspects of the game lack heart as well as a modern approach to game design.
    • 32 Metascore
    • 28 Critic Score
    Games like this are the reason why movie tie-ins have a bad reputation. Technically sound, but otherwise redundant, boring and worse than the 2011 game Sanctum of Slime, while totally overpriced even the multiplayer aspect cannot save anything.
    • 32 Metascore
    • 59 Critic Score
    From time to time the glory of old times shines through and you start having fun. That is, before you are brought down again by the uninspired level design, the outdated visuals and the redundant missions.
    • 31 Metascore
    • 40 Critic Score
    This soccer game didn’t conserve any of its retro charm. In 1989 this was kind of a milestone. Nowadays this is not entertaining at all.
    • 31 Metascore
    • 30 Critic Score
    This is nothing but a failed arena racer that should be avoided even by the most undiscerning crash junkie.


    • 31 Metascore
    • 13 Critic Score
    Sports Connection fails from start to finish: Controls are sloppy, visuals are boring, fun is absent.
    • 30 Metascore
    • 33 Critic Score
    Also in the so called “Ultimate Edition” this combat flight sim results in a rather ugly crash landing.
    • 29 Metascore
    • 40 Critic Score
    It could have been an interesting combination of old school mechanics and modern hack&slay action. But starting with the substandard engine up to dubious design decisions you have to dig through a lot of coal to get a glimpse of the diamond that this could have been – or might become, if the team keeps patching for a while.
    • 29 Metascore
    • 35 Critic Score
    This remake is more or less a disaster. Behind the crisp comic visuals mechanically almost nothing is left of what made this game a diamond in the rough back in the days.
    • 28 Metascore
    • 45 Critic Score
    I really want to enjoy The Quiet Man. But with seriously flawed design decisions, either in terms of screenplay or mechanically as well as dramatically, it becomes tedious too soon. And that is saying something for a game that last only three to four hours.
    • 28 Metascore
    • 33 Critic Score
    The ingredients of this rail shooter are solid, but the final result is disappointing and does neither the source material nor the genre justice – especially on the 360 with its ridiculously loose stick controls.
    • 27 Metascore
    • 35 Critic Score
    After so many delays my expectations were quite low. And even then what I had to witness is quite underwhelming. Broken quests, bad dialogue, a fight system from hell. Next to this, Risen 2 feels like a game of the year candidate. If it weren’t for the halfway interesting sea battles I would have gone back to Sid Meier’s Pirates much earlier.
    • 27 Metascore
    • 37 Critic Score
    The story premise is interesting, but basically everything else about this game isn’t. It could have been a decent coop action adventure, but it lacks finesse on absolutely every level.
    • 25 Metascore
    • 4 Critic Score
    The stupid battles, in which you strike over the touchpad like a lobotomized baboon until you are forced to a break, serve only one purpose: To make as much money over in-app-purchases as possible.
    • 24 Metascore
    • 16 Critic Score
    There are a lot of minigame compilations out there. But no matter how hard I try, I can't think of one worse than this. Absolutely none of the disciplines can satisfy. And what the heck do you need a story for?
    • 23 Metascore
    • 28 Critic Score
    This is a big disappointment. Fighter Within fails not only as a game for motion recognition but also as an alternative for the likes of Tekken.
    • 22 Metascore
    • 17 Critic Score
    Never ever would I have thought that I’d rather play the abysmal Resident Evil 6. This could have been the return to old school survival horror that a lot of fans were hoping for. But in the end the scariest part of Black Soul is the fact that somebody actually was convinced this was ready to be released.
    • 21 Metascore
    • 9 Critic Score
    Finally licensed gaming goes back to the roots: No ambitious mission design, no accurate controls, no visual splendor, no quality control. Just classic honest trash. No seriously: This is trash. The worst kind…
    • 20 Metascore
    • 10 Critic Score
    Not only is Citadels an incredibly awful mixture of Stronghold and Age of Empires with outdated graphics, it also features an abundance of bugs: Persistent crashes, physics errors, AI mishaps and non-existent path-finding are but the tip of the iceberg.
    • 20 Metascore
    • 36 Critic Score
    The War Z might use the same elements that make DayZ an enthralling experience. But it puts them together so halfheartedly that you have to turn away in disbelief.
    • 19 Metascore
    • 10 Critic Score
    How on earth could this game make it to a release state? And why would Atari kill the franchise that started survival horror and made Resident Evil what it is today?
    • 19 Metascore
    • 20 Critic Score
    After the latest videos I didn’t expect much, although I was hoping for some kind of entertaining trash. The final result is underwhelming. This isn’t trash – this is just garbage.
    • 17 Metascore
    • 5 Critic Score
    This is not the Nindie you’re looking for. Stay away from this. The visuals are reminiscent of the N64 era and there is hardly any game to be found. I guess for every Yin like the excellent Voez there has to be a Yang like this so the world stays in order.
    • 11 Metascore
    • 20 Critic Score
    30 games? Yes! Great? Hardly! If you want minigames for your Wii U GamePad buy a ticket for Nintendo Land or visit the Rabbids.
    • tbd Metascore
    • 38 Critic Score
    Numerous bugs, sloppy controls and shallow dialogue make this a very frustrating experience.
    • tbd Metascore
    • 83 Critic Score
    This is a typical PopCap game: Absolutely charming, easy to get into and highly addictive.
    • tbd Metascore
    • 36 Critic Score
    As a free to play browser game Snipers would be okay – if Hydravision manages to wipe out all the bugs.
    • tbd Metascore
    • 62 Critic Score
    Interesting but short and superficial take on match-3-games.
    • tbd Metascore
    • 37 Critic Score
    The visuals are a joke, AI and collision detection are bad, the motion control is horrific: What once was a really good game now is just a mere shadow of its former entertaining self.
    • tbd Metascore
    • 70 Critic Score
    The open arenas look good, you'll get chaotic races in interesting modes, but the fun is short lived.
    • tbd Metascore
    • 8 Critic Score
    Seriously, this is ridiculous. Technically Monster 4x4 is a nightmare miles away from a steady framerate. Which is miraculous, because this game is plain ugly, not to mention the poor verhicle handling.
    • tbd Metascore
    • 70 Critic Score
    This is hardly a shining star when it comes to arcade dogfights. But nonetheless it delivers: You'll get solid action and well mixed mission design. The campaign is a bit short, though.
    • tbd Metascore
    • 62 Critic Score
    It lost a bit of its former magic, but Re-Volt Classic delivers a solid racing experience.
    • tbd Metascore
    • 85 Critic Score
    At first, all the new features don't sound very thrilling. But Deep Ocean expands the Anno-mechanics where it is needed most: The economy gets new wares and needs. And to be successful you need to develop even more elaborate trade routes and production lines.
    • tbd Metascore
    • 50 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well. And compared to its cousins on stationary systems you'll get a halved starter grid.
    • tbd Metascore
    • 35 Critic Score
    This is a perfect example for what is going wrong with Vita software: Instead of delivering a full experience like on stationary systems, you'll get a hollow shell. It doesn't make sense to remove the career mode as well as more than half of the official World Championship races just to deliver them as DLC over time. It's a shame because at its core WRC3 still is a decent game.
    • tbd Metascore
    • 55 Critic Score
    I can't blame the game for the lack of an online community - but it harms it tremendously. The core mechanics are definitely worth a look.
    • tbd Metascore
    • 84 Critic Score
    A very solid and very entertaining standalone add-on with a new theatre and well proven tactical challenges.
    • tbd Metascore
    • 56 Critic Score
    If you played last years' version, you'll know most of the content. It's up to you if four new missions, a drone and a volcano scenario are worth the purchase, while you can get the predecessor with a budget price.
    • tbd Metascore
    • 66 Critic Score
    This is a nifty little arcade shooter that obviously took the classic Paradroid as an inspiration. It lacks variety though.
    • tbd Metascore
    • 74 Critic Score
    Even though the nameless hero can’t keep up with Rayman this is an entertaining straight forward arcade parcours experience.
    • tbd Metascore
    • 78 Critic Score
    This is a decent space flight simulation that keeps you coming back, but could have done much better with more depth and more comfort functions.
    • tbd Metascore
    • 50 Critic Score
    That Slitherine opted to release the strategy previously released on PSP, is not a bad choice. Unfortunately the conversion is below par and technically not up to date – not at all.
    • tbd Metascore
    • 48 Critic Score
    The desire to play a modern space opera can’t be big enough to play this crude action, that fails to deliver except for the trashy cutscenes.
    • tbd Metascore
    • 62 Critic Score
    It builds on the fond memories you might have of Chris Taylor’s Total Annihilation, but in the end it is just a mediocre copy.
    • tbd Metascore
    • 25 Critic Score
    Controls are a mess, reliable targeting is almost impossible without auto aiming. If you like hunting games you should go for The Hunter 2013, if you like first person shooters in general there’s even more to choose from. Whatever you do, stay away from this!
    • tbd Metascore
    • 32 Critic Score
    There are a few puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error. Serious technical issues are the cherry on top of a badly executed game.
    • tbd Metascore
    • 45 Critic Score
    There is no open world, there are no adventures. Instead this mobile version falls back on a rather bland variation of Mario Party.
    • tbd Metascore
    • 35 Critic Score
    EA continues where they left off last year: Recycling the old engine while only updating the rosters.
    • tbd Metascore
    • 38 Critic Score
    It doesn’t rock and it doesn’t shock. The biggest scare of Doorways is imagining that there will be more episodes like this one.
    • tbd Metascore
    • 70 Critic Score
    It’s quite rough around the edges, it lacks variety and the balancing could be better, but nonetheless this is an interesting turn-based-strategy set against the backdrop of 80' slasher movies.
    • tbd Metascore
    • 54 Critic Score
    At first, this tower defense is entertaining, but it is rather short and becomes quite tiresome.
    • tbd Metascore
    • 43 Critic Score
    It is short, it is uninspired, it is non-credible: The once entertaining franchise doesn’t deserve this boring episode.

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