4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 59 Metascore
    • 70 Critic Score
    In local co-op-mode still somewhat entertaining, but if you play alone it gets stale quite quickly.
    • 59 Metascore
    • 77 Critic Score
    An interesting take on the Metroidvania formula enriched with creative time manipulation.
    • 59 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 42 Critic Score
    No multiplayer, but a multitude of point- and currency-systems. Even though you can unlock a lot for free, the finance model takes a toll on the game design – too much to make this an entertaining party game.
    • 59 Metascore
    • 76 Critic Score
    Yes, it is short. And it takes the by now well-known Telltale stencil and imposes it on our most favorite building block game. But the result is what the once announced “Adventure mode” in Minecraft promised: a big fantasy adventure with humor, suspense and real heroes.
    • 59 Metascore
    • 49 Critic Score
    At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.
    • 59 Metascore
    • 25 Critic Score
    With its focus on lackluster hack&slay fights and an interesting but totally underutilized narrative Gladiolus’ solo adventure doesn’t seem to fit into the big FF15 picture.
    • 59 Metascore
    • 60 Critic Score
    The narrative foundation sounds terrifyingly interesting, but you'll soon find out that as a character Lucius is disappointing. You'll encounter interesting puzzles on your way, but overall this adventure lacks pace and soul.
    • 59 Metascore
    • 75 Critic Score
    PlayStation VR Worlds is an interesting, but overpriced collection of tech demos showing off the possibilities of VR technology.
    • 59 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 52 Critic Score
    The concept is the most intriguing part of Entwined. Everything else is rather bland.
    • 59 Metascore
    • 65 Critic Score
    Technically and conceptually this is a little gem for all the fans of games like Drox Operative oder Space Pirates and Zombies. But be aware that there are a lot of edges that need to be smoothed out and areas that need to be improved.
    • 59 Metascore
    • 58 Critic Score
    The battles are decent, but with the focus on wrong priorities, lack of character development and a few other problems this is little more than a mess with quite some potential.
    • 59 Metascore
    • 65 Critic Score
    Classical, but also old-fashioned and sometimes cumbersome turn based tactics based on the Netflix show.
    • 59 Metascore
    • Critic Score
    You can feel that it was destined to become something great. And you sense, that this actually might become a really good game. Right now, though, it is not much more than a game with potential and a lot of work to do to get there.
    • 59 Metascore
    • 58 Critic Score
    This is an interesting interpretation of a virtual reality, but narrative and mechanics remain superficial.
    • 59 Metascore
    • 70 Critic Score
    Even though this is a good port of the Action RPG that appeared on PC, I ask myself the question “Why?” over and over. Why take the two year old game including its expensive character micro transactions when over the course of the last years this character as well as the content evolved into the Final Cut that was just released recently? Why?
    • 58 Metascore
    • 65 Critic Score
    It is atmospheric, it is intense and mysterious. But it is also too simple and too linear. A solid adventure for 3D-detectives.
    • 58 Metascore
    • 63 Critic Score
    This adventure shows some conceptually interesting ideas, but the lack of detail and atmosphere saps the motivation right out of you.
    • 58 Metascore
    • 39 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 77 Critic Score
    If you consider how long we had to wait for Star Ocean Integrity and Faithlessness, everything seems rugged. Nonetheless this cornerstone of JRPG-franchises still manages to entertain on a solid level.
    • 58 Metascore
    • 59 Critic Score
    A touching story with loads of interesting facts about the hard working insects, but redundant as well as superficial gameplay.
    • 58 Metascore
    • 55 Critic Score
    An artdesign reminiscent of The Wind Waker is not enough to make a mediocre action-adventure interesting. Cornerstone shows a lot of potential as well as ambition, but in the end that is not enough.
    • 58 Metascore
    • 60 Critic Score
    Even with receding quality in the series over the years in mind I was looking forward to this game. But just like the 19th century became a cultural breaking test for Japan, this becomes a breaking test for even the hardest advocate of samurais in an open world.
    • 58 Metascore
    • 46 Critic Score
    It is hard to associate this dungeon crawler with the once fearsome name it carries. This is a bland hack&slay with little variation and even less horror.
    • 58 Metascore
    • 63 Critic Score
    This surely is a pre-release version with content to be added? It isn’t? But why? No tourneys? No career in any form? No elaborate online options? This is essentially gorgeous and easily accessible arcade tennis that has serious content issues.
    • 58 Metascore
    • 70 Critic Score
    Graphically expandable tennis with few options and a lame career - but this sports game has its strong moments on the court.
    • 58 Metascore
    • 77 Critic Score
    A weird and fascinating avian journey that falls short.
    • 58 Metascore
    • 46 Critic Score
    Despite nice visuals Defenders of Ardania has no chance of competing with games like Defense Grid, Sol Survivor or Anomaly. The balancing is below par, you hardly need any tactics and the interface is just poor.
    • 58 Metascore
    • 64 Critic Score
    A weak campaign and a fun but unimaginative multiplayer mode and the addition of zombies make Call of Duty: Modern Warfare 3 a mixed part of the series.
    • 58 Metascore
    • 52 Critic Score
    Rather unspectacular tactical rpg with roguelike-elements and a rather unusual open sea setting.
    • 58 Metascore
    • 60 Critic Score
    Sinister turn based tactics with interesting reload mechanics, but clunky visuals and navigation.
    • 58 Metascore
    • 60 Critic Score
    This rather feels like an Early Access release. While the foundation is rock solid, technical and content issues reduce the fun in this racer tremendously.
    • 58 Metascore
    • 49 Critic Score
    The battle system is catastrophic. Otherwise the 4X-system works. Which makes the ugly and confusing military confrontations even more annoying.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, but they are too few so in the end the real horror lies in the monotonous game design.
    • 58 Metascore
    • 60 Critic Score
    A weird mix in which you don’t hunt and collect more than 700 Pokémon but toy versions of Pikachu and his friends. With redundant mechanics, dependence on sheer luck and annoying remnants of its free-to-play roots, this is a half-hearted “gotta catch em all”.
    • 58 Metascore
    • 60 Critic Score
    Challenging tower defense/action mix for up to four demon hunters that needs quite some fine-tuning as well as a local co-op mode.
    • 58 Metascore
    • 79 Critic Score
    Alicization Lycoris is set in a new location, in which you like to spend time with your virtual friends and their stories. In terms of visuals and game structure there is room for improvement, though.
    • 58 Metascore
    • 80 Critic Score
    A mystery thriller set in a deserted hotel. Interesting characters und tense dialogue make this first person adventure a trip worthwhile.
    • 58 Metascore
    • 50 Critic Score
    Almost everything that you associate with Ninja Gaiden is missing, above all the challenging difficulty level. Furthermore the intensity of the fights has been sacrificed to please the casual gamers. This feels more like a Dynasty Gaiden or Ninja Warriors than a true sequel to the once-feared franchise.
    • 58 Metascore
    • 52 Critic Score
    It is easy on the eyes, but in this mysterious subterranean world there is only boring storytelling and sluggish button pushing.
    • 58 Metascore
    • 61 Critic Score
    While the roaming through the open world can be fun at times (especially if you are touring with a co-op-team), this amalgam of various elements from other Ubisoft franchises lacks character.
    • 58 Metascore
    • 60 Critic Score
    Even without the overpowering Geometry Wars 3 breathing down its neck, We Are Doomed would face serious problems. While the geometric colorful art design is interesting the mechanics are as generic as anything.
    • 58 Metascore
    • 49 Critic Score
    While Kylotonns rally games showed positive tendencies with the WRC series, this is a serious setback. This is a disappointing comeback for the franchise.
    • 58 Metascore
    • 71 Critic Score
    There Came an Echo with its surprisingly effective speech recognition is pure immersion. But it definitely could be more challenging, offering more tactical depth and more content in general.
    • 58 Metascore
    • 50 Critic Score
    This power up-less arcade racer is entertaining if you have some friends over, but even then there are better alternatives out there.
    • 58 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 28 Critic Score
    I haven’t been this disappointed with a Nintendo game since Wii Music. Superficial tech demos camouflaged as mini games. If at all, the fun is very short-lived.
    • 58 Metascore
    • 40 Critic Score
    For educational purposes or as an installation in a museum this could be interesting. But as a a game it is disappointing. [Tested with Oculus Rift and Vive]
    • 58 Metascore
    • 60 Critic Score
    The activities are interestingly connected, but balancing problems and finicky controls make this platform puzzler a frustrating encounter.
    • 57 Metascore
    • 72 Critic Score
    This is a solid rendition of the well known formula, catered to the needs of the handheld generation, but without an online mode the fun is limited.
    • 57 Metascore
    • 60 Critic Score
    Fans of the pink blob will be happy about this minigame collection that could definitely use more content.
    • 57 Metascore
    • 50 Critic Score
    Datura fails in a lot of areas: The world is small, the interaction limited, playing time is rather short and controls are sloppy. Nonetheless the game paints some interesting pictures.
    • 57 Metascore
    • 76 Critic Score
    A lot of untapped potential remains, even though it starts as a fascinating mix of platforming and word puzzler with well conceived integration of the Wii U gamepad.
    • 57 Metascore
    • 58 Critic Score
    This could be a halfway decent addition to the ever-growing number of open world survival adventures. But certain design decisions like permadeath (which even From Software stayed away from) keep it from escaping mediocrity.
    • 57 Metascore
    • 40 Critic Score
    At first glance, a solid, if not very creative loot shooter, where massive weaknesses in the mission design quickly become apparent. Added to that is a boring story, excessive in-game prices and hardly any motivation to stay on board in the long term.
    • 57 Metascore
    • 60 Critic Score
    Charming but too soon redundant mix of coffee house management (including cookin rhythm minigames) and raising a dragon with very obvious technical problems.
    • 57 Metascore
    • 60 Critic Score
    The concept is interesting, the story is remarkably light-hearted and quirky. But technical issues and control problems make the trip to a accurately remodeled Akihabara a chore.
    • 57 Metascore
    • 61 Critic Score
    A typical run-of-the-mill online shooter that doesn’t offer anything special with the exception of the fresh map voting.
    • 57 Metascore
    • 76 Critic Score
    When it comes to dualstick shooters you don’t have to ask me twice. Nonetheless Zotrix isn’t love at first sight. But if you get used to the quirky arcady feel à la Galaga where positioning is as important as reflexes you might develop an interesting friendship.
    • 57 Metascore
    • 58 Critic Score
    Freeskate indie game with an accessible trick system. The lack of story or unlockables as well as the few locations give the impression that it is unfinished.
    • 57 Metascore
    • 60 Critic Score
    The uninspired mission design is not the only problem that Exodus is confronted with. After the short campaign you hardly find any reasons to blast into space. But not everything is bad: Controls are spot on, the upgrade system works well and the plot delivers some well executed cynicism.
    • 57 Metascore
    • 70 Critic Score
    The mechanics are as mediocre as they were on the other systems, but additionally the Wii U version suffers from a stuttering framerate and superficial usage of the Wii U gamepad.
    • 57 Metascore
    • 59 Critic Score
    Very conservatively presented and executed tagteam battles with not a lot of challenge, but a lot of grind.
    • 57 Metascore
    • 60 Critic Score
    It is fun but it is not always easy on the eyes and in terms of gameplay as thin as the next supermodel.
    • 57 Metascore
    • 55 Critic Score
    I don’t really care about technical problems like tearing or aliasing. What I care about, is that this could have potentially been a modern Streets of Rage in space. Unfortunately the abysmal balancing and sometimes clumsy evasion controls impede lift-off.
    • 57 Metascore
    • 60 Critic Score
    The direction is good, the actors are convincing. The movie experience is intense, but as a game it just never really takes off.
    • 57 Metascore
    • 60 Critic Score
    Quite entertaining comedy adventure that builds on a “Groundhog Day”-theme, but keeps getting lost in illogical and strangely connected puzzles.
    • 57 Metascore
    • 50 Critic Score
    The art direction is simply beautiful. But unfortunately the devs didn’t have the same attention to detail when it came to bug fixing and level- or puzzle design.
    • 57 Metascore
    • 56 Critic Score
    I expected worse from Jacko's Vita performance. With the first songs the finger dancing manages to entertain, but if you compare the experience to its' bigger cousins you'll miss variety as well as a whole lot of content.
    • 57 Metascore
    • 50 Critic Score
    This is an ambitious mix of Pikmin and Overlord plus loads of heavy metal. Unfortunately it lacks everything that made the aforementioned games so special. If it wouldn't be for the interesting bossfights this corps could stay in hell.


    • 57 Metascore
    • 45 Critic Score
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 57 Metascore
    • 60 Critic Score
    Gruff retro RPG with 16bit visuals, tactical projectile battles and hiphop beats.
    • 57 Metascore
    • 77 Critic Score
    Interesting variation of classic tower defense with a well planned rotation concept.
    • 57 Metascore
    • 50 Critic Score
    Pulse takes a distinctively different approach to blindness than Beyond Eyes. And while I welcome the gaming aspects that give you a sense of danger the audiovisual concept is hardly more than a tech-demo – a very arduous one, which makes the short playtime even sweeter.
    • 57 Metascore
    • 42 Critic Score
    Mechanically and in terms of storytelling this is an enhancement of Master Reboot – but a lot happened in the last two years. The combination of story and puzzles feels more organic in The Talos Principle while The Witness shows off the way better puzzles.
    • 57 Metascore
    • 41 Critic Score
    The idea is good, but the execution suffers from half-heartedness on all fronts.
    • 57 Metascore
    • 69 Critic Score
    This minigame collection serves as a good example for the potential of the various control options the Vita has to offer.
    • 57 Metascore
    • 47 Critic Score
    Below average from A to Z: Trashy action mix of katana fighting and shooting - technology and game mechanics undercut modern standards.
    • 57 Metascore
    • 75 Critic Score
    They could have called this one "Mashed+". Handling, track design, weapons, malicious joy: This feels like the eight year old predecessor. But it still works – unless you're alone on the track.
    • 57 Metascore
    • 51 Critic Score
    As a tactical roleplaying game it serves its purpose, but when it comes to details in storytelling or game mechanics it becomes monotonous rather quickly.
    • 57 Metascore
    • 68 Critic Score
    It starts very mysteriously and sparks your curiosity. But unfortunately you’ll see through the mechanics too fast and while the idea of conveying the story via scribbles is interesting, the lack of gameplay challenges drops the suspense too soon.
    • 57 Metascore
    • 76 Critic Score
    It is short, visually stimulating and very relaxing. A different approach to gaming that works quite as well on PC as it did before on Wii U.
    • 57 Metascore
    • 70 Critic Score
    A lot of the problems that made its PS3-sibling such a bittersweet pleasure to play are gone. But while I can appreciate the effort Acquire made to enhance and improve the surreal vampire/beat-em-up/roleplaying mix, still a lot of the potential remains untouched.
    • 57 Metascore
    • 77 Critic Score
    As a full-fledged action rpg à la Diablo this is merely average. Where Zenith shines is the humor and its delivery. Similar to The Bard’s Tale (2005) nothing in the genre is untouchable and will be used to get a punchline out of it.
    • 57 Metascore
    • 57 Critic Score
    Sorry, but no! The re-imagination of one of the most beloved JRPGs is mediocre in almost every aspect. Bugs, crashes and on top of that the visual renovation is lackluster. If you really wanna play Secret of Mana, you should think about investing in the Nintendo Classic Mini SNES.
    • 56 Metascore
    • 73 Critic Score
    It is a step in the right direction - but nothing more. While the more tactical fight system plays refreshingly different from the past-gen versions it still lacks refinement and balancing.
    • 56 Metascore
    • 63 Critic Score
    Spiders Studio drew a lot of inspiration from almost every role playing game that was a hit over the last five years. But in the end it falls short in every aspect, although it shows a lot of potential.
    • 56 Metascore
    • 40 Critic Score
    While Insomniacs Edge of Nowhere proved that classic action-adventure can be enhanced by VR, Theseus feels like a “normal” game. One, where it seems that Forge Reply didn’t understand the possibilities that virtual reality has to offer. While the meetings with the minotaur are tense due to its sheer size, the rest of the game becomes a tedious below-average experience.
    • 56 Metascore
    • 50 Critic Score
    If only the mechanics or the content were as rich or voluptuous as the curves of the leading ladies, this could have been something.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 56 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 56 Metascore
    • 39 Critic Score
    I have to admit: the first five minutes are fun. You can’t escape the surreal and morbid fascination to operate on the helpless virtual patients. But even that won’t keep you coming back once you start getting frustrated about the careless controls or the bugs and freezes.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 56 Metascore
    • 55 Critic Score
    The best part of the package is the emulation of the old arcade machine, while all the new levels and mechanics work against a lot that good ole Q-Bert was fighting for more than 30 years ago.
    • 56 Metascore
    • 55 Critic Score
    Solid but totally unpolished and unspectacular fantasy roleplaying game with turn-based battles.
    • 56 Metascore
    • 76 Critic Score
    On consoles you won't have the opportunity to challenge your friends online, but otherwise you'll get a straightforward port of a well-crafted PC-strategy with focus on economy.
    • 56 Metascore
    • 44 Critic Score
    Even though the immersion is actually decent behind the Rift glasses, the game itself is as boring as the visuals.
    • 56 Metascore
    • 59 Critic Score
    Quotation forthcoming.

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