4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 65 Metascore
    • 61 Critic Score
    You won't have much fun with this remake – unless you're an oldschool arcade aficionado. The basic core with its semi-tactical rescues stands the test of time, but the design is too simple and too frustrating to keep you occupied.
    • 65 Metascore
    • 74 Critic Score
    Well executed homage to the classic Dungeon Keeper that can’t escape the long shadow that Horny is still casting more than 15 years after his last PC outing.
    • 65 Metascore
    • 64 Critic Score
    There are slight improvements but (like its predecessor) this is still stuck in the mud of mediocracy.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 64 Metascore
    • 72 Critic Score
    It could have been an impressive start into the Formula 1 era on current console systems. Visually mostly impressive and with convincing driving physics Codemasters is on the right path. But the overly aggressive AI, the inconsistent penalty system and the disappointing damage system combined with the even further reduced content make sure that this is nothing more than a good foundation on which to build.
    • 64 Metascore
    • 67 Critic Score
    The explosive revival of Burnout’s crash mode delivers good clean fun. But it seriously lacks content and a convincing damage system.
    • 64 Metascore
    • 78 Critic Score
    Hobby admirals can expect ambitious strategy with authentic naval and aerial warfare on a large scale.
    • 64 Metascore
    • 47 Critic Score
    If you were looking for a Switch equivalent to Forza Motorsport or Gran Turismo I am afraid, you have to continue looking. While thankfully there are no in-app-purchases or grind mechanics, too much still is reminiscent of Gear.Club’s smartphone origins.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 64 Metascore
    • 70 Critic Score
    This is definitely not what the fans wanted nor what they expected from a new Metroid game. But as a coop shooter it is fairly decent nonetheless.
    • 64 Metascore
    • 54 Critic Score
    The best I have to say about this reboot is that the included bonus material centered around the Amiga original is better than the game itself, that shows a lot of potential but gets caught in clumsy controls.
    • 64 Metascore
    • 66 Critic Score
    Storm Ground delivers solid hexfeld strategy, but cannot bring the enormous potential of Age of Sigmar onto the screen.
    • 64 Metascore
    • 63 Critic Score
    Visually this is one of the most beautiful and atmospheric VR titles so far – Crytek is a master of the craft. But when it comes to puzzle design and storytelling, it is too obvious that they are not in the top tier.
    • 64 Metascore
    • 59 Critic Score
    A run-of-the-mill JRPG prone to grind - more so than usual.
    • 64 Metascore
    • 60 Critic Score
    With way more content than the similar Pokémon Go and a lot of fanservice it Wizards Unite generates a truly magical atmosphere. But the constant reminder of microtransactions as well as technical shortcomings make it difficult to stay attached.
    • 64 Metascore
    • 76 Critic Score
    I can’t help but hope that Codemasters is focusing already on the F1-premiere on the new consoles instead of focusing on fine tuning this update that still shows a convincing foundation.
    • 64 Metascore
    • 80 Critic Score
    This is as surreal as stylish, as uncompromising as relentless, as odd as any other game from Suda 51. But is also more mainstream than ever before, which is admirable.
    • 64 Metascore
    • 58 Critic Score
    Solid but boring simulation based on a decent visual foundation.
    • 64 Metascore
    • 74 Critic Score
    The action-packed madness on wheels features the most terrifyingly beautiful jumpscares in VR, albeit marred by technical issues.
    • 64 Metascore
    • 55 Critic Score
    With all appreciation and due respect for the classic, this remastered version of Wasteland feels and looks more like a mobile game.
    • 64 Metascore
    • 75 Critic Score
    The surprisingly high share of puzzles and the appeal of exploring the open city and unlocking its' secrets gives you 20+ hours of entertaining horror. And even though the combat system is superficial and the engine shows some frustrating framerate issues this playable nightmare shows a lot of facets between creepy moments and pure terror.
    • 64 Metascore
    • 70 Critic Score
    A stylish open world and a great driving experience are held back only by minor niggles. If only those last two hours weren't there.
    • 64 Metascore
    • 67 Critic Score
    A relaxed nature-based adventure with an interesting film mechanic. Unfortunately it is too repetitive and the story ending way too open.
    • 64 Metascore
    • 69 Critic Score
    Overall you'll get a solid and entertaining beat-em-up experience, but if you plan to challenge your friends online, look somewhere else.
    • 64 Metascore
    • 71 Critic Score
    Is this the gold medal for Sega's Olympic venture? Not really, but it is definitely better than the Beijing predecessor.
    • 64 Metascore
    • 44 Critic Score
    Clunky driving physics, a weird AI as well as some other frustrating elements step on the brakes of this conceptually entertaining future racer.
    • 64 Metascore
    • 55 Critic Score
    Good ideas that fail when they are not properly implemented. Atlas Fallen is not a gameplay flop, but leaves a lot to be desired.
    • 64 Metascore
    • 65 Critic Score
    It sounds more promising than it really is. With all due respect to the solo development effort of Denis Galanin the picture puzzles become redundant after a while – especially since they are almost void of Kafka’esque elements.
    • 64 Metascore
    • 57 Critic Score
    F1 Race Stars strives to be an alternative to Mario Kart. But the weapons systems are unbalanced, the AI relies more on cheating itself to the top spot than battling it out on the track. With all the good ideas and the nice visuals Codemasters forgot to put the most important part into this fun racer: fun!
    • 64 Metascore
    • 79 Critic Score
    An atmospheric adventure with some tense highlight, but unfortunately not reaching its full potential.
    • 64 Metascore
    • 59 Critic Score
    In theory, this could be an interesting puzzler. With its simple concept and rewards, like witnessing the results of your efforts as weather phenomena, it is immersive from the start. But it is just as hard to get into, since the control scheme is all over the place.
    • 64 Metascore
    • 55 Critic Score
    It’s enough milestone. While on one hand it is good to know that visually you finally reach a point which you should have passed a few years ago. And I also appreciate that at its core WRC4 is a decent game. But in the end this is little more than overpriced recycling of previously released tracks.
    • 64 Metascore
    • 74 Critic Score
    Just like Koei's musou games you’ll either love it or hate. I love it with all its shortcomings.
    • 64 Metascore
    • 60 Critic Score
    Promising, but unpolished interpretation of the classic Pang! that needs refinement in almost every aspect.
    • 64 Metascore
    • 80 Critic Score
    This is a classic. And like its PC brother it still is a challenging straight forward top-down two-stick shooter that I can’t get enough of.
    • 64 Metascore
    • 50 Critic Score
    This is a typical theme park experience: A lot to sea, an occasional highlight ride, but a lot of mediocrity to pass through.
    • 64 Metascore
    • 40 Critic Score
    This is an old-fashioned and totally uninspired online arena shooter that one can hardly recommend – and not only because you will have problems to find someone on the deserted servers.
    • 64 Metascore
    • 50 Critic Score
    I liked the idea of a stylistically different railshooter. And I like the seriousness with which Gal Gun treats the sometimes awkward situations and dialogues. But overall the quirky action gets boring quite fast.
    • 64 Metascore
    • 68 Critic Score
    When it comes to content, this is the most comprehensive version of Warriors Orochi 3 – especially the Duel mode is an interesting addition. But with framerate problems as well as less detailed textures than on 360 or PS3 it is hard to wholeheartedly recommend this game.
    • 64 Metascore
    • 82 Critic Score
    It might be short, but it also is very entertaining.
    • 64 Metascore
    • 60 Critic Score
    The narrative is interesting and as much as I like “experimental” games, this remains a little too shallow in almost every aspect.
    • 64 Metascore
    • 70 Critic Score
    Inspired by PipeMania this mixture of puzzle and roleplaying game manages to entertain but suffers from the lack of content.
    • 64 Metascore
    • 65 Critic Score
    Technically and playfully conservative third-person shooter - everything works properly here, but if you expect highlights or surprises, you will be disappointed.
    • 64 Metascore
    • 70 Critic Score
    Run-of-the-mill re-release of a content rich JRPG, whose visuals and mechanics are simply not up-to-date.
    • 64 Metascore
    • 64 Critic Score
    Solid brain-training with varying entertainment factor and small problems in terms of input recognition as well as online connectivity.
    • 64 Metascore
    • 75 Critic Score
    The visuals are plain beautiful (the occasional clipping aside), but even with slightly changed abilities the Chronicles rely far too early on repeating the established, while adding a few minor problems that were not present in the predecessor.
    • 64 Metascore
    • 59 Critic Score
    At its core, this mixture of action-adventure, evolution and prehistoric survival is interesting, but held back massively by a bunch of cumbersome and badly explained mechanics as well as clumsy controls.
    • 64 Metascore
    • 51 Critic Score
    After all the Call of Dutys, Medal of Honors and Battlefields this is… different and kind of interesting. But nonetheless I don't see enough reasons to spend more time with this steampunk sleeping pill than necessary.
    • 64 Metascore
    • 60 Critic Score
    With its varied spell system and the adventure book intermissions Fictorum shows a lot of potential. Unfortunately it is merely tapped into...
    • 64 Metascore
    • 59 Critic Score
    Finally: Trials comes to iOS and in the end it is merely a watered down free-to-play version with focus on in app purchases.
    • 64 Metascore
    • 55 Critic Score
    There simply is no digital adventure that can capture the unique horror of H.P. Lovecraft. The Sinking City tries hard, but ultimately finds its demise.
    • 64 Metascore
    • 68 Critic Score
    A solid Trials Evolution clone with challenging level design and an underutilized editor.
    • 64 Metascore
    • 67 Critic Score
    Corruption 2029 is a reduced version of Mutant Year Zero with interesting tactical battles. But that aside it misses creativity and variety.
    • 64 Metascore
    • 50 Critic Score
    The steampunk approach in track and vehicle design is charming, but mechanics lack variety and most of all tight controls, regardless if you enter the course with a gamepad, keyboard or mouse at your disposal.
    • 64 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 55 Critic Score
    At first glance it makes you curious. The art design is interesting, but once you have seen it all you'll find that it is little more than an overpriced minigame.
    • 64 Metascore
    • 80 Critic Score
    The futuristic tower ascension/speedrunner works as well on consoles as it did a few years back in PC. It could have done without the technical issues like aliasing and tearing, though.
    • 64 Metascore
    • 50 Critic Score
    The visuals are nice and while you are plotting your metropolis you can feel the potential of SimCity. But even though EA and Maxis are hard at work to fix everything in this state this game is rather disappointing.
    • 64 Metascore
    • 81 Critic Score
    As a simulation of complex group dynamics as well as life and death decisions this is a very interesting experiment.
    • 64 Metascore
    • 77 Critic Score
    The two greenskins going to war to end the human tyranny are good for some entertaining hours, but you have to have a soft spot for uncommon heroes and situations.
    • 64 Metascore
    • 48 Critic Score
    Bloodless pseudo-role-playing game that pegs small, nice ideas with old-fashioned technology and an extremely lengthy gameplay.
    • 64 Metascore
    • 65 Critic Score
    Kholat’s strength lies within the atmospheric loneliness in big areas. Horror and suspense unfortunately fall short.
    • 64 Metascore
    • 48 Critic Score
    What do you associate with the name Sid Meier? Epic strategy. What do you get in Sid Meier’s Starships? A simple conquest game that can satisfy your appetite for 4X about as much as a cheeseburger.
    • 64 Metascore
    • 60 Critic Score
    In terms of accessing content (especially the chance to collect all the minifigures) the change from free-to-play to pay-to-play is a welcome step. But it opens the door to a whole other world of problems: Why not change the game to offline with optional online connectivity? And also with the redundant fighting system and the mission grind Minifigures has to compete with a wide variety of offline Lego games, which are almost always the better choice.
    • 64 Metascore
    • 72 Critic Score
    While the action is visceral and filled with brutal finishers, the battle system is facetted, yet not too complex. Too bad that the mechanics were wasted on mostly boring level design.
    • 64 Metascore
    • 56 Critic Score
    How this design could move beyond concept phase is beyond me. A lightning fast retro shooter that you have to play slow. Really? This is a boring hamster wheel of procedural synthesis. But it loses its grip on you faster than it can build motivation with its fast electro rock and inventive weaponry.
    • 64 Metascore
    • 68 Critic Score
    Ambitious action-adventure with a strong story and a beautiful visual direction. The superficial mechanics are average at best, though.
    • 64 Metascore
    • 72 Critic Score
    If you own the PS2 original, you don’t need this. But if you are new to this kung fu cat you’ll get a fair amount of classic action adventure for a decent price.
    • 64 Metascore
    • 80 Critic Score
    The problems which Tequila Works obviously have with the Unreal Engine are more evident on Switch than ever. Nonetheless this is still a very atmospheric and stylistically engrossing puzzle adventure.
    • 64 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 74 Critic Score
    Mad Riders is all about adrenaline, lightning fast quads and huge huge jumps. The vehicles are not as difficult to control as in nail'd and the stunt system has improved. But still AI and visuals are not up to standards.
    • 64 Metascore
    • 79 Critic Score
    Driving physics are as intuitive as they are challenging. Opponents do a good job of advancing through thick traffic, although they do tend to cause unfortunate accidents.
    • 64 Metascore
    • 68 Critic Score
    This hack & slay doesn’t show any major flaws, but it also doesn’t excel at anything. Solid entertainment if you’re finished already with Van Helsing and need another helping of blood, guts and loot.
    • 64 Metascore
    • 73 Critic Score
    Solid story-based arcade racer with huge open world. The online mode is conceptually interesting, but in the end in this form it is a half-baked addendum.
    • 64 Metascore
    • 62 Critic Score
    It might lack horror and scares, but the hike through the mountains delivers tense moments, even though the performance on the PS4 is less then stellar.
    • 64 Metascore
    • 65 Critic Score
    The concept with its mix of well-proven action and exploration on one side and tower defense on the other is interesting. But especially when it comes to everything associated with the latter the QForce leaves much to be desired.
    • 64 Metascore
    • 58 Critic Score
    The change from semi-open brawler with deep characters to almost linear zombie-shooter with hardly any story was a bad idea.
    • 64 Metascore
    • 52 Critic Score
    The immersion is fantastic – you feel at every corner that Adrift was conceived with VR in mind. But all too soon the fascination is replaced by boredom. In the end this is nothing but an impressive tech demo. [Tested with Oculus Rift]
    • 64 Metascore
    • 73 Critic Score
    3D platformer with an oldschool vibe, but lacking challenge and variety.
    • 64 Metascore
    • 70 Critic Score
    The technology, which is impressive in places, stumbles over questionable design decisions, an uninspired game world and a combat system that is only visually exciting.
    • 64 Metascore
    • 69 Critic Score
    If you don’t bring a certain amount of serenity to the table, stay away from RymdResa. It will take you on a trip where the journey is the reward and patience is the key. Unfortunately story and gameplay mechanics stay superficial.
    • 64 Metascore
    • 80 Critic Score
    There are certain detail flaws in some areas, but Fury’s entry into the Darksiders universe is thoroughly entertaining as well as challenging.
    • 64 Metascore
    • 65 Critic Score
    It's a bit of a shame that Tamagotchi Plaza didn't take a few crucial extra steps, which I don't think would have been too much to ask. But the basic framework alone is satisfying enough to have fun with.
    • 64 Metascore
    • 80 Critic Score
    Fights, loot and visuals are solid. But Obsidian serves up a really nice whodunnit with Cluedo-flair.
    • 64 Metascore
    • 83 Critic Score
    In some areas it feels too old-fashioned, but if you are a fan of tactical RPGs like Disgaea this is definitely for you.
    • 63 Metascore
    • 76 Critic Score
    An entertaining action roleplaying game that is as dark and gritty as it is quirky.
    • 63 Metascore
    • 60 Critic Score
    I would like to love this game. And while it somehow works as an homage to one of the weirdest movie duos of all time, as a game it becomes too redundant too soon.
    • 63 Metascore
    • 68 Critic Score
    With the patched controls and neat bonus content this is the solid party game that it should have been on Switch already.
    • 63 Metascore
    • 64 Critic Score
    Visually impressive horror on Mars, which takes inspiration from Lovecraft, but unfortunately never manages to create panic for the player.
    • 63 Metascore
    • 55 Critic Score
    It tries to be like The Talos Principle, but it plainly doesn’t reach it on any level, neither philosophically nor in terms of puzzles or immersion.
    • 63 Metascore
    • 59 Critic Score
    Of course it looks better than on the old gen consoles a few years back. But the conceptual and mechanical shortcomings are still evident. This serves as a warning in which direction Capcom shouldn’t go with the sequel.
    • 63 Metascore
    • 65 Critic Score
    Solid action, that mixes retro-action à la Xevious with a 360-degree camera control and a hint of bullet hell. After Project Root this is a clear step forward for Opqam.
    • 63 Metascore
    • 77 Critic Score
    If you have a good VR stomach, this is one of the most interesting experiences on PlayStation VR. Between zen gaming and challenging parcours, this is an intense platformer that will make you feel like a hybrid of Peter Parker and Faith of Mirror’s Edge fame.
    • 63 Metascore
    • 45 Critic Score
    They’re back. Again. And as usual, Koei didn’t change much. Well, close to nothing, if you take the extensive editor out of the equation. And on top of that the Warriors suffer from technical issues.
    • 63 Metascore
    • 68 Critic Score
    Rebellion chose the right path: Opening the world and adding much more stealth to the mix was the right decision. Unfortunately the AI still thinks it is in a linear shooter and acts accordingly.
    • 63 Metascore
    • 66 Critic Score
    Suicide Squad: Kill the Justice League is a playful adrenaline rush with a humorous story, but is hindered by a lack of variety, bulky menus and a never-ending idea of service.
    • 63 Metascore
    • 67 Critic Score
    Power of Illusion could be a fantastic jump & run, the foundation for a dignified successor to Castle of Illusion (one of my all-time favorites) is there. But the constant change between digipad and stylus for the sake of redundant drawings is disappointing.
    • 63 Metascore
    • 57 Critic Score
    Visually decent refurbished rail shooter straight out of an early 3D-era. Mechanically it is very limited, though, thus making it mostly interesting for Sega afficionados only.
    • 63 Metascore
    • 71 Critic Score
    Even though enemy waves are being generated from mp3 music, they hardly reflect its rhythm and sound. Co-operative play is a plus, while unlocking and combining an abundance of specials will keep you playing.
    • 63 Metascore
    • 72 Critic Score
    Kao's return offers neither the variety nor the fine-tuning of the big competition, but is largely convincing as a nostalgic 3D platformer.

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