4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 68 Metascore
    • 75 Critic Score
    If your are looking for a quick shooter fix in VR, this might be it – if you are willing to invest the time needed to wait for online connections as well as unlocking of new equipment.
    • 68 Metascore
    • 70 Critic Score
    A short but sweet day trip to a playground dedicated to beloved Pixar franchises that basically caters to younger players. Since its original release in 2012 they could have added more movie themes than just Finding Dory.
    • 68 Metascore
    • 72 Critic Score
    On the court, this is the pinnacle of virtual basketball. But the microtransactions are still overpowering, while the plentiful content has just been modified slightly compared to last year.
    • 68 Metascore
    • 76 Critic Score
    It is good to see that it is not only Harmonix trying to push boundaries with rhythm games. The concept is simple yet genius. The execution takes a little time to get used to and then it is over all too soon. But it is great fun while it lasts.
    • 68 Metascore
    • 59 Critic Score
    Good ideas and a charming presentation are held back by bugs, AI problems as well as technical and control issues.
    • 68 Metascore
    • 40 Critic Score
    Be ashamed, Frontier! Where is the depth and the fun of Rollercoaster Tycoon? Even on the DS Zoo Tycoon was more entertaining than here. Yes: The animals all look great and you can interact with them – but this ain’t Kinectimals 2!
    • 68 Metascore
    • 55 Critic Score
    If you’re easily frustrated, stay away from this randomly generated jump&run kingdom filled with bucket loads of traps.
    • 68 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 75 Critic Score
    Giant insects, even bigger robots, dozens of weapons and unlimited ammo – what else do you need? Not much, my friend, not much.
    • 68 Metascore
    • 73 Critic Score
    An interesting mixture of visual novel and tactical roleplaying game with a strong focus on the narrative.
    • 68 Metascore
    • 74 Critic Score
    The motion recognition works well, the levels based on five of Pixar's iconic feature films look great and playing with your personalized character is a sure hit with the younger players. Unfortunately with merely 15 short levels the adventure falls a bit on the short side, although the hunt for the highscore might draw you back into the park.
    • 68 Metascore
    • 65 Critic Score
    This could have been one of this winter’s sleeper hits. And I really want to like it with its interesting theme and art design. But while everything looks like a magnificent Thief-Witcher-Shadowrun mash-up, the result is rather disappointing. No element is really fully matured and sometimes just buggy. More would have been less. Or it should have been given much more time...
    • 68 Metascore
    • 62 Critic Score
    Short and minimalistic arcade-snack that shows its entertainment value mainly in a party situation.
    • 68 Metascore
    • 80 Critic Score
    Despite some heavy trial-and-error and jagged edges, White Night combines mansion horror like Resident Evil with an intriguing black and white art design.
    • 68 Metascore
    • 59 Critic Score
    While the campaign feels lackluster and like a prelude to the multiplayer battles, the lootbox lottery that DICE and EA focus on almost knocks out the great fun to be had. They definitely took one step too far into the Dark Side.
    • 68 Metascore
    • 65 Critic Score
    In the wake of Street Fighter 5 games like Koihime Enbu have a decent chance to find their fans. The counter focused fighting system is rock solid, but the lack of content drags this beat-em-up down.
    • 68 Metascore
    • 56 Critic Score
    Yes, the manager mode is a neat addition and 60 fps on console is long overdue. But that aside, this is a meager full price update for a mediocre racing game.
    • 68 Metascore
    • 74 Critic Score
    A pinch of Borderlands, a splash of MOBA and a collection of diverse heroes: While solo players get bored very fast, the coop- and versus-modes deliver solid action.
    • 68 Metascore
    • 60 Critic Score
    Neat 2D-jump'n’shoot with hardly rewarding roguelike mechanics and frustrating weapon swap system, but charming enemy selection.
    • 68 Metascore
    • 65 Critic Score
    It starts very promising. But eventually Blue Isle lost a grip on the direction this had to go. And at the latest when you experience that the life-and-death mechanics are superficial all that is left is to experience the interesting story and the sometimes beautiful visuals.
    • 68 Metascore
    • 80 Critic Score
    Bloody and stupid: Lollipop Chainsaw RePOP is just as over the top as the original – and that's why it's still a hit today.
    • 68 Metascore
    • 51 Critic Score
    Mechically and in terms of storytelling disappointing VR premiere from Hidetaka Miyazaki.
    • 68 Metascore
    • 63 Critic Score
    Entertaining, but short-lived action that merges Hotline Miami with action roleplaying basics.
    • 68 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 75 Critic Score
    With little over 2.5 hours it is a tad short, but Skylar & Plux proves that you don’t necessarily need minigames or other bits and pieces to generate 3D platforming fun.
    • 68 Metascore
    • 62 Critic Score
    Pretty retro design isn’t everything. While the art design is creative, the action remains simple. Games like Resogun or Child of Eden deliver way more tension.
    • 68 Metascore
    • 79 Critic Score
    Huge nostalgic jump&run marathon with cleverly integrated abilities and puzzles. But towards the end this old school 3d-platformer lacks fine tuning.
    • 68 Metascore
    • 69 Critic Score
    A simple mix of dating sim and dungeon crawler that, despite some obvious weaknesses, scores with a large portion of heart and humor.
    • 68 Metascore
    • 68 Critic Score
    The Director’s Cut definitely is better than the original. The difficulty is more balanced, the art design is more focused and on top you’ll get added content. There are still deficits in regards of atmosphere and dramatic composition.
    • 68 Metascore
    • 47 Critic Score
    Incursion proves one thing: That intense battles in VR are desirable but not easy to achieve.
    • 68 Metascore
    • 76 Critic Score
    An interesting concept circling around a virtual online RPG that is hidden behind a lackluster presentation.
    • 68 Metascore
    • 65 Critic Score
    The concept is intriguing, but with this execution it just scratches the surface. This survival strategy relies too much on grind and not enough on storytelling.
    • 68 Metascore
    • 70 Critic Score
    It has some flaws like a weak story and a brash art design. But it also has some innovative ideas and stages the strategic battles of minatures in glorious dioramas.
    • 68 Metascore
    • 75 Critic Score
    The clue is in the name... This is a neat, small funracer with slight balancing problems and a rather lackluster weapon implementation.
    • 68 Metascore
    • 76 Critic Score
    It isn’t as accurate as a full roomscale VR experience, but nonetheless The Wizards on PSVR takes you into a world where you enjoy the power of magic as a result of your gestures.
    • 68 Metascore
    • 55 Critic Score
    A solid conversion of a disappointing game.
    • 68 Metascore
    • 70 Critic Score
    If you have the right group accompanying you, the amount of fun found in the repetitive stages is surprisingly high. Arrowhead delivers a solid Gauntlet experience that stays true to the old (and sometimes not very well aged) formula while adding a few modern sprinkles.
    • 68 Metascore
    • 58 Critic Score
    Unfinished, hardly any optimization and in the end more add-on than sequel: Assault Squad 2 is a mediocre disappointment.
    • 68 Metascore
    • 59 Critic Score
    This is FIFA 17 light. With less visual power, reduced modes and less impressive mechanics compared to its name sharing siblings this is a downgrade with a hefty price tag.
    • 68 Metascore
    • 70 Critic Score
    The arcade approach actually works – in a way. But with outdated visuals, AI problems and a few other issues this is less enticing than its predecessor and a racing game that fails to define its character.
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 68 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck in the middle between the eastern excellence of bossfights and the western school of modern shooter action. Unfortunately the PC version suffers from sluggish and not fully customizable controls.
    • 68 Metascore
    • 72 Critic Score
    A gorgeous looking cyberpunk world and intense shoot-outs: The Ascent is visually impressive and delivers bucketloads of shooting fun. But it is a complete failure in terms of storytelling and has a few (co-op) flaws.
    • 68 Metascore
    • 70 Critic Score
    The board game was optimized for mobile gaming needs, but the fun factor of the minigames fluctuates quite a bit.
    • 68 Metascore
    • 72 Critic Score
    You won't find any innovation here – somewhere between Bust-A-Move and Zuma this is just another "Match-3"-variation. But the idea of throwing people around is so ridiculously wacky that you have to play it to believe it.
    • 68 Metascore
    • 75 Critic Score
    Pure courage: Matt Gilgenbach confronts his fears publicly, he talks about his disease very openly. But as an interactive experience this is rather superficial.
    • 68 Metascore
    • 83 Critic Score
    I love Arkedo: For five years they keep doing what they love most – and that is goofy arcade games, in this case a ludicrous 2D-platformer with a high amount of cartoony violence.
    • 68 Metascore
    • 55 Critic Score
    An ambitious project that partially gets in its own way with an unattractive implementation. The interesting premise is offset by unmotivating gameplay.
    • 68 Metascore
    • 55 Critic Score
    It looks better than on consoles. And the added racing wheel support also helps to differentiate this racer from its siblings on PS4 and One. But the disappointment about all the wasted opportunities still is omnipresent.
    • 68 Metascore
    • 69 Critic Score
    Solid WWII strategy that tries desperately, but never manages to emerge from the shadow of Company of Heroes.
    • 68 Metascore
    • 72 Critic Score
    Pleasant Soulslike with a well thought-out, fast combat system and a crisp level of difficulty, which often goes too far.
    • 68 Metascore
    • 62 Critic Score
    For the occasional game of pool you won’t be disappointed.
    • 68 Metascore
    • 68 Critic Score
    Charming loot and monster hunt with a high grind factor and unfortunately without any splitscreen option.
    • 68 Metascore
    • 65 Critic Score
    The Avengers deliver great action and motivating character development, but also plenty technical issues, while it sadly feels unfinished in terms of content.
    • 68 Metascore
    • 65 Critic Score
    A solid, yet bland 3d platformer.
    • 68 Metascore
    • 62 Critic Score
    The concept is interesting, but the focus on collecting and crafting becomes monotonous too quickly, while the fights are a little rough around the edges.
    • 68 Metascore
    • 75 Critic Score
    The scenario feels fresh, the dialogue puzzles are the highlight of this adventure, that overall is not challenging enough.
    • 68 Metascore
    • 60 Critic Score
    This is a solid over-the-top oldschool shooter carnage – that is, if no bugs, shallow jokes or monotonous level design get in the way.
    • 68 Metascore
    • 80 Critic Score
    While the concept feels as fresh as anything and thanks to Unreal technology Albion looks better than ever, you’ll notice the age of the source material. Nonetheless it is a nice stroll down memory lane.
    • 68 Metascore
    • 82 Critic Score
    The 2D-action is crazy, there are lots of secrets to be discovered and Sam's humour is back to its old glory.
    • 68 Metascore
    • 52 Critic Score
    The carton hardware is robust, the attached game is far from it. If it wouldn’t be for the training challenges and the workshop, this could have been a disaster.
    • 68 Metascore
    • 71 Critic Score
    Yes, I miss a career, some races are too easy to win and in the end this hardly more than advanced arcade racing. But damn, this is fun while it lasts.
    • 68 Metascore
    • 75 Critic Score
    Interesting space survival that walks a tightrope between motivation and resignation with its harsh resource shortage.
    • 68 Metascore
    • 66 Critic Score
    Especially the artdesing in this trip to Hell will remind you of Enter The Gungeon. But while the challenge is steep the rewards are too few and take too long to achieve to keep you motivated for a longer period of time.
    • 68 Metascore
    • 72 Critic Score
    Typical sports game update that only slightly reworks the previous year's title - despite the dreary technology, the simulation is recommended for cycling fans. Anyone who is enthusiastic about the real tour will also have fun with it on the pad.
    • 68 Metascore
    • 65 Critic Score
    Technically old-fashioned adventure with real actors delivering a long forgotten trash factor. Puzzles and investigating the locations makes the trip to the past worthwhile.
    • 68 Metascore
    • 59 Critic Score
    You think you can ride with Age of Empires 2 into the high definition era? Think again. Instead of offering full social penetration with “like us”, “subscribe”, “watch” and “follow” the visuals should have gotten the attention this classic deserves. If you can live without online battles and the pseudo HD, here’s some advice: The gold edition from 2001 is a bargain…
    • 68 Metascore
    • 63 Critic Score
    Problems with control as well as AI issues make it difficult to commence tactically. But with the good weapon handling and the interesting presentation you can have decent sniping fun after all.
    • 68 Metascore
    • 85 Critic Score
    Tequila Works show how to inject fresh ideas into a theme as worn-out as the zombie apocalypse. The mixture of puzzles and challenging fights works extraordinarily well to make Deadlight one of the most atmospheric XBLA games of the year.
    • 68 Metascore
    • 64 Critic Score
    Technically solid 3-vs-3-shooter aimed at a younger audience. Unfortunately there are no unique features found anywhere, be it weapons, abilities or arenas.
    • 68 Metascore
    • 75 Critic Score
    The step into pure turn-based tactics works well for the Neptunia crew. It lacks the depth and raw charme of games like Disgaea though.
    • 68 Metascore
    • 60 Critic Score
    Little Inferno is a charming arcade-puzzler with an interesting approach to storytelling. But as soon as your curiosity gets worked up the game is already over. Nonetheless an interesting snack for your lunch break.
    • 68 Metascore
    • 72 Critic Score
    Initially I was skeptical as to how Phosphor would adapt the 360 degree room scaling of Vive for the limited capabilities of PlayStation VR. And even though their 180 degree turn solution can lead to the occasional disorientation, it is a good idea, so you can experience this intense horror shooter in almost all its glory.
    • 68 Metascore
    • 80 Critic Score
    Stylish noir thriller with an interesting story, but mechanical limitations – despite a variety of possible interactions.
    • 68 Metascore
    • 60 Critic Score
    Average tower defense with a wide range of multiplayer options and unique visuals.
    • 68 Metascore
    • 72 Critic Score
    The mechanical core of this free-to-play hack&slay is more than solid and should satisfy all the loot-hungry superheroes out there with its rich content. Unfortunately not all microtransactions are cosmetic only, while the visuals seem outdated most of the time.
    • 68 Metascore
    • 60 Critic Score
    It looks classy at first, but in the end it as merely an average board game in a well known universe.
    • 68 Metascore
    • 69 Critic Score
    More pirates, more text adventures and more upgrades: Space Rangers HD benefits from additional content. While I don’t see anything that would justify the “HD” label this remake is worth a look.
    • 68 Metascore
    • 69 Critic Score
    Despite the larger world and more tasks, the playground for explosive silliness only motivates in the short term. It gets more fun in co-op with up to four participants, but only with friends or online mistakes.
    • 68 Metascore
    • 79 Critic Score
    The franchise essence is still there and responsible for a lot of over the top explosive action that you love or hate about the series. But the enormous hardware requirements of the Apex engine make this a tough cookie to chew on - even more so on consoles.
    • 68 Metascore
    • 59 Critic Score
    Technically Let’s Sing is an entertaining karaoke game with interesting modes, but also well-known strengths and weaknesses from yesteryears’ iterations. And the song choice is rather disappointing.
    • 68 Metascore
    • 59 Critic Score
    It could have been to Gran Turismo for motorbikes. Milestone can’t capture the fascination as well as Polyphony did over years, while the races suffer technically and in terms of balancing.
    • 68 Metascore
    • 62 Critic Score
    Too bad, that the weirdly beautiful creature design and bizarre gadgetry is going to waste. After an initial fascination Smoke and Sacrifice gets dragged down by redundant resource collections.
    • 68 Metascore
    • 78 Critic Score
    Small, but interesting as well as challenging arcade action.
    • 68 Metascore
    • 79 Critic Score
    With its great art and world design Shattered draws you in. But the fighting system as well as some bugs dampen the spirits. Having said that, this is a decent souls-like.
    • 68 Metascore
    • 77 Critic Score
    The creator of survival horror delivers a very unique blend of stealth-action and surreal adventure. It is not as groundbreaking as the original Alone in the Dark, but still deserves a look.
    • 68 Metascore
    • 37 Critic Score
    It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
    • 68 Metascore
    • 65 Critic Score
    Following in the footsteps of Dark Souls you can look forward to tense moments, a high challenge level and a lot of deaths. But you will dread the ridiculous dialogue and superficial world design.
    • 68 Metascore
    • 76 Critic Score
    You’ll encounter tactical and AI issues, but nonetheless Ancient Space delivers challenging strategy where each and every ship you command is important.
    • 68 Metascore
    • 70 Critic Score
    It is as good and clean fun under the PSVR headset as it was with Rift a few months ago. Thanks to the tactical slow-motion and the sufficient motion tracking this remains a decent shooting gallery with a sci-fi touch.
    • 68 Metascore
    • 85 Critic Score
    No-frills continuation of the steampunk dungeon crawler between Legend of Grimrock and BioShock that keeps its freshness.
    • 68 Metascore
    • 75 Critic Score
    You feel like adding a few puzzle elements to your Dark Souls light? Then you should check out this little adventure that adds a creative aging process to the fighting and exploration.
    • 68 Metascore
    • 60 Critic Score
    A charming, poetic journey by an unusual duo that falls short of expectations, sometimes annoys and occasionally inspires.
    • 67 Metascore
    • 59 Critic Score
    If you can look past the boobs that seem to be moved by hydraulic systems and the sometimes unbearably embarrassing dialogue you’ll find an interesting fighting system that gives Koeis Musou-games a run for their money.
    • 67 Metascore
    • 62 Critic Score
    The wild fight against dinosaurs and the opposing team offers a wide variety of classes, but becomes monotonous far too quickly.
    • 67 Metascore
    • 70 Critic Score
    You can’t help but love the robot and the orphan. Unfortunately neither the simple point&click mechanics nor the simple story are above average.
    • 67 Metascore
    • 65 Critic Score
    The name says it all. You definitely have many robots to shoot. Unfortunately dozens of enemies on the screen can't save this title from long-term boredom, especially if you're hunting the metal beasts alone.
    • 67 Metascore
    • 69 Critic Score
    The MediEvil remake stays true to the original and was modernised quite well despite some minor deficits. In terms of gameplay it is a tad too old-fashioned.
    • 67 Metascore
    • 56 Critic Score
    While the series’ photo shooting mechanics work well with the gamepad and the story is interesting enough to keep you hooked, the clumsy fights as well as the slightly boring characters try to drive you away from the ghost hunt.
    • 67 Metascore
    • 45 Critic Score
    The systems you encounter on this mysterious island expedition are interesting at first, but become tedious and dreary too fast.

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