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1.7

Overwhelming dislike- based on 6675 Ratings

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  1. Jul 19, 2023
    8
    Very good campaign. The gameplay loop is also pretty addicting, but the endgame leaves something to be desired.
  2. Jul 21, 2023
    8
    It's a good foundation for future seasonal play. They were most likely rushed to release early because of Wacktivision corporate. They are communicating with us more than they have with any other title. They know they messed up with 1.10, and I think they are on the right path now. The art and music is unmatched, the combat mechanically feels good and with the future changes they areIt's a good foundation for future seasonal play. They were most likely rushed to release early because of Wacktivision corporate. They are communicating with us more than they have with any other title. They know they messed up with 1.10, and I think they are on the right path now. The art and music is unmatched, the combat mechanically feels good and with the future changes they are talking about I believe it will work out. Game director literally said it should feel more like a hack and slash and they recognize it needs alot of work to get there. Expand
  3. Jul 30, 2023
    8
    Es fehlen ein paar Punkte um es perfekt zu machen. Die Story ist für Diablo Verhältnisse auch gut
  4. Aug 3, 2023
    8
    Personally, I have loved the game thus far, I beat the story, made it to world tier 3, and have tried every class up to at least level 25. I find the story to be a lovely addition to the Diablo storyline, the cutscenes are gorgeous and well worth the work to get to them, I've enjoyed the abilities the Legendary Gear gives as well as how relatively easy it is to obtain. My only gripes arePersonally, I have loved the game thus far, I beat the story, made it to world tier 3, and have tried every class up to at least level 25. I find the story to be a lovely addition to the Diablo storyline, the cutscenes are gorgeous and well worth the work to get to them, I've enjoyed the abilities the Legendary Gear gives as well as how relatively easy it is to obtain. My only gripes are how gutted Sorcerer and Barbarian are right now as classes and some of the bugs with world events. Expand
  5. Aug 8, 2023
    8
    The game is pretty awesome. People complaining are crying babies. It has a lot of things to change, but it can be played and is pretty good
  6. Aug 19, 2023
    8
    All around graphics and gameplay is good. Gets redundant at times but got to be a grinder like old time diablo games
  7. Aug 28, 2023
    8
    I found this new Diablo game pretty enjoyable
    Of course it isn't perfect, but it menage to entertain me for more than 90 hours
    And this must mean something from my perspective
  8. Aug 29, 2023
    8
    This is my review after achieving Level 100 in season 1.

    The PRO - The gameplay, heck and slash is smooth and seamless - The cut scene is wonderfully crafted - The environment, art and visual of the game is stunning - The Story is not the best but very entertaining The Non - The leveling from 1-80 is good, but 80-100 is a chore - The itemization, affixes are a mess - Inventory
    This is my review after achieving Level 100 in season 1.

    The PRO
    - The gameplay, heck and slash is smooth and seamless
    - The cut scene is wonderfully crafted
    - The environment, art and visual of the game is stunning
    - The Story is not the best but very entertaining

    The Non
    - The leveling from 1-80 is good, but 80-100 is a chore
    - The itemization, affixes are a mess
    - Inventory managements or lack of it is a joke
    - 1 shot mechanics is broken on Uber Lilith
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  9. Aug 30, 2023
    8
    Great game with few problems. Lag on the servers are the main problem ima .
  10. Sep 2, 2023
    8
    In general Diablo IV is a very decent ARPG. Some of the decisions the systems designers made have to be questioned but there is lots of room for improvement.
    I like the game and don’t regret buying it. If you are into ARPG‘s I‘d recommend you buy the base version and give it a try.
  11. Sep 11, 2023
    8
    The devs made an already great couch co-op experience (D3) even better. My wife and I really loved playing the campaign and leveling up to 75.

    And after having reached the end game, it only takes 2 nightmare dungeons before I'm mentally and physically ready to take a healthy nap.
  12. Jul 25, 2023
    7
    As a casual gamer I actually enjoyed my experience with Diablo IV, but I was never intent on playing the game for years to come, I spent about 100 hours on just one class and moved on. This initial experience of going through the campaign, mastering my class and even doing some of the late game activities was rather fun. The graphics, music, gameplay, the story and setting - all is veryAs a casual gamer I actually enjoyed my experience with Diablo IV, but I was never intent on playing the game for years to come, I spent about 100 hours on just one class and moved on. This initial experience of going through the campaign, mastering my class and even doing some of the late game activities was rather fun. The graphics, music, gameplay, the story and setting - all is very good. I did quickly get bored after trying all of the late game activities, once you have to just grind nightmare dungeons forever to get some loot, and I guess all the low scores for this game are coming from the people who are evaluating the game more as a long term live service game, because then I would also rate it low. I'm really not interested in the seasonal grind and sinking 1000s of hours into this, but my casual experience was enjoyable and worth the time and money spent. Expand
  13. Jul 19, 2023
    7
    Diablo 4 is really hit and miss. The initial stages of the game are fun, story starts strong and introduces some interesting characters and while the story loses some interest in later acts it's still a decent campaign overall.

    The levelling, skills builds and loot in the 1-50 range is pretty average. The huge range of loot affixes and aspects mean you can never actually have a "build"
    Diablo 4 is really hit and miss. The initial stages of the game are fun, story starts strong and introduces some interesting characters and while the story loses some interest in later acts it's still a decent campaign overall.

    The levelling, skills builds and loot in the 1-50 range is pretty average. The huge range of loot affixes and aspects mean you can never actually have a "build" while levelling and you are wearing whatever has the best main stat and sometimes a preferred aspect or two. Changing your skill tree and using occultist is both expensive with poor UI.

    Hitting about 50 gets more fun again. The capstone dungeon is well designed and other content like tree of whispers, helltides, wold bosses and nightmare dungeons all open up. These are all fun for a while but a little basic.

    After a while the same levelling, skill builds and loot issues become a real killer. The poor damage bucket and stats design, poor loot quality and drop rates and prohibitly expensive respecting of aspects, skills, upgrades, paragon points and item re-rolling makes progression feel super stale.

    The later endgame (80+) is a grind with very limited scope for testing new builds or improving gear.

    Season 1 patch has totally nerfed XP, survivability and damage to the point that I don't think I can make any progress towards my seasonal char with limited playtime. The devs have totally failed to improve build diversity or implement any QoL changes leaving the game in a worse state than pre-season.

    I might roll a new seasonal char and play a few hours, but unless the new Malignant Hearts mechanic is super-engaging (sploiler: it's not) I don't see myself getting anywhere near the endgame again.
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  14. Jun 23, 2023
    7
    The monster slaying is really fun. I love the world, lore mmo aspects, I’d like more of this tbf.

    Unfortunately, there is little content after the story and once you hit about level 65-70 the grind loses its fun. The power creep seriously drops off and there is no reason to grind to 100. There is a real lack of build diversity and the skill tree is smaller than d3. For a game in
    The monster slaying is really fun. I love the world, lore mmo aspects, I’d like more of this tbf.

    Unfortunately, there is little content after the story and once you hit about level 65-70 the grind loses its fun. The power creep seriously drops off and there is no reason to grind to 100. There is a real lack of build diversity and the skill tree is smaller than d3.

    For a game in development for so long by an huge company like blizzard I am disappointed. I could think of 20-30 things right now that would make the game so much better. It’s sad because this game could have been a masterpiece and might one day become great but right now it’s just good.
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  15. Aug 2, 2023
    7
    A surprisingly mediocre game that emphasizes quantity over quality when it comes to hours invested by players. While Diablo 4 is a fine game in its own right, it fails to live up to the admittedly high standard set up by its predecessors, especially Diablo 2.

    Diablo 4 is not a horrible game, by any means - it possesses a solid story, with gorgeous cutscenes to boot. Its gameplay
    A surprisingly mediocre game that emphasizes quantity over quality when it comes to hours invested by players. While Diablo 4 is a fine game in its own right, it fails to live up to the admittedly high standard set up by its predecessors, especially Diablo 2.

    Diablo 4 is not a horrible game, by any means - it possesses a solid story, with gorgeous cutscenes to boot. Its gameplay mechanics are also perfectly fine, and seems to perform relatively well on a PS5. However, the areas in which it is adequate do little to mitigate the impact of its greatest issue - it is not all that fun to play. It feels soulless and vapid in a way that prior games have not. Even in the state it was initially released in, Diablo 3 did not feel this lifeless or pseudo-predatory when it comes to time spent playing.

    Whereas most console incarnations of Diablo 2 and 3 allow you to play the game offline for at least some of the time, Diablo 4 demands that you are always online. It also really wants you to engage with its controversial seasonal content. But perhaps most egregiously, the main tasks of the game - finding legendary loot and slaying powerful enemies - just isn't as fun. It all feels like banal busywork. And for a game franchise that has provided me with so much fun over the years, this feels deeply disappointing.

    Diablo 4 is not worth its currently commanding price tag. It is a game that I often find myself begrudgingly convincing myself to play out of a lack of better options. Perhaps at a lower price, this game would feel like a sensible purchase; perhaps with refinement by its development team, the game might feel more engaging and fun. It is a game I regret purchasing, even as I begrudgingly state that it is a perfectly fine game with no glaring flaws - however, in comparison to what came before it, I believe it fails by trying to toe a line between a modern live-service product and the Diablo games of old. I recommend either waiting for its price to drop, or checking out either Diablo 3 or Path of Exile if you are looking for more cost-effective isometric ARPGs to play.
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  16. Aug 31, 2023
    7
    Good game, but from level 70 and up it gets repetitive and tiring, you have to find new things to do from there to make the game more attractive, but even so, it's really cool to play with friends.
  17. Aug 18, 2023
    7
    Long awaited game for me. Not because I’m such a big fan of Diablo series in general, just really wanted to play co-op story game with friends. Developers do not treat us often with that kind of games.

    I’ve finished the game as Barbarian. And it was kind of…boring. You just hold X, wait for the rage to fill and then push “square”. I had another build, it was one more button complicated.
    Long awaited game for me. Not because I’m such a big fan of Diablo series in general, just really wanted to play co-op story game with friends. Developers do not treat us often with that kind of games.

    I’ve finished the game as Barbarian. And it was kind of…boring. You just hold X, wait for the rage to fill and then push “square”. I had another build, it was one more button complicated. The main problem is difficulty. On the first run I was only able to choose second difficulty as highest, not taking into account the last one, where you could only die once. On this difficulty there was only one boss, who fought back - Butcher. All the others, including Lilith - we’ve been just standing in one spot, holding X, pushed second, rarely - third button sometimes. And that’s it. No challenge. At all.

    What really pissed me off - is that Blizzard has purposely left difficulty change for after the campaign is done. I was here only for the campaign. I don’t like being restricted and pushed into the “endgame” content. I’m not interested in pointless dungeon exploration, looting etc. Endgame - means that game is finished for me. At this point I exit and go sell it.

    Another mistake player like me could make - take side missions. By the 60-70% completion of the main story you’ll be around level 45-50. That means further development of your character is pointless and brings no joy. You already have all the main skills, it makes no sense to change the build, because the game already doesn’t challenge you at all. So just follow the main story, I suppose that way the gameplay will be more satisfying.

    Graphics are beautiful. Locations too. Sound is good. Atmosphere great and story is pretty good for the series. The main problem is that there’s no challenge for people, who are only after story completion. Vampire Survivors were more complicated. The main problem is that there’s no challenge for people, who are only after story completion. Even Vampire Survivors were more complicated.

    p.s. Haven’t played Season 1, I’ve finished game before. Once again - the idea of going through Season 1 only with a new character is unimaginably ridiculous. I don’t want to go through that same story and locations once again.

    p.p.s. I understand, that it’s hard to balance between 2 major groups of Diablo audience - those, who don’t care about story and are only interested in “Endgame” and those, who are, like me, here only for the main story. But, remember “If you chase two rabbits, you will not catch either one”.

    p.p.p.s. OMG these bipolar reviewers - they only know 2 types of scores these days…1 or 10. True review warriors. TikTok flock. Brainless...
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  18. Aug 19, 2023
    7
    It's a Good game,but need to be improved a lot.
    Do not waste your consumer time,do not play with them blizzard,please!
  19. Jun 13, 2023
    7
    Game plays very well in general, the main story is interesting.
    What is not so great is a lot of issues with rogue class where any back piece ornament will clip into bow/crossbow.
    The horse gets stuck on a lot of objects. The endgame paragon farming can get a bit repetitive (you have helltides, dungeons and world boss) there is a lot of room to grow though and that's what I hope for.
    Game plays very well in general, the main story is interesting.
    What is not so great is a lot of issues with rogue class where any back piece ornament will clip into bow/crossbow.
    The horse gets stuck on a lot of objects.
    The endgame paragon farming can get a bit repetitive (you have helltides, dungeons and world boss) there is a lot of room to grow though and that's what I hope for. The events throughout the map are fine but could maybe show to all players in a zone or something because you usually just do them alone.
    There is no joining someone's party from the lobby like in diablo 3, meaning that if you want to experience multiplayer content you have to have friends or spam area chat.
    I know it's pretty early now but the balance is non existent. If you play rogue you mostly just go twisting blades or flurry. Most bow builds are meh same as cold imbuement. It just does not compare to the poison or shadow.
    The amount of transmogs there are in the game is kinda low which again I hope changes as they add more content.
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  20. Aug 5, 2023
    7
    ARPG with good core combat and decent story, held back by lacklustre game-design, loot and endgame.
  21. Jul 18, 2023
    7
    Latest patch Notes 1.1.0
    Good Job Blizz, way to screw the game up. I don't mind nerfs to bring down most builds to have a similar standard per se, but Your main content just got way LESS FUN. Helltides being one of your best end game content is rendered horribly useless. I am even ok with the cost increase on mystery chests, but I actually have a hard time actually gathering any
    Latest patch Notes 1.1.0
    Good Job Blizz, way to screw the game up. I don't mind nerfs to bring down most builds to have a similar standard per se, but Your main content just got way LESS FUN. Helltides being one of your best end game content is rendered horribly useless. I am even ok with the cost increase on mystery chests, but I actually have a hard time actually gathering any significant amount of Essence; mobs hardly drop any and bosses drop so little. I used to be able to earn +_ 600 each Helltide, now I hardly made it to 350 and since the Mystery chests (the only ones that are worth a damn to begin with) cost much more, I have to SETTLE for x1 and a useless chest that will get me yellows! GREAT CHANGES, truly, I am in AWE ‼
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  22. Jun 12, 2023
    7
    Diablo IV part ways with the endless demon killing of the previous titles and delivers a more focused RPG experience, with sidequests and dialogues akin to those of The Elder Scrolls games (though nowhere as deep or entertaining). I enjoyed the gameplay and skill tree, but the story and the open world didn't quite stick the landing for me, which is really sad because I think this is theDiablo IV part ways with the endless demon killing of the previous titles and delivers a more focused RPG experience, with sidequests and dialogues akin to those of The Elder Scrolls games (though nowhere as deep or entertaining). I enjoyed the gameplay and skill tree, but the story and the open world didn't quite stick the landing for me, which is really sad because I think this is the right direction for the franchise, just not the right execution.

    Diablo IV is not a bad game, but it is a weak entry for the Diablo franchise.
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  23. Aug 15, 2023
    7
    Game's interesting and creating a build can be fun enought.

    To my surprise the story was engaging and I wanted to see it unfold, it's not groundbreaking but alright for Diablo. I played all the classes to level 35-45 and necromancer to 60+. Creating your build is nice as I said but is highly dependant on legendary items. Furthermore, most of the time, the game pushes to follow an
    Game's interesting and creating a build can be fun enought.

    To my surprise the story was engaging and I wanted to see it unfold, it's not groundbreaking but alright for Diablo.

    I played all the classes to level 35-45 and necromancer to 60+. Creating your build is nice as I said but is highly dependant on legendary items. Furthermore, most of the time, the game pushes to follow an achertype for your build.
    For instance necromancer have blood, minions and bones spells. The game will push you to take all the minions skills to optimize your gameplay. So the build variety is quite low, and enabled by legendary items.

    Add to that, no loadouts, expensive respecialization, it's tedious to try new builds, you need to find legendary items, manually respecs all your points, and you cannot test your builds and evaluate it with metrics. You have no dummies to try your build on. So if your new builds feel less good, you need to pay again to respecs, and put all your points, gear back as it was before with no way to save it. The game highly discourage build exploration.

    Nevertheless the game is entertaining enought and killing demon mindlessly is relaxing. Hopefully the futures updates and seasons will improve the game to make it more fun, not tedious
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  24. Jul 26, 2023
    7
    Diablo IV is a decent release from Blizzard. Combat is enjoyable, with the usual packs of exploding demons, and the game world is gorgeous. The storyline was solid for Diablo with lots of cinematics. Seasons look good and with a revenue model, hopefully they will contain interesting content. There is a modest endgame that consists of scaling dungeons, helltides, tree of whispers quests forDiablo IV is a decent release from Blizzard. Combat is enjoyable, with the usual packs of exploding demons, and the game world is gorgeous. The storyline was solid for Diablo with lots of cinematics. Seasons look good and with a revenue model, hopefully they will contain interesting content. There is a modest endgame that consists of scaling dungeons, helltides, tree of whispers quests for gear, and legion events. The world boss appears too infrequently.

    There are some major missteps that need to be rectified though. QoL is poor, with too little stash and tiny character inventory. Yet again loot is disappointing as if they learned nothing from Diablo III. Legendaries amount to crafting materials, unique affixes are iffy, and incomprehensibly they put in ultra-rare drops that most players will never see. Why do that in an essentially solo game that revolves around loot? There is no random grouping for nightmare dungeons, and respeccing a character costs a small fortune in gold. This design decision makes no sense in a live service game where a patch can break a build overnight. It should have been free - optimizing gear is already a substantive gold sink.

    Also conspicuously missing are the cow level, gold and item find gear that was a staple of previous Diablo games, and the Horadric cube. Treasure goblins are stingy and even after the buff gold shrines are barely worth clicking. One has to wonder if the development team has even played the previous Diablo games.

    Hopefully Blizzard will get the issues rectified more quickly than they did for Diablo III. It certainly has potential but it's not a great game at this point.
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  25. Sep 11, 2023
    7
    I really love Diablo IV. But it needs some QoL changes and more endgame content.
  26. Aug 11, 2023
    7
    It is much better than a D3 but I am story player so ofcourse i See the problems with items, dull hours of only a few or not enaough types of enemy or planty blind spots in medium locations no good reason to play after 60 level but still it is big step from the D3 in story telling and i love diablo vibe and hyoe(not perfect but not so stupid like last one)
  27. Jun 21, 2023
    7
    El primer Diablo al que juego en profundidad y me esta gustando. Es un gran juego, pero la jugabilidad que tiene no me enamora. Una vez llegas al nivel 54, ya eres tú el que decide si quieres seguir sumando horas a más de lo mismo o pasar a otro juego.
  28. Jun 9, 2023
    7
    L'histoire est vraiment mais vraiment baclée.
    Il y a de nombreuses incohérences. :
    - Pourquoi tel personnage traque tel autre ? - Pourquoi tel personnage ne meurt pas quand un démon la possède (décidément toujours la même, sans compter son inutilité dans le Lore) ? - Pourquoi ... cette fin, sans aucune explication, par ce perso qui au final sort de nullepart ? - Pourquoi... etc etc
    L'histoire est vraiment mais vraiment baclée.
    Il y a de nombreuses incohérences. :
    - Pourquoi tel personnage traque tel autre ?
    - Pourquoi tel personnage ne meurt pas quand un démon la possède (décidément toujours la même, sans compter son inutilité dans le Lore) ?
    - Pourquoi ... cette fin, sans aucune explication, par ce perso qui au final sort de nullepart ?
    - Pourquoi... etc etc etc
    L'histoire aurait pu être bonne: la guerre entre Lilith et Inarius, mais elle a été mal écrite, mal racontée, limite nanardesque (Inarius bordel...)
    Heureusement certains persos sont bien écrits (les 2 Horadrims avec leurs forces et leurs faiblesses humaines, ainsi que Elias qui agit "logiquement")

    En ce qui concerne le gameplay (finalement le plus important pour 80% des joueurs) et bien moi j'aime bien. Il y a des changements par rapport à D3 mais ils sont les bienvenus
    Le monde ouvert est également cohérent et donne un sentiment de liberté.
    Pour le reste c'est du craft et des heures +++ à passer pour obtenir du matos, on aimera ou pas mais au moins la durée de vie sera au RDV

    A noter également que excepté hier pendant 1h30, les serveurs ont tenu le coup

    Enfin contrairement à ce qui est dit, il n'y a pas de microtransaction honteuses comme dans Immortal. ici il n'y a que du skin, en tout cas pour le moment.

    Je mets donc 7 (à cause du Lore qui m'a décu)
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  29. Jun 12, 2023
    7
    Review bombing because the server was down only one day is a bit **** Overall, the games launch is actually pretty well done. The game is great, it plays and feels great, the story is nice and the music is beautiful. That being said, I do agree with the people pointing out the predatory microtransactions. Either lower the price or remove the shop. It's for that reason I won't go higherReview bombing because the server was down only one day is a bit **** Overall, the games launch is actually pretty well done. The game is great, it plays and feels great, the story is nice and the music is beautiful. That being said, I do agree with the people pointing out the predatory microtransactions. Either lower the price or remove the shop. It's for that reason I won't go higher than a seven. Expand
  30. Jun 18, 2023
    7
    This review contains spoilers, click expand to view. Great game. Probably the best in the Diablo franchise. Much better than the trash known as Diablo 3. I never give any game a perfect score, but as far as Diablo games go this is as near to perfection as the series has come. I would give it an 8 if not for the required internet connection which drops it 1 point solid 7/10 at least. I haven't played too deep into the campaign yet, but there is enough exploration, side quests, and dungeons to keep you busy for hours. The game rewards exploration and completing side quests/ dungeons. The side quests are my favorite addition as they are all dark and gritty while being compact yet in depth and enjoyable sub stories encapsulated within the main plot. To give an idea about the amount of exploration and reward that can happen here. I have barely completed act 1 and am already level 47, I have just barely started exploring the area to the northwest of the beginning region. This is from doing side quests and optional dungeons. A huge amount of work has gone into world building and emersion. The graphics are beautiful and don't resemble the comic book style of WOW and Diablo 3, which is a huge plus. Alot of the WOW DNA that contaminated Diablo 3 Is gone and replaced with all new mechanics. The leveling up system feels more akin to Diablo 2 than Diablo 3. The game as a whole feels like a sequel to Diablo 2 rather than Diablo 3 and this is also a huge source of brownie points. As a Diablo fan that has been with the series since the first game port on the PS1, this is a must play.

    I see alot of hate for this game saying the patches made it unplayable or something. My response to this is get better. You can respec your class at any time for a cost. My necromancer has made it through the patches unphased ( I'm playing a summoner). Currently enjoying earning the blood steed in an unpopulated server.
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  31. Jun 25, 2023
    7
    This is a good game that is held back by being a live services. I loved Diablo III, and I still go back to it even now, while on the other hand Diablo IV while I did enjoy it, and still play it a bit, it not one that will stay on my "evergreen" games (games I can go back to over and over)

    The story was good, and fun, this leads to my first issue with D4, you can not replay the story on
    This is a good game that is held back by being a live services. I loved Diablo III, and I still go back to it even now, while on the other hand Diablo IV while I did enjoy it, and still play it a bit, it not one that will stay on my "evergreen" games (games I can go back to over and over)

    The story was good, and fun, this leads to my first issue with D4, you can not replay the story on a character that you have already played it on, this is my favorit activity in D3, playing the story over and over at higher and higher difficutly levels.

    I am glad they brought back higher difficutly levels, the the problem with them is that there is only 4 of them.

    Another issue with the game, steaming from it being a live service game is that the XP grind at higher levels is so high, I have not even reached max level (100), and people are saying once you hit 85 you are only half way done with the XP grind, that how badly the XP required to level shoots up. Another issue with it as a live service, is always online, I like playing solo, why do I need to play online if I am just going to ignore everyone else in the game?

    Would I recomend this game, well at $70 depends, but if it goes on sale for $50 or less, I would say yes.
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  32. Jun 24, 2023
    7
    Overall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about oneOverall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about one thing, money. Expand
  33. Jun 25, 2023
    7
    Boring after finishing the story. I already stopped playing a week ago, grind to lvl 100 feels pointless.
  34. Jun 25, 2023
    7
    O game é bom, mas o endgame está bastante massante e desequilibrado, atualmente estou nível 90 e os equipamentos de nível 64 estão mais fortes que o de nível 90, o que não faz o menor sentido, os drops raros são praticamente impossíveis de se conseguir, early game ok, end game ruim
  35. Jun 30, 2023
    7
    I actually think this game is pretty fun. This is, however, coming from an absolute casual who doesn't have much experience with previous Diablo titles. I played a little Diablo 2 Remaster but couldn't get into it as I found it quite punishing and found difficulty playing with KBM. This is the first multiplayer RPG game I've gotten into in a long time. Yet again though, I see a lot ofI actually think this game is pretty fun. This is, however, coming from an absolute casual who doesn't have much experience with previous Diablo titles. I played a little Diablo 2 Remaster but couldn't get into it as I found it quite punishing and found difficulty playing with KBM. This is the first multiplayer RPG game I've gotten into in a long time. Yet again though, I see a lot of people complaining about the game, but if this is your first time getting into the Diablo series, this doesn't seem like an awful place to start. Expand
  36. Jul 7, 2023
    7
    Story 9/10 (Cinematics awesome 10/10), Gameplay 8/10, Endgame content and fun 5/10. Probably game will be dead after first 2 seasons.
  37. Jul 22, 2023
    7
    Game was excellent before Patch 1.1 and I enjoyed playing a lot. Played hundreds of hours and was striving for reaching lvl 100. Now with all the nerfing and helltides getting gutted, I don't see the point.

    Feels like the time that I've already invested just got wasted by Blizzard with a flick of a number, which speaks volumes if you should ever by another blizzard game.
  38. Jul 21, 2023
    7
    Unless you start listening to your community, your plan to milk this thing for years to come is going to die really quickly and you will be kicking rocks.

    Edit: They actually listened... I can respect that.
  39. Jul 20, 2023
    7
    New patch killed the game! Boring game New patch killed the game! Boring game New patch killed the game! Boring game
  40. Jul 20, 2023
    7
    After investing 200 hours into this game, I have mixed feelings about it. While I don't want to give it a negative review, I can only rate it a max of 7 out of 10, considering it slightly above average. It falls short in several areas and lacks the qualities necessary to be considered a "Game of the Year" contender. Furthermore, I don't foresee myself playing it much longer.

    The game's
    After investing 200 hours into this game, I have mixed feelings about it. While I don't want to give it a negative review, I can only rate it a max of 7 out of 10, considering it slightly above average. It falls short in several areas and lacks the qualities necessary to be considered a "Game of the Year" contender. Furthermore, I don't foresee myself playing it much longer.

    The game's main downfall lies in its post-campaign content. The lack of engaging endgame activities is apparent, and it feels like the developers prioritize minor bug fixes over addressing the fundamental issues that make the game less enjoyable for those who have progressed beyond the initial campaign.

    As an action RPG, it fails to deliver action.

    As an online game it fails to deliver social experience.

    As a looting game it fails to provide a rewarding loot experience.

    Dungeons quickly become repetitive, bosses lack inspiration, and combat mechanics are only average at best. Regrettably, playing the game beyond the campaign feels more like a tedious chore than an exhilarating experience.

    While there is potential for improvement in the future, it is imperative that the developers take a proactive and dedicated approach to address the game's inherent flaws. Overall, I would cautiously recommend this game to RPG enthusiasts, but it's essential to manage expectations and not anticipate a truly fulfilling and enduring gaming experience.

    It's worth noting that neglecting player concerns and failing to address issues promptly can have disastrous consequences for a game's community, as demonstrated by the unfortunate fate of a game called Anthem (Rest in Peace).

    Developers should take these concerns seriously and make swift efforts to prevent a similar fate for this game.
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  41. Jul 20, 2023
    7
    Devs have made a solid effort to listen to the community & try to fix the things that make this game imperfect. It’s a pretty solid experience IMO, but it’s also my first time playing a Diablo game. The game can get a bit 1-dimensional at times however…
  42. Jul 23, 2023
    7
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting and new affixes, the game will quickly turn into a treasure. So far, it's not a bad game, but not for hundreds of hours of gameplay.
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  43. Jul 28, 2023
    7
    Overall I enjoy the game. I know after a few more seasons and patches things will get even better. There are some issues, nothing is ever perfect. But I am having a good time.
  44. Sep 5, 2023
    7
    Não achei o jogo ruim assim como as pessoas estão falando, me divertir bastante. Entretanto é Diablo, então foi utilizado a mesma formula de todos os outros jogos da franquia com um gráfico um pouco melhor.
    Tendo assim como resultado um jogo Sólido, mas que não inova.
  45. Aug 13, 2023
    7
    TLDR: Its a Diablo III reskin with scantly more depth. Wait till on sale.

    The Good: - Its a Diablo III reskin - "same" gameplay with different skills and bonuses. Its fun, I put in over 80 hours, so I paid approximately $1.00/hr for fun. I may return in a couple of seasons, so my value goes up. - I thoroughly enjoyed season one... "The Barber", nuf said. The Bad: - At about
    TLDR: Its a Diablo III reskin with scantly more depth. Wait till on sale.

    The Good:
    - Its a Diablo III reskin - "same" gameplay with different skills and bonuses. Its fun, I put in over 80 hours, so I paid approximately $1.00/hr for fun. I may return in a couple of seasons, so my value goes up.
    - I thoroughly enjoyed season one... "The Barber", nuf said.

    The Bad:
    - At about level 85ish, the game loses its purpose and gets real boring and overly grindy.
    - Legendaries and Ancestrals need a name change to Powerball and MegaMillions. You have to go through 100's of them to find something to tolerate.
    - There is a LOT of stuff that is unexplained by the game. You must go find Youtubers to teach you otherwise you end up with 20 levels after you unlocked it, you will find things like the 's' button is a key part of a build or that power level, except for 700 and above, means nothing at all or that... list could go on for four or five paragraphs.
    - Only two or three side quests have characters and stories that are worth reading, and while we are at it (finger pointed at the whole industry), I am the most powerful wizard in the world...I defeated what heaven couldn't and your idea of great side quests are make them an errand boy *sigh*. If unlocking paragon points wasn't attached to them, I would never look at them again, as they don't effect jack.
    - Microtransactions, although not nearly as bad as 3 was in the beginning, if you want it, one complete outfit can cost you as much as the game.
    - If you don't pay for the season, your playability will be very limited.

    The Ugly
    - My biggest beef with Diablo IV is that in eleven years of development only this much got done? I expected more than a reskin with new skills which makes Diablo IV an eleven year old "Madden" game. You know the one, where EA updates a roster, adds a couple words and charges $70 every year. It took Blizzard 11 years to do what EA does every year.
    - Multiiplayer is super lacking. No hopping into random "Riifts" or interacting at all, in fact, when you see someone cross your path, you end up going the other way because it hurts you. My question is, what's the point of clans or being online-all-the-time if there is no good way to interact (other than emote "look" five million times). I joined two separate clans and unless you Discord, there is no simple way to hang out and join parties. Again, a D3 reskin.
    -Im old, I have seen and played all four iterations of Diablo on day one. If you look at the base, you will see a trend of most saying D2 was the best iteration, and with that I agree. Why is it we keep getting further from the best iteration rather than build upon that one? Oh yeah, that model didn't have season passes, microtransactions and was heading in a fantastic direction that we could all see.
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  46. Aug 10, 2023
    7
    + création de personnage
    + multijoueur très bien gérer malgré la différence de niveau, on peut jouer ensemble qu'on soit lvl10 ou 50
    + addictif, on a envie d'y retourner ! + Lilith est quand même styler... + cinématique très sympa ~ certaines quêtes secondaires sont quand même classique mais il y a un effort quand même. ~ caméra brouillon quand il y a beaucoup de monstres sinon
    + création de personnage
    + multijoueur très bien gérer malgré la différence de niveau, on peut jouer ensemble qu'on soit lvl10 ou 50
    + addictif, on a envie d'y retourner !
    + Lilith est quand même styler...
    + cinématique très sympa

    ~ certaines quêtes secondaires sont quand même classique mais il y a un effort quand même.
    ~ caméra brouillon quand il y a beaucoup de monstres sinon top

    - microtransaction de mort, des esthétiques coutants jusqu'à 25€ (sans la tenue complète ni armure pour cheval ????)
    - histoire rapide / linéaire
    - que 5 classes
    - pas beaucoup de sorts à disposition
    - les monstres sont des tanks sans réelle stratégie derrière. (avant le niveau du monde 3/4)
    - donjons classiques
    - progressions bien lente malgré les heures de jeu

    Beaucoup de défault mais addictif 7/10
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  47. Aug 10, 2023
    7
    This game deserves a 7/10 for me. While the story was captivating the gameplay was a bit lackluster after gaining some momentum. Once the story was complete at Level 50 I lost interest and noticed people started to fall off. Honestly nothing else for me to do unless seasons is your thing which you are forced to start a new character from level 1 every season.
  48. Sep 1, 2023
    7
    Even though the game suffers from many problems, it still has addictive gameplay. After two months of intense play and leveling up two characters to the max, there is currently nothing for me to do further. We'll see what Blizzard has to offer in the future...
  49. Sep 7, 2023
    7
    I believe that Diablo 4 has been overly criticized. It seems evident to me that the shortcomings in the game's endgame will be addressed. Even in Diablo 2, there were many issues before the "LOD" expansion came out.

    Apart from that, the game is quite enjoyable while leveling, and the itemization is well done. It deserves around 8 points in my opinion.
  50. Jun 9, 2023
    6
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the meta-focused and uneven
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the meta-focused and uneven design and technical issues. Diablo IV does nothing new, but it CAN be kinda fun--with friends...and copious amounts of alcohol.
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  51. Jun 11, 2023
    6
    The game has a lot of potential, but swings between sublime and frustratingly bad, so it's difficult to give it an even review. Below are the high and low points:

    Good: - amazing cutscenes - some good narrative and characters - beautiful world artwork - gorgeous character armor art Bad: - clunky movement and combat - awkward an uneven systems - downright terrible narrative at
    The game has a lot of potential, but swings between sublime and frustratingly bad, so it's difficult to give it an even review. Below are the high and low points:

    Good:
    - amazing cutscenes
    - some good narrative and characters
    - beautiful world artwork
    - gorgeous character armor art

    Bad:
    - clunky movement and combat
    - awkward an uneven systems
    - downright terrible narrative at times
    - way too much monster CC and no way to play around it
    - shallow itemization

    How good or bad the game is will only become clear after a few seasons.
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  52. Jun 14, 2023
    6
    Game is boring. Ive played Diablo since forever. It seems that nothing is wrong with the game overall. But it is just extremely boring. Somehow clicking same buttons in D2 and D3 was fun. And here it is not. Shocking for me is that it was even more fun in Diablo Immortal (which I didnt play for long but still)
  53. Jun 22, 2023
    6
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023 - items seem
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023
    - items seem irrelevant now that monsters scale with the player level. because of that, you can't go back and get a better item to optimize your character to beat a boss. no you have to beat a boss with the items you have, or beat it at a higher level with the items that you have then. so simply forget about items and just equip the best rare damage+armor that drops.
    - all those other player names running around really breaks immersion and makes it feel more like a Diablo reskin of WoW, than an actual Diablo...
    - graphics are nice and way bettter than d3, but even the horizon zero dawn port from 5 years ago looks better
    so i rate this a solid 6.

    however if im honest i should rate it a 1 because :
    - always online is one thing, but idling for a few minutes results in disconnects, on which you loose game progress (esp. annoying in singleplayer)
    - this is by *far* the most expensive game i bought since diablo 3 (2012)
    - somehow even though it has worse graphics than horizon, it's much more stuttery...
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  54. Jun 13, 2023
    6
    Soulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemiesSoulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemies around you that you've been doing since the beginning. There's no progression of power over your enemies, you're just treading water. You'll unlock new powers, sure, but you'll end up spamming the same basic attack to build up some form of power, which you'll then use to fuel your other basic attack. Repeat as needed. Sprinkle in a couple other abilities on cooldown, and there's your endless loop.

    There's nothing strategic about gameplay. There's no different approach or creative planning. There's only avoiding telegraphed attacks when they happen, which becomes almost impossible when the screen is filled with enemies.

    Diablo IV quickly loses its luster in the early hours of the game, and never really grows beyond what you learn in the starting zone. There are other "Diablo clones" that do the Diablo formula better, for less money, that won't dissapear once Activision decides it's time to shut down the servers.

    If you must buy it now, get the $70 (cheapest) version. The more expensive versions only come with cosmetics that don't add to the gameplay and at least to me, aren't worth the money,
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  55. Jun 8, 2023
    6
    Where is everyone ? The main reason I bought diablo 4 was the "seamless coop" and "world events" stuff.

    You know like in that free game, Destiny, where you go around on your own and meet players and there is a lobby where you can pick a multiplayer game and swoosh you are in a fireteam. What I got was the most solo experience of all the multiplayer games I ever played. In all the
    Where is everyone ? The main reason I bought diablo 4 was the "seamless coop" and "world events" stuff.

    You know like in that free game, Destiny, where you go around on your own and meet players and there is a lobby where you can pick a multiplayer game and swoosh you are in a fireteam.

    What I got was the most solo experience of all the multiplayer games I ever played. In all the "public events" I played there was one single occurrence where another player was in the same instance. The rest of the game was zapping enemies around for 10 hours. You do see other players in the hub, I even tried to "invite to party" some of them but it never works.

    So big fail for a multiplayer game. I give it a 6 just for the great graphics and top notch custscenes. We will see how blizzard will address this.
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  56. Jun 30, 2023
    6
    Great game but the constant connection issues are BS. Still having problems weeks after release. STOP WITH THE CONSTANT INTERNET CONNECTION GAMES! Lose progress every time... since you can't manually save either. This is 2023!
  57. Jun 11, 2023
    6
    I've loved Diablo since the first one came out and sunk 1000s of hours into D3... this one has been a disappointment so far. A lot of people are complaining about the server issues, and they *are* bad, but the worst part for me is the always online features. The game can't be paused, so have fun getting murdered if you ever have to answer the door or take a phone call. There's no optionI've loved Diablo since the first one came out and sunk 1000s of hours into D3... this one has been a disappointment so far. A lot of people are complaining about the server issues, and they *are* bad, but the worst part for me is the always online features. The game can't be paused, so have fun getting murdered if you ever have to answer the door or take a phone call. There's no option for single player, so watching other PCs enter your game and so stuff you were working on for you.

    Basic UI options are missing... you can't highlight items on the ground by hold Alt? Or anything?

    Finally, the class balancing is garbage. Some classes run through the game, while others are a constant struggle bus.

    This game will be good in like a year or two after a dozen or so patches, but at launch, it's tough to enjoy.
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  58. Aug 4, 2023
    6
    As a lot of other players have already mentioned, this is pretty fun when you play through the campaign. The cutscenes are great, the voice acting is great, the graphics are nice and the gameplay feels good. That's pretty much where my praise ends, unfortunately. Repetitive late game , money grubbing microtransactions, and lackluster loot really tarnish what could have been a great game.As a lot of other players have already mentioned, this is pretty fun when you play through the campaign. The cutscenes are great, the voice acting is great, the graphics are nice and the gameplay feels good. That's pretty much where my praise ends, unfortunately. Repetitive late game , money grubbing microtransactions, and lackluster loot really tarnish what could have been a great game. I'm now in the camp where I won't spend another penny on the game. I'll play it casually here and there, but I've lost my excitement pretty quickly. Expand
  59. Jul 20, 2023
    6
    The game is enjoyable for a base-game play through. The visuals and performance are great. The score is moody and makes good use of the 3D audio. The story is OK, a little incoherent towards the end and lacks any sense of urgency or loss. The controls and challenge are fine - more Diablo in that respect.

    Many of the builds for all classes feel under baked, as if the devs didn't spend
    The game is enjoyable for a base-game play through. The visuals and performance are great. The score is moody and makes good use of the 3D audio. The story is OK, a little incoherent towards the end and lacks any sense of urgency or loss. The controls and challenge are fine - more Diablo in that respect.

    Many of the builds for all classes feel under baked, as if the devs didn't spend much time testing how skills would synergize outside of min/max builds.

    Itemization is a huge issue. Hordes of drops that are completely worthless for your build is the norm, with endgame itemization even worse (when that is the stage in these kinds of games in which it should shine), with relentless grinding for meager gains the norm.

    The inability to play offline, and therefore pause and attend to real life like an actual human being is a big put off when considering playing the game more. Every game doesn't need to be GaaS / SaaS. I wish devs would stop trying to squeeze every percentage of a cent out of their customers and give us offline modes.
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  60. Jun 7, 2023
    6
    The game is not a bad knife bad graphics as on PS4 it could be better for PS5 sometimes problems on the servers lag and little content is sometimes very boring
  61. Sep 6, 2023
    6
    I love the game, it has some minor flaws in some systems that's why I'm rating it 8/10. Already spend 100+ hours on it and I plan on spending more

    EDIT: After 200 hours the game got boring very quickly in the late game, changing my review to 6/10. Didn't even bother playing Season 1
  62. Sep 2, 2023
    6
    If you want to be positive, you can say there is a good skeleton for a game here.
    Otherwise, it's just another failure. Yes, the artstyle is nice, the story certainly better than D3, cutscenes are pretty good... but ultimately that doesn't matter much in a game like this.

    What matters is loot and the way you progress. It mostly sucks here for now.
  63. Jun 15, 2023
    6
    Addictive gameplay I can just say to D4 ! It is cool to be back in a loot game with a lot of content. I like the story so far, my sidequest list gets bigger and bigger and cannot wait to jump in for some proper sessions with my buddies. It has been a while since I`ve played such games but so far I like it very much. Smooth running and gameplay on the PS5. Graphic looks very detailed andAddictive gameplay I can just say to D4 ! It is cool to be back in a loot game with a lot of content. I like the story so far, my sidequest list gets bigger and bigger and cannot wait to jump in for some proper sessions with my buddies. It has been a while since I`ve played such games but so far I like it very much. Smooth running and gameplay on the PS5. Graphic looks very detailed and music is also pretty good. The world with all their little details looks also pretty nice. The game progress feels good for the moment. An absolute NO GO is the login issues we face sometimes. This cannot be in a MUST online game! This is very poor standard, if I want to play, I want to play and not wait 5 minutes until I can login, or wait 5 min and then error code appears. This is an absolute NO GO! Therefore -3 points
    Looking forward how this game developes.
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  64. Aug 11, 2023
    6
    Diablo 4

    Ouais bon je vais être très honnête. J'ai commander le jeu soit en avance par un supplément. L'histoire du jeu et la recherche au niveau de la démonologie m'a impressionné. La qualité m'a satisfait et j'ai bien senti le changement de région. Par contre le contenu des monstres est quand même assez restreint. Soit une alternative entre leur propres buff mais sans plus. Je me suis
    Diablo 4

    Ouais bon je vais être très honnête. J'ai commander le jeu soit en avance par un supplément. L'histoire du jeu et la recherche au niveau de la démonologie m'a impressionné. La qualité m'a satisfait et j'ai bien senti le changement de région. Par contre le contenu des monstres est quand même assez restreint. Soit une alternative entre leur propres buff mais sans plus.

    Je me suis intéressé au Druide. J'aimais l'aspect de l'affinité des animaux. Je me suis investi jusqu'à présent au delà de 260 heures de jeux pour être au niveau 80. Je n'ai pas vraiment chercher sur le net à comprendre la recette entre les statistiques et les paragons. Plutôt en mode, essais-erreur et j'ai compris la mécanique au bout d'une centaine d'heure de jeux. Mais quand même, je suis un peu déçu, un peu long et puis Attention, je n'ai fait équipe avec personne. Lonewolf est très long est fastidieux comme apprentissage. A suivre...
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  65. Jun 18, 2023
    6
    Graphics and art: 8/10, can't deny the craftsmanship, though art direction unclear
    World: 6/10, world needs better balance between safe and dangerous. I don't want to save this world.
    Sound: 8/10, quite atmospheric. Theater: 8/10, good voice-acting, cinematography. Game play: 6/10, character customization is cool, battles == button mashing. Online play and shop: 1/10 There is a
    Graphics and art: 8/10, can't deny the craftsmanship, though art direction unclear
    World: 6/10, world needs better balance between safe and dangerous. I don't want to save this world.
    Sound: 8/10, quite atmospheric.
    Theater: 8/10, good voice-acting, cinematography.
    Game play: 6/10, character customization is cool, battles == button mashing.
    Online play and shop: 1/10

    There is a lack of beauty in the game world, in the eye of this beholder. Suffering needs beauty to give it meaning. Contrast. Very nice work by the animators, designers, actors, but their skill cannot make up for the lack of heart.
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  66. Sep 7, 2023
    6
    This is a solid arpg with monsters and loot. All the reviews that give it a 0 are because it's an always online live service game and people are mad because their day 1 build got nerfed. There is a solid game to work with here and Blizzard just needs to add more content for when you hit end game and give you a reason to keep playing. Other than that, it's repetitive just like every otherThis is a solid arpg with monsters and loot. All the reviews that give it a 0 are because it's an always online live service game and people are mad because their day 1 build got nerfed. There is a solid game to work with here and Blizzard just needs to add more content for when you hit end game and give you a reason to keep playing. Other than that, it's repetitive just like every other arpg on the planet. Expand
  67. Jun 26, 2023
    6
    Pros :
    Interesting story.
    Awesome graphics. Great moment to moment gameplay. Cons: Failed at power progression. Failed at itemization. Lacks many quality of life features. The facts that Blizzard stumbled and failed at power progression is mind boggling to me. I understand that its because of level scaling. So in previous diablo games level of monsters was fixed. So player CHOSE
    Pros :
    Interesting story.
    Awesome graphics.
    Great moment to moment gameplay.
    Cons:
    Failed at power progression.
    Failed at itemization.
    Lacks many quality of life features.

    The facts that Blizzard stumbled and failed at power progression is mind boggling to me. I understand that its because of level scaling.
    So in previous diablo games level of monsters was fixed. So player CHOSE difficulty by going under level. (if player power is lacking) to grind more and catch up, and keep game difficulty enjoyable. or go over level (if player power is above the curve) and raise difficulty to make it enjoyable.
    because monsters just level up with you, and you have NO choice to pick difficulty for yourself... in many case game is boring because its too easy, or its boring because its to hard and grindy. Game does have same time in golden middle, but not much. It is even worse for your alts.
    One of solutions would be : allow player to -X +X monster levels, that this will reduce/increase XP and Magic find but allow players TO PICK GAMEPLAY THEY WANT TO HAVE!
    Itemization is also boring after first 100 hours. You almost never ever see anything new and interesting. You have seen all legendries by then. And diablo 4 drops very few interesting unyque's. fail here too.
    so... its ARPG, looter to create power fantasy for players. And D4 fails at both power fantasy and loot part.

    I would recommend Blizzard to focus on creating quality gameplay, instead of focusing on creating perfect platform to sell battle passes and overpriced cosmetics.

    If you like ARPG - give Diablo 4 a try. I still believe it technical masterpiece worth experiencing. Only don't plan to spend 3000 h on it like you did in Diablo 2...
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  68. Jul 1, 2023
    6
    Solid game but nothing new or outstanding here.

    Environments whilst looking polished are a bit dank and bland. The skills lack the flair and visual presence of Diablo 3 so are underwhelming and a little boring. Update - literally finished the main campaign and have seen so much negativity about the new patch that I probably won’t bother with this game anymore. It really is a mediocre
    Solid game but nothing new or outstanding here.

    Environments whilst looking polished are a bit dank and bland.

    The skills lack the flair and visual presence of Diablo 3 so are underwhelming and a little boring.

    Update - literally finished the main campaign and have seen so much negativity about the new patch that I probably won’t bother with this game anymore.

    It really is a mediocre game at best with dull environments and skills that lack flair and impact.

    It’s scratched an itch but that’s all so hopefully won’t have to wait too long for the next Dragon Age and maybe one day a Kingdoms of Amalur 2.
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  69. Aug 30, 2023
    6
    Classes are bad ass, but the gameplay is way to easy. After blindly finishing the first run, I sold it.
  70. Jun 9, 2023
    6
    Beautiful graphics
    Pretty cinematics
    Smooth combat Good sound and animations An alright campaign Story is ok. Not good, not bad. Gear has many different affix combinations to work with. Finding gear upgrades is fun for a while. Experiencing sanctuary as an overworld map is interesting. Music is ok. Not good, not bad. A lot of gory, shocking and dark moments / places as expected
    Beautiful graphics
    Pretty cinematics
    Smooth combat
    Good sound and animations
    An alright campaign
    Story is ok. Not good, not bad.
    Gear has many different affix combinations to work with.
    Finding gear upgrades is fun for a while.
    Experiencing sanctuary as an overworld map is interesting.
    Music is ok. Not good, not bad.
    A lot of gory, shocking and dark moments / places as expected from a Diablo game.

    Statues of Lilith are annoying and do not add anything meaningful into the game.
    The dungeons only being accessible in the overworld introduces meaningless walking.
    No loot filters. Have to sift through loot manually.
    Stash/vendors in town are spread out. Introduces meaningless walking.
    Nerfs to builds 2 days after launch. Wasting your pre-launch build planning. Hopefully they will not do that to season launches.
    Low dungeon randomization. Leading to high dungeon predictability / determinism of certain dungeon features.
    Low mob density. Partially making players walk more than kill monsters.
    The general low mob density and low dungeon randomization also causes dungeons with high density clusters to be more efficient to farm to the point where only 1 or 2 dungeons are being farmed by the community.
    Group play has so many benefits that it trivializes and exploits certain aspects of the game. That can be ok if the ladder will be split in solo only and rest.
    Bad class balance. Some classes are good and fast while leveling and in endgame. Some only in endgame. And some seem to be worse in all parts of the game.
    No super rare powerful chase items like rare runes in D2, Mageblood in PoE, etc.
    Legendary / unique affixes which add dmg multipliers to specific skills. This creates a balancing hell where one or two skills will always be better to pick due to their affixes being more powerful (see Whirlwind for Barb or Twisting Blades for Rogue). Instead of having generalized affixes which make many different skills more powerful, increasing build diversity.
    UI made for consoles / controller limitations.
    No social features like party finder. I would expect this from an always online, shared overworld game.
    An enemy level scaling where mobs also gain levels when your character levels up. This will cause your character to sometimes get weaker when leveling up due to mobs sometimes gaining more stats than you on level up.
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  71. Jun 10, 2023
    6
    The good:
    * High-quality gloomy graphics with beautiful lighting and high-fidelity audio
    * Good enough "demons are coming" story with great cut scenes and lot's of side quests The bad: * While graphics and audio are certainly very high-quality art and sound feels soulless as if done by someone with lots of money and a spreadsheet but who doesn't understand how to create a meaningful
    The good:
    * High-quality gloomy graphics with beautiful lighting and high-fidelity audio
    * Good enough "demons are coming" story with great cut scenes and lot's of side quests
    The bad:
    * While graphics and audio are certainly very high-quality art and sound feels soulless as if done by someone with lots of money and a spreadsheet but who doesn't understand how to create a meaningful computer game world.
    * Absolutely horrible level-scaling. Whenever you gain a new level up every zone in the world immediately adjusts to your new level. It is a really bad experience which makes you feel like treading water instead of developing that progressively more powerful character.
    * The game mechanics feel very limited. There are only very few ways to customize a build and everything feels "on rails". After around level 30 you are just putting skills in +1% perks. Other ARPGs are lightyears ahead here.
    * Most smaller quests are just "fetch X" quests and get boring very quickly. Even the main story is barely meeting the mark.
    The other stuff:
    * Microtransactions are bad blah blah, but D4 can be played just fine without every looking at them, and they are really not the reason why this game is just not that great.
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  72. Jun 11, 2023
    6
    Diablo IV, Great foundation poorly built upon. With tweaks to endgame content such as Nightmare dungeons, Making these less tedious and actually fun to do will be a massive improvement. Along with other avenues to progress would be an improvement currently everything in the endgame feels like a chore and turned me off of the game.

    Diablo IV gets a 6/10 from me, Graphics, Gameplay and
    Diablo IV, Great foundation poorly built upon. With tweaks to endgame content such as Nightmare dungeons, Making these less tedious and actually fun to do will be a massive improvement. Along with other avenues to progress would be an improvement currently everything in the endgame feels like a chore and turned me off of the game.

    Diablo IV gets a 6/10 from me, Graphics, Gameplay and Atmosphere are wonderful. Just the endgame is the problem if they nail it, it could possibly be a great game rather than an above average game.
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  73. Jun 12, 2023
    6
    I'm definitely not here to review bomb, but i'm also not entirely in support of diablo4 at this time.
    Diablo4 scores points in audio and visual. They nail it, it's blizzard, it's the quality we would expect.
    They also score some points on character customization, though they also severely lose points here because there's 1 meta for each character, and blizzards "play how you want to
    I'm definitely not here to review bomb, but i'm also not entirely in support of diablo4 at this time.
    Diablo4 scores points in audio and visual. They nail it, it's blizzard, it's the quality we would expect.
    They also score some points on character customization, though they also severely lose points here because there's 1 meta for each character, and blizzards "play how you want to play" motto falls short on your build just not being able to progress. "get good" should never get in the way of just have fun. Even build % charts show 90% of each class using that one ability, there's literally no other way to get by. They shouldnt nerf these builds but bring all the other abilities up to match them.

    The gameplay is fluid (for the most part). Mounts are janky and get stuck on the smallest rock, and there's many times you'll be in battle only to have your character stop moving and attacking because he's clipped through the floor sightly and you have to dash to fix yourself.

    What hurts the game is it's repetitiveness. Sure, that's what this game is going to have, but they literally have 120 dungeons, and there's maybe 3 or 4 styles of dungeons with 5 or 6 objectives, and 5 or 6 rotating bosses, leaving the game severely hurting next to the large random rifts that their previous d3 rifts provided.
    Replayability is possible moving to a new character, but the game severely punishes this in a way with the amount of storage space you have. I personally have an endgame character with all 4 stash tabs mixed with "class specific" legendaries, so starting a new character would literally mean destroying most of that equipment, or going back to the diablo2 days where you have to make a character specifically to hold gear. Also, when it comes to loot, they say they want legendary loot to be rare so it feels like you've accomplished something when you find a piece, but i believe they should go back to diablo3's roots on this, and if a legendary drops you should be able to trade with anyone in your party, as i run with another player on the same class we just have different builds, it sucks to be in a party and something drop epic for them that you also helped work for, but you're missing that party trade timer of old.

    In summary, diablo4 is a well built game, but i feel like by the time season 1 rolls around, if the rewards arent great, i dont see many people wanting to start the game over again. The repetitive cycle on the game is very unforgiving like others of it's class. Only time will tell, and i hope in the coming months i'll be able to return and push my score up a little bit, but ultimately..... diablo2 > diablo3 > diablo4. Not a good trend.
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  74. Jun 12, 2023
    6
    + Beautiful graphics
    + Beautiful sounds
    + Good voice acting - World doesn't feel immersive - Lack of imagination or progress from predecessor - Doesn't really feel like I'm scaling as monsters always have 1 level around yours. - I'm about 20 hours in and getting bored! - Seems very expensive for what it is - Had a lot more fun during my first 100 hours of play through of lost
    + Beautiful graphics
    + Beautiful sounds
    + Good voice acting

    - World doesn't feel immersive
    - Lack of imagination or progress from predecessor
    - Doesn't really feel like I'm scaling as monsters always have 1 level around yours.
    - I'm about 20 hours in and getting bored!
    - Seems very expensive for what it is
    - Had a lot more fun during my first 100 hours of play through of lost arc

    I'm disappointed after all the hype and numerous positive reviews from streamers, can't seem to trust anyone these days.
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  75. Jun 13, 2023
    6
    Incredible art everywhere you look, the map feels alive.

    I love to find other players every now and then, the scaling is great to play with friends.

    The dungeons are awesome, TRY PLAYING WITH LOTR OST, its epic.
  76. Jun 13, 2023
    6
    First of all, I'm not a hater of the game, I hope that Blizzard will work on it over time.
    The story was good up to act 5 which felt like a chore to me, especially when I was already 53 when I finished the act 2 because I cleaned the first 2 zones completely and felt the need to rush the campaign to unlock the T3 difficulty while I just wanted to explore the map. T3 should be unlocked at
    First of all, I'm not a hater of the game, I hope that Blizzard will work on it over time.
    The story was good up to act 5 which felt like a chore to me, especially when I was already 53 when I finished the act 2 because I cleaned the first 2 zones completely and felt the need to rush the campaign to unlock the T3 difficulty while I just wanted to explore the map. T3 should be unlocked at lvl 50, not after the campaign because what's the point of having such a huge world to explore if you're block the difficulty behind the campaign.

    Limited trade : I really don't like the idea of not being able to trade my perfect roll legendary that I can't use in my build. Some people will say it encourages RMT and ... I don't care, that's not my job to fight against bots, it's Blizzard job, they're taking the easy way out by removing a key feature of ARPG for a lot of people.

    Balance/bugs : There are huge disparities between classes which isn't helped by the bugs but that's not something engraved in stone, it's gonna change, yeah the actual balance is pretty bad and we're only one week into the game. Balance is especially bad if you're not playing a strength class in late game but that's an "easy" fix (comparatively to other problems about design of the game itself)

    Itemization : I didn't know what to think about it during the beta but now that I've seen it up to late game, I would rather go back to usual stats, I don't like the "close/distant/vulne" stats. They add no real value and are hard to quantify in effectiveness. I have around 1500hrs in PoE and 3000hrs in D3 and those stats still confuses me.

    Scaling (with a bit of itemization) : I get the idea behind it, being able to play with your friends and all but to me, I feel pretty bad chasing the same item I already have, just with +10ilvl. I like the idea that, if I can kill a monster in 2 hits at lvl 20 and I doubled my damage 10 lvls later to OS that same monster. That's how I feel myself more powerful, seeing change over time.
    At the moment, the game on that point feels more like a cookie clicker. That's especially true after lvl 70+.

    The mount : It's getting stuck on everything ... You can't sprint in town, in fact it's the same speed as if you were walking.

    Stash : We need a gem and an aspect inventory, they're taking way too much space for something WE NEED to have, idk why it's not already in the game while we already have a ressource inventory.

    And yet, even with all of this flaws, I'm still rating 6/10 because I truly think it's a good base for a game and I have seen much much worst of a launch ... but I wouldn't recommend it atm, especially if you're into playing all day long, as a casual, yeah maybe because you'll most probably won't encounter the late game problems before they fix those.
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  77. Jun 14, 2023
    6
    I agree with the assessment. The game is not terrible, but not a masterpiece either.
    I would say more the game can become good over the years when content is added
  78. Jun 15, 2023
    6
    This is an okay game to play. If you've played ARPGs before you're probably not going to encounter any new concepts or innovations here. The campaign's story is pretty good in the beginning, terrible in the middle, and great at the end. The artwork and general atmosphere of the game is where I think Blizzard has done pretty well. The actual gameplay is mediocre at best. Your characterThis is an okay game to play. If you've played ARPGs before you're probably not going to encounter any new concepts or innovations here. The campaign's story is pretty good in the beginning, terrible in the middle, and great at the end. The artwork and general atmosphere of the game is where I think Blizzard has done pretty well. The actual gameplay is mediocre at best. Your character gains the skills it'll be using all game very early on, and as of now there's only several strong builds to choose from. The game after the campaign gets repetitive quickly, you'll be doing the same activities over and over with very little reward. In other ARPGs you would expect to find better gear progressively, but after lvl70 or even lvl60 you won't find much to keep you going. I feel like the developers just didn't have enough time to put enough content in the endgame and are hoping to fill that out later with expansions and such. So maybe the game will get better, but for a $70 release I can't give this more than a 6/10. Expand
  79. Jul 19, 2023
    6
    This was my previous comment but I had to reduce the rating with a few points because of the horrible 0 content S1 announcement and the incredibly bad patch notes for S1 that indicate huge difference between what I wanted to see from the game and what the devs actually seem to find good
    1. huge nerfs to defences while you are one-shotted constantly in high Nightmare dungeons;
    2. Lack of
    This was my previous comment but I had to reduce the rating with a few points because of the horrible 0 content S1 announcement and the incredibly bad patch notes for S1 that indicate huge difference between what I wanted to see from the game and what the devs actually seem to find good
    1. huge nerfs to defences while you are one-shotted constantly in high Nightmare dungeons;
    2. Lack of any added endgame content except 1 boss;
    3. Lack of any meaningful buffs to underplayed skills and underused legendaries and uniques;
    4. No QoL updates at all;
    5. Forcing people to do solely NM dungeons in teams, otherwise, you must be mental;
    6. Nerfing experience gain again when the game requires significant time to level already.

    "I cannot believe that someone can give this game less than 5/10, it is jus sooo undrealisting.
    For launch, the game is incredibly good, the battle, the graphics, mechanics, story. The game is just great. I am giving 9/10 because of the very low QoL in many aspects of the game. Again, I understand that they will be improving in future, however, at this moment, the QoL in the stash tabs is just sooooo low."
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  80. Jun 20, 2023
    6
    Great Game during the story and upon unlocking WT3. After playing some helltides, trees of whispers etc.. you will notice a lot of running/stupidly repetetive content. Hard to get item upgrades in the later game, so you feel weaker by levelling up. The only source of power past lvl 50 comes from paragon and gear upgrades, plus enemies scale up while you might be running around with no gearGreat Game during the story and upon unlocking WT3. After playing some helltides, trees of whispers etc.. you will notice a lot of running/stupidly repetetive content. Hard to get item upgrades in the later game, so you feel weaker by levelling up. The only source of power past lvl 50 comes from paragon and gear upgrades, plus enemies scale up while you might be running around with no gear upgrade for 10levels or so.
    If you are looking for a 40hour adventure and then leave it, it is a great game. If your expectation is to find a "live service game" that motivates to continue the grind... it is no fun to play
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  81. Jun 22, 2023
    6
    The game was fun for a couple of weeks but having spent some time in endgame I am done. The way the enemies scale with your level means that you rely on loot to boost your character’s power but, here’s the thing, the loot drops also scale with your (and therefore your enemies’) level. This means you’re not getting progressively more powerful as you sink more hours in. You might find aThe game was fun for a couple of weeks but having spent some time in endgame I am done. The way the enemies scale with your level means that you rely on loot to boost your character’s power but, here’s the thing, the loot drops also scale with your (and therefore your enemies’) level. This means you’re not getting progressively more powerful as you sink more hours in. You might find a powerful weapon/armour piece which greatly increases your power but, 5 levels later, it is superseded by even average loot being dropped. So you are back on the treadmill searching for more loot just to stand still. I actually found myself in the campaign being tempted to run past easier enemies since I didn’t want to level up and negate the benefits of a great new weapon I'd found before hitting the next boss. It was when I hit endgame that this really became a terminal issue for me as, without the story to focus on, the scaling system just imbues the whole experience with a nagging sense of pointlessness. Expand
  82. Jul 2, 2023
    6
    Me he sentido un poco estafado con este juego. Me he pasado diablo 2 y 3 un monton de veces y siempre q los empiezo los disfruto mucho, lamentablemente con diablo 4 no ha pasado. Una campaña que vendieron tanto criticos como blizzard,como la segunda venida de cristo y es meh total. La subida de nivel es escandalosa, casi al punto de un mmo aunque la gente no quiera verlo. Cambio deMe he sentido un poco estafado con este juego. Me he pasado diablo 2 y 3 un monton de veces y siempre q los empiezo los disfruto mucho, lamentablemente con diablo 4 no ha pasado. Una campaña que vendieron tanto criticos como blizzard,como la segunda venida de cristo y es meh total. La subida de nivel es escandalosa, casi al punto de un mmo aunque la gente no quiera verlo. Cambio de estadisticas absurdas, con gastos de millones de oro para q la mayoria de las veces no cambie o el cambio sea a peor. Unos precios en tienda absurdos con un juego q vale 80 euros. Un proximo pase de batalla q no hace falta a precio, lo minimo seria q te diesen los pases por lo q vale el juego. Personajes a los q dedicas 200 horas para q no valgan en julio porque patata, aqui la gente lo defienden diciendo q en los otros juegos hacen lo mismo, eso no significa q este bien, es una excusa porque saben q no pueden meter contenido suficiente durante 3 meses para cada temporada y lo resuelven haciendo q te vuelvas a subir el personaje, envez de subir el cap lv en cada temporada y seguir subiendo estadisticas con nuevas zonas con enemigos de mayor nivel e ir añadiendo habilidades para los personajes cada temporada para aprovechar los niveles nuevos. Supuestos arreglos que lo q hacen es romper o nerfear builds segun les salga del culo, como en el overwatch con los personajes, q unos valian y otros no segun el parche. Un endgame basura de repetir mazmorras de pesadilla como un condenao durante mas de 100 horas. Con el nivel 70 con nigromante ya me he cansado hace tiempo. Unas misiones secundarias a las q empece poniendo atencion, pero que segun avanzas, lo q te cuentan es una mierda, no tienen relacion con el mundo del juego. Por poner un ejemplo reciente, Final fantasy 16 tiene 4 misiones malas por tutorial, pero cuando pasan 4 horas de juego son misiones q profundizan en los personajes y en el mundo, ademas de mejorarte opciones o mecanicas del juego o añadirte mejores equipaciones. Pero claro, diablo tiene 200 misiones y eso conlleva q la mayoria van a ser basuras, q se arreglaria rebajando el numero de misiones y aumentando la recompesa, q por cierto las recompesas son penosas. A nivel tecnico el juego va como la mierda desde que salio, han mejorado pero sigue estando mal. A mi personalmente me parece q blizzard no valora desde hace bastante tiempo a sus jugadores, el overwatch que lo abandonaron ellos mismos y con el 2 mienten sobre lo q van a añadir y hasta sus propios creadores de contenido se estan quejando. Activision no pinta aqui, pero como son empresas conjuntas, el cod se va muriendo y sus jugadores no paran de quejarse. Espero q con este diablo no pase eso y de verdad mejore mucho, pero con el historial q llevan lo dudo. No lo he disfrutado y si no hacen nada dudo q vuelva a jugar, son 80 euros q me han dolido gastarme. Expand
  83. Jul 15, 2023
    6
    The game play loop was designed from a psychological perspective instead of trying to make a fun game. They added great visuals, lots of superficial content and great cinematics, which were mainly used for marketing. They tried to create a story around it. They failed. A lot of core features aren't functioning well or lacking entirely from the game. The character game play is great, butThe game play loop was designed from a psychological perspective instead of trying to make a fun game. They added great visuals, lots of superficial content and great cinematics, which were mainly used for marketing. They tried to create a story around it. They failed. A lot of core features aren't functioning well or lacking entirely from the game. The character game play is great, but there is hardly any interaction with the monsters you fight. This makes it hard to implement proper difficulty. You either get one-shot or face no challenge. The grind is somewhat addicting, but serves no purpose as there is no endgame.

    Its a good looking cash grab with some potential. The state and lack of soul at release is disheartening, as the experience of the game was clearly a second thought.
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  84. Jul 29, 2023
    6
    Not great not terrible either.
    The game has its flaws, the biggest beeing the nonexistent endgame. Around lvl 70 you have seen it all and done so much of it you get burned out. (Or at least i did) There are no meaningful upgrades to your character anymore so its just an awfully long grind to max lvl with the occasional 0.1% damage upgrade... Yes, you could hunt for super uniques that have
    Not great not terrible either.
    The game has its flaws, the biggest beeing the nonexistent endgame. Around lvl 70 you have seen it all and done so much of it you get burned out. (Or at least i did) There are no meaningful upgrades to your character anymore so its just an awfully long grind to max lvl with the occasional 0.1% damage upgrade... Yes, you could hunt for super uniques that have a droprate so low they might aswell not exist or try to defeat the "uber-endboss" but (to me) there is realy not much of a point to it.

    Story was pretty good for a Diablo game. Cutscenes were awesome.
    Leveling was fun until it wasn't..
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  85. Aug 1, 2023
    6
    This review contains spoilers, click expand to view. Edit: The dev's were quick to respond to the feedback the whole community had for the game. I thought it wouldn't be fair to leave my score as a 0 since they seem to be actively trying. There is still a far way to go with this game and I hope Blizzard gets community feedback before presenting future patches which will avoid issues going forward.

    This game started out really good and I had high expectations. I cannot believe the developers are trying to ruin everything at the start of season one. It’s best to move onto other titles as I don’t feel confident that the current team they have for Diablo 4 understand player wants. They don’t respect our time and actually listen to our feedback.
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  86. Jul 19, 2023
    6
    It's a great game with lots of potential, but Blizzard keeps ruining it with every patch. They just made the game alot worse for S1 and if tey continue down this path, the game will be dead soon.
  87. Jul 20, 2023
    6
    If this was just a Netflix series it would get high marks. The talent on the animation and storytelling is wonderful. I suggest playing on low difficulty setting since you don't want to get frustrated by the nonsense game system they twisted into this and also to ignore the endless variations of items and just stick to a few good things that compliment whatever your build is and thenIf this was just a Netflix series it would get high marks. The talent on the animation and storytelling is wonderful. I suggest playing on low difficulty setting since you don't want to get frustrated by the nonsense game system they twisted into this and also to ignore the endless variations of items and just stick to a few good things that compliment whatever your build is and then just enjoy the story.
    There is a lot of going back and forth here and there and it takes way too long to get the horse to speed it up.

    They should of made this game first person like Fallout 3 or the new Zelda games. Then the devs would probably of saw how they could streamline items to matter more and not try to make things interesting with complexity since the top down gameplay feels stale to most people. It just turns into flyswatter mechanics.

    At this point the devs need to look in the mirror and realize that they should take out about half or more of the affixes on items. There is no reason for different crits for different situations. Anything elemental should be intuitive like how Zelda does it. They dont have a huge stat sheet since you can FEEL how much stronger it is to freeze something and then hit it with fire.

    Diablo IV feels like you should be playing it in Excel and not as a game.
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  88. Jul 23, 2023
    6
    It's so much fun playing with a bud during the day, but go try to play at night:
    - my toon is bouncing across the screen, literally shoowed out of rooms
    - can't even pick up loot - the whole point - just can't touch that.. it's a problem - then out of nowhere surrounded by ants which despite barriers, which aren't calculated properly burn me down in 1.5 secs - sure other people are
    It's so much fun playing with a bud during the day, but go try to play at night:
    - my toon is bouncing across the screen, literally shoowed out of rooms
    - can't even pick up loot - the whole point - just can't touch that.. it's a problem
    - then out of nowhere surrounded by ants which despite barriers, which aren't calculated properly burn me down in 1.5 secs
    - sure other people are more skilled, I'm just Mehh, and Diablo 4 after dark is a mess
    - also, you dance around like a titan, until you encounter a pivotal moment, one REQUIRED to progress in the story line, suddenly you melt - try to sort out the tactics, form a battle plan - nope - must beg a bud to come help you - this game sucks at night and is impossible alone in early morning hours
    - how can I get drops 10 lvl's below me ALL THE TIME? Sure lvl means nothing it's all about the build, still it's annoying
    Hey during daytime hours in the Eastern US zone it's OK, but after hours - this game sucks so bad
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  89. Aug 8, 2023
    6
    Lots of protest reviews here, this game isn't the greatest but it isn't the worst. Could have used another year of development which is pretty inexcusable given the time and money Blizzard had to create this game. That being said, if you are looking for an ARPG it is a decent game and hopefully it can get better. Ignore the low reviews as these people are just mad at the latest patch thatLots of protest reviews here, this game isn't the greatest but it isn't the worst. Could have used another year of development which is pretty inexcusable given the time and money Blizzard had to create this game. That being said, if you are looking for an ARPG it is a decent game and hopefully it can get better. Ignore the low reviews as these people are just mad at the latest patch that their character got nerfed, meanwhile they've probably put in 100 hours in the game and somehow think the game is a 0 Expand
  90. Aug 12, 2023
    6
    Graphics and cinematics are nice. Combat is pretty fun in the mid-game. Early game is very slow, end-game boils down to only winning if you have the OP oneshot meta builds. Experienced several crashes, freezes, and login issues. Consumables and other non-equipment items felt useless or like a forced mechanic in the game to stop players from scaling. Enemies always scale to your level noGraphics and cinematics are nice. Combat is pretty fun in the mid-game. Early game is very slow, end-game boils down to only winning if you have the OP oneshot meta builds. Experienced several crashes, freezes, and login issues. Consumables and other non-equipment items felt useless or like a forced mechanic in the game to stop players from scaling. Enemies always scale to your level no matter where you go. Play co-op and make it at least enjoyable with some friends. Expand
  91. Aug 16, 2023
    6
    Eu amo essa franquia, amei esse diablo mas após o 100 e mais de 300 horas de jogo o que tem pra fazer? Blizzard novamente se perdendo.
  92. Aug 16, 2023
    6
    I really did like this games art direction/story/ and gameplay. Its unfortunate they really killed the endgame with the patches nerfing the enjoyment of the game and the pathetic first season. Maybe I'll come back when they fix it.
  93. Aug 19, 2023
    6
    THE SUMMARY:
    It's good, but not great. While it experiments with new ideas, far too much of it feels staid and unchanged in the ways that matter. Good for some fun with friends and to learn more about the setting, but not great enough to hold my attention after the initial campaign.
    GRAPHICS, ART and SOUND: Somewhere between the dour, dark and evil tones of the Diablo 1 and 2, and the
    THE SUMMARY:
    It's good, but not great. While it experiments with new ideas, far too much of it feels staid and unchanged in the ways that matter. Good for some fun with friends and to learn more about the setting, but not great enough to hold my attention after the initial campaign.

    GRAPHICS, ART and SOUND:
    Somewhere between the dour, dark and evil tones of the Diablo 1 and 2, and the brighter, more arcade-like art of Diablo 3. The environments are relatively simple but well made, with enemy design and animations being detailed and impressive. Character customization is also at a new high for the series (admittedly not a high bar to clear).

    GAMEPLAY:
    On the plus side, each character seems to have a variety of unique, interesting fighting styles, and often have ways to set up combos within their abilities. Several of these can help other players in your group as well, letting you tag-team larger monsters. As usual, some classes are harder to play than others, but that's not unexpected; the main issue is that a few classes seem drastically underpowered compared to others (at the time of writing, Sorcerer and Druid suffer from this).

    Diablo 2 had slow progression, especially in its endgame, but Diablo 4's mechanics seem to be actively trying to slow you down. You can't get a horse until quite late in the campaign, making it slower to traverse the world map. Gear stats are incredibly minor, making any upgrades from piece-to-piece feel tiny, removing much of the joy from finding new loot, even for 'legendary' items. Loot on the whole seems lackluster, with even larger bosses not dropping much of interest.

    In battle, many better skills have lengthy cooldowns and mana (or 'resource') recharge is much rarer for most characters, meaning for certain builds you will be running in circles waiting for your cooldowns or mana to recharge during tougher fights.

    In addition, enemies scale to your level. This isn't an issue on its own, but it also means you can't go back to an earlier area to have fun curbstomping weaker foes, and you can't find higher-level enemies to challenge yourself against and try to eke out a bit more XP. This leads to a disheartening feeling where despite better gear, better skills and better skill, you never really feel like you're becoming a powerhouse, always stuck slogging through even chaff enemies if your big combos are on cooldown.

    In addition, enemies lack diversity, and you'll often be fighting the same enemy types throughout the game with slight color differences.

    The gameplay is still good, and has a decent core, but much of the design choices surrounding that core seem to detract from the fun of it.

    STORY AND LORE:
    Oh boy, where do I start?

    Okay, for one, the setting has been greatly expanded and we get a good look at the 'good' forces of Sanctuary. We also see a lot more of the corruption and temptation aspects of evil and how people can fall to it, as well as the zealotry and disturbing nature of even the 'good' side of the conflict. Good stuff.

    However, the main story is... eh. It's so, so close to being good on a number of occasions. Lilith is a good antagonist, with clear motivations and sympathetic but still EVIL feel to her. Several other characters have decent arcs as well.

    The problem is there are multiple moments in the story where I stared and shouted 'WHY?!' Why would you leave the place where you are protected to get some fresh air to be literally captured seconds later? Why would you taunt your arrogant ally with the macguffin you have so they confiscate it from you? Why would you listen to a deal that a literal greater demon is offering you? WHY would you have a major boss from an earlier game pop up with NO build up and NO reason, just to further your character's badass credentials right before the last act?

    There's so much to work with here but missteps seem to plague the plot's every move, and many parts of the story feel needlessly dragged out to make sure you visit as many corners of the map as possible.

    DESIGN:
    Baffling. There's so many poor design choices that hold this game back. No horse until over halfway through the game. Incredibly slow progression. Poorly implemented caling enemies. Incremental gear. The lack of balance smacks of being redesigned at some point.

    CONCLUSION:
    Diablo 4 is decent, even good. But it's not great.

    ARPGs rely on a good 'feel' to prosper. Diablo 2 is my favorite in the series because I adore the feel of it, no matter how old the game is. Diablo 4 struggles with that. When it worked, it worked well, but too often I got annoyed with small quality of life issues and design choices. So while I enjoyed the game, I can't say that I feel the need to play it further.

    Honestly, at the end of the day, it feels more like they took another game and did it up to look and sound like Diablo, but it doesn't truly play like Diablo.

    Oh, also, $70 is ridiculous for this game.
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  94. Jun 19, 2023
    5
    When Diablo IV bothers to Diablo its a decent game. Main campaign is good, combat feels right, and although build diversity isnt very wide right now you at least feel like the bones are there for good theory crafting later, armor in game is alright.

    When Diablo IV decides to be WoW or Lost Ark, its meh. I dont come to Diablo for MMOish tropes, including reputation grinds and daily
    When Diablo IV bothers to Diablo its a decent game. Main campaign is good, combat feels right, and although build diversity isnt very wide right now you at least feel like the bones are there for good theory crafting later, armor in game is alright.

    When Diablo IV decides to be WoW or Lost Ark, its meh. I dont come to Diablo for MMOish tropes, including reputation grinds and daily quest.

    When Diablo IV decides to charge $70-$100, have paid expansions, battlepasses, and an cash shop it loses me. Suddenly the grind feels like it needs me to keep my "engagement" up to have more time to sell me in game items. Suddenly constant nerfs to dungeons and any standout builds, and then ALL builds because of how fast streamers were clearing content all feels tied to monetization and not overall game design.
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  95. Jun 8, 2023
    5
    This review contains spoilers, click expand to view. average game, but what ruins it is that it says at 6:30pm est today on ps5 that the qeue wait time is 2002 minutes… this is unacceptable, this game doesnt have to be always online… more character inventory space would be greatly appreciated as well as battle mobility options for the necromancer class. Graphics and animations are above average. Music is above average. The game levels you to rapidly to adequately explore the entire map

    The always online concept is frustrating, even with strong internet connection the character lags or bounces all over the screen. Lack of swapping for equipment sets was not expected. Character inventory is insufficient and unacceptable. For these reasons the game is average.
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  96. Sep 1, 2023
    5
    As a long-time Diablo player who has journeyed through the series from 1 to 4, my expectations for Diablo IV were sky-high. After more than 400 hours of gameplay, however, it pains me to say that the final product doesn't quite measure up to the legacy Blizzard has crafted. While the beta showed promise, the itemization of objects and the endgame content fall short of the mark, leaving meAs a long-time Diablo player who has journeyed through the series from 1 to 4, my expectations for Diablo IV were sky-high. After more than 400 hours of gameplay, however, it pains me to say that the final product doesn't quite measure up to the legacy Blizzard has crafted. While the beta showed promise, the itemization of objects and the endgame content fall short of the mark, leaving me with the impression of an unfinished game rushed to release. It's clear that Diablo IV has potential, but it's not yet the polished gem we've come to expect. With a heavy heart, I can only give it a 5, based on my two decades of devotion to the franchise. Expand
  97. Aug 31, 2023
    5
    I dont play much arpg but, having played chaosbane recently... How is D4 original or better compared to its challengers?
  98. Jul 14, 2023
    5
    I find this iteration of Diablo to be incredible dry and boring. The campaign is mediocre at best, but i found the campaign in Diablo 3 better. This russian looking backgound is stale and gets super boring quick and i miss the diverse backdrops of Diablo 3 with Heaven, Hell, Palaces, large cities, desserts etc.
    The sidequests are all the same and there is a billion of them. Simple kill or
    I find this iteration of Diablo to be incredible dry and boring. The campaign is mediocre at best, but i found the campaign in Diablo 3 better. This russian looking backgound is stale and gets super boring quick and i miss the diverse backdrops of Diablo 3 with Heaven, Hell, Palaces, large cities, desserts etc.
    The sidequests are all the same and there is a billion of them. Simple kill or fetch quests.
    Leveling up does not feel good at all. Feels like nothing is changing. Playing as a sorcecer is super bad IMO. Low level you are constantly dying due to skills being weak. High level you are just slowly ticking damage down while standing and spamming spells as they become available.
    Mediocre game if you want to do brainless tasks and gameplay.
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  99. Jun 7, 2023
    5
    This review contains spoilers, click expand to view. An improvement from all they did wrong with Diablo3 but D3 brought the franchise so much back that even a step forward is still far behind what it should be.

    They didn’t took any risk

    - itemization: bland, soulless, boring
    - story: decent until your character took the damn stupid decision to refuse Lilith offer
    - campaign: so many unskippable dialogues… escort mission and low mob density
    - skill system: boring and limited. The 4basic, 4 core system makes it have max 1-2 decent build per class. There is no possible theorycrafting or diversity possible. The generator/spender system has been a franchise killer

    Combat: the amount of CC you have to endure is killing the fun, especially for melee. It doesn’t matter to have unstoppable 4 sec… you’ll be Cc for the rest of the Cooldown of your skill. Pvp is decent

    Endgame: boring same crap

    Crafting: non-existent

    Qol: lacks so much of it… no map overlay, no gem tab, no proper search function

    Ui: this game was created for console and its limitations, so when ported to pc it feels so much shallower because Pc can do so much more
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  100. Jul 20, 2023
    5
    Unfortunately, this is the weakest Diablo game of the series.
    Pros:
    -Cinematics are relatively well-done, for diablo -The campaign is decent-enough, although.. story has always taken a back seat in Diablo. Cons: -Walking everywhere is just a time sink. I've got no time for this! It's supposed to be an ACTION RPG, not a walking simulator. -Character builds lack diversification. You
    Unfortunately, this is the weakest Diablo game of the series.
    Pros:
    -Cinematics are relatively well-done, for diablo
    -The campaign is decent-enough, although.. story has always taken a back seat in Diablo.
    Cons:
    -Walking everywhere is just a time sink. I've got no time for this! It's supposed to be an ACTION RPG, not a walking simulator.
    -Character builds lack diversification. You always feel like there are very few viable options.
    -Stats have been made more complex, yet more boring. Why make item affixes like "Critical Damage against enemies that are slowed"? It just makes it all a mess.
    -No set items. Legendary / Unique item effects are very limited.
    -Most boss fights are totally forgettable
    -The game is dark "just because". Being darker and grittier doesn't make it a better game. It just means I will never open up this game in front of my children, and that makes it that there are less opportunities to play it.

    Overall, the way you play the game feels scripted. You don't have much freedom to experiment with builds, the story is average, the boss fights are forgettable.
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Metascore
86

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Mar 25, 2024
    50
    There's a fair bit to like about Diablo IV — best-in-class sound design, intriguing character classes, fantastic graphics and occasionally addictive gameplay all feel like the series in its prime. However, even the best parts are let down by an undercurrent of frustrating design choices: the cynical inclusion of a Battle Pass, a bloated open world, repetitive mission structure and progression that too often feels meaningless cast a long shadow that let the latest Diablo title down. Future Seasons may refine what's here, but many of its issues sadly feel baked into the core experience. All but the most die-hard fans may wish to wait for a substantial sale on this one.
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    80
    The visuals are probably what excited me the most. The way the game looks and the atmosphere makes me feel like I'm playing the old Diablo again. On steroids and on a quadruple screen TV, but the feeling is still there. [Issue#328]
  3. PLAY
    Sep 17, 2023
    80
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]