User Score
1.7

Overwhelming dislike- based on 6675 Ratings

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  1. Jul 20, 2023
    5
    Really disappointed in the direction they took this compared to Diablo 3 and they don’t seem to listen to the community at all. All the changes they make aim to make you play longer but have less fun
  2. Jul 25, 2023
    5
    I gave 8 when I started to play but I'm changing the score because the free items from season one is a joke!
  3. Aug 2, 2023
    7
    A surprisingly mediocre game that emphasizes quantity over quality when it comes to hours invested by players. While Diablo 4 is a fine game in its own right, it fails to live up to the admittedly high standard set up by its predecessors, especially Diablo 2.

    Diablo 4 is not a horrible game, by any means - it possesses a solid story, with gorgeous cutscenes to boot. Its gameplay
    A surprisingly mediocre game that emphasizes quantity over quality when it comes to hours invested by players. While Diablo 4 is a fine game in its own right, it fails to live up to the admittedly high standard set up by its predecessors, especially Diablo 2.

    Diablo 4 is not a horrible game, by any means - it possesses a solid story, with gorgeous cutscenes to boot. Its gameplay mechanics are also perfectly fine, and seems to perform relatively well on a PS5. However, the areas in which it is adequate do little to mitigate the impact of its greatest issue - it is not all that fun to play. It feels soulless and vapid in a way that prior games have not. Even in the state it was initially released in, Diablo 3 did not feel this lifeless or pseudo-predatory when it comes to time spent playing.

    Whereas most console incarnations of Diablo 2 and 3 allow you to play the game offline for at least some of the time, Diablo 4 demands that you are always online. It also really wants you to engage with its controversial seasonal content. But perhaps most egregiously, the main tasks of the game - finding legendary loot and slaying powerful enemies - just isn't as fun. It all feels like banal busywork. And for a game franchise that has provided me with so much fun over the years, this feels deeply disappointing.

    Diablo 4 is not worth its currently commanding price tag. It is a game that I often find myself begrudgingly convincing myself to play out of a lack of better options. Perhaps at a lower price, this game would feel like a sensible purchase; perhaps with refinement by its development team, the game might feel more engaging and fun. It is a game I regret purchasing, even as I begrudgingly state that it is a perfectly fine game with no glaring flaws - however, in comparison to what came before it, I believe it fails by trying to toe a line between a modern live-service product and the Diablo games of old. I recommend either waiting for its price to drop, or checking out either Diablo 3 or Path of Exile if you are looking for more cost-effective isometric ARPGs to play.
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  4. Jul 29, 2023
    6
    Not great not terrible either.
    The game has its flaws, the biggest beeing the nonexistent endgame. Around lvl 70 you have seen it all and done so much of it you get burned out. (Or at least i did) There are no meaningful upgrades to your character anymore so its just an awfully long grind to max lvl with the occasional 0.1% damage upgrade... Yes, you could hunt for super uniques that have
    Not great not terrible either.
    The game has its flaws, the biggest beeing the nonexistent endgame. Around lvl 70 you have seen it all and done so much of it you get burned out. (Or at least i did) There are no meaningful upgrades to your character anymore so its just an awfully long grind to max lvl with the occasional 0.1% damage upgrade... Yes, you could hunt for super uniques that have a droprate so low they might aswell not exist or try to defeat the "uber-endboss" but (to me) there is realy not much of a point to it.

    Story was pretty good for a Diablo game. Cutscenes were awesome.
    Leveling was fun until it wasn't..
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  5. Aug 22, 2023
    5
    I enjoyed the campaign even though it is really short. After level 50 the game is extremely boring…the campaign is the only thing keeping me from giving it a zero. I’m kinda over of these AAA developers rushing, what could be great games out to the public.
  6. Jul 25, 2023
    7
    As a casual gamer I actually enjoyed my experience with Diablo IV, but I was never intent on playing the game for years to come, I spent about 100 hours on just one class and moved on. This initial experience of going through the campaign, mastering my class and even doing some of the late game activities was rather fun. The graphics, music, gameplay, the story and setting - all is veryAs a casual gamer I actually enjoyed my experience with Diablo IV, but I was never intent on playing the game for years to come, I spent about 100 hours on just one class and moved on. This initial experience of going through the campaign, mastering my class and even doing some of the late game activities was rather fun. The graphics, music, gameplay, the story and setting - all is very good. I did quickly get bored after trying all of the late game activities, once you have to just grind nightmare dungeons forever to get some loot, and I guess all the low scores for this game are coming from the people who are evaluating the game more as a long term live service game, because then I would also rate it low. I'm really not interested in the seasonal grind and sinking 1000s of hours into this, but my casual experience was enjoyable and worth the time and money spent. Expand
  7. Sep 1, 2023
    5
    As a long-time Diablo player who has journeyed through the series from 1 to 4, my expectations for Diablo IV were sky-high. After more than 400 hours of gameplay, however, it pains me to say that the final product doesn't quite measure up to the legacy Blizzard has crafted. While the beta showed promise, the itemization of objects and the endgame content fall short of the mark, leaving meAs a long-time Diablo player who has journeyed through the series from 1 to 4, my expectations for Diablo IV were sky-high. After more than 400 hours of gameplay, however, it pains me to say that the final product doesn't quite measure up to the legacy Blizzard has crafted. While the beta showed promise, the itemization of objects and the endgame content fall short of the mark, leaving me with the impression of an unfinished game rushed to release. It's clear that Diablo IV has potential, but it's not yet the polished gem we've come to expect. With a heavy heart, I can only give it a 5, based on my two decades of devotion to the franchise. Expand
  8. Aug 31, 2023
    5
    I dont play much arpg but, having played chaosbane recently... How is D4 original or better compared to its challengers?
  9. Aug 19, 2023
    5
    This game is a joke. Once you reach level 100, there's nothing to do but repeat the same thing. I've played for over 300 hours and even played the first season with a different character, reaching level 60. I felt that it wasn't worth my time anymore because it doesn't offer anything new, just repetitive gameplay without any purpose.
  10. Jul 20, 2023
    5
    If we only take the campaign and the 1-50 leveling into account the game is a 6,5/10. The first 30 hours are quite fun and the gameplay is good. However after that it just become endless repeating the same content for minimum upgrade. From level 50 to 60 I upgrade my gear maybe a couple of times. Diablo III was better.
  11. Sep 2, 2023
    6
    If you want to be positive, you can say there is a good skeleton for a game here.
    Otherwise, it's just another failure. Yes, the artstyle is nice, the story certainly better than D3, cutscenes are pretty good... but ultimately that doesn't matter much in a game like this.

    What matters is loot and the way you progress. It mostly sucks here for now.
  12. Jul 29, 2023
    5
    Game was fun for about 20 hours then its boring, Level scaling needs to be removed. Big open world feels so empty and everything feels padded and over bloated. I really wanted D4 to be great and it is not that good... I guess Blizzard making a game to please everyone, made a great game at pleasing nobody. Casual Players (like Myself will leave as its boring after a while, and hardcore ARPGGame was fun for about 20 hours then its boring, Level scaling needs to be removed. Big open world feels so empty and everything feels padded and over bloated. I really wanted D4 to be great and it is not that good... I guess Blizzard making a game to please everyone, made a great game at pleasing nobody. Casual Players (like Myself will leave as its boring after a while, and hardcore ARPG fans will leave as there are better alternatives to play) I feel the aim to make the console controls hurt the skill variety available and that could be fixed with load outs, the loot fills the LIMITED chest space so fast. I played the game in World Tier 2 and it was easy, like boring easy… put my brain in autopilot and before you know it I’m at the end, and wishing I spent my time on another game. Really sad Blizzard used to make amazing games that were fun and have focused on making an endless chore game where you hopefully pay more money on top of a $70 game… Was fun for about 20 hours then it’s over… So if you want a 20 hour game I guess it’s ok, but if you expected a 200+ hour game it is not… Maybe like D3 it will get fixed. But I think it’s a case of a lot of potential, and just not there yet, maybe it will turn into something good, but its boring now. Expand
  13. Jul 26, 2023
    5
    First few weeks were great, but the gameplay loop doesn't carry for very long, unlike how it was obviously intended. Honeymoon over.
  14. Jul 25, 2023
    5
    Apart from all the drama with the patch, after going through the story campaign and playing a little further... The game is very average. There's virtually no variety in the builds, looting isn't fun (it's more of a hunt for special abilities and getting them out of them), constant slowdowns due to silly in-engine solutions, and always online. It's definitely not a 1/10 game, but it's notApart from all the drama with the patch, after going through the story campaign and playing a little further... The game is very average. There's virtually no variety in the builds, looting isn't fun (it's more of a hunt for special abilities and getting them out of them), constant slowdowns due to silly in-engine solutions, and always online. It's definitely not a 1/10 game, but it's not a quality AAA game from such a large publisher and with such a historical and financial background. It looks like a game made on the cheap and by interns, with management who is afraid of the board. Expand
  15. Jul 19, 2023
    5
    I mean, what to say. I dont get a team that can make this game- probably realistically an 8or 9/10- but their patches.. they really just dont really do much but make the game worse. They seen to patch the game according to the small percentage of people who are in endgame with busted builds- but at the same time dont cater to end game players with the “end game” content. Most people areI mean, what to say. I dont get a team that can make this game- probably realistically an 8or 9/10- but their patches.. they really just dont really do much but make the game worse. They seen to patch the game according to the small percentage of people who are in endgame with busted builds- but at the same time dont cater to end game players with the “end game” content. Most people are either hunting high gear score ancestral items or uniques by tier 4. Sacred items are purely for selling at this point. Yet end game content either doesnt drop unique items (whispers) or have an equal chance to drop sacred items… Thats just one example of frustration. Worked hard on a build- dont worry- thanks to some youtuber making a video about something similar- all the gear you just spent 40 hours farming is now useless- patch sorted that for you- What did the patch not sort. Loot tabs, item search, gems bags, quests that still dont let you complete them due to bugs… and so much more. Ugh. You know how many bugs I had on ff16 (cheaper) … non. Yeah I know- smaller scope in general right. But I didn't spend 100s of hours in game to have all my gear become useless, my game to shutdown or stutter every time I dodge or my time essentially being wasted on the same content thats now harder for no more reward. Real shame but I cant see myself jumping into season 1. Maybe see what the game is like when I am bored of Remnant 2 or Baldurs gate 3. Also. Final note. R.I.P barb. Absolutely decimated on the latest patch. Expand
  16. Jul 19, 2023
    5
    The Season 1 XP nerfs, patch 1.1 balance changes and the overall slow down of gameplay loop make it hard to recommend right now. The various nerfs have made non meta builds unable to compete in higher tier content, which by the developers own words should have been the opposite effect.
  17. Jul 19, 2023
    5
    This game could be so much more. I've been a fan of the series since Diablo 1 and find the constant direction changes disappointing this soon after release. Pick a lane and stay in it for awhile. Instead they buff an aspect, only to nerf it beyond its original state next patch. I was initially excited for the 1st season, but it looks like I may go ahead and buy Remnant 2 then wait andThis game could be so much more. I've been a fan of the series since Diablo 1 and find the constant direction changes disappointing this soon after release. Pick a lane and stay in it for awhile. Instead they buff an aspect, only to nerf it beyond its original state next patch. I was initially excited for the 1st season, but it looks like I may go ahead and buy Remnant 2 then wait and see if Blizzard actually fixes anything. Expand
  18. Jul 21, 2023
    5
    giving them some faith after the campfire event. Will edit this review later
  19. Jul 21, 2023
    5
    Diablo 1, 2, 3, 4 inklusive aller Inhalte. Auch diese, die nicht von Blizzard stammen, prägen meine Erfahrung und auch wenn Diablo 4 nach dem optischen Reinfall von Diablo 3 wieder mehr meinen persönlichen Geschmack getroffen hat und ich für mein Geld viele viele Stunden AAA Spielspaß bekommen haben, ist der Start der Saison 1 auch in Verbindung mit einem neuen absolut Irrwitzigen PatchDiablo 1, 2, 3, 4 inklusive aller Inhalte. Auch diese, die nicht von Blizzard stammen, prägen meine Erfahrung und auch wenn Diablo 4 nach dem optischen Reinfall von Diablo 3 wieder mehr meinen persönlichen Geschmack getroffen hat und ich für mein Geld viele viele Stunden AAA Spielspaß bekommen haben, ist der Start der Saison 1 auch in Verbindung mit einem neuen absolut Irrwitzigen Patch eine Ernüchterung. Einwegcharaktere, die später gelöscht werden müssen, weil der Ewige Realm überläuft und Herzen in Käfigen, die jetzt mein Inventar zu Müllen sind definitiv keine Basis für einen Battlepass oder anderweitige finanzielle Unterstützung. Das System ist grundsätzlich falsch übernommen worden und nicht mehr in die Zeit zu denken. Wieso in jeder Saison einen neuen Charakter starten, wenn es eh nur darum geht ohne Sinn und Verstand schnellstmöglich das Maximal LVL zu erreichen, um vom neuen Inhalt zu profitieren. 10-20h aufgezwungenes Monsterschlachten ohne Mehrwert, wer soll da noch langfristig Lust entwickeln.
    Das nennt man dann wohl ein Fall von Betriebsblindheit im Hause Blizzard. Die Uhr tickt jetzt das Ruder umreisen oder das ganze strandet wie Diablo 3!
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  20. Jul 30, 2023
    5
    Feels that the game been rushed, small mobile like instances with repetitive objectives. Same mobs with same mechanics, gameplay, graphics and story is awesome.
  21. Aug 11, 2023
    5
    Great story and fun mechanics but that only lasts for about 10 hours of game play. Enjoyed running dungeons with friends. The side quests start to feel extremely tedious and the endgame content is a bit repetitive. Has such potential to be an amazing game, hopefully future content will help it meet that expectation. Fully recommend waiting for game to go on sale before buying.
  22. Aug 13, 2023
    5
    Unfortunately, a lot of potential was left unused. The main story was fun, but despite the season I see no reason to pick it up again. Too limited content, no varied activities in the end game after about 100 hours of playtime and I no longer want to collect all the yellow items (lootfilter plz...).

    For the fact that the Diablo series has set standards in the past, it lags only tired
    Unfortunately, a lot of potential was left unused. The main story was fun, but despite the season I see no reason to pick it up again. Too limited content, no varied activities in the end game after about 100 hours of playtime and I no longer want to collect all the yellow items (lootfilter plz...).

    For the fact that the Diablo series has set standards in the past, it lags only tired behind today. Like all current Blizzard titles, everything is investor-driven and I miss the heart and soul for the players who love and live such games. It just doesn't bring anything new to the table. I miss the new ideas that are needed to keep up with the competitors. Also, the gameplay feels way too slow and clunky for the genre.
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  23. Sep 8, 2023
    5
    Diablo 4 was quite fun until the endgame happened, it went from promising to depressing repetition filled with micro-transactions and battle-pass scam tactics. It's just another storefront for blizzard.
  24. Jul 20, 2023
    7
    New patch killed the game! Boring game New patch killed the game! Boring game New patch killed the game! Boring game
  25. Jul 20, 2023
    7
    Devs have made a solid effort to listen to the community & try to fix the things that make this game imperfect. It’s a pretty solid experience IMO, but it’s also my first time playing a Diablo game. The game can get a bit 1-dimensional at times however…
  26. Jul 5, 2023
    5
    I've been playing this franchise since the first Diablo. Loved Diablo II so much and played it more than any other game. Diablo III was hit and miss but it grew on me in time and I have spent hundreds of hours killing demons with my wife. I am in my 30s now and I very rarely get hyped for games but knowing I would spend hours of fun mowing down devils with my wife again I preordered DiabloI've been playing this franchise since the first Diablo. Loved Diablo II so much and played it more than any other game. Diablo III was hit and miss but it grew on me in time and I have spent hundreds of hours killing demons with my wife. I am in my 30s now and I very rarely get hyped for games but knowing I would spend hours of fun mowing down devils with my wife again I preordered Diablo IV on PS5. I gave Blizzard my trust but oh, how I fell for their marketing...

    Diablo IV, in my humble opinion, is a soulless game, as soulless as they come in 2023. With all the money grab and microtransactions that pleague most of today's games. Sadly it would have been just as bad without them. We completed the campaign, reached level 50 and now we cannot spend another minute with it. It's simply not fun and feels like doing work after we come back from work. It's crazy really. Big teams with talented developers mostly get their games wrong nowadays. Minecraft Dungeons is so much more fun for at leas three times less money and you can feel the devs had fun making the game.

    I could talk about Diablo IV in depth, but there are a lot of reviews that do, so I'm just going to keep it at that. I have as much desire to spend my evenings playing this game as I do with an average or slightly below average game. I cannot rate it higher than 5 and less would be unfair to all the work that went into it. It's just an average, soulless, by the numbers game for me,
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  27. Jul 19, 2023
    5
    Has huge potential but I am a bit concerned with the horrible tone-deaf decision making at blizzard. Had an amazing time with the campaign, but the end game is a horrible slog fest that just gets boring after about week. There are also classes that are fundamentally BROKEN and instead of listening to the community and make improvements they go the opposite direction. At the current priceHas huge potential but I am a bit concerned with the horrible tone-deaf decision making at blizzard. Had an amazing time with the campaign, but the end game is a horrible slog fest that just gets boring after about week. There are also classes that are fundamentally BROKEN and instead of listening to the community and make improvements they go the opposite direction. At the current price of $70 bucks its not worth it. Check back after a couple of seasons and see if they finally listened. Expand
  28. Aug 9, 2023
    5
    垃圾遊戲,職業平衡亂調,連防禦屬性也亂改,賽季新增的東西也少得可憐,不停暗改。
  29. Jul 21, 2023
    7
    Unless you start listening to your community, your plan to milk this thing for years to come is going to die really quickly and you will be kicking rocks.

    Edit: They actually listened... I can respect that.
  30. Jul 22, 2023
    7
    Game was excellent before Patch 1.1 and I enjoyed playing a lot. Played hundreds of hours and was striving for reaching lvl 100. Now with all the nerfing and helltides getting gutted, I don't see the point.

    Feels like the time that I've already invested just got wasted by Blizzard with a flick of a number, which speaks volumes if you should ever by another blizzard game.
  31. Jun 14, 2023
    5
    Hi guys,
    D4 is a big fail in my eyes.
    First and biggest one is that they just developed the game for console and then just ported it to PC. You can feel the "simplicity" and cheap variations of an inventory or the UI in general. I do understand the arguments for it but this isnt any company you never heard of with a low budget or something. playing the game on PC for me feels a lot like
    Hi guys,
    D4 is a big fail in my eyes.
    First and biggest one is that they just developed the game for console and then just ported it to PC. You can feel the "simplicity" and cheap variations of an inventory or the UI in general. I do understand the arguments for it but this isnt any company you never heard of with a low budget or something. playing the game on PC for me feels a lot like an upgraded mobile game.
    The second biggest nono is the scaling world and mobs, it kills the immersion of the game because you dont have the need to do side-quests or grind Mobs to get a higher level because all content is scaling with you, so you are perfectly fine at any point even if you just rush the main quest and do nothing besides that. Me personally i did a few side quests just for the sake of doin it and to try it out but like i said, i dont feel ANY need to do them. So now lets get to questing in generell. You dont even have to know how to read or play the game with sound because every single quest has an integrated NAVI-system to tell you on the exact point what is where to do, you just have to follow the BIG yellow arrow above your head and complete every quest with an ease. I did watch the cut scenes and i even liked them but all the ingame voice acting i skipped because i didnt want to lose time and yet again, why would i even listen, when all i have to do is follow my QUEST NAVI. why would you kill your own game like that? same for items and their weird stats. I'm not sure why exactly they dont stick with the item bases they had in their privious games but i do know that the new changes are horrible. a few examples here: rare items(yellow) can turn in legendary items (orange) at any time at the vendor so you theoretically have to check every rare item that drops to look up the thousands of useless modifiers to check if its an upgrade for you. comparing items is always a torture because of the bad UI and those thousand stats with nothing to say. weapon bases also got downgraded and simplified. i could go on on so much more but im tired of listing all the things that are bad. im disappointed but not surprised. this game just has to generate money, no soul went into it imo
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  32. Jun 14, 2023
    6
    I agree with the assessment. The game is not terrible, but not a masterpiece either.
    I would say more the game can become good over the years when content is added
  33. Jun 22, 2023
    6
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023 - items seem
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023
    - items seem irrelevant now that monsters scale with the player level. because of that, you can't go back and get a better item to optimize your character to beat a boss. no you have to beat a boss with the items you have, or beat it at a higher level with the items that you have then. so simply forget about items and just equip the best rare damage+armor that drops.
    - all those other player names running around really breaks immersion and makes it feel more like a Diablo reskin of WoW, than an actual Diablo...
    - graphics are nice and way bettter than d3, but even the horizon zero dawn port from 5 years ago looks better
    so i rate this a solid 6.

    however if im honest i should rate it a 1 because :
    - always online is one thing, but idling for a few minutes results in disconnects, on which you loose game progress (esp. annoying in singleplayer)
    - this is by *far* the most expensive game i bought since diablo 3 (2012)
    - somehow even though it has worse graphics than horizon, it's much more stuttery...
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  34. Jun 12, 2023
    5
    Game without Trading Option, which lowers its rating to 5. If there was trading, I would rate it between 8 and even 10, but killing trading is the worst thing AB could have done and it ruins half of the fun in the game
  35. Aug 4, 2023
    6
    As a lot of other players have already mentioned, this is pretty fun when you play through the campaign. The cutscenes are great, the voice acting is great, the graphics are nice and the gameplay feels good. That's pretty much where my praise ends, unfortunately. Repetitive late game , money grubbing microtransactions, and lackluster loot really tarnish what could have been a great game.As a lot of other players have already mentioned, this is pretty fun when you play through the campaign. The cutscenes are great, the voice acting is great, the graphics are nice and the gameplay feels good. That's pretty much where my praise ends, unfortunately. Repetitive late game , money grubbing microtransactions, and lackluster loot really tarnish what could have been a great game. I'm now in the camp where I won't spend another penny on the game. I'll play it casually here and there, but I've lost my excitement pretty quickly. Expand
  36. Aug 15, 2023
    5
    Fun at first 10-20 hours but get boring some time after. No content no story nothing, just keep spamming skill to monster. Maybe it's not my kind of game and also cash greedy as fxck.
  37. Jul 19, 2023
    5
    Went back and grim dawn and diablo 3 after playing this, and was genuinely having more fun playing those, in d4 it never feels like my character gets any stronger, and the builds are just so basic and boring. It doesn't look like blizzard is prioritizing it's main issues either, d4 might be good in a few years.
  38. Jul 19, 2023
    5
    Good: gorgeous graphics and sound design. Outstanding campaign story and voice acting. True cross-platform between both consoles and PC players. No pay-to-win microtransactions, strictly cosmetic. Modest PC client requirements.

    Bad: incomplete endgame. All stick, no carrot balance philosophy. No effort to improve quality of life issues. Emphasis on player minutes, microtransactions, and
    Good: gorgeous graphics and sound design. Outstanding campaign story and voice acting. True cross-platform between both consoles and PC players. No pay-to-win microtransactions, strictly cosmetic. Modest PC client requirements.

    Bad: incomplete endgame. All stick, no carrot balance philosophy. No effort to improve quality of life issues. Emphasis on player minutes, microtransactions, and other corporate metrics over customer satisfaction. Aggressive changes to encourage the "right" way to play as dictated by the devs. No random scenarios like D3 Rifts (i.e. no procedurally generated dungeons).

    Neutral: darker and grimmer than Diablo 3. Closer to Diablo 2 in terms of setting and art. Slower paced combat than Diablo 3, less "arcade-y".

    Diablo 4 is one of the most anticipated games of the last few years. The launch went very smoothly, which gave many people hope for the game in general. But the developers seem to be ignoring player feedback in their attempts at "balancing" the game. Statements are made about preserving the long term health of the game, but in practice that just seems like artificially slowing down character progress with nerfs to damage and experience. Some changes make no sense other than as ways to extend active player minutes, a metric used to indicate user engagement on the platform (and something the suits like to see).

    The attempts at balance feel very punitive and subtractive; that is, instead of increasing things on one side and decreasing them on the other, the vast majority of changes to gameplay involve reducing the amount of damage players can do, increasing the damage that monsters can take and deal, and slowing down the rate of progression. For a company that literally invented the ARPG genre and has almost two decades of experience managing a live service game in WOW, these actions feel comically inept and unfriendly. The lack of a player test realm - an environment in which players can help developers test changes to the game - means that balance changes are made in a partial vacuum. In a context where the player is the ultimate arbiter of how things work in practice, this makes no sense, especially when PTRs have been a fundamental part of WOW's development and were used in Diablo 3.

    In short, it feels like Blizzard somehow forgot almost everything they learned from Diablo 3 when making Diablo 4. Players are punished for finding effective configurations, with changes that not only fix "broken" builds, but changes that ruin every build by turning down fundamental values without turning others up for balance. It's not too much to expect a company with Blizzard's resources and experience to provide a product that respects the player and leverages the wisdom accumulated by literally decades of experience in the market.
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  39. Jul 28, 2023
    5
    Some people are probably rating too low due to the price of the game and recent nerfs. I agree that $70 is way overpriced. However, in general, the game is quite high quality, given that at an early stage, many projects have children's sores (server delays, bugs). As for the endgame content .... So it was not in Diablo 3 either. It took me 3 weeks in D3 to forget about him. The only thingSome people are probably rating too low due to the price of the game and recent nerfs. I agree that $70 is way overpriced. However, in general, the game is quite high quality, given that at an early stage, many projects have children's sores (server delays, bugs). As for the endgame content .... So it was not in Diablo 3 either. It took me 3 weeks in D3 to forget about him. The only thing that I really personally lack in the game is the variety of the endgame, the introduction of any arenas and additional bosses at levels 70-80-90 to stimulate the leveling of the character. Expand
  40. Aug 9, 2023
    5
    Whilst it has its strong points the ridiculous leveling is so long and boring it made me quit at level 75 i just could not handle it anymore
  41. Aug 19, 2023
    6
    THE SUMMARY:
    It's good, but not great. While it experiments with new ideas, far too much of it feels staid and unchanged in the ways that matter. Good for some fun with friends and to learn more about the setting, but not great enough to hold my attention after the initial campaign.
    GRAPHICS, ART and SOUND: Somewhere between the dour, dark and evil tones of the Diablo 1 and 2, and the
    THE SUMMARY:
    It's good, but not great. While it experiments with new ideas, far too much of it feels staid and unchanged in the ways that matter. Good for some fun with friends and to learn more about the setting, but not great enough to hold my attention after the initial campaign.

    GRAPHICS, ART and SOUND:
    Somewhere between the dour, dark and evil tones of the Diablo 1 and 2, and the brighter, more arcade-like art of Diablo 3. The environments are relatively simple but well made, with enemy design and animations being detailed and impressive. Character customization is also at a new high for the series (admittedly not a high bar to clear).

    GAMEPLAY:
    On the plus side, each character seems to have a variety of unique, interesting fighting styles, and often have ways to set up combos within their abilities. Several of these can help other players in your group as well, letting you tag-team larger monsters. As usual, some classes are harder to play than others, but that's not unexpected; the main issue is that a few classes seem drastically underpowered compared to others (at the time of writing, Sorcerer and Druid suffer from this).

    Diablo 2 had slow progression, especially in its endgame, but Diablo 4's mechanics seem to be actively trying to slow you down. You can't get a horse until quite late in the campaign, making it slower to traverse the world map. Gear stats are incredibly minor, making any upgrades from piece-to-piece feel tiny, removing much of the joy from finding new loot, even for 'legendary' items. Loot on the whole seems lackluster, with even larger bosses not dropping much of interest.

    In battle, many better skills have lengthy cooldowns and mana (or 'resource') recharge is much rarer for most characters, meaning for certain builds you will be running in circles waiting for your cooldowns or mana to recharge during tougher fights.

    In addition, enemies scale to your level. This isn't an issue on its own, but it also means you can't go back to an earlier area to have fun curbstomping weaker foes, and you can't find higher-level enemies to challenge yourself against and try to eke out a bit more XP. This leads to a disheartening feeling where despite better gear, better skills and better skill, you never really feel like you're becoming a powerhouse, always stuck slogging through even chaff enemies if your big combos are on cooldown.

    In addition, enemies lack diversity, and you'll often be fighting the same enemy types throughout the game with slight color differences.

    The gameplay is still good, and has a decent core, but much of the design choices surrounding that core seem to detract from the fun of it.

    STORY AND LORE:
    Oh boy, where do I start?

    Okay, for one, the setting has been greatly expanded and we get a good look at the 'good' forces of Sanctuary. We also see a lot more of the corruption and temptation aspects of evil and how people can fall to it, as well as the zealotry and disturbing nature of even the 'good' side of the conflict. Good stuff.

    However, the main story is... eh. It's so, so close to being good on a number of occasions. Lilith is a good antagonist, with clear motivations and sympathetic but still EVIL feel to her. Several other characters have decent arcs as well.

    The problem is there are multiple moments in the story where I stared and shouted 'WHY?!' Why would you leave the place where you are protected to get some fresh air to be literally captured seconds later? Why would you taunt your arrogant ally with the macguffin you have so they confiscate it from you? Why would you listen to a deal that a literal greater demon is offering you? WHY would you have a major boss from an earlier game pop up with NO build up and NO reason, just to further your character's badass credentials right before the last act?

    There's so much to work with here but missteps seem to plague the plot's every move, and many parts of the story feel needlessly dragged out to make sure you visit as many corners of the map as possible.

    DESIGN:
    Baffling. There's so many poor design choices that hold this game back. No horse until over halfway through the game. Incredibly slow progression. Poorly implemented caling enemies. Incremental gear. The lack of balance smacks of being redesigned at some point.

    CONCLUSION:
    Diablo 4 is decent, even good. But it's not great.

    ARPGs rely on a good 'feel' to prosper. Diablo 2 is my favorite in the series because I adore the feel of it, no matter how old the game is. Diablo 4 struggles with that. When it worked, it worked well, but too often I got annoyed with small quality of life issues and design choices. So while I enjoyed the game, I can't say that I feel the need to play it further.

    Honestly, at the end of the day, it feels more like they took another game and did it up to look and sound like Diablo, but it doesn't truly play like Diablo.

    Oh, also, $70 is ridiculous for this game.
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  42. Jun 7, 2023
    5
    I am D3 HC And Lost Ark player. I am now level 75.
    D4 doesn't bring anything new. If you want to farm maps you do the same map layout. In D3 you do random generated map.
    No teleport to dongen entrence.
    We don't have ESC to pause the game. Its needed in HC solo or if you have kids.
    ther is no lider board.
    No armory save for build swap.
  43. Jun 7, 2023
    5
    This is coming from a guy who's put several 1000's of hours into previous diablos going back to the first one.
    Honestly the worst thing about this game is all the fanboy apologists who viciously defend any and every criticism of the game. The ferocity is real and intense, people.
    The game itself isn't terrible, but there are plenty of better ones out there. After leveling 1 char to 100
    This is coming from a guy who's put several 1000's of hours into previous diablos going back to the first one.
    Honestly the worst thing about this game is all the fanboy apologists who viciously defend any and every criticism of the game. The ferocity is real and intense, people.
    The game itself isn't terrible, but there are plenty of better ones out there. After leveling 1 char to 100 and 2 others past 50, here's what I didn't like:
    - Enemies ALWAYS scale to your level. You can never really have that fun relaxing overpowered grinding until after level 50, in which you can gear up and keep the world tier low. But by then, there's no reason to.
    - Only 6 skills are usable at any time, no exceptions. Classes like necro and sorc would've been really fun and more tactical if you could actually use all the skills you allocate, but they don't let you.
    - Everything is so slow. After coming from Path Of Exile and Chaosbane, EVERYTHING is so damn slow. Killing enemies, moving, dying. It's like Dark Souls vs Bayonetta.
    - Online only, even if you wanna play solo. This to me was the worst part, because the server seems to constantly have issues, sometimes you can't log in, and you need constant good internet as well. Just annoying especially for those who don't care about multiplayer.
    - Badly tuned bosses, often dependent on RNG. Sometimes the adds drop healing potions, sometimes they don't and you die. Oh, and you can't overlevel, as mentioned above, because they'll just get stronger with you. Yeah, it's dumb.
    - Respeccing costs money. A LOT when you're high level. This is annoying because sometimes your build just really can't beat a boss, and you spent an hour getting to him.
    - Thus far, anytime people found a really strong class build, it's been nerfed to the ground. While you could argue that it's necessary, there are other ways to keep balance, and the D4 team seems to be taking nerfs a little to the extreme. Pretty lame and very inconsiderate if you've spent dozens of hours on building a certain way.

    So this definitely hits right for some people, but I found it a waste of $80. Wait for $30 and you'll get your money's worth. The whole game just feels like it was created by investors and accountants.
    -
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  44. Jun 15, 2023
    6
    This is an okay game to play. If you've played ARPGs before you're probably not going to encounter any new concepts or innovations here. The campaign's story is pretty good in the beginning, terrible in the middle, and great at the end. The artwork and general atmosphere of the game is where I think Blizzard has done pretty well. The actual gameplay is mediocre at best. Your characterThis is an okay game to play. If you've played ARPGs before you're probably not going to encounter any new concepts or innovations here. The campaign's story is pretty good in the beginning, terrible in the middle, and great at the end. The artwork and general atmosphere of the game is where I think Blizzard has done pretty well. The actual gameplay is mediocre at best. Your character gains the skills it'll be using all game very early on, and as of now there's only several strong builds to choose from. The game after the campaign gets repetitive quickly, you'll be doing the same activities over and over with very little reward. In other ARPGs you would expect to find better gear progressively, but after lvl70 or even lvl60 you won't find much to keep you going. I feel like the developers just didn't have enough time to put enough content in the endgame and are hoping to fill that out later with expansions and such. So maybe the game will get better, but for a $70 release I can't give this more than a 6/10. Expand
  45. Jun 12, 2023
    6
    + Beautiful graphics
    + Beautiful sounds
    + Good voice acting - World doesn't feel immersive - Lack of imagination or progress from predecessor - Doesn't really feel like I'm scaling as monsters always have 1 level around yours. - I'm about 20 hours in and getting bored! - Seems very expensive for what it is - Had a lot more fun during my first 100 hours of play through of lost
    + Beautiful graphics
    + Beautiful sounds
    + Good voice acting

    - World doesn't feel immersive
    - Lack of imagination or progress from predecessor
    - Doesn't really feel like I'm scaling as monsters always have 1 level around yours.
    - I'm about 20 hours in and getting bored!
    - Seems very expensive for what it is
    - Had a lot more fun during my first 100 hours of play through of lost arc

    I'm disappointed after all the hype and numerous positive reviews from streamers, can't seem to trust anyone these days.
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  46. Jun 20, 2023
    5
    why make it an "MMO", we wanted a single-player Hack and Slash, a Diablo 3 with upgrades, nothing fits (don't discuss graphics, everyone can find what they're looking for or not) but the leveling with the mobs evolving at the same time, the stuff that looks like nothing, the multiplication of crafts... nothing's going right for this kind of game
  47. Jun 7, 2023
    5
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited moreso, when the paragon system got neutered hard and the character's balance is out of whack with wild balance swings.

    Also a dirty blow is to just announce "we have 2 expansions in the oven" after the horrble cliffhanger game ending aka "we want more cash buy our expansions as well ty" not counting the season pass and the in game cash shop in a 70 bucks game that thankfully for now only sells cosmetics albeit with overinflated prices trying to milk their customers as hard as they can using every trick of the book

    Diablo franchise sure has fallen :(
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  48. Jun 16, 2023
    5
    This is a review written by and for players age 25-40 who played various Blizzard games, and the ARPG in general. I looked forward to Diablo 4 for about a year thinking they could not go wrong with this game. Hearing the first reviews saying it is better than Diablo 3, I felt Diablo 4 could not go wrong.

    Oh boy was I wrong. Diablo has 2 playmodes. Regular and Hardcore. In the first you
    This is a review written by and for players age 25-40 who played various Blizzard games, and the ARPG in general. I looked forward to Diablo 4 for about a year thinking they could not go wrong with this game. Hearing the first reviews saying it is better than Diablo 3, I felt Diablo 4 could not go wrong.

    Oh boy was I wrong. Diablo has 2 playmodes. Regular and Hardcore. In the first you can die, respawn and play the game till endgame. Death is of little consequence. In this experience you will quickly learn that the game is really easy most of the time and death happens, but I never truly felt like it was my fault. This is the gamemode to play when you can stand losing and wasting time, but at the risk that the endgame becomes boring REALLY quickly. Hardcore is the exact same game, but if you die, you have to start the entire game over again.

    That last gamemode? That is how I like to play Diablo. Because the game can become too easy, having a permanent risk to lose a 20-80 hour character because of a single mistake, makes the entire game more enjoyable. Now here comes the biggest issue. The chance of a bug, or a disconnect being the reason you lose your hardcore character is so incredibly pronounced right now. It is going to ruin your entire experience with the game, when it happens twice in a row. Which it did for me.

    But Blizzard made a game, with little to no depth. Where the game doesn't become harder over time, but you become weaker over time. Now 95% of players won't notice this at first, until their level 50 character is fighting a boss, and a level 5 barbarian just burns the boss down. Because there is level scaling ánd multiplayer coop, these two worlds don't mix. The fact that you are consistently reminded that you NEED to grind gear for hours and hours only to have the same effectiveness as someone 30 levels below you. You start to realize that 90% of this game was designed to keep players exited for new gear, upgrades and skills. Which they now NEED, to play the game with the same difficulty with people 30 levels lower than them.

    What Diablo 4 is, is a 30 euro arcade game with little to no depth in gameplay, generic gaming mechanics that are seen in Diablo 3 and Word of Warcraft. It literally does nothing original. The story is great, and you feel like someone who truly is facing evil without any self preservation, but in reality 90% of the game is doing stupid chores for people who did something stupid with tons of demons roaming around.

    And at the 50 hour mark, with I realized I was enjoying the game the most around level 30 because that was when you still feel like you look forward to something, yet are a little too weak for the stronger content. Once you hit the harder content, the game is still the exact same, but you die a little faster.

    Now imagine that endgame requires you to grind for DOZENS of hours, only so you can keep up with low level players. You literally have to grind the game into boredom. To enjoy the game as much as a starting player.

    They ask 70 dollars for this game, remind you the entire time to upgrade and buy coins. And deliver a product worth 30 bucks with half a story waiting for 40 dollar DLC, a "new" class and the same grind all over again.

    If you think World of Warcraft can waste your time? Diablo 4 does it better.
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  49. Jun 19, 2023
    5
    When Diablo IV bothers to Diablo its a decent game. Main campaign is good, combat feels right, and although build diversity isnt very wide right now you at least feel like the bones are there for good theory crafting later, armor in game is alright.

    When Diablo IV decides to be WoW or Lost Ark, its meh. I dont come to Diablo for MMOish tropes, including reputation grinds and daily
    When Diablo IV bothers to Diablo its a decent game. Main campaign is good, combat feels right, and although build diversity isnt very wide right now you at least feel like the bones are there for good theory crafting later, armor in game is alright.

    When Diablo IV decides to be WoW or Lost Ark, its meh. I dont come to Diablo for MMOish tropes, including reputation grinds and daily quest.

    When Diablo IV decides to charge $70-$100, have paid expansions, battlepasses, and an cash shop it loses me. Suddenly the grind feels like it needs me to keep my "engagement" up to have more time to sell me in game items. Suddenly constant nerfs to dungeons and any standout builds, and then ALL builds because of how fast streamers were clearing content all feels tied to monetization and not overall game design.
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  50. Jun 18, 2023
    5
    First and foremost, this is in no way a final product. This is an expertly marketed commercial public beta. It's plagued with bugs, server and client side. The cynicism of the marketeers -aptly monikered "developers" in blizzard's videos and logs- says it all: "We're still learning and listening."
    A sad trend in modern days' game's production.
    No, this marvel hasn't been fully tested
    First and foremost, this is in no way a final product. This is an expertly marketed commercial public beta. It's plagued with bugs, server and client side. The cynicism of the marketeers -aptly monikered "developers" in blizzard's videos and logs- says it all: "We're still learning and listening."
    A sad trend in modern days' game's production.

    No, this marvel hasn't been fully tested in-house. It's been thoroughly played with dev-only cheats.
    Any serious but mainly ethical, software developer knows a piece doesn't reach release-ready state without first testing how the real-world user experience will be like.

    Onto the required comparisons with early Diablos.

    Diablo IV vs. Diablo.
    Well, the dark, eerie setting is back. Kudos on that. Even D2 failed to bring back that atmosphere. Graphically, it's obvious that D4 SHOULD run quantum leap rings around the former! No extra points here. Drops, mechanics, replay ability... Diablo wins hands down. It never became as boring as any of it's later iterations, simply because each and every freaking dungeon was different! Nothing the after coming have achieved.

    Diablo IV vs. Diablo II.
    D4 crew thought their skill tree, the sickly bastard of D2's and POE's, would kick nether zones, because of it's inherent mix and match options. Something along the lines of "Every build will be different, it'll be your own" was said in their dev logs. Not so, sadly. We're back to the disgusting D3 meta builds.

    Diablo IV vs. Diablo III.
    I think most of us who went through the early D3 failure would think that blizzard would be keen on avoiding that mess. Guess what? They might have a bit of a thing for it. They may love said mess, even!
    Yes, they got rid of the REALLY dumb cartoony, WOW style graphics, granted. And much thankful for that I am, truly am. D3 still reeks in some areas. Granted too.

    But guess what? Ditching everything that didn't stink in D3 was a huge failure. The sheer amount of legendaries we got in that game meant you could make a WIP character that could manage to take the player from 50 to 70 with some thinking and effort, no matter if the drops were 5 levels down, they would make your UNIQUE build work for some time. Until you found those game-breaking set pieces so you could do the meta build too... Yes, that thing about D3 still stinks.

    Diablo IV vs. Diablo Immortal.
    That's mobile game stuff, I'll never delve into that other excuse of a game. Sorry, old fashioned PC gamer here.

    Now, why D4 might fail on the long run?
    It might not! Why? Game consumers today, are rather inclined to purchase a product based on looks rather than quality. Blizzard has them covered here.

    I'll let you answer this. How many patches did every Diablo iteration had? Find the pattern there.
    D4 will have thrice as many, or more as D3 ever had in eleven years.

    You need further evidence that this is nothing but a beta?
    How about constant crashes, in either entry level or high end hardware? Yes, not one dev can claim it has completely tested in every hw configuration. Granted. But we have one too many people with the SAME problem in a very wide spectrum of configurations, from the oldest video cards, to the top high end ones. Have a stroll on the official forums, I kid you not. Some of them that ran D4 in the best looking configs at public beta tests.

    I ran those at 1080, high res textures on with no problem. Come release, 720p at the lowest, ugliest settings and still crash every so often. Because there's no full screen option, nope, you have to run the bleeder, windowed. Full screen or not, that's the game running in a window. Most every seasoned game knows that's going to have an impact on performance. That's a fugly beta.
    Funny how the mainstream reviewers seemingly had a problem-free experience... My take is that there must be some perk involved.

    I'd rant some more but seems to me, we have every corner of the problems covered with the previous reviews.

    Best Diablo iteration? It is not. Not by a long, very long shot.
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  51. Jul 9, 2023
    5
    I feel a rating anywhere from 4-7 is fair for this game. It's not the worst game out there by far but it has some real issues in how fun it comes across. I'm only going to hit on the main parts. I played to level 50 and made it through most of the story but I'm just bored. I've been excited for this game to come out for years and I'm just so disappointed.

    1. Gems sucks. I literally
    I feel a rating anywhere from 4-7 is fair for this game. It's not the worst game out there by far but it has some real issues in how fun it comes across. I'm only going to hit on the main parts. I played to level 50 and made it through most of the story but I'm just bored. I've been excited for this game to come out for years and I'm just so disappointed.

    1. Gems sucks. I literally have a stash full of gems and don't even bother attempting to socket them to anything. Any benefit they do is just so minimal that most of them aren't even worth my time. Remember when you got life or mana steal? Or when topaz/ruby/sapphire meant elemental damage? No longer. Now it's a very small bonus per kill for skulls, or a tiny bonus to overpower damage which has only a 3% chance of triggering.

    2. Bonuses on items are ridiculously specific. Similar to gems here. Items are a huge part of this game though, if your benefits suck then the overall game will be hurt. 5% bonus damage to close enemies (and that's one of the best bonuses). Others are more like, if your enemy is under a special status you can have a tiny percent chance of getting something minorly good. This makes swapping out items take more time to compare and adds to the overall boredom of the game. I want to kill demons I don't want to sit down with a spread sheet and debate on which item will be better in the long run.

    3. Auto scaling. This is one of the worst decisions they could have ever made. All the enemies scale to your level. Yay, I got a new level...wait, why is everything harder? Oh that's because leveling up actually works against you in this game. Items make you powerful, experience makes everyone else powerful. I can kill bosses and the best item I get is a rare that is over 10 levels below my own! Diablo has always had an element of items being important in your overall character but now items are so important I don't like leveling up. Once you have access to all your abilities around level 20-25 I believe, there is not much more reason to level up.

    Just my 2 cents. This is a sad day when I can't finish a diablo game out of boredom.
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  52. Jul 17, 2023
    5
    This review contains spoilers, click expand to view. Does good things in some categories, and very poorly in others. Unfortunately the poorly designed categories outweigh what is done well in the game.

    Starting with the good stuff:
    in the first play through you experience a quite joyful campaign. Characters feel visually appealing as your progress and find ways that items and skills further enhance your playthrough. Cinematics in the game are some of the best I've personally seen, and sound/audio is nicely designed within the game.

    The Ugly:
    While combat, first run in the campaign, cinematics and sound may appear pleasant at first, the daunting tasks and playstyle ahead is what completely ruins the game afterwards. The largest and biggest issue within the game currently lies within its itemization design, and even more troubling is that this is meant to be a loot-based ARPG, that focuses on the loot systems and designs. During the play through you gear up in Tiers 1 and/or 2, to progress into Tier 3. In Tier 3, you are met with Sacred items that are more powerful than your current ones. This period is really meant for you to progress to Tier 4, which now introduces Ancestral Items, same thing, just more powerful. As this alone is unexciting and more of a chore, the items themselves contain a massive amount of non-simplistic affixes that further hinder enjoyment. The items do not feel rewarding and are not special in any way really, therefore you are just bombarded with random items that you end up spending more time on shuffling in the inventory than you do enjoying any gameplay. The progression in items is so lackluster that they generally provide you with extremely minimal increases in power on of top not providing any unique design to items themselves. While there are unique items in the game, there are very few of them. And things only get worse from here, these items are locked to your character level, as well as only tradable if they are rare items, therefore excluding any uniques and legendaries to be traded to others. Now there are restrictions on what you are able to trade (which is practically nothing) and only able to use your well deserved finds on characters that meet the high level requirement on alternate characters. So now as you grind, you are showered with useless "rare" items and a few uniques (which you will have several copies of) only to end up having to sit and read what feels like pages of affixes in order to make a decision on whether you want to change your build 0.1% this way or that way. The are also no other uses for any of these items as trading is restricted and the only type of "crafting" in the game is re-rolling an affix on an item.

    This entire chore filled and very repetitive and very little rewarding itemization system does not fulfill any kind of excitement for loot or building of a character, especially in later levels as there is nothing else to look forward to. You will simply grind the same content, with very very little upgrades ever provided to you, and a guarantee shower of useless items that you will not know what to do with.

    There are several more issues that itemization presents that would be too long to elaborate on. Other issues are the social aspect of the game. As this is a "MMO" there aren't any great ways of actually communicating with others, which also seems shocking. The is no trade chat (trading is non existent anyway), no global chat, and a very unsatisfying local channel. Currently the best way to find others is through third-party apps such as discord.

    World boss and other events do not provide anything meaningful in the game. Most world bosses are defeated within the first couple minutes, occur every 6 hours, and provide you with the same useless gear as the rest of the game.

    Overall, this is a very disappointing release of another Diablo series, while I was personally very excited for the game and played it to lvl 100 on top of a second character to T4, there is little excitement to any gameplay. It is a shame as the Diablo series that I assume most hoped for, is yet again not what we expected. And by far the largest disappointment is the way they designed items, what you can do with them, how they feel, and the very underwhelming experience they provide in gameplay.

    As a long long fan of Diablo, I unfortunately do not recommend this game.
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  53. Jul 22, 2023
    5
    Let's get down to the nitty and the gritty. Diablo 4 isn't a complete game. Diablo 4 is Blizzard's attempt to mobilize their PC and console content. What do I mean by that? It's simple, the world of Sanctuary in D4 is a world where you are doing random activities that mean absolutely nothing to the landscape or the story you are progressing.

    Your only source of change in this world is
    Let's get down to the nitty and the gritty. Diablo 4 isn't a complete game. Diablo 4 is Blizzard's attempt to mobilize their PC and console content. What do I mean by that? It's simple, the world of Sanctuary in D4 is a world where you are doing random activities that mean absolutely nothing to the landscape or the story you are progressing.

    Your only source of change in this world is buying cosmetics. The world is made incomprehensibly grindy and hard because Blizzard nerfs the content to be that way. The grind is created in the hopes that while you are in the game you will get fed up with playing and buy something to comfort yourself.

    I bought the Season even though everything told me not to. I can tell you right now, you are going to go and do rehashed dungeons with half the power you once wielded with the same talents, and you will be told this is game play. You will pick up nothing of value from these rehashed dungeons. These seasons are created strictly cause POE exist. You must understand I have never commented on metacritic before.

    This time I felt obligated to do so to warn people that this is not a real game. Blizzard couldn't even be moved to change the map once you beat the campaign boss. Absolutely nothing changes once you fell the big bad and save the land. What was the rise in price tag for? For the honor of getting a PC game out of blizzard? You can't even blame the critics who probably got suckered into liking this game. What they received was a copy of something that wasn't truly fulfilled.

    I will give this game a five because the visuals the voice acting and the animation are top notch. I wish the game play was just as compelling. It's a shame that all this artistic talent has been wasted on poor game designers and world builders.

    Blizzard knows how to make a game, they just don't think they have to. I am ashamed I bought this product twice proving them right. Never again.
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  54. Jun 17, 2023
    5
    One of the biggest ARPG launches in years and they came back for the crown. The campaign is well thought out. Sadly, its all down hill from completing the story. ARPGs have come so far and some new standards have been set which Diablo IV feels lacking in.

    Sure, ARPGs have reptation and grind but some have found ways to keep this interesting. Diablo IV lets you loose on a world map with
    One of the biggest ARPG launches in years and they came back for the crown. The campaign is well thought out. Sadly, its all down hill from completing the story. ARPGs have come so far and some new standards have been set which Diablo IV feels lacking in.

    Sure, ARPGs have reptation and grind but some have found ways to keep this interesting. Diablo IV lets you loose on a world map with dungeons that are beautiful and can be fun for the first couple of runs but sadly they get boring very quickly. After a few runs you start to see the same patterns, enemy types.

    I keep thinking of the term 'surface level', I think everything seems great as you're whizzing by on the story but when you stop to have a look, it gets very dull and fast.

    The short number of skills you can have assigned seems like a step back and the PC experience feels like its held back.

    Disappointing.
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  55. Jun 8, 2023
    5
    This review contains spoilers, click expand to view. average game, but what ruins it is that it says at 6:30pm est today on ps5 that the qeue wait time is 2002 minutes… this is unacceptable, this game doesnt have to be always online… more character inventory space would be greatly appreciated as well as battle mobility options for the necromancer class. Graphics and animations are above average. Music is above average. The game levels you to rapidly to adequately explore the entire map

    The always online concept is frustrating, even with strong internet connection the character lags or bounces all over the screen. Lack of swapping for equipment sets was not expected. Character inventory is insufficient and unacceptable. For these reasons the game is average.
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  56. Jun 7, 2023
    5
    I had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few momentsI had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few moments later.

    Liliths personality start promising, a demonic, scary but by the end has become a disney character.

    The affixes on items are pointless,
    2% damage or crowd controlled enemies
    2% damage to vurnable enemies
    2% damage to near enemies
    ... List goes on with MANY more exactly the same.

    The cinematics and music (you have to tweak your audio settings, turn down SFX to ~50% if you wanna hear the music while playing) in this game are fantastic.

    All in all the game is not fun, most of the time you are just slowly walking without killing any monster, very sloppy and bland story, game lakes itemization, very good cine matics and music.
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  57. Jun 14, 2023
    6
    Game is boring. Ive played Diablo since forever. It seems that nothing is wrong with the game overall. But it is just extremely boring. Somehow clicking same buttons in D2 and D3 was fun. And here it is not. Shocking for me is that it was even more fun in Diablo Immortal (which I didnt play for long but still)
  58. Jun 13, 2023
    6
    Soulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemiesSoulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemies around you that you've been doing since the beginning. There's no progression of power over your enemies, you're just treading water. You'll unlock new powers, sure, but you'll end up spamming the same basic attack to build up some form of power, which you'll then use to fuel your other basic attack. Repeat as needed. Sprinkle in a couple other abilities on cooldown, and there's your endless loop.

    There's nothing strategic about gameplay. There's no different approach or creative planning. There's only avoiding telegraphed attacks when they happen, which becomes almost impossible when the screen is filled with enemies.

    Diablo IV quickly loses its luster in the early hours of the game, and never really grows beyond what you learn in the starting zone. There are other "Diablo clones" that do the Diablo formula better, for less money, that won't dissapear once Activision decides it's time to shut down the servers.

    If you must buy it now, get the $70 (cheapest) version. The more expensive versions only come with cosmetics that don't add to the gameplay and at least to me, aren't worth the money,
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  59. Jun 15, 2023
    6
    Addictive gameplay I can just say to D4 ! It is cool to be back in a loot game with a lot of content. I like the story so far, my sidequest list gets bigger and bigger and cannot wait to jump in for some proper sessions with my buddies. It has been a while since I`ve played such games but so far I like it very much. Smooth running and gameplay on the PS5. Graphic looks very detailed andAddictive gameplay I can just say to D4 ! It is cool to be back in a loot game with a lot of content. I like the story so far, my sidequest list gets bigger and bigger and cannot wait to jump in for some proper sessions with my buddies. It has been a while since I`ve played such games but so far I like it very much. Smooth running and gameplay on the PS5. Graphic looks very detailed and music is also pretty good. The world with all their little details looks also pretty nice. The game progress feels good for the moment. An absolute NO GO is the login issues we face sometimes. This cannot be in a MUST online game! This is very poor standard, if I want to play, I want to play and not wait 5 minutes until I can login, or wait 5 min and then error code appears. This is an absolute NO GO! Therefore -3 points
    Looking forward how this game developes.
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  60. Jun 11, 2023
    5
    It has potential, but it just feels like Diablo 3 with a few new things at the end of the day. Feels like it's still in beta, and it feels like they knew this as well. Graphically good, the story is okay but not revolutionary. Hell tides are a nice addition but become a chore over time. This is a PC review, and I'm a little disappointed how 9 years of development led to this.It has potential, but it just feels like Diablo 3 with a few new things at the end of the day. Feels like it's still in beta, and it feels like they knew this as well. Graphically good, the story is okay but not revolutionary. Hell tides are a nice addition but become a chore over time. This is a PC review, and I'm a little disappointed how 9 years of development led to this.

    However, the world looks amazing. Skills do feel pretty fluid and look half-decent. The music is great. it's worth a playthrough...although I think just once. Here are the issues I had with the game.

    -The Mount system is really bad, the way it moves, doesn't move, and bugs are awful.
    - Invisible walls all over the map, most notably coming out of cities.
    -Massive loading lag in certain areas.
    -The stash is a 4th of the size it should be. 1 character will fill up the entire thing, not well thought out for multiple characters.
    - No search in the stash which is AWFUL, you have to save up legendaries and it is so tedious to mouse over every single item to check things.
    - Resists and defenses seem to be bugged, many people reporting this. This is a HUGE problem.
    - because of the resist issues, elixirs feel pretty useless outside of the XP bonus they give
    - NM dungeons bug out and kick you out sometimes while in a party
    - Too much screen clutter during battle, sometimes you cant see enemy attacks at all. Its a bit much.
    -Running to every NM dungeon feels tedious, especially with how the mounts are.
    -Some dungeons are unable to be completed due to bugs of objectives.
    - Very little build diversity (so far) I went to lvl 100, and I felt pigeonholed into going into 1 or 2 builds at most. All other builds weren't just slightly worse, they were almost unplayable.
    - The UI is horrendous, it's very mobile-like, with no customization. No name or health bar above your head. No map overlay options.
    - the PC UI is clunky, the game was clearly catered towards console, PC is paying the price for it.
    - The HP bubble is very confusing with Fortiy, Shield, and Poisons. HP bar over your head would help this.
    - Almost no endgame content. It's a never-ending loop of helltides and NM dungeons. They are D3 systems renamed. There's a boss at the end, but that's it? Needs more endgame goals.
    - No leaderboards at launch, kind of odd.
    - Itemization is not as hype as they make it. It is very basic but slightly better than D3...I guess?
    - Some loot rewards just don't feel worthy enough in some parts of the game.
    - World bosses are very basic, Not a challenge in any way, shape, or form.
    - Can't block people spamming emotes, gets pretty annoying
    - objects in the open world cause you to get stuck all the time
    - The notifications for world events are basically non-existent, so you end up missing some or needing to use a website to keep track of things.
    - Quest log does not track your old quests. So at a certain point, you cannot retrace and find the ones you are missing. Many people are stuck not knowing where to go to complete these currently outside of using a website and retracing all of their steps in every zone.
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  61. Jun 14, 2023
    5
    Gore and Evil for ages 16+ ; puzzles/combat mechanic designed for 8-14..
    Really sad about a game that started strong and...faded after 2 weeks playing part time...
    Now: will I have to pay more for Seasons and some other bulls* pretexts? Def' not a AAA title; the game needed a good 3 more months of testing and dev to be up to some standard. Cinematics/Story : 9/10. Nothing you
    Gore and Evil for ages 16+ ; puzzles/combat mechanic designed for 8-14..
    Really sad about a game that started strong and...faded after 2 weeks playing part time...

    Now: will I have to pay more for Seasons and some other bulls* pretexts?
    Def' not a AAA title; the game needed a good 3 more months of testing and dev to be up to some standard.

    Cinematics/Story : 9/10. Nothing you can't view off Youtube. And after ALL THAT hesitation to know WHO'S THE BAD GUY(S) and who to choose: you have no choice to make!!!! At least give us some god damn choice for 1-2 different fight/dialogue or cinematic... That's basic stuff Blizzard! RPG says it in the name!!
    Voice acting: 10/10. Same as above for Youtube experience.
    Fight mechanics: 5/10 Clunky, world bosses are boring AF. Helltides suck. Endless braindead farming.
    Difficulty ramped? You get 1 shot by boring chaos/mechanics you can't see.
    Farming/Story/Grind after level 50: 2/10 Boring AF.
    Multiplayer: 5/10 Crossplay? Cool! Decent-enough system to play with low levels...but no freaking LFG system or COOP goals. Even my guildies do all their stuff Solo. We're far from WoW 2002.
    Bought a 15$ Mount to support a Streamer: The resolution on my 27" makes me see no difference than the brown one lol.... Ok...

    Gearing up with ASPECTS is a PAIN . They nerfed the builds like 5 times in 10 days??? Now, my inventory is full of Legendary Aspects I can't freakin use as I know they'll be the next best build in 10 days... And I have no mats for new Aspects on new Gear my level, as Aspects are 5x more important, but you can't get mats! Endless, braindead farming needed...

    The druid sucked levels 15-30. I was happy to see a super pickup at levels 30-35-50...Now i'm thinking of going back to Vermintide2 with the friends.
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  62. Jun 28, 2023
    5
    Eh, I guess I'm a bit biassed, but I'm not into the gameplay. The characters are fine, but none of them grab me in any way. Also, they really need to work on their servers if they still force players to play online.
  63. Jul 19, 2023
    7
    Diablo 4 is really hit and miss. The initial stages of the game are fun, story starts strong and introduces some interesting characters and while the story loses some interest in later acts it's still a decent campaign overall.

    The levelling, skills builds and loot in the 1-50 range is pretty average. The huge range of loot affixes and aspects mean you can never actually have a "build"
    Diablo 4 is really hit and miss. The initial stages of the game are fun, story starts strong and introduces some interesting characters and while the story loses some interest in later acts it's still a decent campaign overall.

    The levelling, skills builds and loot in the 1-50 range is pretty average. The huge range of loot affixes and aspects mean you can never actually have a "build" while levelling and you are wearing whatever has the best main stat and sometimes a preferred aspect or two. Changing your skill tree and using occultist is both expensive with poor UI.

    Hitting about 50 gets more fun again. The capstone dungeon is well designed and other content like tree of whispers, helltides, wold bosses and nightmare dungeons all open up. These are all fun for a while but a little basic.

    After a while the same levelling, skill builds and loot issues become a real killer. The poor damage bucket and stats design, poor loot quality and drop rates and prohibitly expensive respecting of aspects, skills, upgrades, paragon points and item re-rolling makes progression feel super stale.

    The later endgame (80+) is a grind with very limited scope for testing new builds or improving gear.

    Season 1 patch has totally nerfed XP, survivability and damage to the point that I don't think I can make any progress towards my seasonal char with limited playtime. The devs have totally failed to improve build diversity or implement any QoL changes leaving the game in a worse state than pre-season.

    I might roll a new seasonal char and play a few hours, but unless the new Malignant Hearts mechanic is super-engaging (sploiler: it's not) I don't see myself getting anywhere near the endgame again.
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  64. Jun 12, 2023
    5
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are: - Boring itemization - stack crit chance, crit damage, and vuln damage; - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer; - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are:
    - Boring itemization - stack crit chance, crit damage, and vuln damage;
    - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer;
    - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    - The game brought nothing new to the ARPG genre. It's okay, but not for a game that costs $90 straight away and the way it was advertised.
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  65. Jul 15, 2023
    5
    Dont like the open world and disconnects sometimes. Diablo 3 was better in my opinion.
  66. Aug 5, 2023
    7
    ARPG with good core combat and decent story, held back by lacklustre game-design, loot and endgame.
  67. Jun 12, 2023
    7
    Diablo IV part ways with the endless demon killing of the previous titles and delivers a more focused RPG experience, with sidequests and dialogues akin to those of The Elder Scrolls games (though nowhere as deep or entertaining). I enjoyed the gameplay and skill tree, but the story and the open world didn't quite stick the landing for me, which is really sad because I think this is theDiablo IV part ways with the endless demon killing of the previous titles and delivers a more focused RPG experience, with sidequests and dialogues akin to those of The Elder Scrolls games (though nowhere as deep or entertaining). I enjoyed the gameplay and skill tree, but the story and the open world didn't quite stick the landing for me, which is really sad because I think this is the right direction for the franchise, just not the right execution.

    Diablo IV is not a bad game, but it is a weak entry for the Diablo franchise.
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  68. Jun 20, 2023
    6
    Great Game during the story and upon unlocking WT3. After playing some helltides, trees of whispers etc.. you will notice a lot of running/stupidly repetetive content. Hard to get item upgrades in the later game, so you feel weaker by levelling up. The only source of power past lvl 50 comes from paragon and gear upgrades, plus enemies scale up while you might be running around with no gearGreat Game during the story and upon unlocking WT3. After playing some helltides, trees of whispers etc.. you will notice a lot of running/stupidly repetetive content. Hard to get item upgrades in the later game, so you feel weaker by levelling up. The only source of power past lvl 50 comes from paragon and gear upgrades, plus enemies scale up while you might be running around with no gear upgrade for 10levels or so.
    If you are looking for a 40hour adventure and then leave it, it is a great game. If your expectation is to find a "live service game" that motivates to continue the grind... it is no fun to play
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  69. Jun 24, 2023
    7
    Overall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about oneOverall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about one thing, money. Expand
  70. Jun 25, 2023
    7
    Boring after finishing the story. I already stopped playing a week ago, grind to lvl 100 feels pointless.
  71. Jul 20, 2023
    5
    Story/campaign is good. Graphics are good. Sound effects are nice and punchy. However, once you reach end-game, it is quite lacking. I leveled my sorc to 83, but grinding to 100 is such a chore and the lack of interesting activities to do in end-game makes it worse. Also, there are A LOT of bugs in this game, some of which have existed since beta and still have not been fixed. BlizzardStory/campaign is good. Graphics are good. Sound effects are nice and punchy. However, once you reach end-game, it is quite lacking. I leveled my sorc to 83, but grinding to 100 is such a chore and the lack of interesting activities to do in end-game makes it worse. Also, there are A LOT of bugs in this game, some of which have existed since beta and still have not been fixed. Blizzard relies way too much on players to test their game for them. Not only that, but with every patch, Blizzard seems to break something, if not multiple things.

    If you are only interested in the campaign, I highly recommend this game. The production quality of the cutscenes/voice-acting/etc. is top notch. I liked the main story enough to not skip a single cutscene or line of dialogue the first time through.

    If you are an avid ARPG player who is definitely interested in end-game, there are better ARPGs out there. If you have not purchased the game yet (unlikely, because most ARPG fans have already tried this game), I suggest that you wait until Blizzard improves the game.
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  72. Aug 7, 2023
    5
    A lot of dumb kids just bombing the rating without even playing the game.
    The game overall is ok. You can definitely spend there few weeks-month by playing campaign and then exploring some endgame stuff to do until it starts getting boring. I had fun playing this amount of time so gaming is good.
    Rating it as 6, because game also has issues that needs to be solved.
  73. Jun 8, 2023
    5
    The art graphics sound is great ! The combat are very repetitive and not rewarding . The scaling is broken … finding new gears is boring since its good fol like 25 minutes of gameplay … and the bugs … i wont even go there
  74. Jun 11, 2023
    6
    The game has a lot of potential, but swings between sublime and frustratingly bad, so it's difficult to give it an even review. Below are the high and low points:

    Good: - amazing cutscenes - some good narrative and characters - beautiful world artwork - gorgeous character armor art Bad: - clunky movement and combat - awkward an uneven systems - downright terrible narrative at
    The game has a lot of potential, but swings between sublime and frustratingly bad, so it's difficult to give it an even review. Below are the high and low points:

    Good:
    - amazing cutscenes
    - some good narrative and characters
    - beautiful world artwork
    - gorgeous character armor art

    Bad:
    - clunky movement and combat
    - awkward an uneven systems
    - downright terrible narrative at times
    - way too much monster CC and no way to play around it
    - shallow itemization

    How good or bad the game is will only become clear after a few seasons.
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  75. Jun 7, 2023
    6
    The game is not a bad knife bad graphics as on PS4 it could be better for PS5 sometimes problems on the servers lag and little content is sometimes very boring
  76. Jul 14, 2023
    5
    I find this iteration of Diablo to be incredible dry and boring. The campaign is mediocre at best, but i found the campaign in Diablo 3 better. This russian looking backgound is stale and gets super boring quick and i miss the diverse backdrops of Diablo 3 with Heaven, Hell, Palaces, large cities, desserts etc.
    The sidequests are all the same and there is a billion of them. Simple kill or
    I find this iteration of Diablo to be incredible dry and boring. The campaign is mediocre at best, but i found the campaign in Diablo 3 better. This russian looking backgound is stale and gets super boring quick and i miss the diverse backdrops of Diablo 3 with Heaven, Hell, Palaces, large cities, desserts etc.
    The sidequests are all the same and there is a billion of them. Simple kill or fetch quests.
    Leveling up does not feel good at all. Feels like nothing is changing. Playing as a sorcecer is super bad IMO. Low level you are constantly dying due to skills being weak. High level you are just slowly ticking damage down while standing and spamming spells as they become available.
    Mediocre game if you want to do brainless tasks and gameplay.
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  77. Jul 20, 2023
    5
    Unfortunately, this is the weakest Diablo game of the series.
    Pros:
    -Cinematics are relatively well-done, for diablo -The campaign is decent-enough, although.. story has always taken a back seat in Diablo. Cons: -Walking everywhere is just a time sink. I've got no time for this! It's supposed to be an ACTION RPG, not a walking simulator. -Character builds lack diversification. You
    Unfortunately, this is the weakest Diablo game of the series.
    Pros:
    -Cinematics are relatively well-done, for diablo
    -The campaign is decent-enough, although.. story has always taken a back seat in Diablo.
    Cons:
    -Walking everywhere is just a time sink. I've got no time for this! It's supposed to be an ACTION RPG, not a walking simulator.
    -Character builds lack diversification. You always feel like there are very few viable options.
    -Stats have been made more complex, yet more boring. Why make item affixes like "Critical Damage against enemies that are slowed"? It just makes it all a mess.
    -No set items. Legendary / Unique item effects are very limited.
    -Most boss fights are totally forgettable
    -The game is dark "just because". Being darker and grittier doesn't make it a better game. It just means I will never open up this game in front of my children, and that makes it that there are less opportunities to play it.

    Overall, the way you play the game feels scripted. You don't have much freedom to experiment with builds, the story is average, the boss fights are forgettable.
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  78. Jun 26, 2023
    5
    I really really want to like this game. I just can't shake the feeling they just want this to badly be an MMO. The feel, the always online approach, the fact that it's difficult to solo. Blizzard could have done so much better. I just feel cheated. It doesn't hold the same attention as the previous 3 games did with me. If you like MMOs, this game is probably a 9...if you just wanted toI really really want to like this game. I just can't shake the feeling they just want this to badly be an MMO. The feel, the always online approach, the fact that it's difficult to solo. Blizzard could have done so much better. I just feel cheated. It doesn't hold the same attention as the previous 3 games did with me. If you like MMOs, this game is probably a 9...if you just wanted to play an old school diablo game, go buy 3 or 2. This isn't something I can recommend sadly. Expand
  79. Jul 16, 2023
    5
    - Major memory leak problem, eats 8GB of graphic card memory in a few seconds, the games stutters frequently on my 9700K+RTX2080+32GB memory system. This should NOT happen, and it seems the company could not address this technical problem any time soon.
    - Nasty nightmare dungeon design, it seems to me that the game designers has no ability to do any innovations, instead of making the
    - Major memory leak problem, eats 8GB of graphic card memory in a few seconds, the games stutters frequently on my 9700K+RTX2080+32GB memory system. This should NOT happen, and it seems the company could not address this technical problem any time soon.
    - Nasty nightmare dungeon design, it seems to me that the game designers has no ability to do any innovations, instead of making the gameplay more interesting and fluent, they came up with a idea to insert hard environmental elements to increase diffculty, it is totally absurd, the forced mechanisms totally detached from a diablo game and causes a lot of frustration and even anger.
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  80. Jun 19, 2023
    5
    This review contains spoilers, click expand to view. Однообразные квесты. Локации темные и скучные. Рогу ренж урезан. Он есть, но билдов внятных, как на нож, нету... 3я часть на голову выше. Expand
  81. Jul 19, 2023
    5
    This game is pretty good if you look at it as a single player game and play only story. The story is quite good but has a week ending. Execution is 10/10 though. Cut-scenes and voice overs are amazing. Graphically it looks nice. And that is where the fun stops. The gameplay is quite boring. Players are pushed in these little frames and have to run certain builds otherwise are punished. YouThis game is pretty good if you look at it as a single player game and play only story. The story is quite good but has a week ending. Execution is 10/10 though. Cut-scenes and voice overs are amazing. Graphically it looks nice. And that is where the fun stops. The gameplay is quite boring. Players are pushed in these little frames and have to run certain builds otherwise are punished. You are punished if you are playing solo as well, as teams can progress four times faster. The end game is boring as you will be running the same dungeons again and again. Loot, even though is most important part of any build, at the same time is irrelevant. You will dismantle/sell 999 items out of 1000 in end game. Helltide is another end game activity which is, as you might have guessed it - very boring. World bosses, legion, tree of whispers (if I remember correctly) are boring and waste of your time as rewards are meaningless. PVP is least balanced of all the games I have ever played. There can be 40 lvl difference between players and guess which one will be oneshot killed?
    So, would I recommend this game? Yes, if you are casual and a fan of Diablo franchise. As I said the story is very good and acting is at a different level. Finish the story and be done with it as the rest is not worth your time.
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  82. Jun 26, 2023
    6
    Pros :
    Interesting story.
    Awesome graphics. Great moment to moment gameplay. Cons: Failed at power progression. Failed at itemization. Lacks many quality of life features. The facts that Blizzard stumbled and failed at power progression is mind boggling to me. I understand that its because of level scaling. So in previous diablo games level of monsters was fixed. So player CHOSE
    Pros :
    Interesting story.
    Awesome graphics.
    Great moment to moment gameplay.
    Cons:
    Failed at power progression.
    Failed at itemization.
    Lacks many quality of life features.

    The facts that Blizzard stumbled and failed at power progression is mind boggling to me. I understand that its because of level scaling.
    So in previous diablo games level of monsters was fixed. So player CHOSE difficulty by going under level. (if player power is lacking) to grind more and catch up, and keep game difficulty enjoyable. or go over level (if player power is above the curve) and raise difficulty to make it enjoyable.
    because monsters just level up with you, and you have NO choice to pick difficulty for yourself... in many case game is boring because its too easy, or its boring because its to hard and grindy. Game does have same time in golden middle, but not much. It is even worse for your alts.
    One of solutions would be : allow player to -X +X monster levels, that this will reduce/increase XP and Magic find but allow players TO PICK GAMEPLAY THEY WANT TO HAVE!
    Itemization is also boring after first 100 hours. You almost never ever see anything new and interesting. You have seen all legendries by then. And diablo 4 drops very few interesting unyque's. fail here too.
    so... its ARPG, looter to create power fantasy for players. And D4 fails at both power fantasy and loot part.

    I would recommend Blizzard to focus on creating quality gameplay, instead of focusing on creating perfect platform to sell battle passes and overpriced cosmetics.

    If you like ARPG - give Diablo 4 a try. I still believe it technical masterpiece worth experiencing. Only don't plan to spend 3000 h on it like you did in Diablo 2...
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  83. Jun 11, 2023
    5
    Serious slog.

    Long time D3 player and so much about D4 feels like a step backwards. Incredibly grindy, and it never feels like you have the upper hand. Spend 80% of the game trying not to get ohk'd by everything and not able to deal meaningful damage. Massive scaling issues as you level and the whole thing feels like running underwater. Movement, resources and just about everything else
    Serious slog.

    Long time D3 player and so much about D4 feels like a step backwards. Incredibly grindy, and it never feels like you have the upper hand. Spend 80% of the game trying not to get ohk'd by everything and not able to deal meaningful damage. Massive scaling issues as you level and the whole thing feels like running underwater. Movement, resources and just about everything else need to be about 70% faster.
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  84. Jun 25, 2023
    7
    This is a good game that is held back by being a live services. I loved Diablo III, and I still go back to it even now, while on the other hand Diablo IV while I did enjoy it, and still play it a bit, it not one that will stay on my "evergreen" games (games I can go back to over and over)

    The story was good, and fun, this leads to my first issue with D4, you can not replay the story on
    This is a good game that is held back by being a live services. I loved Diablo III, and I still go back to it even now, while on the other hand Diablo IV while I did enjoy it, and still play it a bit, it not one that will stay on my "evergreen" games (games I can go back to over and over)

    The story was good, and fun, this leads to my first issue with D4, you can not replay the story on a character that you have already played it on, this is my favorit activity in D3, playing the story over and over at higher and higher difficutly levels.

    I am glad they brought back higher difficutly levels, the the problem with them is that there is only 4 of them.

    Another issue with the game, steaming from it being a live service game is that the XP grind at higher levels is so high, I have not even reached max level (100), and people are saying once you hit 85 you are only half way done with the XP grind, that how badly the XP required to level shoots up. Another issue with it as a live service, is always online, I like playing solo, why do I need to play online if I am just going to ignore everyone else in the game?

    Would I recomend this game, well at $70 depends, but if it goes on sale for $50 or less, I would say yes.
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  85. Jun 22, 2023
    6
    The game was fun for a couple of weeks but having spent some time in endgame I am done. The way the enemies scale with your level means that you rely on loot to boost your character’s power but, here’s the thing, the loot drops also scale with your (and therefore your enemies’) level. This means you’re not getting progressively more powerful as you sink more hours in. You might find aThe game was fun for a couple of weeks but having spent some time in endgame I am done. The way the enemies scale with your level means that you rely on loot to boost your character’s power but, here’s the thing, the loot drops also scale with your (and therefore your enemies’) level. This means you’re not getting progressively more powerful as you sink more hours in. You might find a powerful weapon/armour piece which greatly increases your power but, 5 levels later, it is superseded by even average loot being dropped. So you are back on the treadmill searching for more loot just to stand still. I actually found myself in the campaign being tempted to run past easier enemies since I didn’t want to level up and negate the benefits of a great new weapon I'd found before hitting the next boss. It was when I hit endgame that this really became a terminal issue for me as, without the story to focus on, the scaling system just imbues the whole experience with a nagging sense of pointlessness. Expand
  86. Jun 25, 2023
    7
    O game é bom, mas o endgame está bastante massante e desequilibrado, atualmente estou nível 90 e os equipamentos de nível 64 estão mais fortes que o de nível 90, o que não faz o menor sentido, os drops raros são praticamente impossíveis de se conseguir, early game ok, end game ruim
  87. Jul 7, 2023
    7
    Story 9/10 (Cinematics awesome 10/10), Gameplay 8/10, Endgame content and fun 5/10. Probably game will be dead after first 2 seasons.
  88. Jul 20, 2023
    7
    After investing 200 hours into this game, I have mixed feelings about it. While I don't want to give it a negative review, I can only rate it a max of 7 out of 10, considering it slightly above average. It falls short in several areas and lacks the qualities necessary to be considered a "Game of the Year" contender. Furthermore, I don't foresee myself playing it much longer.

    The game's
    After investing 200 hours into this game, I have mixed feelings about it. While I don't want to give it a negative review, I can only rate it a max of 7 out of 10, considering it slightly above average. It falls short in several areas and lacks the qualities necessary to be considered a "Game of the Year" contender. Furthermore, I don't foresee myself playing it much longer.

    The game's main downfall lies in its post-campaign content. The lack of engaging endgame activities is apparent, and it feels like the developers prioritize minor bug fixes over addressing the fundamental issues that make the game less enjoyable for those who have progressed beyond the initial campaign.

    As an action RPG, it fails to deliver action.

    As an online game it fails to deliver social experience.

    As a looting game it fails to provide a rewarding loot experience.

    Dungeons quickly become repetitive, bosses lack inspiration, and combat mechanics are only average at best. Regrettably, playing the game beyond the campaign feels more like a tedious chore than an exhilarating experience.

    While there is potential for improvement in the future, it is imperative that the developers take a proactive and dedicated approach to address the game's inherent flaws. Overall, I would cautiously recommend this game to RPG enthusiasts, but it's essential to manage expectations and not anticipate a truly fulfilling and enduring gaming experience.

    It's worth noting that neglecting player concerns and failing to address issues promptly can have disastrous consequences for a game's community, as demonstrated by the unfortunate fate of a game called Anthem (Rest in Peace).

    Developers should take these concerns seriously and make swift efforts to prevent a similar fate for this game.
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  89. Jul 28, 2023
    7
    Overall I enjoy the game. I know after a few more seasons and patches things will get even better. There are some issues, nothing is ever perfect. But I am having a good time.
  90. Jun 9, 2023
    6
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the meta-focused and uneven
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the meta-focused and uneven design and technical issues. Diablo IV does nothing new, but it CAN be kinda fun--with friends...and copious amounts of alcohol.
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  91. Jun 8, 2023
    6
    Where is everyone ? The main reason I bought diablo 4 was the "seamless coop" and "world events" stuff.

    You know like in that free game, Destiny, where you go around on your own and meet players and there is a lobby where you can pick a multiplayer game and swoosh you are in a fireteam. What I got was the most solo experience of all the multiplayer games I ever played. In all the
    Where is everyone ? The main reason I bought diablo 4 was the "seamless coop" and "world events" stuff.

    You know like in that free game, Destiny, where you go around on your own and meet players and there is a lobby where you can pick a multiplayer game and swoosh you are in a fireteam.

    What I got was the most solo experience of all the multiplayer games I ever played. In all the "public events" I played there was one single occurrence where another player was in the same instance. The rest of the game was zapping enemies around for 10 hours. You do see other players in the hub, I even tried to "invite to party" some of them but it never works.

    So big fail for a multiplayer game. I give it a 6 just for the great graphics and top notch custscenes. We will see how blizzard will address this.
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  92. Jul 20, 2023
    6
    The game is enjoyable for a base-game play through. The visuals and performance are great. The score is moody and makes good use of the 3D audio. The story is OK, a little incoherent towards the end and lacks any sense of urgency or loss. The controls and challenge are fine - more Diablo in that respect.

    Many of the builds for all classes feel under baked, as if the devs didn't spend
    The game is enjoyable for a base-game play through. The visuals and performance are great. The score is moody and makes good use of the 3D audio. The story is OK, a little incoherent towards the end and lacks any sense of urgency or loss. The controls and challenge are fine - more Diablo in that respect.

    Many of the builds for all classes feel under baked, as if the devs didn't spend much time testing how skills would synergize outside of min/max builds.

    Itemization is a huge issue. Hordes of drops that are completely worthless for your build is the norm, with endgame itemization even worse (when that is the stage in these kinds of games in which it should shine), with relentless grinding for meager gains the norm.

    The inability to play offline, and therefore pause and attend to real life like an actual human being is a big put off when considering playing the game more. Every game doesn't need to be GaaS / SaaS. I wish devs would stop trying to squeeze every percentage of a cent out of their customers and give us offline modes.
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  93. Jun 13, 2023
    7
    Game plays very well in general, the main story is interesting.
    What is not so great is a lot of issues with rogue class where any back piece ornament will clip into bow/crossbow.
    The horse gets stuck on a lot of objects. The endgame paragon farming can get a bit repetitive (you have helltides, dungeons and world boss) there is a lot of room to grow though and that's what I hope for.
    Game plays very well in general, the main story is interesting.
    What is not so great is a lot of issues with rogue class where any back piece ornament will clip into bow/crossbow.
    The horse gets stuck on a lot of objects.
    The endgame paragon farming can get a bit repetitive (you have helltides, dungeons and world boss) there is a lot of room to grow though and that's what I hope for. The events throughout the map are fine but could maybe show to all players in a zone or something because you usually just do them alone.
    There is no joining someone's party from the lobby like in diablo 3, meaning that if you want to experience multiplayer content you have to have friends or spam area chat.
    I know it's pretty early now but the balance is non existent. If you play rogue you mostly just go twisting blades or flurry. Most bow builds are meh same as cold imbuement. It just does not compare to the poison or shadow.
    The amount of transmogs there are in the game is kinda low which again I hope changes as they add more content.
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  94. Jul 18, 2023
    7
    Latest patch Notes 1.1.0
    Good Job Blizz, way to screw the game up. I don't mind nerfs to bring down most builds to have a similar standard per se, but Your main content just got way LESS FUN. Helltides being one of your best end game content is rendered horribly useless. I am even ok with the cost increase on mystery chests, but I actually have a hard time actually gathering any
    Latest patch Notes 1.1.0
    Good Job Blizz, way to screw the game up. I don't mind nerfs to bring down most builds to have a similar standard per se, but Your main content just got way LESS FUN. Helltides being one of your best end game content is rendered horribly useless. I am even ok with the cost increase on mystery chests, but I actually have a hard time actually gathering any significant amount of Essence; mobs hardly drop any and bosses drop so little. I used to be able to earn +_ 600 each Helltide, now I hardly made it to 350 and since the Mystery chests (the only ones that are worth a damn to begin with) cost much more, I have to SETTLE for x1 and a useless chest that will get me yellows! GREAT CHANGES, truly, I am in AWE ‼
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  95. Jun 18, 2023
    6
    Graphics and art: 8/10, can't deny the craftsmanship, though art direction unclear
    World: 6/10, world needs better balance between safe and dangerous. I don't want to save this world.
    Sound: 8/10, quite atmospheric. Theater: 8/10, good voice-acting, cinematography. Game play: 6/10, character customization is cool, battles == button mashing. Online play and shop: 1/10 There is a
    Graphics and art: 8/10, can't deny the craftsmanship, though art direction unclear
    World: 6/10, world needs better balance between safe and dangerous. I don't want to save this world.
    Sound: 8/10, quite atmospheric.
    Theater: 8/10, good voice-acting, cinematography.
    Game play: 6/10, character customization is cool, battles == button mashing.
    Online play and shop: 1/10

    There is a lack of beauty in the game world, in the eye of this beholder. Suffering needs beauty to give it meaning. Contrast. Very nice work by the animators, designers, actors, but their skill cannot make up for the lack of heart.
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  96. Jun 9, 2023
    7
    L'histoire est vraiment mais vraiment baclée.
    Il y a de nombreuses incohérences. :
    - Pourquoi tel personnage traque tel autre ? - Pourquoi tel personnage ne meurt pas quand un démon la possède (décidément toujours la même, sans compter son inutilité dans le Lore) ? - Pourquoi ... cette fin, sans aucune explication, par ce perso qui au final sort de nullepart ? - Pourquoi... etc etc
    L'histoire est vraiment mais vraiment baclée.
    Il y a de nombreuses incohérences. :
    - Pourquoi tel personnage traque tel autre ?
    - Pourquoi tel personnage ne meurt pas quand un démon la possède (décidément toujours la même, sans compter son inutilité dans le Lore) ?
    - Pourquoi ... cette fin, sans aucune explication, par ce perso qui au final sort de nullepart ?
    - Pourquoi... etc etc etc
    L'histoire aurait pu être bonne: la guerre entre Lilith et Inarius, mais elle a été mal écrite, mal racontée, limite nanardesque (Inarius bordel...)
    Heureusement certains persos sont bien écrits (les 2 Horadrims avec leurs forces et leurs faiblesses humaines, ainsi que Elias qui agit "logiquement")

    En ce qui concerne le gameplay (finalement le plus important pour 80% des joueurs) et bien moi j'aime bien. Il y a des changements par rapport à D3 mais ils sont les bienvenus
    Le monde ouvert est également cohérent et donne un sentiment de liberté.
    Pour le reste c'est du craft et des heures +++ à passer pour obtenir du matos, on aimera ou pas mais au moins la durée de vie sera au RDV

    A noter également que excepté hier pendant 1h30, les serveurs ont tenu le coup

    Enfin contrairement à ce qui est dit, il n'y a pas de microtransaction honteuses comme dans Immortal. ici il n'y a que du skin, en tout cas pour le moment.

    Je mets donc 7 (à cause du Lore qui m'a décu)
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  97. Jun 10, 2023
    6
    The good:
    * High-quality gloomy graphics with beautiful lighting and high-fidelity audio
    * Good enough "demons are coming" story with great cut scenes and lot's of side quests The bad: * While graphics and audio are certainly very high-quality art and sound feels soulless as if done by someone with lots of money and a spreadsheet but who doesn't understand how to create a meaningful
    The good:
    * High-quality gloomy graphics with beautiful lighting and high-fidelity audio
    * Good enough "demons are coming" story with great cut scenes and lot's of side quests
    The bad:
    * While graphics and audio are certainly very high-quality art and sound feels soulless as if done by someone with lots of money and a spreadsheet but who doesn't understand how to create a meaningful computer game world.
    * Absolutely horrible level-scaling. Whenever you gain a new level up every zone in the world immediately adjusts to your new level. It is a really bad experience which makes you feel like treading water instead of developing that progressively more powerful character.
    * The game mechanics feel very limited. There are only very few ways to customize a build and everything feels "on rails". After around level 30 you are just putting skills in +1% perks. Other ARPGs are lightyears ahead here.
    * Most smaller quests are just "fetch X" quests and get boring very quickly. Even the main story is barely meeting the mark.
    The other stuff:
    * Microtransactions are bad blah blah, but D4 can be played just fine without every looking at them, and they are really not the reason why this game is just not that great.
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  98. Jun 11, 2023
    6
    Diablo IV, Great foundation poorly built upon. With tweaks to endgame content such as Nightmare dungeons, Making these less tedious and actually fun to do will be a massive improvement. Along with other avenues to progress would be an improvement currently everything in the endgame feels like a chore and turned me off of the game.

    Diablo IV gets a 6/10 from me, Graphics, Gameplay and
    Diablo IV, Great foundation poorly built upon. With tweaks to endgame content such as Nightmare dungeons, Making these less tedious and actually fun to do will be a massive improvement. Along with other avenues to progress would be an improvement currently everything in the endgame feels like a chore and turned me off of the game.

    Diablo IV gets a 6/10 from me, Graphics, Gameplay and Atmosphere are wonderful. Just the endgame is the problem if they nail it, it could possibly be a great game rather than an above average game.
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  99. Jun 12, 2023
    6
    I'm definitely not here to review bomb, but i'm also not entirely in support of diablo4 at this time.
    Diablo4 scores points in audio and visual. They nail it, it's blizzard, it's the quality we would expect.
    They also score some points on character customization, though they also severely lose points here because there's 1 meta for each character, and blizzards "play how you want to
    I'm definitely not here to review bomb, but i'm also not entirely in support of diablo4 at this time.
    Diablo4 scores points in audio and visual. They nail it, it's blizzard, it's the quality we would expect.
    They also score some points on character customization, though they also severely lose points here because there's 1 meta for each character, and blizzards "play how you want to play" motto falls short on your build just not being able to progress. "get good" should never get in the way of just have fun. Even build % charts show 90% of each class using that one ability, there's literally no other way to get by. They shouldnt nerf these builds but bring all the other abilities up to match them.

    The gameplay is fluid (for the most part). Mounts are janky and get stuck on the smallest rock, and there's many times you'll be in battle only to have your character stop moving and attacking because he's clipped through the floor sightly and you have to dash to fix yourself.

    What hurts the game is it's repetitiveness. Sure, that's what this game is going to have, but they literally have 120 dungeons, and there's maybe 3 or 4 styles of dungeons with 5 or 6 objectives, and 5 or 6 rotating bosses, leaving the game severely hurting next to the large random rifts that their previous d3 rifts provided.
    Replayability is possible moving to a new character, but the game severely punishes this in a way with the amount of storage space you have. I personally have an endgame character with all 4 stash tabs mixed with "class specific" legendaries, so starting a new character would literally mean destroying most of that equipment, or going back to the diablo2 days where you have to make a character specifically to hold gear. Also, when it comes to loot, they say they want legendary loot to be rare so it feels like you've accomplished something when you find a piece, but i believe they should go back to diablo3's roots on this, and if a legendary drops you should be able to trade with anyone in your party, as i run with another player on the same class we just have different builds, it sucks to be in a party and something drop epic for them that you also helped work for, but you're missing that party trade timer of old.

    In summary, diablo4 is a well built game, but i feel like by the time season 1 rolls around, if the rewards arent great, i dont see many people wanting to start the game over again. The repetitive cycle on the game is very unforgiving like others of it's class. Only time will tell, and i hope in the coming months i'll be able to return and push my score up a little bit, but ultimately..... diablo2 > diablo3 > diablo4. Not a good trend.
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  100. Jun 25, 2023
    5
    Estoy por el nivel 30 y el juego me parece correcto, el principal problema es la conexión permanente a internet, los fines de semana puedes esperar hasta 30 minutos para poder jugar, aunque quieras jugar tu solo, absurdo.

    I'm at level 30 and the game seems correct to me, the main problem is the permanent internet connection, on weekends you can wait up to 30 minutes to play, even if you
    Estoy por el nivel 30 y el juego me parece correcto, el principal problema es la conexión permanente a internet, los fines de semana puedes esperar hasta 30 minutos para poder jugar, aunque quieras jugar tu solo, absurdo.

    I'm at level 30 and the game seems correct to me, the main problem is the permanent internet connection, on weekends you can wait up to 30 minutes to play, even if you want to play by yourself, absurd.
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Metascore
86

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Mar 25, 2024
    50
    There's a fair bit to like about Diablo IV — best-in-class sound design, intriguing character classes, fantastic graphics and occasionally addictive gameplay all feel like the series in its prime. However, even the best parts are let down by an undercurrent of frustrating design choices: the cynical inclusion of a Battle Pass, a bloated open world, repetitive mission structure and progression that too often feels meaningless cast a long shadow that let the latest Diablo title down. Future Seasons may refine what's here, but many of its issues sadly feel baked into the core experience. All but the most die-hard fans may wish to wait for a substantial sale on this one.
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    80
    The visuals are probably what excited me the most. The way the game looks and the atmosphere makes me feel like I'm playing the old Diablo again. On steroids and on a quadruple screen TV, but the feeling is still there. [Issue#328]
  3. PLAY
    Sep 17, 2023
    80
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]