Strategy Games
|
Sid Meier's Antietam!
Platform:
PC
December 10, 1999
Command Your Troops: Attack from the trees to protect your brigade,rally around a General for a quicker recovery, entrench your troops as your cannons blast the hillside, and much, much more with just a click of the mouse! Historically Accurate Battle Maps: Detailed 3D landscapes of Pennsylvania 's rolling hills, Maryland 's lush greenery, and the extensive South Mountain range extending from the Potomac River and running the boundary of eastern Maryland into Pennsylvania. Sophisticated Gameplay: As you lead your troops into battle watch as the brilliant AI system reacts to your commands as if a real Civil War General is countering your movements at every turn. Changing your strategy as need be is crucial to your success since the same tactics against your enemy will not work every time. Infinite Replayability: A random scenario generator provides endless possibilities for strategies and outcomes as you manipulate your troops at Gettysburg, Antietam, and South Mountain. [Firaxis]
|
|
Harvest Moon 64
Platform:
Nintendo 64
November 30, 1999
In Harvest Moon 64, you'll work hard to make a life for yourself on the run-down farm that you've inherited from your dearly departed grandfather. It will take careful planning and a lot of help from your neighbors to ride out the seasons and succeed as a gentleman farmer. Harvest Moon 64 has all the charm of the original Super Nintendo classic, plus many new surprises.
|
|
Age of Empires II: The Age of Kings
Platform:
PC
September 30, 1999
Age of Empires II: The Age of Kings is the sequel to the award-winning, best-selling real-time strategy game "Age of Empires." Age of Empires II spans a thousand years, from the fall of Rome through the Middle Ages in which players lead one of 13 civilizations into greatness. The game keeps the epic scope of Age of Empires' game play while evolving the combat and economic features. [Microsoft]
|
|
Homeworld
Platform:
PC
August 31, 1999
Deported to a harsh desert world, exiles have struggled for three thousand years to regain the stars. Now it's up to you to guide them home through a brutal empire bent on annihilation. Homeworld boasts amazing ship graphics and gorgeous deep-space vistas, a unique command and navigation interface and white-knuckle real-time strategy. [Sierra]
|
|
Total Annihilation: Kingdoms
Platform:
PC
June 23, 1999
Massive armies will clash. Forests and cities will burn. Tremendous magical forces will level entire fortresses in the blink of an eye. Four completely unique races are vying for control of the mythical world of Darien, each representing one of the four elements -- Earth and Air, Fire and Water. In Total Annihilation: Kingdoms, you'll take the role of one of the four immortal monarch of these nations at war. You'll rally your legions -- swordsmen, archers and knights on horseback -- under your flag. Wizards, beasts and even flame-spewing demons will will heed your every command, waging war on an epic field of battle. The game's stunning 3D terrain of forests, magic-laden ruins and expansive oceans provide a landscape of war fraught with danger, magic and ambush. [Cavedog Entertainment]
|
|
Sid Meier's Alpha Centauri
Platform:
PC
February 12, 1999
Legendary designer Sid Meier presents the next evolution in strategy games, with the most addictive, compelling gameplay yet. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large-scale secret projects for your empire. Conquer your enemies with a war machine that you design from over 32,000 possible unit types. [Firaxis]
|
|
Myth II: Soulblighter
Platform:
PC
November 30, 1998
Building on the excellent plot and gameplay featured in Myth: The Fallen Lords, Myth II: Soulblighter also upped the ante by incorporating destructible environments as well as new game modes. The near-infinite gameplay permutations that ensued, ensured that Myth fans had lots of new toys to play with in the game world. Myth II also enjoyed a comprehensive update in the shape of the the Myth II expansion pack: Chimera. [Bungie Studios]
|
|
Railroad Tycoon II
Platform:
PC
November 2, 1998
Ride the Iron Horse. It can take you from New York to South Africa. It can take you from the year 1804 to the year 2000. It can take you from penniless manual laborer to powerful multi-millionaire. It can take you from a normal, well-adjusted, well-rounded person to an obsessed, singled-minded, one-tracked trainhead. This is a real railroad game, not just a strategy game that happens to involve railroads. If you want to hop on a plane, car or ship, hop on another game. This game is about trains for people who love trains. Everything about the game is centered around an authentic look and feeling of the railways. Period video and pictures are interlaced with the game. The design and interface are true to the character of the fabled late 1800's railroads. A.I. opponents are based on real people. And all maps are real (based on satellite photography from US Geological Service and other sources). [Gathering of Developers]
|
|
Emergency: Fighters for Life
Platform:
PC
July 31, 1998
Emergency 4 boasts a rich mix of gripping real-time strategy game and true-to-life simulation. The player becomes head of operations in a fictional rescue and catastrophe management organisation, in command of a number of vehicles and staff from the fire department, medical rescue, police and technical services. For the first time in the history of the Emergency series, all campaign missions are embedded into one continuous game set in a real town with a sheer infinite number of side-operations and tasks, so linking the various missions together. The player has to manage money as well as setting the right pre-requisites for upcoming missions. The player has to react to a variety of events, developing dynamically 24/7, set against a background of continuous day/night changes and constantly varying weather conditions.
|
|
StarCraft
Platform:
PC
March 31, 1998
In the distant future a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage and deceit, a unified Terran government has maintained an uneasy peace. As resources run short, however, these Confederate nations find themselves looking towards the rich worlds of their alien neighbors, the enigmatic Protoss. To further complicate matters, it seems that a previously unknown and deadly species known only as the Zerg has entered Protoss space and is destroying everything in its path. The time for war has come... As the military leader for your species, you must gather the resources you need to train and expand your forces and lead them to victory. 30 unique missions will challenge you across three different campaigns as you control the fate of the galaxy.
|
|
Final Fantasy Tactics
Platform:
PlayStation
January 28, 1998
Featuring over 20 types of Jobs and 400 Abilities through the Job System, beautifully laid out 3D environments and the Charge Time Battle System, FINAL FANTASY Tactics provides strategy-intensive gameplay that takes a twist on the traditional RPG.
|
|
Monster Rancher
Platform:
PlayStation
November 30, 1997
Remember when you though monsters were lurking in every dark corner of your house? Well, you were right: Every CD YOU OWN CONTAINS A MONSTER. Every PC CD, ever music CD and every game CD each has a monster living inside. Use Monster Rancher to safely release these monsters into a virtual environment where YOU'RE THE MASTER, TEACH YOUR MONSTER ATTACK MOVES. Capture your monster (on a memory card) and take him to a friend's house for some HEAD TO HEAD FIGHTING ACTION. We dare you to find and train your ultimate fighting machine!
|
|
Myth: The Fallen Lords
Platform:
PC
October 31, 1997
Myth is arguably the first real-time strategy game to put the player in a true 3D landscape, with an emphasis on tactical battlefield action rather than base construction. Myth also happens to be one of Bungie's most successful pre-Halo releases, and shows off the company's range and ability in genres outside of first-person shooters. A single player mode features an engrossing and enjoyable plot, with you battling the evil and eponymous Fallen Lords, their evil leader, Balor and all manner of undead creatures, but Myth's multiplayer is where it really stands out. Bungie.net's game-matching technology has been much-emulated since, and at Myth's release, was something truly special. Multiple game modes including King of the Hill, Steal the Bacon and even co-op added huge variety to what was an outstanding and standard-setting game - and it still is. If ever an older game deserved another visit, it's Myth, with a huge, loyal and highly motivated following. [Bungie]
|
|
Sid Meier's Gettysburg!
Platform:
PC
September 30, 1997
Experience victory in Sid Meier's Gettysburg! It's the most engrossing and sophisticated real-time strategy game ever. In a stunning 3D battlefield, you plan the tactics, lead the troops, and take history into your own hands. Attack from the trees to protect your brigade,rally around a General for a quicker recovery, entrench your troops as your cannons blast the hillside, and much, much more with just a click of the mouse! Complete multiplayer support via internet, LAN, modem and serial link. [Firaxis]
|
|
Age of Empires
Platform:
PC
September 30, 1997
Age of Empires is an epic real-time strategy game spanning 10,000 years, in which players are the guiding spirit in the evolution of small stone age tribes. Starting with minimal resources, players are challenged to build their tribes into great civilizations. Gamers can choose from one of several ways to win the game, including: world domination by conquering enemy civilizations, exploration of the known world and economic victory through the accumulation of wealth. Age of Empires was developed by Ensemble Studios and features the expertise of Bruce Shelley, co-designer of the hit strategy game "Civilization." [Microsoft]
|
|
Total Annihilation
Platform:
PC
September 27, 1997
Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side. The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland. [Cavedog Entertainment]
|
|
Command & Conquer: Red Alert
Platform:
PC
November 22, 1996
Surrender is not an option. Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control.Command & Conquer: Red Alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red Alert puts the fate of the world in your hands! [Westwood]
|
|
Master of Orion II: Battle at Antares
Platform:
PC
November 22, 1996
Master the unknown before it masters you. The need for galactic expansion is critical. You must conquer alien star systems to secure the resources that will guarantee your supremacy. The ultimate goal is to defeat the evil Antarans.
|
|
Lords of the Realm II
Platform:
PC
October 31, 1996
Enter thirteenth century England! Lords of the Realm II immerses you in this harsh world where life is held cheap and conflict is epic. In this world reality is harsh, peace rare and combat brutal! Rise to become king ? brutally defeating your enemies, conquering neighboring realms and building your empire on their remains. Building on the success of Lords of the Realm, Impressions brings you more of what you demanded: multiplayer experience, fully animated real time battles and incredible replayability. [Sierra]
|
|
Star Control 3
Platform:
PC
September 24, 1996
Star Control 3 takes the traditional build-an-interstellar-empire theme and bonds it to an adventure/mystery plot. It seems that the fabric of space is breaking down, Hyper Space (faster than light) drives no longer work, and there are signs of impending galactic Armageddon. Players are given command of the only remaining spacecraft capable of interstellar travel and, along with a smorgasbord of aliens that make up the League of Sentient Beings, are sent to the unexplored Kessari Quadrant to fix space and ward off doomsday. [SciFi Weekly]
|
|
Wargame Construction Set III: Age of Rifles 1846-1905
Platform:
PC
August 31, 1996
"The Easiest to Play and Most Comprehensive Game of Its Kind! Includes 8 campaigns and 62 scenarios." [SSI, Back Cover]
|
|
Chaos Overlords
Platform:
PC
April 30, 1996
A repressive government regime has enacted city-wide bans on all vices - alcohol, cigarettes, sexual expression, music, dancing... just about everything worth living for. Enter Chaos Overlords, criminal masterminds who have exploited citizen resentment to overthrow governmental authority and establish a reign of terror. As one of the elite Overlords, your goal is to outsmart your rivals, spread your influence, and make a power grab for ultimate control of the city. Mercenary gangs such as the "Suicide Squad" and "Pain, Inc." are your chief tools of conquest. [HotGames]
|
|
Sid Meier's Civilization II
Platform:
PC
February 29, 1996
An empire-building turn-based strategy game. The game starts at the Old Stone Age in 4000 BC. Your tribe begins with a Settlers unit and has no knowledge about the surrounding area. As you found new cities and explore the surroundings, you may find hostile barbarians, villages, and other competing cultures. [Civ Fantatics' Center]
|
|
Command & Conquer
Platform:
PC
September 26, 1995
Set in a gritty, high-tech world C&C utilizes electronic intelligence and covert surveillance to determine who reigns supreme. Join the forces of either the Global Defense Initiative (GDI) or the Brotherhood of Nod, and fight for what you feel is right. [Westwood]
|



























